Metascore
57

Mixed or average reviews - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 31
  2. Negative: 3 out of 31
  1. Mar 14, 2024
    80
    Foamstars's gameplay mechanics are very good and unique. The map design and scenery are eye-catching, and the characters have much charisma. While we have a very worthy experience, its longevity will depend on how well it treats the community and whether it becomes a game that endures.
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  1. Feb 8, 2024
    Some of the worst guns in video games either fire slow-moving projectiles or have annoying arcs you have to contend with when aiming. Foamstars bravely asks: What if we combined the worst parts of the worst guns into one gun, and gave everyone in the game versions of that bad weapon? The answer is a shooter that feels like crap. [Impressions]
  2. Despite its desperation to please, Foamstars is hard to dislike – but it’s difficult to say whether it has any staying power. There’s the expected battle pass progression trees, unlockable perks, and skin microtransactions to make your eyes roll, but it’s not as egregious as other live service titles in the same mould. In a similar vein to other B-tier online games with fun ideas (Knockout City, Rumbleverse, etc.), Foamstars feels like it’s caught against the tide, no matter whether it manages to stir up a dedicated player base or not.
  3. Feb 9, 2024
    After the failure of Babylon’s Fall, Foamstars feels like yet another attempt from Square Enix to nestle in on the live-service market, and one I wouldn’t be surprised to see fail. It’s a shame, because on a foundational level, there is an aura of Jet Set Radio or Ghost Trick in its cool aesthetic and obscene lore, which in a better world could have been turned into something far less cynical. This is a game where foam has developed into a secretion from individuals who are basically soap-based mutants, and this is the most creative thing you’d have them do? If you get foam-o from this one, I promise you aren’t missing out on much. [Review-in-Progress]