- Publisher: XSEED Games
- Release Date: Mar 20, 2012
- Critic score
- Publication
- By date
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Playstation Official Magazine UKMar 22, 2013Sadly, the frantic combat is never as graceful as it should be. [Apr 2013, p.117]
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Feb 14, 2013With a bit of sprucing up here and there, Sumioni: Demon Arts could be a keeper. In its current form, there's still plenty to enjoy.
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Apr 5, 2012Sumioni won't set the world on fire, but it finds ways to be challenging and entertaining and I see it taking the road that leads it to becoming a cult classic.
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Jun 6, 2012Were this priced right, the bite-sized platforming combat would be worth checking out, but $20 is a little too steep. Unless you're really hungry for some new Vita games, it's best to wait for a sale before giving it a shot.
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Mar 28, 2012A gorgeous game that plays well and offers a unique experience all around. The frustration of going back to see all it has to offer, though, is a huge barrier to entry. While the price point of $20 is appealing, a simple stage select or a modern save system would have vastly improved the experience.
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Official PlayStation Magazine BeneluxApr 25, 2012In its many trailers Sumioni: Demon Arts promised to make perfect use of the PlayStation Vita's unique capabilities and it actually does just that. Unfortunately the game is a bit of a one trick pony and turns into a grind pretty quickly. [May 2012, p.87]
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Jan 23, 2013It's quite repetitive, and even if visually pleasant, there's little fun to be found here. Somehow it feels incomplete and we can't really recommend it unless you try it first for yourself.
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Mar 27, 2012Painting destruction becomes tiresome in the repetitive Sumioni: Demon Arts.
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Mar 23, 2012Its clever premise is really nothing more than a series of annoying bottlenecks for the gamer, and with so little in terms of in-game diversity, no reasons exist to actually see and do everything unless you're a dedicated completionist or Trophy hunter.
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Feb 25, 2013A beautiful game to look at, but horribly flawed deep down. The art style and good use of the Vita’s touch screen is enough to draw you in, but the poor story and constant repetition will certainly alienate players before the game really has a chance to truly get started.
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Jan 24, 2013Sumioni: Demon Arts isn't a bad game, but it's not a visual wonder. Very repetitive and loose in its gameplay, this PSVita downloadable hasn't many ideas and sometimes the control fails.
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Playstation: The Official Magazine (US)May 7, 2012It demands a level of precision that is tough to pull off with the cumbersome control scheme, making it hard to muster the effort. [June 2012, p.82]
Awards & Rankings
User score distribution:
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Positive: 6 out of 14
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Mixed: 4 out of 14
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Negative: 4 out of 14
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Mar 9, 2013