- Publisher: SCEA
- Release Date: Oct 31, 2006
- Also On: PlayStation 4, PlayStation 5
Buy Now
- Critic score
- Publication
- By date
-
The action in Liberation is good, and at times intense, but it still seems to lack that visceral experience I like to have with my action games, first person or otherwise.
-
Edge MagazineA couple of murderous boss battles spike the difficulty level during the second half, but what occurs for the most part is a largely cyclical, if inspired and infectious routine. [Dec 2006, p.83]
-
Killzone isn't able to fulfill its own potential in the end. More variety in the gameplay would make this the killer app it's ready to become.
-
games(TM)Killzone: Liberation has considerable depth that really manages to please. [Dec 2006, p.130]
-
An intense, challenging and well-designed game, simple enough to come off extremely well on the PSP and strategically engaging enough to keep cerebral players involved.
-
If it wasn't so mercilessly difficult then Killzone: Liberation would easily give current PSP benchmark Syphon Filter: Dark Mirror a run for its money.
-
Liberation allows you to play co-op with another friend, heading out together on the same boring missions that comprise the campaign.
-
The lack of proper online play is a downer, and in spite of the difficulty, the game could have been a bit longer "out of the box". But overall, the game is an intense shooter with a gritty, cohesive sense of style and direction, and I can't see many fans of the genre being disappointed with it.
-
Play MagazineAny game can be an emotional experience if it has a little soul. And to put it bluntly, Killzone: Liberation is just soulless. [Oct. 2006, p.66]
-
Conceptually solid, interesting and potentially enjoyable, but let down by poor execution and a sense of disconnection.
-
A fun but frustrating action romp with some good unlockable content and a really short single player campaign.
-
Electronic Gaming MonthlyRunning from cover to cover, you'll need to master the art of popping out at just the right time to blow away the enemy. Unfortunately, Liberation seems unsure what to do with it, falling into a repeating loop of key hunts, escort missions, and increasingly impossible battles. Bummer. [Dec. 2006, p.156]
-
Instead of creating a wide variety of situations, the dev team relied on key-card hunts, escort missions, and (surprisingly pointless) vehicle-piloting sections ad nauseam.
-
Killzone is precisely average. It's mildly entertaining, sure, but also disappointingly flawed.
-
Despite the annoying difficulty, the most frustrating aspect is that you fully appreciate the potential for a decent Killzone game.
-
Ends up feeling distinctly average in terms of design and implementation.
Awards & Rankings
|
30
|
|
|
8
|
#8 Most Discussed PSP Game of 2006
|
|
19
|
#19 Most Shared PSP Game of 2006
|
User score distribution:
-
Positive: 93 out of 125
-
Mixed: 21 out of 125
-
Negative: 11 out of 125
-
KassraR.Aug 27, 2008
-
Nov 24, 2013
-
DaveN.Jul 1, 2007