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- Critic score
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- By date
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Edge MagazineThe game is full of charm, from the easily-distinguishable block types and hero in dressing gown, to the sequences that detail the game’s story and a delicate hint mode. [July 2007, p.93]
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games(TM)Focused in its style, single minded in its vision and executed with superb finesse, it’s a fantastic example of what can be achieved on PSP with imagination and skill. [July 2007, p.111]
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Dr. Reuben’s inaugural experiment is no failure, and just like with all well performed experiments, Crush delivers a satisfactory result and serves to enlighten us on what the bright future holds.
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A highly imaginative experience that walks the fine line between compulsion and frustration that any good puzzler should provide. Further refinement on the concept and level design to reduce the emphasis on trial-and-error gameplay would have resulted in a more appealing experience.
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AceGamezFor a game that splits between two different dimensions, Crush ends up feeling a little one-dimensional. However, the concept is undeniably ingenious and it is my sincere hope that a sequel will emerge to take it to the next level and produce a true gaming classic.
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This, then, is a game to experience. It’s a game to point to, and champion, as an innovator in what it presents to players. It’s one of the most novel games ever made. In bite-sized portions, it really should be played.
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There's replayability in Crush in the way of time trials and perfecting scores, but it relies on you wanting to play it in the first place.
Awards & Rankings
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7
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48
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#48 Most Discussed PSP Game of 2007
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48
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#48 Most Shared PSP Game of 2007
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User score distribution:
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Positive: 29 out of 34
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Mixed: 2 out of 34
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Negative: 3 out of 34
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Aug 8, 2020
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Aug 13, 2015
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ToddS.Dec 13, 2008