Gameplay: Pretty boring, since attacking is one button. Kirito can equip different weapons, but they don't change anything, so there's no point. The switch system is alright, where you switch with your partner if your 'risk' gauge gets too high, but battles are so short that it'll feel like the same thing over and over. The synthesis system is pretty confusing but functional, just shouldGameplay: Pretty boring, since attacking is one button. Kirito can equip different weapons, but they don't change anything, so there's no point. The switch system is alright, where you switch with your partner if your 'risk' gauge gets too high, but battles are so short that it'll feel like the same thing over and over. The synthesis system is pretty confusing but functional, just should feel much more engaging. Enemies are simplistic and aren't entertaining to fight. The game also fights for you, I guess if your thumb gets tired? You can dodge, but it costs SP which you'll want to reserve for skills, so may as well assume foes will miss you or tank, since your HP and SP recover if you stand still. The game feels immensely easy, so action seekers may end up disappointed by the low difficulty and linear battles.
Characters: You can make your own character, who only shows up on the field or in towns. In cutscenes, you go back to being Kirito. The game also lets you name yourself but you are still Kirito everywhere else. This breaks the immersion and feels really inconsistent, they should have either let you be your own character or be Kirito, not both at the same time. Armor you equip does change your appearance, which is neat, unless you are Kirito. Your comrades are as they are in the show, so if you are into that sort of thing, you won't be disappointed with that. Dialogue is flat and uninteresting. Chatting with the characters is lifeless, as they talk in incoherent fragments, where you can randomly interject with unrelated agreements or remain silent. There is a relationship system which seems more focused on than any other element in the game. Despite its attempts to be 'intimate', characters still talk in broken sentences and act awkward so don't expect anything super engaging. Characters who shouldn't be in the game also make appearances, like Shinon and Leafa, without much explanation.
Pacing: I found myself lost pretty often, and nothing seemed to flow well. You would go through a dungeon, find the boss and decide (well the game decides) to go back to discuss the boss, and your friends want to play poker and do pointless quests. The game also seems to purposely drag itself on incoherently and would rather you focus on building relationships than being in the dungeons. Also don't expect to level up a lot, after six hours of gameplay I leveled up...once, even after multiple mini bosses and one mid boss. You also find a ton of weapons from chests.
Technical issues: The game has some laggy moments, dropping to 15-20 fps if there are more than five things on the screen at once. The game therefore tries to spread apart enemies so you won't encounter any slowdowns, which ruins the immersion and difficulty level. Models are also oddly animated, seemingly done by amateurs or interns...they aren't atrocious, just awkward. Textures are noticeably flat and ugly. I mean literally flat, the trees look like cardboard. Characters don't always respond to commands and the AI seems very simplistic, often running into walls/not turning around to talk to you/just standing around while you fight something. There are no button configurations, and the only commands to give your partner are to be either offensive or defensive. The game also suffers from consistent and noticeable translation errors, making anyone wonder if Namco checked the finished script at all. Grammar is butchered, random symbols and spaces interject text, and spelling mistakes become comical after a while, but not acceptable. There are many localized games, including from Namco, that do not suffer from this quantity of errors in translation. Also, why does the map have to cover the screen so you can't see? Enemies also are relentless and will hunt you for most of the dungeon, so you're better off just killing everything that sees you. They are also awkwardly fast (it's fun to see their little feet zoom away), and will be at your back in seconds.
Overall: This game is an obvious cash in on a popular anime but lacks in actual enjoyment. Dungeons are linear, similar and empty. Gameplay is ridiculous easy. Your partners are worthless with wonky AI and no involvement besides awkwardly fragmented conversations and intimacy. Leveling up requires hours of pointless grinding. The story has no real direction besides shoed in quests and bonding with girls (and Klein, if you're into that). Characters already love you and want to marry you, so there is no development. Translation is absolutely atrocious, some skills are not even translated to English and the English language being butchered almost constantly. Pop-in, optimization, frame rate drops, and awkward modeling really show that Namco did not budget much for this game.
If you are looking for a fun, interactive and challenging JRPG, there are others on the market well worth your attention over this obvious cash in.… Expand