• Publisher: SCEA
  • Release Date: Mar 25, 2014
User Score
7.0

Mixed or average reviews- based on 41 Ratings

User score distribution:
  1. Positive: 24 out of 41
  2. Negative: 8 out of 41

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  1. Apr 8, 2014
    5
    The gamplay is very boring as you have almost no input in battle, but the fun comes in collecting the spirits and levelling them up. But it is free to play so it is designed for you to get lots of gameplay in early so you get hooked but it is hard to progress later on without real money, as it takes the sprites forever to recover. It is best to log on once a day play until your spirits areThe gamplay is very boring as you have almost no input in battle, but the fun comes in collecting the spirits and levelling them up. But it is free to play so it is designed for you to get lots of gameplay in early so you get hooked but it is hard to progress later on without real money, as it takes the sprites forever to recover. It is best to log on once a day play until your spirits are exhausted then move on until the next day. Expand
Metascore
66

Mixed or average reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 13
  2. Negative: 0 out of 13
  1. Aug 15, 2014
    65
    Although I'm not satisfied with its economics and it still needs polish, I freely admit that Destiny of Spirits remains strangely compelling, and putting together a roster of fantasy creatures holds appeal.
  2. Play UK
    Jun 1, 2014
    76
    There's not a great deal to it but even so, Destiny of Spirits still manages to be an addictive social RPG. [Issue#244, p.70]
  3. May 5, 2014
    70
    As far as role-playing games go, Destiny of Spirits may come across as sticking to the essentials. However, the GPS and social features are a nice touch, if not one we would have preferred to see in a DS Pokémon title, rather than a free-to-play Vita title.