- Publisher: Annapurna Interactive
- Release Date: Mar 2, 2021
- Also On: PC, PlayStation 4, Switch, Xbox One, Xbox Series X
- Critic score
- Publication
- By date
- Unscored
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Mar 22, 2021Maquette is a clever game with some original game mechanics. Playing around with the scale of objects is challenging but fun, however the game also suffers from some technical issues and can even cause motion sickness. But even if that doesn’t bother you, you will reach the end soon – too soon, even for an indie game.
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| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Mar 9, 2021Maquette is a good puzzle game that does not get rid of some inconsistencies, its control and the design of some of its puzzles have room for improvement, as well as the integration of its narrative with the playable mechanics. However, he knows how to keep his puzzles fresh faithful to his idea of perspective management until the end of the adventure, managing to evoke emotions in the player through the artistic and sound section of him. I have really enjoyed the 3-4 hours that the title lasts, being a very pleasant experience which, despite its possible shortcomings, I have to recommend to those who like the puzzle genre and the more purely narrative adventures.
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Mar 3, 2021What comes as a result is a sense of distraction, above all. Almost a sense that Maquette suffered from too much budget, from misplaced attention to themes or scale. The first half - three hours or so - is a brilliant success, a gorgeous, ingenious, delicately poised construction of spaghetti-brain recursion and latent atmosphere. The time you spend there, submerged deep in focus, is wonderful. The rest is interference.
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Mar 3, 2021The magical world of Maquette never wears off, but the relationship fades. And so the world does shift with it, the colorful fantasy turning gray, the maquette tattered and broken. (At least, for Michael.) This isn’t necessarily a spoiler; it’s something that’s clear from the beginning, an overtone that shades the whole story, even in its happiest moments. The player knows from the beginning that the relationship — no matter how good and perfect it seems — eventually ends.
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Mar 5, 2021Perhaps the style made more sense when the game’s creative director Lemoore conceived Maquette back in the early 2010s, but the world is a different place now, and the game, despite its clear technical achievements, feels like a time capsule.
Awards & Rankings
User score distribution:
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Positive: 35 out of 91
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Mixed: 38 out of 91
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Negative: 18 out of 91
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Mar 6, 2021
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Mar 4, 2021
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Mar 6, 2021