Gameplay is a mix of action packed battles, metroidvania style exploration and puzzle solving, traversing a variety of environments, battling monsters and bosses as you seek to save the universe from destruction, switching between the three characters at various points in the story, moving back and forth between the different locations to open up new paths, solve previous puzzles and findGameplay is a mix of action packed battles, metroidvania style exploration and puzzle solving, traversing a variety of environments, battling monsters and bosses as you seek to save the universe from destruction, switching between the three characters at various points in the story, moving back and forth between the different locations to open up new paths, solve previous puzzles and find hidden treasures.
The game uses a mix of side scrolling and over the shoulder camera perspectives, the majority of gameplay takes place in the side scrolling view, with boss battles and large scale battles using the third person camera, there is also quick time events scattered throughout various parts of the story. When the player enters a room they may be “locked in”, this is where they are will face waves of enemies that will attack the player, once all enemies have been defeated the player may then progress.
The combat system utilizes a mixture of three types attack, a special skill, powerful time bending abilities and a mechanic called flash, a dash skill that allows the player to avoid attacks with each use having to cool down. Each of the three characters can upgrade their skills using orbs collected from defeated enemies, completing missions and as rewards, the orbs can also be used to purchase items in the shop, unlock relics and level up character stats.
Speaking of items and relics, the items that the player can use include potions, temporary boosts and exploration aids, the relics offer stat boosts that can be set into custom loadouts for each player, the stat boosts can be used to either increase a characters strengths or offset a characters weaknesses, this gives an additional level of depth to the way the player can customize their experience to fit their own play style.
Since the game uses a metroidvania approach to the progression of the story there are points throughout the world where the player can save, manage relics, items, teleport and take on special challenges using the time shifting skills. Now with the details of gameplay out of the way it is time to talk about the downsides of AeternoBlade II.
The 3D movement is a whole other issue, the camera seems to fight against the player while trying to control it, moving while trying to avoid attacks can obscure the players view, this is most prevalent during large scale battles against several enemies and boss battles, the camera can go out of bounds when too close to a wall which is a nuisance, one upside to the over the shoulder camera is the ability to lock onto the enemies, offsetting some of the camera difficulties.
Controls for combat and movement are solid, with fluidity to them as the battles go on, there is a very little input lag when executing combo attacks and using the various skills, there can be some trouble during boss fights however as there is slowdown while playing in handheld mode, this is something that the developers are working on so hopefully it will be fixed in the near future.
Visually AeternoBlade II is aesthetically pleasing, while not at the same resolution as the PS4 version the game still looks good on Nintendo Switch, the overall look is a mix between fantasy and anime, for an indie title it is very well polished, the environments have a lot of grandeur to them, the monsters and cast of characters are expertly animated, having a natural look to movement and are well designed with a lot of personality to them.
The sound is a mixed bag, the soundtrack is done well with suspenseful atmospheric string based compositions, fantasy styled orchestral pieces and an opening piano theme with soft vocals layered over it. The sound effects used are effective with the clashing of blades having a nice impact during combat, voice acting is difficult to judge, again, being an independent release the quality of voice cast isn’t what you would expect from a big budget title but I feel it has its own charm to it.
Overall, I enjoyed my time playing AeternoBlade II, there are flaws with the game but they aren’t significant enough for me to say the game isn’t worth playing, the camera issues take a little getting used to and will hopefully be addressed with an upcoming patch, the difficulty curve did have a level of frustration to it, but it wasn’t impossible and the lack of feedback through vibration/collision detection flaws did pull me out of the experience but I don’t see it as a deal breaker.… Expand