I love games like Harvest Moon, Minecraft and Terraria. So when I saw the trailer for Dragon Quest Builders, I picked it up as soon as I could.
DQB is kind of a combination of the Dragon Quest franchise and Minecraft. You play as a hero who must help re-build cities in the world. And you are the last human who knows how to bascially do anything yourself.
Each chapter brings you toI love games like Harvest Moon, Minecraft and Terraria. So when I saw the trailer for Dragon Quest Builders, I picked it up as soon as I could.
DQB is kind of a combination of the Dragon Quest franchise and Minecraft. You play as a hero who must help re-build cities in the world. And you are the last human who knows how to bascially do anything yourself.
Each chapter brings you to a new city, where you will have to deal with a new threat (kind of). Each chapter has it's own boss with it's own unique mechanics.
As I started playing the game, I was really enjoying it, that is until the next of the first chapter. You see, any progress you made, resources you gathered, equipment you have on, it's all reset for every new chapter. It feels like maybe the developers for the game didn't want to work as hard on adding meaningful content to the game, so they basically make you reset every chapter and do everything all over again. It feels like the game is wasting your time, in a bad way. I don't like having my progress thrown in the garbage.
The entire game revolves around nonstop constant fetch quests that have you running from one side of the map to the other. Further, there's no meaningful leveling system. Instead, in order to increase your max health, you have to find special nutts. In order to deal more damage or have better defense, you have to rely on new equipment. Why couldn't they have included actual leveling mechanics? Just like in classic Dragon Quest fashion, as you progress in the game, you'll encounter a ton of monsters that are simply re-colored versions of previous monsters. Very lazy.
Unlike games like Minecraft, there is no large, vast world. Instead it's all broken up into islands and those islands are accessed via teleporters. The game makes an attempt at fooling you into believeing the world is much larger than it actually is, but it doesn't make a very good attempt. If games like Minecraft with giant world designs can work on the Vita, or even Android platforms, what were theythinking limited world sizes so much?
It's an alright game, but it feels like there wasn't enough effort actually put into the game. The characters are completely forgettable, the quests are all terribly tedious and the game takes any progress you make and flushes it down the toilet. It's a $20.00 game at best.… Expand