- Publisher: EA Sports
- Release Date: Feb 20, 2006
- Also On: PlayStation 2, PlayStation 3, Xbox 360
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A spectacular boxing game that moves beyond a lot of the systems prior limitations.
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It's going to take some time to learn the ropes but there's a deep game with lots of replay value waiting for you when you become one with the control system.
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Don’t let any of that bad-mouthing of the control scheme deter you from buying one of the best PSP sports games available today.
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PSM MagazinePlay Fight Night on the PSP and enjoy it, but know that the heavyweight PS2 version is the true champ. [Apr 2006, p.78]
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PSM2 Magazine UKYou'll be amazed by the visuals and satisfied by how well its been converted. [Apr 2006, p.80]
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Some of the fights, especially early on in your career, are over with in less time than it takes to load the bout. But that aside, this is a title that is fun and addictive.
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Fight Night round 3 works as well as could be expected on the PSP. EA Chicago tried its best to work around the lack of the second analog stick.
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The portable go-anywhere nature of the PSP game makes it easy to tolerate that version's rough spots. If you like boxing, either version should make you very happy.
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Edge MagazinePlagued by imbalance, the Round 3 career can serve up over 50 bouts before one goes the distance. The new stun punch – a thunderclap of a haymaker – helps to ensure first to third round knockouts for the vast majority of fights. [Apr 2006, p.82]
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Official U.S. Playstation MagazineA more exciting, more involving boxing experience than this year's PS2 game. [Apr 2006, p.90]
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Game InformerUnfortunately, this is being docked points for its ridiculous scheme that forces you to play online or give ESPN your e-mail address. [Apr 2006, p.132]
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The controls do take a little to get used to but once you have mastered the controls then you are in for a treat.
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Depth, and oddly enough, simplicity, have been sacrificed for portability, making this a mixed bag when all is said and done.
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An adequate port of an outstanding console game.
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Despite the pick-up-and-play allure, Fight Night Round 3 can quickly tire out of frustration. The PSP's limited number and close-proximity of its buttons don't do this boxer justice--fitting jabs, hooks, uppercuts, blocks, clinches, special moves, taunts, etc. for fast access just doesn't work well on the system.
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The Rival Challenge mode is a blast, and it's perfect for blowing off a little steam and killing time in the process.
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Official Playstation 2 Magazine UKLook beyond the somewhat crude control system and there's plenty of life in this deep and handsome boxing game. [May 2006, p.94]
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If you can manage to get a handle on the controls, you may find a likeable boxing game in Round 3 for the PSP.
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But when you make the controls unintuitive and overly complicated, then highlight this with long load times and sketchy multiplayer aspects (two portable no-nos), the game's appeal is drastically reduced.
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The hits feel weighty, the career mode is filling, and the other goodies mix up the formula well. I played it so much I actually developed a callus on my left thumb from the analogue nub, which says a lot about how fun and addictive the experience can be. The controls are very close to being a dealbreaker, however.
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Hamstrung by an awkward control scheme, Fight Night Round 3 for the PSP fights an uphill battle from the start and never manages to snag a belt. But by way of its content and delivery, this contender at least makes it into the middle rounds.
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For those willing to endure the poorly-translated control scheme, the career mode is rather well done, as are the Rival Challenges, which really lend themselves to the short burst gameplay that's crucial to handheld.
Awards & Rankings
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47
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23
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#23 Most Discussed PSP Game of 2006
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21
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#21 Most Shared PSP Game of 2006
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User score distribution:
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Positive: 23 out of 33
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Mixed: 7 out of 33
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Negative: 3 out of 33
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May 23, 2023
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Jul 18, 2019
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