- Publisher: Sega
- Release Date: Mar 20, 2007
- Also On: PlayStation 3
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Targeting has also been automated, a change that I think is actually a good thing for the game. Unfortunately, the physics and control of the cars is pretty terrible, and it really hurts my opinion of the game as a whole.
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Even with omitting online multiplayer, the game still packs in a lot of gameplay across a lengthy single player career mode and Ad-hoc racing.
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Playstation Official Magazine UKIt's sensory overload at first, but immerse yourself in the sometimes clumsily designed levels and there are solid laughs underneath. [June 2007, p.110]
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A basically fun racing game when taken in small doses. Good for a typical handheld gaming schedule.
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PSM MagazineThe results are mixed, but to its credit, developer Deep Fried Entertainment opted not to scale back content from the console, but instead nearly rebuilt the entire game with new locales, vehicles, and unlockables. [May 2007, p.84]
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Unfortunately, the controls leave much to be desired and everything from targeting to using the Unwreck feature just doesn’t work as well as it should. The race modes are also quite repetitive.
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There are elements that can be fun when you blow up various sections of cityscape as you charge to the finish line. However, an extremely shallow career mode, unbalanced vehicles and weaponry and simplistic tasks makes this a game that only the hardest of the hardcore racing fans would want to play.
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It's just not user-friendly. The HUD is a mess, and I struggled to decipher how damaged vehicles were -- either mine or my opponents'. Your level objectives aren't easily displayed, and neither is a radar of where your enemies are or what the track looks like.
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There are a decent amount of races, events and courses to keep you occupied, but there's not much to it, gameplay-wise, to keep you playing for long, as everything is fairly basic and by-the-numbers.
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Pure Magazine UKNeither a great racer nor a top car combat game, it's all a bit of a mishmash. [May 2007, p.83]
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There's a lot of game to be had, but with very little depth, innovation, and a lot of frustration. The gameplay isn't very balanced, so you'll end up getting killed by the A.I. constantly, despite your best efforts to stay alive. It's visually decent, but the sound is generic, with the exception of a decent, but short, soundtrack.
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The best thing going for this hyper-violent pavement-pound is the epically bold badness of the unecessary storyline, concerning revolutionaries participating in Velocity Death Battles (VDBs, biatch!) to confuse a weather predicting machine hell-bent on controlling the human race. It makes the "Twisted Metal" canon look like Shakespeare.
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Rather than mixing speed and destruction Full Auto feels messy and made me wish I could turn my rocket launcher toward my head.
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A few nice touches can't hide the fact that this is a mash-up of several incompatible ideas.
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Even if its only purpose was to lure speed-hungry maniacs off our roads, thereby saving hundreds of lives each year, it still wouldn't be worth it.
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While Full Auto 2 isn't completely broken, there's nothing about it that makes it worth playing, either.
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Hardcore GamerIt's a nice try, but it still needs a bit of polish. [June 2007, p.61]
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Official Playstation 2 Magazine UKDull, repetitive, [un]inspired - had it been anything like its PS3 cousin, Battlelines could have been a great game. As it's not, it's not. [May 2007, p.91]
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Considering the basic concept the series is built on, Full Auto 2: Battlelines has perhaps the most needlessly confusing plot ever put to disc.
Awards & Rankings
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89
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70
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#70 Most Discussed PSP Game of 2007
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75
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#75 Most Shared PSP Game of 2007
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User score distribution:
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Positive: 4 out of 8
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Mixed: 3 out of 8
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Negative: 1 out of 8
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BruceC.Oct 23, 2007
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ZachS.Apr 30, 2007
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JamesMar 27, 2007