User Score
8.2

Generally favorable reviews- based on 2952 Ratings

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  1. Nov 9, 2022
    4
    Poorly designed in a great number of aspects, can be very janky, cyberspace levels suck and make forces' levels look great, pretty buggy (I've had 3 crashes so far among other bugs). Just generally very unpolished and unfinished in a lot of ways, needed more time. Open zone is okay, I respect it a lot for trying something new but they don't go far enough with it at all, combat in it is notPoorly designed in a great number of aspects, can be very janky, cyberspace levels suck and make forces' levels look great, pretty buggy (I've had 3 crashes so far among other bugs). Just generally very unpolished and unfinished in a lot of ways, needed more time. Open zone is okay, I respect it a lot for trying something new but they don't go far enough with it at all, combat in it is not fun. With all that being said I would be lying if I said I didn't have some fun with this game, its an interesting foundation and one that I hope is built and improved upon. Expand
  2. Nov 21, 2022
    3
    Just not all its hyped up to be, mediocre at best, needs more content in the game for it to actually be good.
  3. Nov 18, 2022
    4
    This game is a winning formula, but poorly executed. I genuinely enjoyed running around the open-zones, and the shorter format boost levels are actually fun, but this feels like a game in early development, with too many resources poured into things that don't matter. I won't rehash what everyone else is saying, but here are some of the things that don't make sense:

    -Some cutscenes (ie
    This game is a winning formula, but poorly executed. I genuinely enjoyed running around the open-zones, and the shorter format boost levels are actually fun, but this feels like a game in early development, with too many resources poured into things that don't matter. I won't rehash what everyone else is saying, but here are some of the things that don't make sense:

    -Some cutscenes (ie story) are skippable while some aren't (ie animation for bridge being constructed)
    -Floating propeller boxes for items can be broken from all sides except for the bottom
    -Your attack and defense stats automatically level to the max based on your inventory, but you have to sit through a cut scene for every level of your speed or ring level you increase
    -The fishing mini game is programmed to let you aim where you cast, but it doesn't affect the catch rate
    -Fish caught in the mini-pame cycle through in the same order, so there is no such thing as rare catches, or a reason behind why some fish award more/less tokens.
    -You have to cycle through map filters to fast travel, even though the icons stay the same.
    -Sonic gets stuck on most inclines in 2D areas
    -Camera doesn't know how to follow sonic in boss battles
    -You use the same tokens to talk to friends to talk with the main antagonist (who is an NPC sometimes??)
    -The game doesn't stop counting skill points even after you max out your skill tree
    -The map will still alert you that you can level up when you are max level just because you have items in your inventory
    -Parrying in mid-air makes Sonic float. Parrying also doesn't require any timing
    -Most cutscenes are rehashes, and feel like they're added just to pad out game length.
    -Tone of the game is very serious, but when you beat a "challenge" stage, Sonic does a little jig to a midi song that doesn't match the rest of the soundtrack
    -The fourth island is clearly the top half of the first island that was repurposed (but it does have one of the best overworld themes)
    -Lastly, I don't mind any of the music in this game individually, but I wish it followed a consistent theme. Like stick to all emo, or stick to all EDM, or do jazzy little jingles. Nothing about this game feels consistent, just a bunch of ideas that the team floated and then realized they didn't have time to edit.
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  4. Nov 27, 2022
    4
    Really Fun,but with a bad level design,boring soundtrack and has many bugs/glitches.would rate higher If wasn't 60 dólares.
  5. Feb 18, 2023
    0
    emo game emo game emo game emo game emo game emo game emo game emo game emo
  6. Nov 17, 2022
    0
    This review contains spoilers, click expand to view. Sonic Frontiers es genial hasta que llegas a Rhea, la cuarta isla (la parte que no se ha podido explorar de Kronos anteriormente)
    Y luego el final del juego es horrible, y el boss final definitivo es el peor boss final de la historia de los videojuegos
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  7. Nov 9, 2022
    2
    Not a great game, issues with the performance and pop ins everywhere, not worth $60
  8. Nov 13, 2022
    3
    This game is abysmal. I don't know how some folks are seeing it as anything other than that, although I suspect most of them are being less than honest. I don't wanna waste any more time than I spent playing this mess, so lets get right into some specifics:

    Sonic's controls are not good. I would say it controls like forces, but with a cruel, monkey's paw twist. The boost has been made
    This game is abysmal. I don't know how some folks are seeing it as anything other than that, although I suspect most of them are being less than honest. I don't wanna waste any more time than I spent playing this mess, so lets get right into some specifics:

    Sonic's controls are not good. I would say it controls like forces, but with a cruel, monkey's paw twist. The boost has been made thoroughly unsatisfying. I've tinkered with all the settings I could to try and make it just right, but either it's barely faster than jogging, or way too fast. If I could use that speed to -say, do death defying jumps I wouldn't mind a little uncontrollable speed. However, jumping makes all your forward velocity vanish. You can try to air-boost to make up for this, but you will never go as fast, AND you drop like a rock. However, unlike Forces, you can turn. Which is probably the lowest possible bar for a game to reach. Regardless of the problems I can identify, there is far more rot under the surface here that I want to address:

    You see, there has been a constant problem with how fans try to diagnosis the controls. Where fans identify one problem with them and blame it for everything, to which SEGA randomly decides to "fix". Only for something else to feel wrong. For the longest time the magic word has been "momentum". Which itself is not a accurate measure of what used to make Sonic feel good. The point I'm trying to make is this:

    Sonic's controls NEED to be very nuanced.

    there is no one secret ingredient to make it feel good. Sonic is inherently a much harder character to make feel good than basically any other platformer. So a whole lot more care has to be taken to make the game fun.

    But the controls aren't the only aspect of this game that are in dire straits. The open-world is a chore. No it's not "open-zone". That's a meaningless marketing buzzword to make it sound like the Dev's have created something new and original. Which is something this games sorely lacks. Almost every 5 steps I take I get trapped by a boost pad or a spring and forced into an incoherent platforming "challenge". This is especially pronounced in the third island where you constantly lose control, and are forced into mandatory 2d sections (which Sonic controls noticeably worse in).

    Speaking of the islands, there are TECHNICALLY 5 of them. 3 of them are themed exactly the same. And two of those are literally opposite sides of the same island, leaving both halves feeling severely lacking.

    But we don't just have an open world in this game, we also have traditional levels called "cyberspace". Every aspect of the cyberspace levels are stolen from other, better games. And if that were all, I'd wouldn't complain that much. But for some reason sonic controls so much WORSE in these levels. Worse than forces even!

    The games combat is just about the only thing that is "okay". It lacks any originality, but I didn't want to smash my controller like I did with the platforming. The "big new feature" of this games combat (and it's "puzzles", which is a very charitable description for some of them) is the cyloop. Where you draw a circle and then... something happens (whatever needs to happen at the time. Cyloop-Ex-Machina).
    Which if drawing circles sounds appealing to you, I recommend you check out the Pokemon Ranger games. Way more fun there, and somehow the dumb Pokemon side-games also have better stories than this one.

    Speaking of which, the plot of the game is at best "meh" and at worse incomprehensibly stupid. I must admit though, the character interactions is where I got most of my enjoyment from the game. It's a genuine breath of fresh air to see Sonic and friends actually act... friendly. So while the plot is a mess, at least the characters are pretty decent. The new character Sage is a standout, much like Shadow was in SA2. Which is the biggest complement I can give. Even so, I could've saved myself the trouble and watch these cutscenes on Youtube instead of wasting my time with the actual game.

    Music in this game is also no where near the standard this series has had. There was only one song I actively enjoyed, and it only played at the end credits. Sonic Forces had music LEAGUES better than this. Despite being- well, Sonic Forces.

    My first playthrough of this game took a little over 10 hours from start to finish. Including the "true final boss" (that boss isn't good by the way). Well under the advertised 20 hours. even so, I didn't enjoy 90% of those 10 hours, I only played that long to make sure I can give this a fair review. I mean at least Sonic Forces was merciful enough to be short.

    This game is not worth 60 dollars. I'd struggle to recommend it at 10 bucks. And I make that assessment without even considering the poor technical aspects of the game.

    If you want a fun Sonic-like game, go spend 30 dollars on Spark the Electric Jester 3.
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  9. Nov 9, 2022
    2
    I did not find this game enjoyable. Movement wasn't very fun, and the Cyberspace levels were below expectations.
  10. Nov 13, 2022
    4
    This game was just disappointing all around. While it doesn't hit the same abysmal lows as previous games, it fails to reach their highs all the same. I admire the scope and ambition, but the execution fell flat more often than not. Janky mechanics and physics, the terrible Cyberspace stages and the almost laughable animation came together to create one of, if not THE most disappointingThis game was just disappointing all around. While it doesn't hit the same abysmal lows as previous games, it fails to reach their highs all the same. I admire the scope and ambition, but the execution fell flat more often than not. Janky mechanics and physics, the terrible Cyberspace stages and the almost laughable animation came together to create one of, if not THE most disappointing gaming experience of the year. Expand
  11. Nov 10, 2022
    1
    Sonic frontiers is an undercooked and unoriginal mess. For a series greatly known for its beautiful , colourful and unique worlds such as the vibrant green hills and the busy bright cities , this game decides to throw out all of what made sonic special and went for the most basic and plain open world theme with just grass , desert and volcano. And then grass again for some reason. AndSonic frontiers is an undercooked and unoriginal mess. For a series greatly known for its beautiful , colourful and unique worlds such as the vibrant green hills and the busy bright cities , this game decides to throw out all of what made sonic special and went for the most basic and plain open world theme with just grass , desert and volcano. And then grass again for some reason. And again. Out of all the sonic levels , you were inspired by these ? OK. Sonic is slowest he's ever felt. Especially in the cyberspace. The cyberspace is the dumbest excuse possible. Oh , so sonic needs to regain his memories and play through green hill and chemical plant again. Like in sonic generations...And forces... And mania... how original !! Look I would've been cool if the open world was themed on Greenhill and chemical plant, but the linear format with them has gotten so stale...atleast the level design is great right ?ofcourse it is. The cyberspace has got incredible level design. Since it's from other better games. Yeah , I liked unleashed gens and adventure. I don't want to pay money to play them again but worse. The engine control and physics were not designed for these levels. Putting them here will not make your game good because you know once they run out of levels to steal their game would be awful. The combat is not that cool as they'd want it to be you just mash the attack button. You don't really need to do any combos since you level up quickly anyway. And they don't look good. Sonic jumps in the air and throws balls at the enemy- What is this ?? Is this what the character is known for ? The animation is godawful. Voice direction is bad too. The character is now a 40 year old man. I thought he was 15 ? But hey , atleast the dark story pays off. oh my god eggman has a daughter. sonics freinds are completely different. They're so lifeless. They don't move or animate, they're just talking. Reading a script. Why do the animations look straight out of a fangame ? Sonic himself doesn't animate that much and it's not to be neglected for an open world game where he's the only focus. Anyway I'm tired of talking about this game . Expand
  12. Nov 16, 2022
    0
    Not very good in all honesty, could have been something more. Very sad but it is what it is.
  13. Nov 17, 2022
    0
    ce jeu est une honte , le décor n'a aucun sens , c'est vide, c'est moche , ça donne l'impression que le jeu à été réalisé par des stagiaires , comment massacrer la licence de sonic , et ils font ça au moment ou ils ont réussi à faire un film pas trop mal ... Sega est définitivement mort
  14. Dec 7, 2022
    0
    This review contains spoilers, click expand to view. No momentum.
    Automation is off the charts, there's literally no point to make this game open world if you are going to have linear boost levels scattered around.
    Button mashing combat.
    Parrying is a joke in this game.
    Lack of polish (bugs, animations, etc.)
    Sonic's jump f*cking sucks, takes away all the speed.
    This game is AT BEST 6/10. But I am giving it 0 to decrease the user score. (This game is far away from 8, it's not even 7!)
    Story, soundtrack, voice acting are all good.
    Ending reeks of rush lmao. btw the final boss is literally an insult to sonic fans.

    This game has some SERIOUS issues. Sometimes It feels like I'm playing a PS2 game. We are in the year 2022 and I can't believe the developers make very easy and stupid mistakes as if we are in early 2000s. I would like to talk about these issues but due to usage of letter limit, it would be really hard because I have so many things to say.

    If the fans want a good, heck actually, a GREAT sonic game. They need to stop acting like this: "Oh WOW!!! Voice acTing so CooL! OH THE sOUNDTRAcK THe CuutsceNEs!!"
    90% of sonic community is like this due to them being kids and only playing sonic games. Go play other videos games and then come back to Sonic and see how far back he really is.

    If you enjoyed the game, it's cool. Sometimes I had fun moments too but that doesn't make it a good game. You can still have fun moments playing Sonic 06.

    Sincerely,

    A sonic fan who does not overhype a mediocre sonic game with serious issues and doesn't get mad on other fans who says the truth. A sonic fan who has been around in this community for 2 decades and genuinely loves the Sonic character.
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  15. Nov 14, 2022
    0
    De los peores juegos del año, aburrido a mas no poder, y la calidad grafica es pesima
  16. Nov 14, 2022
    0
    Just generally very unpolished and unfinished in a lot of ways, needed more time. Open zone is okay, I respect it a lot for trying something new but they don't go far enough with it at all, combat in it is not fun. With all that being said I would be lying if I said I didn't have some fun with this game, its an interesting foundation and one that I hope is built and improved upon.PoorlyJust generally very unpolished and unfinished in a lot of ways, needed more time. Open zone is okay, I respect it a lot for trying something new but they don't go far enough with it at all, combat in it is not fun. With all that being said I would be lying if I said I didn't have some fun with this game, its an interesting foundation and one that I hope is built and improved upon.Poorly designed in a great number of aspects, can be very janky, cyberspace levels suck and make forces' levels look great, pretty buggy (I've had 3 crashes so far among other bugs). Expand
  17. Nov 14, 2022
    2
    Repetitive gameplay, boring story, not enough playable characters.
    I wish for the next Sonic game to at least try to explain all the conveniently placed platforms that are there for Sonic to utilize in every stage, and to add more playable characters other than Sonic, kind of like Sonic Heroes, but minus the mandatory group selection. They should also have their own stages and collectibles
    Repetitive gameplay, boring story, not enough playable characters.
    I wish for the next Sonic game to at least try to explain all the conveniently placed platforms that are there for Sonic to utilize in every stage, and to add more playable characters other than Sonic, kind of like Sonic Heroes, but minus the mandatory group selection. They should also have their own stages and collectibles along with new special mechanics for each characters. Is that too much to ask from a company as big as Sega? Surely funding a massive scale Sonic game like the one I described is not beyond their budget.
    In my opinion, it would make for a more immersive experience overall. Details like that go a long way.
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  18. Nov 13, 2022
    2
    Although there are quite a few good moments, there are far more where the overwhelming jank begins to show itself. I know as sonic fans we take what we can get but this is really not good enough, and we shouldn't pretend it is.
  19. Nov 14, 2022
    0
    (serious review) On behalf of all sonic fans, this game disappointing. It's just not a fun game. You should not have fun with this game. It's buggy, jumpy, you jump around a lot. It's that type of game, if you enjoy that type of game then buy this game.
  20. Nov 15, 2022
    4
    Good concept and huge possiblities for Sonic. Sadly this game feels stiff. I clipped through the map 3 times, controls going wacko mode in fights, death by nothing, Sonic getting stuck soft locked on the terrain..., LOD popping and a map that feels empty compared to it's 2D sections. The small puzzle to unlock the map feels rushed and brainless. The levels and unlockable abilities skillGood concept and huge possiblities for Sonic. Sadly this game feels stiff. I clipped through the map 3 times, controls going wacko mode in fights, death by nothing, Sonic getting stuck soft locked on the terrain..., LOD popping and a map that feels empty compared to it's 2D sections. The small puzzle to unlock the map feels rushed and brainless. The levels and unlockable abilities skill tree is super cool but sadly I got through most of the game without really needing to use them (still fun though for those that do use them). Overall I wouldn't recommend this game but I do see a lot of potential for a future game. Take time to really polish what you have and you'd get an amazing Sonic game. I know that this could've been much much better and look forward for future games. Expand
  21. Nov 17, 2022
    4
    More generic mediocre gameplay, straying further away from the decent path Sonic Mania was taking. Right back to Sonic 06 type mediocrity
  22. Nov 9, 2022
    0
    Game is boring and repetitive. It's just a bunch of automated set pieces in the air that gives you a collectible that makes you feel like you've done something when you really haven't and when you're on the ground it's just flat or janky terrain. It's fun to move around for a little bit, but it gets old fast.
    Combat is also pretty mindless, it's just mashing a button and than occasionally
    Game is boring and repetitive. It's just a bunch of automated set pieces in the air that gives you a collectible that makes you feel like you've done something when you really haven't and when you're on the ground it's just flat or janky terrain. It's fun to move around for a little bit, but it gets old fast.
    Combat is also pretty mindless, it's just mashing a button and than occasionally spamming a special move, I find it very repetitive. A lot of the puzzles feel like they're made for babies and the story was just confusing and underwhelming.
    I don't really recommend playing this game, it's very aimless in design.
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  23. Nov 14, 2022
    1
    Good try Sega, but still not great. This is a game about Sonic the Hedgehog, it should be fast-paced intense action-platforming, which should be incredibly easy to implement into a video game. And yet, you somehow make it boring as heck.
  24. Nov 10, 2022
    2
    Was very hyped when this game was officially announced, but started losing hope in it the more I saw of it. I was still optimistic and hoping for the best, but this game clearly shows that Sonic Team isn't capable of ever making a decent Sonic game.

    The graphics, performance, dialogue, camera controls, enemies, combat, all of these are mediocre at best and absolutely awful at worst. It's
    Was very hyped when this game was officially announced, but started losing hope in it the more I saw of it. I was still optimistic and hoping for the best, but this game clearly shows that Sonic Team isn't capable of ever making a decent Sonic game.

    The graphics, performance, dialogue, camera controls, enemies, combat, all of these are mediocre at best and absolutely awful at worst.

    It's such a shame I was actually excited for a sonic game for once. I think it's time to give Sonic to another younger team to work on it, maybe then we will actually get something good.
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  25. Nov 9, 2022
    3
    This review contains spoilers, click expand to view. The development of sonic frontiers may seem as a straight up insult to the overall costumer base of the game. Not only did they use frontiers as a sandbox for the new formula to be used in the upcoming 10 years, but they also took advantage of facts that were partly true and partly false to their marketing campaign. Take the example of the islands. They promoted 5 islands to explore, while only 4 islands are actually new and explorable, and even then 1 of those is a complete copy paste of the original Kronos island. This is truly worrying for the future of the franchise Expand
  26. Nov 9, 2022
    2
    Feels more like a step BACK for Sonic than a step forward. The idea of open zones is good in concept and a great way to allow Sonic to stretch his legs! However, as with the many Dark Age games they are attempting to hearken back to, the execution falls flat. Ambition cannot carry a game. The game's not buggy like games from that era, which is a positive, but that's all I really have toFeels more like a step BACK for Sonic than a step forward. The idea of open zones is good in concept and a great way to allow Sonic to stretch his legs! However, as with the many Dark Age games they are attempting to hearken back to, the execution falls flat. Ambition cannot carry a game. The game's not buggy like games from that era, which is a positive, but that's all I really have to say.

    The world design is one of the most apparent issues. It's been said many times, but these worlds are uninspired, much more resembling Xenoblade or default Unreal Engine maps that lack personality, not the "semi-realistic but abstract and vibrant" atmospheres Sonic is known for. Not helping is the random fururistic-esque Sonic elements scattered throughout and haphazardly placed in the air, completely disregarding the overworld around it. There's no cohesion or direction, even as the biomes change between the three main islands. I get that they were trying for a Breath of the Wild-esque feel, but it lacks the cohesion that Breath of the Wild succeeds at. Abandoned, empty field world (though even Breath of the Wild had inhabited areas and traveling NPCs to bring life to the world) with magitek ruins scattered about is done to death at this point. Combine that with the knock-off Korok puzzles and you have basically a theme park version of Breath of the Wild without any of the character.

    The gameplay, while allowing for tighter turns/maneuvers, has its' own issues. The camera spends more time trying to look cool rather than being functional, which (combined with the pop-in problems of Hedgehog Engine 2) makes traversal challenges a pain. The previously successful boost gameplay feels stiff (especially noticeable in the Cyberspace stages, more on that later) and the game tacks on a rather unnecessary upgrade system with EXP that allows you to unlock moves that have little reason to use them (both being a problem Unleashed had as well). i get that they're probably trying to appeal to the Japanese market with this game, but shoehorning skill trees and JRPG elements is not the way to go. Some of the move ideas are good, giving Sonic a ranged attack feels like it has some utility, but the combat is repetitive and unsatisfying in a way where you're better off just spamming the combo button. It would've been way more satisfying if there were less moves but they kept the more useful ones and had them unlocked from the beginning (along with granting some extra movement options). It would give Sonic more utility. But with the way it currently is it feels like Sonic is trying to fix what isn't broken and be something he isn't. SEGA needs some kind of consistency, they cannot afford to keep rolling the dice.

    Story and tone overall was way too somber. Sonic games will typically be upbeat even when much more serious, the Adventure games are a fantastic example of that. Despite trying to recapture that Adventure magic apparently, the game falls flat and tries to be a grand epic about self-reflection, with no dynamic emotions whatsoever. Some of the character interactions are good, notably Sonic/Knuckles and Eggman/Sage, but the flat delivery of the dialogue/cutscenes and near-constant melancholy atmosphere drag the plot down and make it at times feel like a chore to play. "Too Bleak, Stopped Caring" felt very much in effect. Sonic's little dance when getting a Chaos Emerald, though, was a welcome change of pace in the otherwise gloomy atmosphere. The overall attempt at a mystery plot leaves more questions than answers, and retcons elements of Adventure 1 lore (or simply tries to repeat what it does, while failing to recapture what made it work).

    Music is another low point. Somber, repetitive piano tunes or desert drum ambiance b=fit with Sonic about as well as peanut butter and salmon, and this is especially egregious in a game about catchy music. The Theme musics are typical Dark Age fare, and the Cyberspace music, while okay, does bring in some much needed energy that the overworld lacks.

    Cyberspace levels are hampered by Frontiers' changes to the boost mechanics, along with being somewhat too easy and limited to only four themes. Sonic Team asset reuse is in full force here as well, reusing layouts from boost-era games (even if it plays into the narrative) along with Generations assets for three of the four themes. Nonetheless, they're an enjoyable break from the doldrums of the overworld gameplay.

    Overall, while an open-zone format has a lot of potential, and there's a few little good tidbits, the game's shortcomings bring it down tremendously. The Dark Age was not a good era to take inspiration from, and it fails to make the impact of the Adventure games it is trying to pay homage to. I personally believe that the franchise isn't going in a good direction. You can be serious without sacrificing what makes Sonic well... Sonic. Overall, the game lacks personality and charm you'd expect from the franchise.
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  27. Nov 10, 2022
    4
    - Level design is utterly bad
    - Popping issues happen 24/7 no matter the rig
    - Story is shallow and characters interaction is really limited
    - World is dull and empty
    - Challenges are baby hard
    - Overall game is way too easy, seems to be aiming the 11 year olds

    + A small batch of levels are gorgeous and feel like nostalgic sonic
  28. Nov 9, 2022
    3
    This review contains spoilers, click expand to view. We waited 5 years for dull and empty open world,reused cyberspace levels with sonic 4 physics,the writing that destroyed the chaos emeralds' mystic background and replaced it with "Lol,aliens",and a touhou rip off final boss..Thank you Sonic Team and the fans whose standards are "being better than forces". Expand
  29. Nov 12, 2022
    4
    This review contains spoilers, click expand to view. the physics are garbage compared to both 2d and 3d previous sonic games, with modders already putting out things to fix it after just a few days which makes you wonder if it's this easy for a modder to do in just a few days... what were the devs doing? the dialogue is boring and unimaginative at best and weirdly cringe at worst (except for some moments with eggman that are oddly wholesome). I've also seen plenty of people complain about the way sonic is voice acted. you're often forced into 2d platforming when it shouldn't be necessary and even then, it's easy to fall or miss springs that you should be bounced to directly which sometimes loses you a lot of progress depending on your location in the game. game mechanics are wildly inconsistent with one particular important boss fight relying on game mechanics that feel nothing like a sonic game whatsoever. the majority of your time will be spent on tedious gathering tasks in order to progress while being gated behind messages or areas that break the immersion. these areas are sometimes crucial for complete map exploration meaning you can't unlock the whole map with fast travel on some islands without making progress on the main story line. most animations you should be able to skip past with a simple click of "a" you just can't, and the skills you can level to 99 have to be done 1 by 1 while waiting for an animation to finish before being able to put another single skill level in. most areas and levels within the game feel as if they had little to no playtesting done because you often have to move in ridiculously particular ways to compensate for the failures in game mechanics, physics, and level designs. I really wanted to love this game, but in all honesty unless they fix a ton of issues, it has absolutely no replay value and isn't very memorable in any way besides sections that frustrate the player. beyond that, the amount of hand holding done through dialogue is insane especially when compared with the difficulty of other areas of the game. one redeeming factor is the boss fights and mini boss fights, most of which are done really well, but some rely on weird gimmicks that, again, are more frustrating than actually fun or challenging. in a game where you're supposed to be playing as a super speed hedgehog, it's insane how much the game throws in your path to forcibly slow you down or limit your movement to exactly what they want you to do. all of that being said, I genuinely did enjoy a good amount of this game, especially the fishing, which you can sometimes use to avoid tedious gathering tasks. the developers have stated they're listening to the reviews and are working to fix their failings. I do truly believe this game is the start of a really good change for the franchise, and if they continue with this style and work on some of these issues, the next games will be incredible. Expand
  30. Nov 14, 2022
    0
    Buggy unfinished BOTW ripoff. The pop in is abysmal and the game locks story progression behind helping Sonic’s annoying friends. This game is proof that Sonic Team simply lacks the ability to makes good games. They haven’t made a good game, ever. The Sonic franchise is a laughing stock and this game is proof that the hedgehog should be put down. For a game running on Unreal Engine 5,Buggy unfinished BOTW ripoff. The pop in is abysmal and the game locks story progression behind helping Sonic’s annoying friends. This game is proof that Sonic Team simply lacks the ability to makes good games. They haven’t made a good game, ever. The Sonic franchise is a laughing stock and this game is proof that the hedgehog should be put down. For a game running on Unreal Engine 5, you’d think it would look as good as other games running on that engine. But no, it looks like a game that a 5 year old would make on Roblox, and I’ve seen some talented 5 year olds on there. Not to mention it using STOCK ASSETS!! The open world segments look like a generic unity project and the cyber world levels look lifeless. Where’s the palm trees? What about the colour or the blocky terrain? Sonic never worked well in a realistic environment, and upping the resolution just makes him stick out more. I wouldn’t be surprised if Sega tried making Sonic kiss a human again. In fact, I’m surprised Sega didn’t make this game a remake of Sonic 06. This game is the final nail in the Sonic series’ coffin. They should end the series and merge Sonic Team into a studio that makes actually good games, such as the Yakuza studio. Expand
Metascore
70

Mixed or average reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 52 out of 90
  2. Negative: 6 out of 90
  1. LEVEL (Czech Republic)
    Jan 24, 2024
    60
    The idea and vision of the game is absolutely fabulous. In practice, however, the game is brought down by its execution, which you can see through after a short while and then the game has nothing to surprise you with. [Issue#324]
  2. Feb 22, 2023
    30
    There is nothing remotely redeeming about this game. Nothing that even the most die-hard loyal Sonic Fans would or should advocate for. I hope that one day someone who cares enough about this franchise could give us something-anything of substance. A fan can hope, can’t they? A fan can hope.
  3. Feb 4, 2023
    80
    Finally, after almost 25years of half measures and mostly mediocre titles, Sonic has finally reached the 3D levels of gameplay it needed to reach. Yes, the pop in is absolutely inexcusable and the ancient gatekeeping grindy methods damage the flow of the game for no reason, but a wonderfully built base exists here, with a highly entertaining adventure in wonderfully melancholic world and a surprisingly well founded story, thankfully clean of Sonic’s annoying 3rd tier friends!