- Publisher: SCEA
- Release Date: Feb 7, 2012
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- Critic score
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- By date
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Feb 27, 2012All in all, ModNation Racers: Road Trip just feels unfinished. From the issues with the Vita capable options, to the lack of visual flare, this Road Trip has more hiccups than a Griswold family Vacation, but just like those movies, it may still be fun to visit now and again.
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games(TM)Feb 28, 2012Outside of novelty value, there's little reason why anyone should pick this up with their Vita over the vastly superior WipEout 2048. [Issue#119, p.97]
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Feb 27, 2012ModNation Racers: Road Trip has a ton of content, but quantity doesn't beget quality. Obviously rushed out the door for launch, it captures little of what made the console release so charming. Steer clear, there are far better racers on the market.
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Feb 14, 2012ModNation Racers was never top draw but this drags a previously competent franchise into the bowls of low budget cash-in hell.
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Feb 13, 2012By far the most blatantly rushed cash-in attempt of all the PS Vita launch titles, ModNation Racers: Road Trip is to be avoided at all costs. With horrid visuals, dawdling menus, and threadbare features, this lazy piece of software insults the system it is supposed to help showcase. In fact, I'd say its existence could be directly harmful to the Vita, given how it's one of the bigger titles available at launch and makes the Vita look like it's only capable of producing garbage.
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Feb 13, 2012It's a complete misfire, and no amount of goofy skins or nifty track editors can make up for the seriously busted fundamentals.
Awards & Rankings
User score distribution:
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Positive: 19 out of 75
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Mixed: 45 out of 75
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Negative: 11 out of 75
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Mar 11, 2012
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Mar 19, 2012
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Mar 6, 2012