User Score
7.8

Generally favorable reviews- based on 12214 Ratings

User score distribution:
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  1. Feb 26, 2022
    10
    Incredible world and atmosphere with tons of things to do and is super addicting. It is game changing for the open world genre!
  2. Feb 26, 2022
    10
    really rate this gem for minor optimization issues.

    The game is incredible one of the best I've ever played.
    a living open world and the best implemented that I have noticed in a video game, the combat is very organic.
  3. Feb 26, 2022
    10
    I honestly don’t understand the 0 reviews on this website. People complaining about performance are clearly not playing the PS5 version. This game is so immersive that I couldn’t stop playing for the first 12 hours. The world is so peaceful and terrifying at the same time, it creates a dynamic I haven’t seen before in an open world game. This is what I’ve been waiting for since The WitcherI honestly don’t understand the 0 reviews on this website. People complaining about performance are clearly not playing the PS5 version. This game is so immersive that I couldn’t stop playing for the first 12 hours. The world is so peaceful and terrifying at the same time, it creates a dynamic I haven’t seen before in an open world game. This is what I’ve been waiting for since The Witcher 3, a game that can suck me in for days on end only to spit me back out into reality when Monday hits.

    Don't listen to the trolls trying to get this rating down. It doesn’t get better than this
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  4. Feb 26, 2022
    10
    --Before I start, please forgive my bad English-- What a revaluation! this game dose a lot of things right but there is 1 thing that stood out the most to me, this game doesn't spoon-feed you the story or tell u where the dungeons are (where most of the cool stuff were) this game expects the player to care witch I extremely respect. it trust the players intelligence on wanting to explore--Before I start, please forgive my bad English-- What a revaluation! this game dose a lot of things right but there is 1 thing that stood out the most to me, this game doesn't spoon-feed you the story or tell u where the dungeons are (where most of the cool stuff were) this game expects the player to care witch I extremely respect. it trust the players intelligence on wanting to explore and find loot. this game is a revaluation and I suggest everyone plays it. Expand
  5. Feb 26, 2022
    10
    This review contains spoilers, click expand to view. Patches boss fight baby!!!!!!! :) Expand
  6. Feb 26, 2022
    10
    Dark Souls + Sekiro in a "Zelda: Breath of Wild" - like world. Ist pretty much perfect.
  7. Mar 12, 2022
    0
    I wish Fromsoft would learn from Ubisoft and Rockstar how to make fun and entertaining games, sadly Elden Ring is another example of how boring Fromsoft games really are. I was exploring 5 hours and i have never felt so empty inside while playing a video game. Souls combat is also awful, i guess some people like predictable combat, but i like chaotic combat. I don't want to learn some moveI wish Fromsoft would learn from Ubisoft and Rockstar how to make fun and entertaining games, sadly Elden Ring is another example of how boring Fromsoft games really are. I was exploring 5 hours and i have never felt so empty inside while playing a video game. Souls combat is also awful, i guess some people like predictable combat, but i like chaotic combat. I don't want to learn some move sets, so i could beat this random boss. Souls combat is like chess, you only have certain moves that you have to repeat over and over, that's the whole combat. Assassin's Creed and Witcher combat is way better, you have so much more freedom to choose how, where, when you attack, etc. Very disappointed in Elden Ring, i'm not saying they have to change anything, because clearly some people like this kind of gameplay, but i have feeling that it's more like minority. Strong doubt that most gamers would prefer Souls combat over Witcher combat. Expand
  8. Apr 22, 2022
    0
    Open world not so open, clunky combat and controls. Go from point to point hoping not to have to maneuver around the god awful cliffs, only to find out the world isn’t so open. You can’t just go anywhere, there is roadblocks from area to area with the occasional workaround to get into the area. The targeting lock is horrid, boss fight will frustrate you as you have to continue to run,Open world not so open, clunky combat and controls. Go from point to point hoping not to have to maneuver around the god awful cliffs, only to find out the world isn’t so open. You can’t just go anywhere, there is roadblocks from area to area with the occasional workaround to get into the area. The targeting lock is horrid, boss fight will frustrate you as you have to continue to run, dodge or block, most of the time will be spent spinning around trying to get a lock on just to spin forward because you can see the boss but the targeting system is designed to turn you 180 degrees if you miss the lock.

    Can’t use your map while freely roaming if an enemy has seen you, it doesn’t matter where he is, you will be forced to wait it out to use the map. Torrent is a gimped horse who turns like an 18 wheeler, however the game has instances where you have to use torrent to navigate the horrendous cliff system. The game is the easiest of the dark souls, game mechanics severely hurt this game, “git gud” means memorizing the path over and over and dealing with game controls. The bosses are scripted and ignore anything you do. The environment is a visual and nothing more, bosses ignore it. The target lock system is random and will have you targeting behind the guy about to bash your face in. Two guys running at you and a third stays back out of range and the lock on will select him, if not him it will be a random deer. Anything but the guy directly in front of you. Mechanics kill the fun. There is no coop multiplayer, it’s a pvp invite, even when using a password. Goty? Nope…this belongs in the trash.

    Metacritic reviews are junk.
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  9. Apr 13, 2022
    1
    Let me just start off by saying this game is beautiful, but this game should stand as a testament as to why to never trust ratings. First off, this game is not truly progressive in the sense that you have no idea where to go and any places you do try to explore are filled with hard bosses btw this is literally right from the get go. Go play a real RPG like the Witcher 3 which has a greatLet me just start off by saying this game is beautiful, but this game should stand as a testament as to why to never trust ratings. First off, this game is not truly progressive in the sense that you have no idea where to go and any places you do try to explore are filled with hard bosses btw this is literally right from the get go. Go play a real RPG like the Witcher 3 which has a great story, open-world, combat, and **** GWENT. Expand
  10. Apr 20, 2022
    0
    Thank god most people don't actually like this game. I was actually worried that, if this games starts to influence other open world games, then gaming will be dead, but thankfully that wont happen.
    Removing quest log/mission log is one of the worst things you can do to your game. If this game wins GOTY, it means absolutely nothing, because Last of Us 2 also won GOTY and nobody likes that
    Thank god most people don't actually like this game. I was actually worried that, if this games starts to influence other open world games, then gaming will be dead, but thankfully that wont happen.
    Removing quest log/mission log is one of the worst things you can do to your game. If this game wins GOTY, it means absolutely nothing, because Last of Us 2 also won GOTY and nobody likes that game either. Elden Ring player count on Steam has fallen under 200 000 (120 000 as i'm writing this)-all that with ONLY three months. So it's very obvious that most people bought it, because of hype, tried it and just gave up. Overall it's worse than most open world games (Skyrim, GTA V, RDR2, AC Valhalla, AC 4, GTA 4, Days Gone and list just goes on).
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  11. Feb 26, 2022
    0
    The graphic is outdated, open world is not super enjoyable, and lack of frame rate.
  12. Feb 26, 2022
    10
    This review contains spoilers, click expand to view. One of the best games I've ever played. At first the game is tough but with enough exploration and grinding it slowly gets easier. I had more trouble with earlier bosses than I did with the last 5 because I was so overpowered at the end. Anybody struggling with the game can look up fast ways to grind and even find weapons that can do major damage once upgraded. For people really struggling , go for the sword of night and flame. I used it for most of the game including the final boss. Fully upgraded and the weapon is super op. Expand
  13. Feb 26, 2022
    0
    It's a good game. But it is Not masterpiece. Be honest, reviewers. I think 80points is enough for this game.
  14. Apr 5, 2022
    3
    This review contains spoilers, click expand to view. This game ranks amongst one of the best games in the Soulsborne genre, but it STILL lacks what is takes to be a truly great game; or even a 'good' game really.

    The graphics are excellent, and the combat controls are relatively responsive, as they need to be in this genre of game. However, that being said, the game falls short on MANY fronts and demonstrates a lack of developer insight into what makes an exceptional game.

    While the combat controls are very responsive, the combat in the game often devolves into enemies crowding the player, with the player fighting the in-game camera as much as they are fighting the enemies. This lack of insight, amongst other things, detracts from what could otherwise be a great game.

    Competitor 'souls-like' games (e.g. Nioh) so a better job of pacing the combat properly, and offering players some room to actually see what is going on.

    Undoubtedly the weebs will shout their lack-of-brain-cells, lemming-like, mantra of 'git gud', but those shouts of mindless of brainless drivel should be directed at the developers, not the players in an effort to get the devs to put forth that 'git gud' effort into overcoming their own barriers, get rid of some of these mindless, idiotic, pacing and crowding issues that mar what could otherwise be a 10/10 game.

    Still, all that said, it is still a very 'good' game...and would still a solid 5/10. It really is a 'average' game; but that's just it...it's ok, not 'excellent' or 'exceptional'; it still finds itself leaning on the same tired old soulsborne tropes and cliches. The sole exception to this is that it finally brings magic back into being a viable build.

    5/10 would have been as high as it could possibly go with the problems that still exist; and that have existed since the days of the soulsborne infancy.

    Unfortunately the Radahn & Fire Giant fights docked additional points because they stand in the way of the player as a 'mandatory' event; and those fights are quite possibly the most terrible fight design I have seen in any modern game. Look to the players, and how many "cheese" strategies players come up with for those two fights alone....that's your barometer for how badly you have designed a fight.

    Many other boss fights are likewise a gimmick-driven mess, and not remotely 'fun'; which is the purpose of gaming is it not? That's not to say that ALL of the boss fights are bad; I would say a solid 30-40% of them are well-designed and good; however unfortunately for only 30-40% of 'good' content, the customer should only be charged about 30-40% of the MSRP cost of the game.

    There's also some Game Design 101 flaws, for example many times you have to "reload the game world" in order for changes to take effect (e.g. you turn in a quest, and a new pathway is intended to open up; however nothing will happen until you Fast Travel somewhere, forcing the game world to reload)....I mean, seriously, c'mon From Software, that is like High School level basic game design, you guys are supposed to be pros!

    All in all, it's decent, and you definitely get your money's worth from a "time-spent" perspective, the game is MASSIVE. So that's a positive. The problem is that From Software still fails to deliver a game that is 100% fun to play. It's about 40% fun, and 60% eye-rolling bad design and annoying. Definitely see some substantial improvements for player experience, but they still have a long way to go.

    Definitely not the 10/10 experience that the weebs and fangirls are crying out.

    I would have to say the biggest downfall is the continued "lack of respect" towards a player's playtime. My time is far too valuable to waste it doing the same things over and over again. If the dev's target audience is grade schoolers or people drawing welfare stipends, okay sure; but for honest working folk, we don't have time for repetitive garbage.

    Another issue is EXCEPTIONALLY POOR quest design & quality-assurance testing. There is no 'Quest Log' to track your objectives; and if that isn't cumbersome enough, most of the quests are flat-out broken, with 'triggers' not happening reliably, NPCs not appearing where they are supposed to be, etc.

    The "summons" aspect is a really cool addition, and I really enjoy that aspect of the game. However, I do not appreciate the inconsistency of when/where you are able to summon. There is no explanation to why you can summon in some areas, and why you can't in others; the inconsistency with that game mechanic is mind-boggling from a professional studio.

    Final Elden Ring verdict, 3/10.
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  15. Feb 26, 2022
    10
    One of the best experiences in my life and one of the best games ever The best open world in the history of games
  16. Feb 26, 2022
    1
    this is half bake game,so much bug,stutter and frame drop,its just dark souls 3 2.0,the mechanic also boss move set are ds 3,10/10 by stupid journalist.
  17. Feb 26, 2022
    10
    this game is not for everyone, only the true fans understand what makes it special, the optimization will be better in the future
  18. Feb 26, 2022
    10
    One of the greatest games of this generation. Absolute masterpiece. Review bombers cope harder
  19. Feb 26, 2022
    10
    Literally best from software game and best game in recent years, is just a masterpiece, if you dont think it like that maybe learn to play kid
  20. Feb 26, 2022
    9
    This is my favourite game still great souls's game but bad performance. Love Fromsoftware
  21. Feb 26, 2022
    9
    excellent game, but not without problems, sometimes fps drops and sometimes bouncing grass textures but I did not encounter any bugs
  22. Mar 2, 2022
    0
    Elden ring has Frame rate issues, also stuttering all the time even when I'm standing still, and I can't connect the game to my wifi, I don't know why but it doesn't work at all, even after the update, it's just like Dark souls 3 with an open world simulator
  23. Feb 26, 2022
    10
    10/10 an absolute Master piece, this Game is the ruly dark souls experiencie and one of the most beautifull and complete Open wolds.
  24. Feb 26, 2022
    10
    Im around 20 hours in the game now. Im loving it, there is just something that makes soulsborne games so much fun, Challenging content with a lot of creative combat and the the game feels way more rewarding than punshing and with additional QoL features like FINALLY we have a map, This is a great game.
  25. Feb 26, 2022
    10
    Simply 10/10

    Elden Ring perfected the Souls-formula, and included very interesting open world, with so many posibilities.
  26. Feb 26, 2022
    10
    Best open world game I've ever played. It rewards exploration and takes the open world concept to a new level. A masterpieces.
  27. Feb 26, 2022
    0
    Seriously... Fromsoftware needs to optimize the game properly asap. FPS for PS5 is terrible...people do PS4 version in PS5 its,,,, FXXXXX non sense.... difficulty is not balanced either... I am not saying hard difficulty is bad.. its just hard core difficulty everywhere....
  28. Feb 26, 2022
    0
    Awful optimization And alot bugs really I don't know why The critic's and reviewers didn't mention it
  29. Feb 26, 2022
    10
    El juego se desenvuelve mejor en Playstation 5 que en otras plataformas, por lo mismo es la mejor experiencia, por otro lado, el mundo del juego es muy completo y variado, estoy aún subiendo nivel y tiene un progreso muy suave y entretenido
  30. Feb 26, 2022
    10
    No spoiler; review by an IT veteran, who has been playing hardcore RPGs since the eighties (pretty much all we had ‘back then’).

    Important: I am NOT a fan of the ‘SoulsBorne’ style games. When Demon Souls was the PS5 launch title to ‘endure’, I put A LOT of time into that game. and ‘I loved it!’. We could argue some notion of ‘stockholm syndrome’, but this wasn’t the case… The
    No spoiler; review by an IT veteran, who has been playing hardcore RPGs since the eighties (pretty much all we had ‘back then’).

    Important: I am NOT a fan of the ‘SoulsBorne’ style games.

    When Demon Souls was the PS5 launch title to ‘endure’, I put A LOT of time into that game.
    and ‘I loved it!’.
    We could argue some notion of ‘stockholm syndrome’, but this wasn’t the case…
    The game showed that the project had been a labour of love, with design elements that had been clearly thought about for a ‘very long time’. Everything from level layout to world interaction and ‘gradual introduction’ of certain mechanics and gameplay aspects; this was, quite simply, RPG gaming perfection.
    Truly it was the best action “D&D” game ever built (and yes, I played Dark Horizon on consoles etc)..
    The amount of times I wanted to get my players handbooks down from the shelf (and actually did!) to check certain ‘rules’, this game had VERY DEEP RPG mechanics and didn’t spell ANY OF THEM out to the players.
    Demon Souls was a game that rewarded learning the world, learning the lore, and learning the underlying game play mechanics. (like just about no other RPG has made us do, sans one title in the nineties by Microprose, or a modern ‘built for the masses’ RPG like Divinity:OS.. which isn’t an ‘arcade’ fun factor game.. ).

    If Demon Souls was the perfect ‘action’ version of an RPG, like in ways that Dungeon Master (1980s) had over Might and Magic (turn based), when this genre started to benefit from the ‘power of computing’; Demon Souls took it to the next level.
    The lack of ‘hand holding’ was what many gamers probably craved, and few titles would risk their huge investment to deliver to a ‘niche’ market.
    My only gripe with Demon Souls was ‘one of love’; quite simply - I prefer open world games (when done right).. Now, from a story telling perspective, a linear game has clear advantages, and generally proves a ‘tighter experience for that’, but Demon Souls could only have been improved with potentially ‘more interaction’ (NPCs) and a freedom to just ‘live the world’.

    So, what happens when the designer of Demon Souls gets to build an open world variant?
    Gaming perfection! (for a niche group!!)

    Just like Returnal was the perfect Rogue game (done with a big budget, and pushing ‘cutting edge hardware’), Elden Ring is the perfect HARDCORE RPG game.

    Except it isn’t perfect:
    As someone who has been a professional playtester, who understands IT hardware and software intimately, and who optimises everything to within an inch of its’ life; Elden Ring is lacking what some might demand from a console title (locked framerate, and perfect frametime).
    Note I am playing this game from day one, and at the time of writing this there are a ‘few updates’ and ‘more inbound’ (with some niggles acknowledged by the team and the end users)..
    They did make some odd choices, like using the early z-cull nature of the PS5 customised video chip (that would naturally smash the Xbox platform for an open world title with vegetation in terms of framerates), and they opted to run the game at higher resolution than the competitor platform, likely so as to not get the ire of the Xbox crowd trying to hold on to the notion that their uncustomised (standard PC architecture parts) should somehow be a theoretical ‘improved performance’. (this just isn’t so, and is hard to pull off even for first party studios, even focusing on ‘just one platform’ -unless intentionally GIMPing (Get In Mediocre Performance) software by making design choices that will play poorly on the other companies hardware (we are seeing this a fair bit, and will see it a lot more in the future!!)); so the designers just upped the resolution so as to not have the ‘lesser system’ delivering vastly better framerates ALL THE TIME. (later patches will no doubt deliver a much better balance, and possibly ray tracing and a smooth 30 fps experience).
    We know the game can do smooth 60fps (ps4 pro version of the code on the PS5)
    So presently I will not hold back the score of a niche RPG due to performance niggles with an OPEN WORLD RPG.

    Yes; Forza and Horizon Forbidden West both run ‘better’ (neophytes can argue); but the reality is those games are built by first party studios, knowing the capabilities of the hardware intimately, and have squeezed ‘suspension of disbelief’ to pefection. HZD uses 6 time of day cycles to save CPU render budget, vs the realtime lighting in this game..
    Destructable objects are heavy hitters and is why killzone Mercenary on a 5 watt PSita looks ‘like’ battlefield on a high end PC. (easier to do, suspends disbelief)

    This game pushes (niche/hardcore) RPGs forward and is a high watermark for gameplay and immersive world ‘fun’
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Metascore
96

Universal acclaim - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 86 out of 86
  2. Mixed: 0 out of 86
  3. Negative: 0 out of 86
  1. LEVEL (Czech Republic)
    Jan 30, 2024
    100
    Elden Ring is simply a game that the player naturally adapts to their own style of play. Challenging at times, vicious at others, but mostly incredibly fun. The enjoyable pace makes the hours of play pass by like water, and each path opens up a few more, only to come together again after a fair amount of exploration before the next big reveal. [Issue#318]
  2. Jun 2, 2023
    90
    Elden Ring serves as a testament to open world video game design. There is a true sense of accomplishment once that rock-hard enemy has been slain and, something that compels a player to relentlessly do it over and over again until they succeed is truly rewarding. The world is humongous and an epitome of how exploration should be encouraged, by intriguing players to see what is over the hill. Elden Ring is an unmissable, must-play, gaming experience with surprises galore.
  3. Aug 11, 2022
    80
    Elden Ring's engaging combat, mythology and dynamite orchestral soundtrack goes a long way to overshadow an aggressive open world that punishes exploration from the beaten path. Fans of the Souls genre are in for a treat, while newcomers will need to persist to reap the benefits.