Metascore
61

Mixed or average reviews - based on 59 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 59
  2. Negative: 3 out of 59
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  1. Nov 11, 2020
    85
    Godfall is a massive surprise. It borrows combat from God of War and has enough loot to make Diablo blush. It may look garish but it's well designed and has that "one more go" factor.
  2. Nov 23, 2020
    75
    At its core, Godfall is a fun hack and slash ARPG. Stunning visuals give Godfall a leg up against the competition, whereas mostly well executed yet uninspired design decisions mean the rest of the game doesn’t live up to its potential. The negatives don’t outweigh the positives, but there are enough design errors to ultimately cause Godfall to blend in with the crowd. As I already mentioned, Godfall is not a Game as a Service, so we won’t be seeing the continual updates and upgrades that games like Destiny 2 or The Division 2 have received. Hopefully that doesn't mean Counterplay is finished with Godfall because it would only take a few tweaks here and there for it to complete it's ascension to gaming godhood.
  3. Nov 14, 2020
    75
    Graphically, Godfall is an absolute triumph while also delivering fun pickup and play combat that will appeal to a more casual crowd. With up to three in multiplayer, or a very viable solo implementation, the game is a fun but repetitive romp through a faux-Arthurian world. While there are some technical hurdles to patch, there’s a lot of fun to be had here. Now let’s just hope we get to someday see the rest!
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  1. Nov 20, 2020
    Godfall offers obnoxiously stylish next-gen spectacle, but its appeal only runs skin deep.
  2. Nov 11, 2020
    Based on what we've seen so far, Godfall's incredible visuals and stylish combat hold real promise, but its progression system is in question. There is an amazing foundation here with one of the most gorgeously detailed game worlds I have ever seen. [Review in Progress]
  3. Nov 11, 2020
    While not our final score for Godfall, we're reserving the opportunity to adjust the tally for Godfall based on the endgame content. If it somehow redeems the lackluster loot that players will carve through during the campaign, that number might change. Otherwise, go into this one looking for some quality swordplay and subpar swords. [Provisional Score = 70]
User Score
4.3

Generally unfavorable reviews- based on 564 Ratings

User score distribution:
  1. Nov 14, 2020
    3
    TLDR: About 70% of this game is just copy and pasted over and over again and Devs said it was on purpose and as intended. The devs put out anTLDR: About 70% of this game is just copy and pasted over and over again and Devs said it was on purpose and as intended. The devs put out an FAQ and had to say "Yes this is what the finished product is supposed to be." I feel like that alone should speak for itself. If you really really want to play a game like this then just go play Darksiders 2.

    Also the people trying to say that "Looter genre games are just like that" are impressionable morons that have no idea what they're talking about. (Looter shooter/slasher is just a **** marketing term for console kiddies, They are called ARPGS and have been called that for literally almost 3 decades)

    This game is just taking God of War Ps4 and mashing it with Destiny and it does so in such a lazy and cheap manor that the game comes off as early access. The 10/10 user review saying this game is polished and has very few bugs is just straight up lying, Sometimes when you fail a mission in multiplayer on hard mode the game only kicks out 2/3 party members and then is in a limbo stat where you are just stuck in the level. Sometimes you get locked out of interactables because you and your friend tried to open the same chest so you have restart the level. Sometimes the game spawns enemies in a wall so you cant progess and have to restart an entire level. Sometimes the DRM services just decides to end your game session. Sometimes you just CANT LIGHT ATTACK AND HAVE TO SWITCH EQUIPMENT OR DIE. The game isn't polished and because I shouldnt have experienced this much **** within a 12 hour play period for a "AAA" $60 release. Which brings me to how shallow and little content there is in this SIXTY/SEVENTY DOLLAR VIDEO GAME RELEASE.

    Despite there being like 12 "Classes" to pick from there are only 2 abilities in the entire game, Summon 3 NPC's or do an AOE. This legitimately seems like they ran out of time to actually implement unique mechanics or ran out of budget but apparently the devs said that this is how the game was intended to be released. Neither of these have unique animations and they are copy and pasted on to every Class with superficial differences like "deals earth damage" but there's no actual difference between earth, fire, and water damage other than its one is green, one is red, and one is blue. For an ARPG there are like no stats to even min max with other than ATTACK DMG(Might) or MAGIC DMG(Spirit), but MAGIC is so ineffective and tedious to use (you cant cancel into a magic attack, you have to stop what you are doing entirely and then charge up the attack/Pull out your shield and then attack. So that leaves us with just basic attacking for almost the entirety of the game, which would be cool if there were more than 4 weapons all with almost the same exact moves. No directional specific moves like monster hunter, oh and also you can't hit an enemy weakpoint if you are locked on to the person you're fighting. So it makes the either the lock on or the weakpoint system an after thought. You also cant modify your special attacks in any way shape or form beyond, DO %50 MORE DAMAGE. No attack speed buff, no adding projectiles to swings(Might be a level 50 legendary that does that but I tapped out at level 43), no nothing.

    Now the apologist are gonna start saying, "Well this is an indie game that had help from gearbox, got an Epic Games Store and Sony exclusivity buy out doesnt have the money or manpower to make cold damage slow an enemy or to make a even 3rd unique ability." (Funny enough because they already have DLC planned when entire game systems need redesigned) Which is when I point out a little game that came out last year called Remnant. At a nice $40 price tag, Remnant was able to make a game with more worlds and environments than Godfall, make more bosses and mini bosses than Godfall. Make more abilites than, More unique passives for armor sets (Every classes in godfall is passive is literally %10 chance to inflict a DOT or %10 buff to some redundant mechanic) There were able to implement more character passives, more unique weapons, they just did more everything for less.

    Final thoughts: Combat is serviceable but you dont pay AAA pricetag for things to be serviceable, you pay because you want a specific level of content and quality and the game is severely lacking on both of those fronts.There is a foundation for a decent game that can be its own fun little thing but it I can see this being abandon ware withing a couple months/year or two and then shutting down their servers and **** over everyone that paid for it, oh yeah theres DRM and no matchmaking/no intention of adding matchmaking by the way. So consider how long you can see a game like this staying alive and keeping its servers up if you are considering buying this too.

    Is the game worth $70/$60? No, It has the content of a like $5 mobile game.

    Is the game worth it on sale in the future? No, because the devs said that they dont plan on improving upon the game.
    Full Review »
  2. Nov 13, 2020
    2
    Can anyone explain why this game was made as ps5 launch game? anyone? nope? thought so.
  3. Nov 13, 2020
    3
    How about no? ........................................................................................................