User Score
7.8

Generally favorable reviews- based on 97 Ratings

User score distribution:
  1. Positive: 70 out of 97
  2. Negative: 11 out of 97

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  1. Sep 3, 2014
    4
    Oh man where do I begin? Well let's start with the overall praise this game has garnered, and it's completely unwarranted! I'm having a confused time understanding why this game is being praised by so many simply based on its difficulty? Is this game hard? Yes. Is it fun to play? NO NO NO NO NO NO!
    I've never understood why people enjoy voluntary frustration and unnecessary difficulty.
    Oh man where do I begin? Well let's start with the overall praise this game has garnered, and it's completely unwarranted! I'm having a confused time understanding why this game is being praised by so many simply based on its difficulty? Is this game hard? Yes. Is it fun to play? NO NO NO NO NO NO!
    I've never understood why people enjoy voluntary frustration and unnecessary difficulty. There is such a diminished sense of progress. I keep playing the same crap over and over and over and over and over and over again. And it all looks so generic. At least in Ghost & Goblins or Castlevania: Symphony of the Night the enemies looked and were more originally inspired!. Rogue Legacy poorly attempts to capture the feel of those games but just comes off as a cheap phony!!! The whole "descendants with varying traits" is nothing more than a gimmick and yet another unnecessary frustration. This is just a downright copycat game and a poor one at that with the only distinguishing traits being its unfair/cheap difficulty and a useless gimmick. Easily one of the most OVERRATED GAMES OF ALL TIME!!!!!
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  2. DMD
    Mar 6, 2015
    4
    Addictive, but loses its luster very quickly. A traitor killed your ancestor and is locked away in a room-randomizing castle. Your job is to go in and kill him. However, you'll die quite quickly and the next in your family line will continue on the quest.

    This is a roguelike 2-D sidescroller, where you go in, get as much money as you can, upgrade your family's stats, and maybe beat a
    Addictive, but loses its luster very quickly. A traitor killed your ancestor and is locked away in a room-randomizing castle. Your job is to go in and kill him. However, you'll die quite quickly and the next in your family line will continue on the quest.

    This is a roguelike 2-D sidescroller, where you go in, get as much money as you can, upgrade your family's stats, and maybe beat a boss if you feel good. You'll always die and repeat, until you get to the traitor. It has some addictive qualities, mostly from the need to grind gold to get that new class or upgrade. The graphics are okay sprite art, and the music is typical chip tunes.

    Why the low score?

    -control is too floaty, especially when you need to make precision jumps or attack an enemy on a different elevation than you. You will need to do both often.

    -the gold grind quickly becomes astronomical. The actual castle is very small, and you can reach a point where it's near impossible to earn the gold for an upgrade unless you run through the whole castle. Given that certain things only unlock when you buy prereqs, you plateau really fast. By the time I hit the traitor, I lost interest because I couldn't upgrade realistically, and my upgrades were too spread out to matter.

    -the "traits" are mostly useless, and some punish the player tremendously. Each generation gets a collection of traits which affect gameplay, some funny (irritable bowel syndrome, the one) some useful (OCD gives you a small amount of MP when you break stuff) and a couple OP (hypergonadism lets you knock enemies back far, PAD makes you not trigger spike traps). But there are lot that make the game annoying or even nigh-unplayable: Vertigo turns the screen up-side down, color-blindness makes it black and white, nostalgia makes it sepia, and you get a ton of other vision-impairing tricks that do nothing but punish you. They pop up a lot more often than you think, and you wind up avoiding your kids that have them.

    -classes are randomized, as are the spells your current character has. You find yourself suiciding sometimes because none of the characters you have are all that good. Some classes are ultimately useless (miner, lich.)

    -everything is cheap. You don't really feel satisfaction when you beat a boss, because sometimes you throw ten-twenty kids at it or more until you get sick of playing it, or find the right combo for that particular boss.

    Despite this, it really can addict you. It does have the "one more run" quality to it, but it's more out of frustration than anything. It's not a game I'll bother with a new game plus, though.
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Metascore
85

Generally favorable reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 7
  2. Negative: 0 out of 7
  1. Sep 30, 2014
    96
    With great gameplay, challenging enemy encounters, and well put together RPG elements you should grab this game.
  2. Sep 6, 2014
    75
    That Rogue Legacy got a lousy port is particularly damning, because the game is otherwise perfectly suited to the handheld, with an average round lasting no more than ten minutes but with depth encouraging much longer sessions if possible.
  3. Aug 22, 2014
    90
    There's hardly something wrong in the Playstation consoles version of Rogue Legacy: this is still the same, excellent roguelite rpg seen last year on PC. But now you get to play it at 60 fps and on the go, thanks to the cross buy option.