• Publisher: SCEA
  • Release Date: Sep 18, 2012
User Score
8.5

Generally favorable reviews- based on 399 Ratings

User score distribution:
  1. Negative: 29 out of 399
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  1. Oct 7, 2013
    2
    It's me, pkillerx (my PSN account name) I have come to finally talk about this game's strengths and flaws.
    Starting up.... strengths!
    1. LBP Vita does have more gameplay, more prizes, and more gadgets. 2. Thank God that LBP Vita still has the "Unlock Totorials" option available. 3. Slap's still enabled. 4. New tweak options for each Material, Sacbots, and more. 5. Touch screen
    It's me, pkillerx (my PSN account name) I have come to finally talk about this game's strengths and flaws.
    Starting up.... strengths!
    1. LBP Vita does have more gameplay, more prizes, and more gadgets.
    2. Thank God that LBP Vita still has the "Unlock Totorials" option available.
    3. Slap's still enabled.
    4. New tweak options for each Material, Sacbots, and more.
    5. Touch screen enabled.

    Now for the flaws... -_-
    1. Challenges in the Story mode are to damn hard to get 3 stars. D:(
    2. Why the hell in that flight level and more do you need to use rear touch pad when the joystick is the recommended option for players?!
    3.Broken Multiplayer. Lag Switch on/off... FUUUUUUUUUUUU-
    4. sigh* You can't use the d-pad/ joysticks to navigate through levels or Pause Menu...
    (The most tragic flaw to me personally) NUMBEEEER...
    5. If wanted to show a friend something that's incomplete but awesome so far I CAN'T INVITE HIM/HER. Even if that person was in my party, it'll take us to Play Mode and WON'T LET ME GO TO CREATE MODE.

    Media Molicule (MM)! When are you lazy bumbs FINALLY going to get off your lazy asses and your OWN God-damn flaws in both LBP2 and LBP Vita?!

    That is all I have to say for LBP Vita. Now for LBP2!
    Expand
Metascore
88

Generally favorable reviews - based on 71 Critic Reviews

Critic score distribution:
  1. Positive: 70 out of 71
  2. Negative: 0 out of 71
  1. Pelit (Finland)
    Nov 15, 2012
    80
    This little platformer is by far one of the best Vita releases yet. The game uses the whole shebang of Vita's controls and the touch screen makes the level editor super easy to use. Unfortunately the levels made for PS3 are not compatible and the controls are still a tad too clunky for my taste. [Nov 2012]
  2. Official PlayStation Magazine Benelux
    Nov 12, 2012
    90
    Maybe the biggest revolution is the Memorizer, a feature that allows you to store and save data in your home made levels. In short it means that you can potentially create your own RPGs, complete with statistics and items. [November 2012, p.78]
  3. LEVEL (Czech Republic)
    Oct 29, 2012
    90
    Splendid and playful platformer you will switch on to play for just five minutes – only to find out that you've spent a couple of hours unable to quit. [Oct 2012]