User Score
7.4

Mixed or average reviews- based on 13 Ratings

User score distribution:
  1. Positive: 6 out of 13
  2. Negative: 1 out of 13
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  1. Mar 30, 2018
    10
    Solid adventure game for the Vita. Very well polished. Probably about 6 to 10 hours worth of gameplay. Well worth the price. Must have have for any Vita owner!
  2. Apr 8, 2018
    8
    Earthbound Visuals meets Zelda Link to the Past Gameplay.

    A Young Boy named Tai gets dragged into bringing peace to cursed Island. To free the Island of the curse, Tai has to conquer 5 dungeons. With a post game dungeon available, when you are done with the story. Each dungeon scales up in puzzle difficulty and layout. The latter puzzles can be challenging but it is very doable.
    Earthbound Visuals meets Zelda Link to the Past Gameplay.

    A Young Boy named Tai gets dragged into bringing peace to cursed Island.

    To free the Island of the curse, Tai has to conquer 5 dungeons. With a post game dungeon available, when you are done with the story.

    Each dungeon scales up in puzzle difficulty and layout. The latter puzzles can be challenging but it is very doable. Some of those puzzles which require precise timing and planning.

    The puzzles were the best part of the game. It hit the right balance between easy and hair wrenching. I never felt a puzzle was too difficult to reach out for help. If you are stumped on a puzzle room, look for the dungeon weapon tool.

    Not all rooms are opened after a puzzle, sometimes you have to clear the monsters. Some doors are sealed, which can be unlocked by a key obtained from clearing rooms.

    As good as the puzzles, the combat was just okay. None of the standard enemies ever troubled me, especially after the 2nd tool. That tool stuns enemies, giving enough breathing room to maneuver in cramped situation. I did enjoy that you can not directly attack some enemies with the bat. You would have disarm them with a different tool. Not all enemies chase after you. Most of them followed their own set path.

    However, when I got to the bosses. I did die a few times. Till I figure out their pattern and strategy. Each dungeon boss requires you to use you most recent tool in some way.

    After completing the dungeons and story. There a still a lot more that reverie offers. There are a couple of side quests, two mini games, Secret locations to uncover, and plethora of feathers to collect. Very chill characters to interact with a few offering up silly responses. As you progress in the game however, the dialogue of the islander rarely change. Only completing a side quest does that individual dialogue change.

    For trophy hunters, this is an easy platinum Nothing is miss able. Platinum can be earned with a time frame of 6-8 hours. With a guide it would be possible to complete in 3 hours. Max stack of 1 atm, but possible 4-5 with the inclusion of the incoming PS4 port.

    I enjoyed every single of minute of Reverie .

    None of the music grated my ears. Each area and dungeon had it’s own track that fit the setting.

    There is enough content to to justify it’s 12.99 price tag. Absolute buy for anyone who likes exploration, entertaining boss battles, and brain provoking puzzles.

    There no replay value, as it leads just to one conclusion. One of the best Vita games of 2018 so far.
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Metascore
73

Mixed or average reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 4
  2. Negative: 0 out of 4
  1. Playstation Official Magazine UK
    Jul 2, 2018
    70
    While it's a lively and enjoyable adventure, it does take a while to reach its stride in terms of actual challenge. The latter half, however, certainly makes Toromi a worthy contender for your next holiday destination. [Issue#151, p.84]
  2. May 21, 2018
    74
    Reverie is a bite-sized adventure in the same vein as Link's GameBoy adventures and half as filling. There are some charming ideas and brain-teasing puzzles but not much else that truly sets it apart.
  3. 80
    Reverie is a game with Kiwi heart and soul, it is a love letter to New Zealand, to classic adventure puzzle games, and to childhood summers spent daydreaming being an explorer and hero.