Metascore
66

Mixed or average reviews - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 31
  2. Negative: 1 out of 31
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  1. Nov 8, 2012
    35
    The solo game in Banana Splitz is competent and enjoyably challenging. Every other component of this package is a challenge to enjoyment.
User Score
7.3

Mixed or average reviews- based on 24 Ratings

User score distribution:
  1. Positive: 18 out of 24
  2. Negative: 5 out of 24
  1. Jan 7, 2014
    9
    I'm a former Monkey Ball master, having completed 100% of the first two games for the Gamecube, and again on the Xbox. I was disappointed withI'm a former Monkey Ball master, having completed 100% of the first two games for the Gamecube, and again on the Xbox. I was disappointed with the other handheld and Wii versions of these games, as they moved away from the hardcore tough-as-nails rewarding ball-rolling madness, and more into kiddie mini-game fests with weird controls and uninspired levels. Banana Splitz brings back the classic formula, with a regular game sure to challenge even the most seasoned Monkey Ball fans, using the same classic analog controls of old. The mini games aren't amazing, but are par for the course. Buy the game for the tough single player normal mode! Another feature I liked was the ability to generate a random level from a photo. Initially these random levels are far too easy, but if you buy a cheap downloadable upgrade, it adds some crazy variety to it that can make some of the random levels nearly impossible. Add to all this the ability to share replays and levels directly through the game itself, and you have a Monkey Ball title finally worthy of the original two. Full Review »
  2. Jul 24, 2022
    1
    Some of the most infuriating level design in the history of the medium, using a lives system that should have died with the NES (and it didSome of the most infuriating level design in the history of the medium, using a lives system that should have died with the NES (and it did with the second game in this series, for the record). Even after cheating to get unlimited lives, the game often feels intentionally malicious towards the player and, when not, tedious as all hell (and level gimmicks are lazily re-used often). Levels often have less to do with skill and more to do with sheer patience and luck. This is especially true of the levels that incorporate the previous background objects. Many of them were simply not designed to be interacted with, but are for some reason being used anyway (the dinosaurs and trains being particularly bad examples). The Vita's control stick often is ill-suited for the game's levels, especially later on, since it lacks the control needed for small adjustment (it's usually all or nothing) and can be difficult to get angles specific. I fail understand why they thought a console with controls like this needed the hardest (and most obnoxious) SMB game ever made, but it was the incorrect decision.

    I'd started playing this game looking forward to a return to form for the series. Instead, I'm just mad now. It's not worth your time or energy,
    Full Review »
  3. Aug 10, 2020
    8
    A return to form for the series, but the hard mode takes things to far and is borderline impossible. You have to play as baby and even thenA return to form for the series, but the hard mode takes things to far and is borderline impossible. You have to play as baby and even then I’ve never got through to the extreme difficulty. Even so this looks good and feels great, it’s the best SMB since the second GameCube game. It’s a huge plus that you can play multiplayer with one vita; passing it back and forth, but there are only a couple of modes for this. Far better than the 3ds outing: which was too easy and the 3ds analog stick just couldn’t deliver adequate control. Full Review »