Twin Breaker: A Sacred Symbols Adventure Image
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8.4

Generally favorable reviews- based on 10 Ratings

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  • Summary: The United States sends generation ships to nearby star systems to find new planets to colonize. But once in interstellar space, the ships mysteriously disappear. When clues emerge about the missing spacecraft, two pilots jump through a wormhole into a story-driven brick breaker in theThe United States sends generation ships to nearby star systems to find new planets to colonize. But once in interstellar space, the ships mysteriously disappear. When clues emerge about the missing spacecraft, two pilots jump through a wormhole into a story-driven brick breaker in the spirit of Arkanoid and Breakout. Expand
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Mar 31, 2020
    75
    Twin Breaker is a nice diversion while we wait for the year’s bigger releases. Surely Moriarty’s detractors will find ways to nitpick his initial foray into game development, thankfully I won’t be one of them. I do look forward to the inevitable sequel which will probably introduce controlling 6 ships. Until then I will ask…Switch when (cause you know it’s the only handheld that matters)?
Score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. Apr 20, 2020
    9
    If you have a need to play a brick breaking game look no further. With Colin's writing and the fun challenging gameplay, what better way toIf you have a need to play a brick breaking game look no further. With Colin's writing and the fun challenging gameplay, what better way to bust out your PS Vita. A very chill fun game. Expand
  2. Mar 25, 2020
    9
    Who would have thought a brick breaker could have a great story, addicting gameplay, awesome graphics and music? Oh not to mention that it isWho would have thought a brick breaker could have a great story, addicting gameplay, awesome graphics and music? Oh not to mention that it is only ten dollars and cross-buy? Also have separate trophy lists! Both versions of the game a great but Twin Breaker is right at home on the PS Vita! Expand
  3. Jul 15, 2020
    9
    This brick breaker exemplifies the “easy to beat but hard to master” mantra. At an awesome low price you could get enough value by just goingThis brick breaker exemplifies the “easy to beat but hard to master” mantra. At an awesome low price you could get enough value by just going through the levels. However, the real fun to me was going through and aiming to get S ranks on all the levels. A pretty neat story to wrap it all up and you end up with a nice package here in Twin Breaker. Highly recommended. Expand
  4. Mar 24, 2020
    9
    If you had asked me within the past decade, “Do you think the ‘Brick Breaker’ genre could make a comeback?” I would have dismissively said,If you had asked me within the past decade, “Do you think the ‘Brick Breaker’ genre could make a comeback?” I would have dismissively said, “No.” That being said, I definitely made an err in judgement. “Twin Breaker: A Sacred Symbol Adventure” by Lillymo Games is simultaneously a wonderful throwback to an era in video games long lost to the annals of time as well as clever modernization of the genre for a new era.

    First let us rewind the clock a bit— Brick Breakers are at their core a sub-genre of the 1972, arcade (and early home consoles’) classic, “Pong.” Four-years later, Nolan Bushnell and Steve Bristow, would refine the bat-and-ball premise with “Breakout,” which besides having a ball and paddle incorporated bricks to destroy in order to rack-up a high score. Many years later a game aptly named, “Brick Breaker,” would truly cement the sub-class’s moniker, however, even with its eponymous name it is still deemed a ‘Breakout Clone.’

    “Twin Breaker” takes the history and nostalgia of “Breakout” (and others—like 1986’s Arkanoid) and pays loving homage, while also adding in a lacquer of polish to an otherwise archaic mold. “Twin Breaker” captures the chirpy, chiptunes that always accompanied older games, the (nearly) everlasting pixel art aesthetic, and the arcadey action of “Breakout.” It does so with ease, but if it were to merely clone an arcade title that has been duplicated so many times before, “Twin Breaker” would have been left wanting. Instead, it brings the genre into a new decade by adding in modern sensibilities. Not only does “Twin Breaker” take a tried-and-true genre, but it does so with smashing success.

    Colin Moriarty, (one of the developers of “Twin Breaker,” owner/founder of Colin’s Last Stand, and co-host to a plethora of podcasts including “Sacred Symbols”) wrote a fantastic, science-fiction narrative to pair with an already solid title. It is exploratory in its palaver with the audience as it provides humor with more-serious underpinnings and motifs. Conveyed via splash screens and dialogue bubbles between Colin and Chris (the two protagonists of the game), it dissects a very real possibility of Earth’s place in the universe and how humanity’s interactions with one another could aid or hinder the celestial hierarchy without any of us truly knowing.

    Pretty weighty stuff, eh? Don’t be too alarmed by the story. It isn’t unnecessarily filled with jargon or high end philosophical stances; it merely expresses these issues as a framework, while the more tongue-in-cheek humor in the dialogue fleshes out the rest of the story. That being said, if you wanted to dive headlong into the lore of this universe, there are codexes to unlock that further the player’s understanding of the world that they are experiencing. Playing a Brick Breaker that includes a narrative is rare and perhaps unheard of— The story and dialogue do not feel needlessly tacked onto an already decent ”Breakout” clone. The story uplifts and fits snugly within the gameplay and vice-a-versa.

    In addition to the inclusion of a narrative, “Twin Breaker” also works in innovative gameplay mechanics that keeps the pacing and moment-to-moment action thrilling and incredibly viable. Every ten levels (in the 40 level campaign) features a unique boss battle, which work masterfully in the game’s pacing of difficulty. Halfway through “Twin Breaker,” two pairs of paddles are introduced, resulting in my favorite line of the game delivered by Colin’s “Sacred Symbol’s” podcast co-host, Chris, “This should make things a little easier.” (F.Y.I. It doesn’t). However, this gameplay addition provides more difficulty and increases tension, which ultimately applies a nice little twist to the level designs that implement this feature.

    I highly recommend “Twin Breaker,” especially if you grew-up with arcades and classic home consoles. It scratches a particular itch that not a lot of other games can reach. In our first ever review score for ASInquisitor, my lovely “Rage Quit” podcast co-host, Ariel, and I give it 4.5 ‘Polar Bear Paws’ out of 5. “Twin Breaker” harkens back to a golden era of arcades and Ataris with just the right amount of modernity.
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  5. Apr 15, 2020
    8
    The brick breaker genre is highly underserved in modern gaming. This is something that Twin Breaker aims to rectify. This game got on my radarThe brick breaker genre is highly underserved in modern gaming. This is something that Twin Breaker aims to rectify. This game got on my radar because of Lillymo. I trust them and their development after having experienced Habroxia, an excellent game very different from Twin Breaker.

    Twin Breaker is not only a brick breaker but one with a story. It is interesting and compelling although not super original as homage to older sci-fi that makes you think. The story is written well enough for what it is trying to accomplish.

    Overall gameplay is simple to start to play but difficult to master. In conclusion give Twin Breaker a shot especially if your looking for a small title that is a great palate cleanser which leaves you wanting more.
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