Aeternum Quest Image
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  • Summary: Four gems came into existence when the world was created, mankind fused these to create the Aeternum Gem. Too powerful to be used by the humans, they decided to shatter the gem back into four pieces and hide it. Thousand years have now past and mankind now wants the power of the gemsFour gems came into existence when the world was created, mankind fused these to create the Aeternum Gem. Too powerful to be used by the humans, they decided to shatter the gem back into four pieces and hide it. Thousand years have now past and mankind now wants the power of the gems back...

    This game is a turn-based JRPG made with the Smile Game Builder engine. This game is based on the principles of Quest 64, Holy Magic Century or Eltale Monsters. We have tried to create a spiritual successor that would keep a good part of the original game mechanics while bringing new elements in terms of game-play. As this game is made using SGB we wasn't able to bring back the original combat system. One new mechanic is the Capture/Summon mechanic. This new game-play element enable the player to capture monsters they encounter to summon them in battle as an ally.
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  1. May 30, 2022
    5
    This game is strange. It is a literal remake of Quest 64. It carries over the story, battle system, item system and roughly the map layoutThis game is strange. It is a literal remake of Quest 64. It carries over the story, battle system, item system and roughly the map layout from Quest 64. The only difference is the new ability to capture and summon monsters. The graphics look like canned assets and generally have a “mobile game” feel to them, lacking the warm charm of Quest 64.

    Another downside is the in-game menu. Finding it and navigating it is a puzzle in and of itself. And I could never figure out how to change the camera system. The layout of buttons is very strange indeed, with L and R opening different menus, and options being tied to particular face buttons and the A button being used to close menus. It’s all just very odd. “X” looks like it would change the camera but it doesn’t appear to do anything. Same with the options in the menu. Despite all this I am enjoying it as a fan of Quest 64 and for its simplicity.
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