Metascore
53

Mixed or average reviews - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 29
  2. Negative: 11 out of 29
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  1. Play Magazine
    85
    A fabulous dungeon crawler, and easily the best PSP RPG to hit our shores. [Mar 2007, p.71]
  2. The interesting story and plenty of great character options make this a solid RPG with a lot to offer.
  3. One thing that I must warn people about is that this games difficulty level at starting is rather high, with the amount of damage the monsters can do.
  4. Hardcore Gamer
    75
    While not a supremely inspired game, its limited premise is implemented so well from a technical and design standpoint that it's very easy to enjoy despite itself. [Mar 2007, p.56]
  5. Packed full of content, excellent graphics and robust character aspects meets up with overly challenging gameplay that takes away the initial fun level.
  6. 65
    Despite the beautiful visuals and nuanced details, there's more tedium here than anything else. After a while, even die-hard RPG fans would be hard-pressed to enjoy the mindless sprints through the endless dungeons.
  7. Solid visuals and audio, old-school charm and an absolutely huge adventure to slog through are not enough to offset the fact that this a brutally difficult game at the outset and it does nothing to help you along while you learn the ropes.
  8. 60
    There's a hazy quality to Valhalla Knights that ensures nothing ever become too vibrant or exciting; I guess that's what some people call style. I tend to call it boring.
  9. 60
    Valhalla Knights lacks soul.
  10. Valhalla Knights is almost a good action role playing game for the PSP. Almost.
  11. The game would be much better if they added combos into the combat system and allowed for blocking.
  12. A deep character-creation system and sharp graphics are wasted on this dull, repetitive dungeon crawler.
  13. Play UK
    54
    It's a workable romp through a pedestrian tale of little interest. [Issue#158, p.91]
  14. 53
    The game excels at real-time battle while ignoring storytelling.
  15. It's likely Valhalla Knights will either lead to you pulling out your hair in consternation at its difficulty, or have you convinced you're doing something wrong. It’s a hard-lined dungeon crawler of the strictest caliber, and that's fine for anyone simply looking to fell a couple hundred skeletons or trolls in the most painstaking way possible.
  16. If you go into Valhalla Knights expecting a mindless, empty and soulless dungeon romp, then your expectations will be fulfilled. If that's what you want out of a game, Valhalla Knights delivers. However, if you foolishly come to this game anticipating a riveting story that propels the action with great characters and plot twists, expect to fall into a bottomless pit of frustration.
  17. Despite hinting at an interesting experience, Valhalla Knights squanders its potential with a lack of style and unfortunately compelling substance.
  18. AceGamez
    50
    The character system seems deep and appealing, but is really fairly limited and what is there is undermined by the lack of true freedom in the game. Combat is a dreadfully boring experience that takes place in real-time in an ill-realized 'ring of death'. As for the rest of the game, the less said the better.
  19. The general structure is annoying, but it's really the obtuse design that ensures that every second you play Valhalla Knights is irritating. [Mar 2007, p.107]
  20. Valhalla Knights fails in most significant areas, except for looking pretty and actually being well-coded.
  21. Electronic Gaming Monthly
    43
    While I think it's kind of neat to have a big party of six tearing through dungeons, controlling them all during real-time combat is a bit cumbersome, and I wish the loot was a bit more inspiring than the generic fare you find here. [Mar 2007, p.95]
  22. PSM3 Magazine UK
    43
    There's no real fun to be had. [Oct 2007, p.85]
  23. 40
    Valhalla’s a well-meaning blend of old and new, but most of us have come to expect a little more from an RPG.
  24. There's a hellish amount of "...", even by J-RPG standards, and many sentences don't quite make sense - it's either a poorly written game, a crap translation to English or, probably, both.
  25. Playstation Official Magazine UK
    40
    The combat system is leaden. [Aug 2007, p.114]
  26. 40
    Valhalla Knights is quite possibly the least fun you'll have with a video game this year.
  27. 35
    Sure, running around the dungeons and slashing through enemies is enjoyable enough -- and, dare I say it, even fun at times. But as soon as you attempt to play through Valhalla Knights like its an actual game, it completely falls apart.
  28. Official Playstation 2 Magazine UK
    30
    Very average RPG mechanisms, diabolical missions, non-existent storyline, monstrously difficult battles... it's a bleak outcome. [Sept 2007, p.107]
  29. Valhalla Knights is a struggle to play, learn, and involve yourself in. I think there is an opportunity for crazy RPG players to enjoy themselves, but I also know that the game lacks so much substance that the marriage cannot last for long.

Awards & Rankings

88
61
#61 Most Discussed PSP Game of 2007
59
#59 Most Shared PSP Game of 2007
User Score
7.8

Generally favorable reviews- based on 32 Ratings

User score distribution:
  1. Positive: 24 out of 32
  2. Negative: 5 out of 32
  1. Feb 7, 2022
    10
    Best gameplay best Op a game, best character best plot best spin off game okay
  2. Jun 14, 2020
    8
    Phenomenal RPG with a satisfying and unique Battle System, decent graphics, and a unique array of classes, as well as a fresh take on thePhenomenal RPG with a satisfying and unique Battle System, decent graphics, and a unique array of classes, as well as a fresh take on the party system.

    Prologue:
    You start the game in the past, playing as a guy named Rastul, with your party members Eon the Elf, Rapido the Halfling, Dukes the er... Mech-Halfling Hybrid... (They don't go into much detail as to exactly what the race of the things that use the Mechs are, but they're most likely halflings so that's what I'm calling that race), Reflos the Dwarf (as opposed to traditional Dwarves, these beings are rather human/orc hybrids, rather large and broad in size, as opposed to small but strong), and finally Orkis the Elf.

    They're trying to kill off a Dragon (they took some cues from the Monster Hunter dragon design for this particular version of the Dragon, but there are normal ones and Wyverns later on that are more akin to the traditional western Draconic mythology) that has invaded the town. The group proceeds to defeat it and that's the end of what was apparently a small invasion of monsters attacking the area.

    After defeating the Dragon, the party heads to the bar off-screen to celebrate their victory, with Rastul staying behind and having an exchange with a friend who is off-screen as well, then we cut to the future where we create our character.

    After creating our character we wake up in an inn and we're spoken to be a disembodied voice named Noir, who asks us who we are, and after us obviously not knowing who he is, the classic amnesia trope is invoked with us apparently having forgotten "everything".

    He informs us the road ahead will be long and arduous, and tells us we're a descendant of Rastul, the guy from earlier.

    With that, we begin the game and go downstairs, but upon trying to leave the inn, we're stopped by the Innkeeper telling us we haven't paid for our stay, and unfortunately... we have no money. Despite that, the Innkeeper recognizes us as an adventurer and says he'll let us pay with treasure we find on our adventures.

    With that, we're allowed to leave and go to the "Old Prison" to fight monsters (I'll get to the gameplay later in the review, for now just story), and eventually we gather enough "treasure" to pay the Innkeeper back, getting our belongings, a save point, and being able to start our journey for real.

    Gameplay:
    The story is nothing special, but the gameplay is where this game really shines. You can have up to 6 party members created from scratch. choosing between 4 races based off popular mythology and one unlockable race later on. The classes in the beginning are rather basic, you have the Fighter, who likes Swords, Axes, & Shields, the Mage, who uses black magic (primarily offensive magic), the Priest, who uses white magic (primarily healing and support), and the Thief, who likes to use daggers + bow and arrow. Then there are advanced classes unlocked later that are very useful and brings the classes up by 5, meaning that there are 9 classes in all.

    Naturally, there are races that are naturally better for certain things:

    Human is balanced in terms of class accessibility, he is a jack-of-all-trades kinda race. (Best Classes: All of them)

    Elves are (in my experience) the least tanky, great with magic but not so good with a sword. (Best Classes: Mage, Priest, Anchor)

    Dwarves are tanky and great with swords and axes. (Best Classes: Fighter, Knight, Samurai)

    Halflings are small but fast, and make great use of weapons that require speed and deftness, they're the best with small and thin weapons as well as bow + arrow. They aren't tanky but they're slightly more tanky then the Elf. (Best Classes: Thief, Ninja)

    Machine users are unlocked wayyy later in the game and, being a race and a class, have access to naturally... only 1 class, the Machine user uses stuff like rockets, machine guns, and drills. They are (in my experience) kinda tanky and dish out tons of damage, but they're kind of slow and won't deal much damage if their attack is lowered or if the enemy has heavy natural resistances to physical damage. If I recall, they can be rather weak to magic as well.

    The gameplay itself lets you have 6 party members that you can switch between in real-time and use, all races except machine have access to all classes making it possible to create any type of party you could want. You can also recruit and hire characters you meet through-out the world through sidequests.

    The way battles work, is that you get access to all 6 characters that you can switch to in real-time via the select button, and target different enemies with different characters for maximum effect. For example if I'm using my Fighter to attack one enemy, I'll wanna keep others off him, so I'll switch to my mage/anchor to keep their attention by casting spells, or vice versa, and attacking the enemies weak to certain things in real-time seriously helps.

    Overall, great game, 7/10 experience for me.
    Full Review »
  3. HugoA.
    May 13, 2007
    10
    Great overall game, worth checking out.