Addictive, but loses its luster very quickly. A traitor killed your ancestor and is locked away in a room-randomizing castle. Your job is to go in and kill him. However, you'll die quite quickly and the next in your family line will continue on the quest.
This is a roguelike 2-D sidescroller, where you go in, get as much money as you can, upgrade your family's stats, and maybe beat aAddictive, but loses its luster very quickly. A traitor killed your ancestor and is locked away in a room-randomizing castle. Your job is to go in and kill him. However, you'll die quite quickly and the next in your family line will continue on the quest.
This is a roguelike 2-D sidescroller, where you go in, get as much money as you can, upgrade your family's stats, and maybe beat a boss if you feel good. You'll always die and repeat, until you get to the traitor. It has some addictive qualities, mostly from the need to grind gold to get that new class or upgrade. The graphics are okay sprite art, and the music is typical chip tunes.
Why the low score?
-control is too floaty, especially when you need to make precision jumps or attack an enemy on a different elevation than you. You will need to do both often.
-the gold grind quickly becomes astronomical. The actual castle is very small, and you can reach a point where it's near impossible to earn the gold for an upgrade unless you run through the whole castle. Given that certain things only unlock when you buy prereqs, you plateau really fast. By the time I hit the traitor, I lost interest because I couldn't upgrade realistically, and my upgrades were too spread out to matter.
-the "traits" are mostly useless, and some punish the player tremendously. Each generation gets a collection of traits which affect gameplay, some funny (irritable bowel syndrome, the one) some useful (OCD gives you a small amount of MP when you break stuff) and a couple OP (hypergonadism lets you knock enemies back far, PAD makes you not trigger spike traps). But there are lot that make the game annoying or even nigh-unplayable: Vertigo turns the screen up-side down, color-blindness makes it black and white, nostalgia makes it sepia, and you get a ton of other vision-impairing tricks that do nothing but punish you. They pop up a lot more often than you think, and you wind up avoiding your kids that have them.
-classes are randomized, as are the spells your current character has. You find yourself suiciding sometimes because none of the characters you have are all that good. Some classes are ultimately useless (miner, lich.)
-everything is cheap. You don't really feel satisfaction when you beat a boss, because sometimes you throw ten-twenty kids at it or more until you get sick of playing it, or find the right combo for that particular boss.
Despite this, it really can addict you. It does have the "one more run" quality to it, but it's more out of frustration than anything. It's not a game I'll bother with a new game plus, though.… Expand