User Score
4.2

Generally unfavorable reviews- based on 45 Ratings

User score distribution:
  1. Positive: 10 out of 45
  2. Negative: 25 out of 45
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  1. Feb 5, 2021
    4
    Did not know what to make of this game at first ,quality was a mixed bag.. But as soon as you meet the jenky wooden Npcs that arent even up to PS2 standards of animation, it is clear.. This game is low buget , low tallent and low expectations.. Everthing visual and audible is so below par, you have to wonder why they bothered making this game.. It embaressing. Ocasionally a budget game canDid not know what to make of this game at first ,quality was a mixed bag.. But as soon as you meet the jenky wooden Npcs that arent even up to PS2 standards of animation, it is clear.. This game is low buget , low tallent and low expectations.. Everthing visual and audible is so below par, you have to wonder why they bothered making this game.. It embaressing. Ocasionally a budget game can be saved with really fun gameplay.. And the combat here is damn fun, but still low quality.. Unless your jonesing for some hardcore Were wolf violence pass on this.. Skill tree is competant and action is some fun, but the laziness and lack of tallent screams the whole time your playing Expand
  2. Feb 6, 2021
    2
    Was so disappointed in the visuals of this game, especially since I got it for next gen consoles. Just wow, looks like a PS3 and Xbox 360 era game. Story is OK at best and combat can be fun but definitely gets boring after about an hour or two in. Bargain bin buy is my best recommendation if you like werewolves but besides that I’d stay away.
  3. Feb 6, 2021
    4
    Game developers have a hard time in the Corona era. This game is also a child of this time and you can see it everywhere.
    It feels like a pimped PS3 game. But that's a Series S / X that we have today.
    You could get over that if you didn't have to pay 50 € for it. Make it cheaper otherwise nobody will buy it anymore.
  4. Jul 12, 2021
    4
    I was forewarned by other reviewers coming into WTAE and even having my expectations tempered by that still left me in a position of disappointment after playing the game. I barely made it past the first few hours before putting down my controller and thinking "is this it? Next-gen, my butt."

    The graphics don't quite give away the game's datedness at first. The character models and
    I was forewarned by other reviewers coming into WTAE and even having my expectations tempered by that still left me in a position of disappointment after playing the game. I barely made it past the first few hours before putting down my controller and thinking "is this it? Next-gen, my butt."

    The graphics don't quite give away the game's datedness at first. The character models and buildings look okay but it's not exactly next-gen mind-blowing. Past these, the game really lets itself down with bland, generic, copy-n-pasted enemies and buildings. Many of these buildings have rooms that are clinical and hard to distinguish, becoming very repetitive, very quickly.

    Unfortunately I can't say the gameplay is where it shines; the exact same problems hold it back. It plays more like it was made ten years ago. You basically proceed through the levels via stealth or combat to push a button and open a door. The stealth however is banal and not implemented well. I also discovered that it is optional and you can brute force your way through the levels. I wish this was a good thing but really whichever mix of approach you take, once you see the underlying patterns of gameplay it becomes hard to un-see. What I experienced was just room-after-room of soldiers and doors to open, again becoming incredibly repetitive, incredibly quickly.

    The game also falls into dated mechanics such as 'shut down 3 generators to proceed', alerting me to the banality that lays ahead as I basically have to do the exact same mundane task three times.

    The combat can be quite fun at first as you Incredible Hulk your way through enemies, however it quickly descends into Pokemon-esque gameplay, as you need to choose a certain stance to kill certain enemies, betraying any skill involved as I bounced off a shield because I was bored of changing stances every seven seconds.

    There is actually skill tree involved, however it quickly became obsolete when I discovered that brute force got me through the game fastest until I got bored and gave up.

    The story of the game is what shows promise. A familiar trope of being exiled after the first level only to return and save the day later is used, something we've seen a lot, most notably probably in the first Assassin's Creed game back in 2007. I didn't get to watch this develop because I gave up after a few hours and the game isn't worth suffering through for the story alone. Even at the start when significant people are killed it's brushed off pretty quickly and is forgettable since we haven't learned much about the characters or relationships yet.

    Overall, WTAE is an odd game and not a very good one. It is definitely not worthy of being on the PS5 and harks back to the PS3 era and further with the game design. The consensus seems to find this game struggling to rise above average ratings and that is exactly where it belongs. Avoid even if on sale.
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  5. Nov 27, 2022
    4
    Игра вышла уже морально устаревшей) механика осталось в нулевых, графика хоть и на пс5 ничем не примечательна. Эта игра даже не тянет на категорию B
  6. Jun 13, 2021
    3
    i just wanted a good game with lycanthropes warewolfs and this game is just trash
Metascore
54

Mixed or average reviews - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 32
  2. Negative: 8 out of 32
  1. Apr 27, 2021
    65
    Werewolf: The Apocalypse – Earthblood won’t be remembered for long and that’s fine – by the time I got to writing this summary, I couldn’t really remember it, either. It’s not terrible and I can see some great ideas just begging for a bigger budget. The stealth is poor but has potential, and the combat is simple, samey Prototype-esque fun that could have been more. The story and the presentation are the real let-downs here and you’d be better served throwing on some thrash-metal and muting the game while you play.
  2. Mar 18, 2021
    40
    Not much more can be said about Werewolf: The Apocalypse: Earthblood, a good idea that deserved a lot more time and money invested in it. There's a "low-cost feel" in the models, text, dated textures and even how the levels' design is structured in biomes to give an idea of navigation, even though everything is essentially happening in the same place. These feelings were even more contrasting when I reminded myself that I was playing the game on a new generation console. It's worth it for the fantasy it explores, the possibility of shapeshifting from wolf to Werewolf, an enthralling creature that gaming has neglected for far too long.
  3. Mar 5, 2021
    49
    I did have some nuggets of fun with Werewolf: The Apocalypse – Earthblood, but there's too much I can't ignore to recommend it to anyone, especially with the dawn of next-gen systems and titles that execute their concepts much better and simply look like what current games should be.