- Publisher: Ripstone
- Release Date: Dec 11, 2012
- Also On: PlayStation 3
- Critic score
- Publication
- By date
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Dec 10, 2012You'll come for Big Sky Infinity's gorgeous visuals, and stay for the addictive masses of content and online leaderboard climbing.
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Jan 3, 2013Fans of fast-paced shooters are certain to find Big Sky Infinity a welcome addition to their collection. The addictive high-score loop and intuitive upgrade system will keep you coming back for more, and the random level generator ensures that each visit offers a brand new experience.
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Dec 19, 2012Big Sky Infinity may not appeal every shoot 'em up aficionado out there, but it truly is one of the finest and most frantic game that Vita owners have seen so far.
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Jan 7, 2013Big Sky Infinity is a good representative of the scrolling shooter genre. With a fast-paced gameplay, ideal for pick up games, will please all the fans.
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Dec 10, 2012Intense and challenging with addictive upgrade system, Big Sky Infinity has that one-more-go appeal.
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Official PlayStation Magazine BeneluxMar 14, 2013In this very challenging twin-stick shooter levels are randomly generated, meaning you'll never be served the same stuff twice. It looks tight and has controls to match its look, but could have benefited from a bit more variation. [February 2013, p.91]
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Games Master UKFeb 9, 2013While it feels a little rough around the edges, there's plenty of addictive charm as you hurtle through psychedelic space landscapes with little more than a drill, banding tunes and some pop culture references for comfort. [March 2013, p.85]
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Dec 18, 2012Big Sky Infinity has bags of potential, with a really solid gameplay core. There are occasions where this shines through and you have an absolute blast. However, there are a number of issues that, when combined, really do drag down the score. Here's hoping for a sequel where all this potential is fully realised.
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Playstation Official Magazine AustraliaJan 29, 2013Big Sky: Infinity manages to give the player a fun shooter that surprises each time they jump in, but have coupled these good times with utterly broken scoring systems. Why should our latest effort in Arcade mode be judged against the session that opened immediately with a score multiplier zone that severely boosted the points we got from those first enemies? Isn't it unfair that this boss fight occurred so early on? [February 2013, p81]
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Dec 12, 2012A bold experiment, then, if not a perfectly balanced or successful one.
Awards & Rankings
User score distribution:
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Positive: 6 out of 32
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Mixed: 15 out of 32
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Negative: 11 out of 32
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Dec 15, 2012
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Jan 21, 2013
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Jan 15, 2013