- Publisher: Sierra Entertainment
- Release Date: Oct 16, 2007
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The single-player game will last the average gamer no more than 10 hours, after which your only option will be to repeat it in order to improve your score, or find some friends who also have a copy of the game so you can compete in the multiplayer matches.
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Games Master UKNot the most thrilling experience because going gung-ho means failing. [Dec 2007, p.84]
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Play MagazineThe slow plodding existence of a SWAT team member isn't ffor everyone. [Nov 2007, p.78]
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Instead of setting its sights on liberty, the game should have perhaps concerned itself with offering a more engaging experience. Still, decent multiplayer and great graphics prevent this from being simply ordinary.
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Target Liberty has a good atmosphere and the controls have been well thought out, but the story isn’t at all convincing and the gameplay doesn’t have enough merit in the end.
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Target Liberty is too short, too tedious, and too absurd to take seriously.
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PSM3 Magazine UKSWAT is criminally start/stop. [Dec 2007, p.85]
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Target Liberty should receive a citation for roughing up the prestigious SWAT franchise. We can only hope the next effort more closely resembles its fantastic predecessors.
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A repetitive and flawed experience from start to finish, SWAT: Target Liberty is a disappointing tactical strategy shooter that just doesn’t quite have what it takes to be a fun game.
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There is something to be gained from Target Liberty, and if you do enjoy the likes of Commandos it may be worth your time. For anyone else though, this sloth of a game will likely be far too lumbering and largely thrill free.
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At its best SWAT: Target Liberty is a messy stealth action game that tries to bite off more than it can chew.
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Some ideas, such as the skill advancement and cover system, are underdeveloped while others, like the targeting system and overall mission design, are poorly executed. In the end, Target Liberty is more frustrating than engaging, more tedious than fun. That’s never a good thing.
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AceGamezThe story, characters and control system are all lacklustre, and even the sniper mode that regularly pops up for you to save a hostage from the grips of a terrorist is badly designed, as the times are too quick to clear the area and you end up with innocent blood on your hands.
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Maxi Consolas (Portugal)The actions you perform on the first level are exactly the same that you use from there on forward. It’s not totally awful but the lack of ambition here is obvious. [Nov 2007]
Awards & Rankings
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95
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64
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#64 Most Discussed PSP Game of 2007
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User score distribution:
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Positive: 6 out of 12
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Mixed: 2 out of 12
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Negative: 4 out of 12
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Jun 28, 2020This review contains spoilers, click full review link to view.
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WilliamP.Oct 18, 2007