A very addictive puzzler, NHA: No Puzzles Either eats up a lot of time. Just playing an hour felt like 10 minutes.
There is a multiplayer section, but as there is no one to test it with, I'll keep this to a single player experience.
The gameplay of stringing 3 monster pieces together and then using the completed monster to defeat a hero offers a challenge to which only good combosA very addictive puzzler, NHA: No Puzzles Either eats up a lot of time. Just playing an hour felt like 10 minutes.
There is a multiplayer section, but as there is no one to test it with, I'll keep this to a single player experience.
The gameplay of stringing 3 monster pieces together and then using the completed monster to defeat a hero offers a challenge to which only good combos will succeed. It also depends on the RPG element of the system. Monsters can have levels, attack strengths, and some special powers that can make or break how quickly a level can be completed. So monster management is important.
After defeating heroes, they may often get captured. The player can then use them for monster ingredients or enslave them into mining for ingredients and new monsters. Then the items are picked up using the touch screen. Different heroes will have different mining strengths, micro managing this is important
The third feature is monster management. As I've said monsters have levels and strengths, and the player increases the levels using ingredients. Once at the max level, the monsters are ready to evolve into a stronger form.
It all goes hand in hand.
Hard levels= strong heroes captured = strong monsters produced= harder levels finished faster.
If you are a trophy hunter or collector, then the last thing to do is to capture every hero and evolve every monster. But that would mean tediously replaying every level over and over, which isn't so bad because your strong monsters would finish levels in no time. It's not required though.
Unfortunately, that is all the modes the single player experience offers. Dungeon puzzles, Touch screen mining/hero management, and monster management. But it works together well enough to forget about anything else. I just wish there was a soundtrack mode to listen to though.
The games script is amusingly gloomy, what with the player being the God of Destruction.
If you like games like Bejeweled or such and want to take it a step further, then the whole game pack (10$)
is seriously worth considering.… Expand