- Publisher: Ripstone
- Release Date: Dec 11, 2012
- Also On: PlayStation 3
User Score
Mixed or average reviews- based on 32 Ratings
User score distribution:
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Positive: 6 out of 32
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Mixed: 15 out of 32
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Negative: 11 out of 32
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- Most helpful
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Jan 15, 2013This is the most frustrating game. There is so much potential. Unfortunately, dying, when you have no idea why, is no fun. And that is the only way you will die. However, in the parts where you can actually see what is going on, the game is a blast.
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Dec 28, 2012
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Jan 21, 2013I I feel slightly bad awarding it such a low score for a game which was free with ps plus. However after playing on and off for a little while, i find this game more typical of an ios constant running game like temple run etc.
Nothing to keep me entertained for more than 5 mins -
Dec 15, 2012
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Feb 12, 2013
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Dec 18, 2012
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Aug 23, 2013A fun, if not repetitive shooter. This can't be a greatly long review, there's really nothing to say about it. The mechanics are simple, The graphics are arty and nice. The enemies are generic, and the weapons are generic, there's really nothing unique here. I found myself bored in hours.
Awards & Rankings
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Official PlayStation Magazine BeneluxMar 14, 2013In this very challenging twin-stick shooter levels are randomly generated, meaning you'll never be served the same stuff twice. It looks tight and has controls to match its look, but could have benefited from a bit more variation. [February 2013, p.91]
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Games Master UKFeb 9, 2013While it feels a little rough around the edges, there's plenty of addictive charm as you hurtle through psychedelic space landscapes with little more than a drill, banding tunes and some pop culture references for comfort. [March 2013, p.85]
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Playstation Official Magazine AustraliaJan 29, 2013Big Sky: Infinity manages to give the player a fun shooter that surprises each time they jump in, but have coupled these good times with utterly broken scoring systems. Why should our latest effort in Arcade mode be judged against the session that opened immediately with a score multiplier zone that severely boosted the points we got from those first enemies? Isn't it unfair that this boss fight occurred so early on? [February 2013, p81]