User Score
7.8

Generally favorable reviews- based on 12214 Ratings

User score distribution:
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  1. Apr 13, 2022
    10
    This game is a dream come true for me. It has everything I could ever want in a video game.
  2. Apr 13, 2022
    1
    Let me just start off by saying this game is beautiful, but this game should stand as a testament as to why to never trust ratings. First off, this game is not truly progressive in the sense that you have no idea where to go and any places you do try to explore are filled with hard bosses btw this is literally right from the get go. Go play a real RPG like the Witcher 3 which has a greatLet me just start off by saying this game is beautiful, but this game should stand as a testament as to why to never trust ratings. First off, this game is not truly progressive in the sense that you have no idea where to go and any places you do try to explore are filled with hard bosses btw this is literally right from the get go. Go play a real RPG like the Witcher 3 which has a great story, open-world, combat, and **** GWENT. Expand
  3. Apr 13, 2022
    2
    - This is literally a reskin of Dark Souls 3. Which Dark Souls 3, by the way, was a reskin of Dark Souls. This company has been making the same game for over a decade now and they're getting away with it.

    - This game is too long. If you've every played a Souls game, then you've already played this game. Same combat, same weapons, same mechanics. Now take Dark Souls and imagine it's
    - This is literally a reskin of Dark Souls 3. Which Dark Souls 3, by the way, was a reskin of Dark Souls. This company has been making the same game for over a decade now and they're getting away with it.

    - This game is too long. If you've every played a Souls game, then you've already played this game. Same combat, same weapons, same mechanics. Now take Dark Souls and imagine it's twice as long. Games can be long if they successfully introduce new ideas to spice up the gameplay. But here you've already seen it al before; there's next to nothing new here. Add to that the recycled bosses and enemies, and you'll quickly grow bored

    - The bosses in this game are balanced around mimics. That is, summoning an npc to help you. If you do not summon, bosses will be so hard and unfair you'll think it is the hardest Souls game yet. It you do summon, you'll think it's the easiest. I don't like Co-op play and am disappointed it has been forced here
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  4. Apr 13, 2022
    3
    I have played every souls game from demon souls to bloodborne and sekiro, but I have never felt like any of the other games are as cheap as this one. This one pretends to be difficult but is just cheap. What I mean by that is that while previous games reward patients and learning, elden ring rewards getting lucky eventually. You just keep on trying until eventually the stars happen toI have played every souls game from demon souls to bloodborne and sekiro, but I have never felt like any of the other games are as cheap as this one. This one pretends to be difficult but is just cheap. What I mean by that is that while previous games reward patients and learning, elden ring rewards getting lucky eventually. You just keep on trying until eventually the stars happen to randomly align and you beat a boss. Very frustrating, even when you beat a boss, you can look at it and think that the only reason you won was luck. There is no satisfaction in that. I have given it a chance, I have pushed through 80 hours, hoping that it would be the amazing game I hoped it would be. Unfortunately, it is not. Expand
  5. Apr 13, 2022
    10
    This game is great. With almost no issues at launch or **** micro transactions. EA, Call of DooDy and gran turismo should take notes on how to release games
  6. Apr 13, 2022
    10
    For people who really experienced the game, this is much more than a simply Dark Souls game. Elden Ring offers an open world, full of interesting places to explore, more than 100 bosses, and do the most important thing: NOT CARRY THE PLAYER! Real gamers want to experience the game and achieve goals by themselves, so a game must force you to think, to do better decisions, and in thisFor people who really experienced the game, this is much more than a simply Dark Souls game. Elden Ring offers an open world, full of interesting places to explore, more than 100 bosses, and do the most important thing: NOT CARRY THE PLAYER! Real gamers want to experience the game and achieve goals by themselves, so a game must force you to think, to do better decisions, and in this cryteria, Elden Ring delivers. It is not the most difficult game of From Software, but it will suck your life for weeks. It is a masterpiece. Expand
  7. Apr 13, 2022
    10
    Elden Ring is an astonishing milestone in gaming. Just like Dark Souls, Bloodborne and Sekiro before it. That's pretty much it and nothing else needs to be said, honestly.

    The game isn't perfect, clearly, but it's very hard not to give it the full score, since it managed to fully swallow my life for around 200 hours. It basically made me stop looking at any other game and even threw me
    Elden Ring is an astonishing milestone in gaming. Just like Dark Souls, Bloodborne and Sekiro before it. That's pretty much it and nothing else needs to be said, honestly.

    The game isn't perfect, clearly, but it's very hard not to give it the full score, since it managed to fully swallow my life for around 200 hours. It basically made me stop looking at any other game and even threw me back to finish past From Software titles once again.

    The graphics and art design is beyond beautiful. The lands between urges you to explore its caves, castles, mountains, underground cities and every other nook and cranny that you can (and sometimes can't) gaze your eyes upon.

    Combat system is Dark Souls perfected. Everything works and flows perfectly. It's basically hitbox porn, with great movement freedom and room for improvisation. Every build is viable and the game wants you to try whatever you feel like. And it's not just the jumping that makes a difference. It's your horse and its precise movements, it's your weapon skills, your sorceries and encantations, it's the enemies, your equipment... everything!

    Exploration is basically the name of the game here and there are TONS of things for you to venture yourself in at the open world of the Lands Between. It's incredible. I grew tired of open world games, but Elden Ring brought something different to the table. And it's not even anything new, it's just... tasty to relish in.
    The map is seriously huge and, on top of the "base quest", you can uncover hidden cities, tombs and many other places that WILL MAKE you keep seeking more. It's addictive and quite marvelous to experience.

    The lore, in my opinion, is probably the highest peak of the whole package. It's insanely well written (and well voiced) and each puzzle piece fits as you progress through the main story and sidequests. NPCs are memorable, discoveries are rewarding, optional bosses and areas are perfect and the whole story is just highly compeling. George Martin and Miyazaki did a wonderful job of creating this sprawling dark world, filled with mysteries and conundrums to feast upon during your gameplay.

    It all feels too good to be true, right? And sort of is, but Elden Rings' cracks start to become more visible as you lenghten your visit in this forsaken land.
    The biggest problem I've come accross has to be the repetition of assets. I did have a lot of fun prowling through catacombs and open areas, but by the time I reached the Mountaintop Of the Giants, it started to get to me. And the bosses. One of Sekiro's biggest flaws, for me, was the amount of repeat bosses, even if it made sense in the story. With Elden Ring, this problem is enhanced due to its open world nature. I grew weary of fighting the same bosses over and over, even right towards the end of my journey. I know that these types of things are normal, but it kinds hurt the experience a bit. Not to mention how unbalanced some of them are.

    Other problems include how the game kinda requires you to summon spirits, some places look the same, the lack of that classic intertwined level design that From's known for, uncalled for difficulty spikes in weird places, among other things.

    Again, these flaws were clear, but truly harmless, when you take everything you go through in into consideration.
    Elden Ring is a true masterpiece and there's no other way around it. Hard not to recommend it, especially if you are a fan of Soulsborne or open world games.

    But it makes me wonder: where will the team go after achieving such a high level?
    Only time will tell, but I can't wait to see what's next.
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  8. Apr 13, 2022
    0
    The enemy tracking and input reading are awful awful awful. I've played and finished every souls game and this is the first time that the "artificial difficulty" meme is not a meme. The combat is disgustingly bad compared to previous entries let alone compared to BB and Sekiro.
  9. Apr 13, 2022
    10
    When we said ''Big Dark Souls'', we weren't wrong. However, we weren't completely right either. This game is so much more. It takes the core gameplay of Dark Souls III and expands it into a true open world experience. Already my all time favourite game.
  10. Apr 13, 2022
    10
    Story, landscape, gameplay, everything is perfect. It has taken all of the best features from every souls game, perfected them, and added a ton of new features to enjoy. Fromsoftware went all in with their first open-world game, and it is immediately one of, if not the best game they have made. The respec feature and ash of war feature allow for an endless possibility of playstyles, andStory, landscape, gameplay, everything is perfect. It has taken all of the best features from every souls game, perfected them, and added a ton of new features to enjoy. Fromsoftware went all in with their first open-world game, and it is immediately one of, if not the best game they have made. The respec feature and ash of war feature allow for an endless possibility of playstyles, and allow players to approach challenges when they are ready and explore first through its vast and open, yet full and complex world. Every player can find a playstyle that suits them and while the game is very difficult, it is still very accessible to everyone. Have never been more satisfied with a game before. Expand
  11. Apr 13, 2022
    10
    Best game i ever played since Zelda Ocarina of time. That game is just FREAKING awesome! I have to play new game + now and enjoy everything a second time!
  12. Apr 12, 2022
    10
    This game is giving me the same feeling when I first played Fallout New Vegas so it's an instant 10 in my books
  13. Apr 12, 2022
    9
    I have about 40 hours into the game and I just can't quit. Never had so much fun exploring every inch of an open world game before.
  14. Apr 12, 2022
    7
    Elden Ring is the most conflicted I've been about a From game since Dark Souls 2. I greatly enjoyed most of my time with the game. But I also can't see myself returning to it for further runs like I did with previous From games, nor are my feelings looking back on the game as a whole especially positive.

    First, the good. The game is beautiful. True, on the tech side it's hardly cutting
    Elden Ring is the most conflicted I've been about a From game since Dark Souls 2. I greatly enjoyed most of my time with the game. But I also can't see myself returning to it for further runs like I did with previous From games, nor are my feelings looking back on the game as a whole especially positive.

    First, the good. The game is beautiful. True, on the tech side it's hardly cutting edge; it looks like an ever so slightly gussied up PS4 game. But artistically it's the best work From has done yet. There's a vibrancy and use of color that isn't present in their other games, and some truly inventive designs for enemies and locations. The combat is also as good as it has ever been, and if you liked DS3's combat you'll likely enjoy Elden Ring's as it's mostly an expansion of what was found there. The story shares the crypticness and strangeness of the previous From games but is both more expansive and deep. And the first four fifths of the game (roughly 80 hours on my playthrough) are mostly spectacular.

    However, as I got further it became difficult to ignore a general degradation in the game's quality. Limgrave, the opening area, is by far the densest and most visually varied of all the game's areas. There's a healthy number of NPCs, quests, mini-dungeons, random things to find, and an amazing legacy dungeon with Stormveil Castle that feels like the best of the interconnected, maze-like levels in DS1. The next area, Liurnia, is also quite good, if not quite as good as Limgrave. Then comes Caelid, which is solid, but it's here where you start to notice things going off the rails ever so slightly. There are barely any quests, far fewer mini-dungeons, and there isn't even a large dungeon at the end like there was in the previous two areas. It feels unfinished, not in the egregious way that something like Lost Izalith did, but more in a "They ran out of time to populate the map they made with content" kind of way. And this trend continues as the game goes on, with a gradual but noticeable thinning of content. Enemy variety continually decreases, there are fewer and fewer quests and NPCs, more uniformity in the landscapes within each zone, and overall an increasing feeling that the game's running out of ideas and that its best moments are behind it.

    Then you get to the last fifth of the game and the wheel's come completely off. The last stretch of the game is, unfortunately, a slog. The endgame is poorly balanced, with basic enemies like bats and demi humans (who you've been fighting since the first hour of the game) now incredibly spongy and three shotting even over-leveled characters in heavy armor that were shrugging off the attacks of demigods a few minutes prior. Bosses start to exhibit the worst tendencies of the lesser bosses of previous From games: unreadable attacks, flailing, poor camera on larger bosses, long combos (literally a minute long in at least one case) with an opening just wide enough to get a single R1 in, terrible gimmicks, and overtuned damage/health.

    But this isn't the real problem with the back fifth of the game. Elden Ring's greatest strength up until now has been its exploration and sense of discovery. Its world constantly rewards you with some new enemy, area, character, weapon, etc. as you explore, and this constant discovering of new things keeps you wanting to push forward even when the game is frustrating or an area here or there is subpar. When you hit hour 80 or so, you've now seen every single enemy the game has. This is not hyperbole; outside of bosses, from this point on it is nothing but enemies you've already been fighting for many hours. There are now next to no NPCs or quests to find. There are nearly zero mini-dungeons. The game has simply run out of content, in the same way that Lost Izalith in DS1 was the moment that game ran out of steam and resorted to spamming oddly ill-fitting enemies to pad its empty areas, e.g. the dragon butts.

    But Lost Izalith, for all its awfulness, is an hour, maybe 30 minutes if you're quick. Elden Ring at this point has another 20 hours or so of drab monotony to drag yourself through. The game's greatest strength is all but gone for that time; by now, you've seen all it has to show you. All that's left are some empty, bland areas with recycled enemies and a gauntlet of fairly subpar to outright bad bosses to fight.

    I hope that some balance patches smooth out some of the rough edges of the late game, particularly with the bosses. And there's always a chance that, much like with DS1 and 2, DLC will elevate the late game by incorporating high-quality areas that were not rushed like those in the base game. But right now, those sorts of improvements are merely hypothetical. Elden Ring as it is now is an amazing game right up until it isn't. And it's tragic that it ends so poorly and in such a way that it's difficult not to have those final 20 hours taint one's perception and feeling towards the game as whole.
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  15. Apr 10, 2022
    6
    Don't expect an open world full of things, this is a soul game, so you'll die a lot and the "open world" will be full of tough monsters/knights to farm in order to level up. Unfortunately, you'll have to rely on guides to find what to do at the beginning. The game is good, but certainly not goty! Graphics are disappointing for ps5/xbox series x, there's a lot of bugs. Gameplay is archaic.Don't expect an open world full of things, this is a soul game, so you'll die a lot and the "open world" will be full of tough monsters/knights to farm in order to level up. Unfortunately, you'll have to rely on guides to find what to do at the beginning. The game is good, but certainly not goty! Graphics are disappointing for ps5/xbox series x, there's a lot of bugs. Gameplay is archaic. Fan of the Souls serie will love it, but again isn't for everyone and is certainly not as good as all the reviews says. Expand
  16. Apr 12, 2022
    0
    Repetitivo, cansativo....pouca coisa nova. Poderia ser facilmente um Dark Souls 4.
  17. Apr 12, 2022
    4
    Its a good game. if journalists score werent so ridiculous overdimensioned i would put it a seven. The game hasnt anything new just a massive and beautifull world where you only can kill things and nothing else more.
  18. Apr 12, 2022
    10
    Masterpiece, it is indeed a game that sucks you into its bombastic, absolutly stunningly designed world. A game that I will not easy forget. I can see why people do not like the Difficulty of this game. Nowadays, People just want easy, quick entertainment. But that is not what Elden Ring is about, it is about git gud and knowing and loving the game by heart. .
  19. Apr 12, 2022
    10
    A marvel of a game... Epic. A fantastic world, a magic journey. Just play it. JUST :)
  20. Apr 12, 2022
    8
    As a soulsborne fan i wanted to give the game a 10, but that would be wrong because it's far from perfect. Many things are copied from ds, like when i was in stormveil castle i realy felt like i was in dark souls, most of the game you are in open areas some of which are very beautiful and horse makes it fun to explore, also fighting on a horse really changes the gameplay makes it moreAs a soulsborne fan i wanted to give the game a 10, but that would be wrong because it's far from perfect. Many things are copied from ds, like when i was in stormveil castle i realy felt like i was in dark souls, most of the game you are in open areas some of which are very beautiful and horse makes it fun to explore, also fighting on a horse really changes the gameplay makes it more dynamic like in sekiro, but it's seriously not as much as some people say it is, like people buy fifa and call of duty every year, and these games are basically the same every time and people forgive that. Game is a lot like bb in a way that it is between ds and sekiro but bb leaning towards ds and elden ring towards sekiro. Soulsborne fans will like it, some new people will come but as with all from soft games before some people will not like difficulty and will hate it Expand
  21. Apr 12, 2022
    2
    my main complaint is that it is so dead, lifeless and somewhat dinjuncted. It is beautifull, and the map has tons of lovely crafted areas, but there is no interaction between the different areas at all. The enemies are incredibly stupid, starting with their ultra short sight , lack of peripheral awareness to the way they uterly ignore the world around them (ignoring corpses they aremy main complaint is that it is so dead, lifeless and somewhat dinjuncted. It is beautifull, and the map has tons of lovely crafted areas, but there is no interaction between the different areas at all. The enemies are incredibly stupid, starting with their ultra short sight , lack of peripheral awareness to the way they uterly ignore the world around them (ignoring corpses they are basically trodding on, suddenly missing companions, ... etc) just to return to the same short patterns. For all that matters you are fighting braindead zombies, and you do that with 2 buttons, a roll and a jump (how innovative!). I just found it pretty boring to be honest. All in all it felt like a very basic single player (don't get me started on the "multiplayer" part ... there is more littering in ER than in Cyberpunk 2077's street) action MMORPG.

    The "story" completely failed to grip me too, so that didn't help

    I reinstalled "Dark Messiah" (2004!) after playing Elden Ring, and whilst it doesn't have the vast spawning map, and it obviously looks dated (uses the Source Engine too btw;), the way the enemies notice what goes on around them, move far from their predefined patterns, run back to get reinforcement when they are wounded and even use the environment to their advantage was refreshing compared to Elden Ring. Same with the combat mechanics (which includes stuff like climbing beside jumping... can you imagine?!), and the story, whilst not Oscar worthy (you can't slap, but you can kick, so still not bad), is presented in an entertaining manner.

    I also bought a game on sale a few days ago called "Tainted Grail : Conquest". There is no real time combat, as it is basically a rogue like-TC:G (think "Slay The Spire", but with some shiny 3D graphics and really weird and gross monsters. I highly recommend it if you're looking for another kind of RPG), but the atmosphere is very similar to that of Elden Ring (it also happens in an afterlife of sort and has the same "you're supposed to die often!" approach), and even THAT world feels more lived in than ER's. The story is told well, the characters you meet in the different areas even interact with each other through you, and there is some persistence when you kill mobs ... something I also very much missed from Elden Ring.

    so ... . Elden Ring is "okay'ish" ... but definitely not worthy of any real praise in 2022.
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  22. Apr 12, 2022
    2
    If you enjoy fighting the same boss enemies over and over again, two or three of the same type or in random combinations with other ones than this game is for you. Otherwise it is a recycled piece of patchwork from Dark Souls.
    Clipping issues on armor and shields are ridiculous sometimes - the bull-goat set is clipping cancer. I can't believe this is an issue in 2022.
  23. Apr 12, 2022
    0
    ive never played the game before but its a complete ripoff of darksouls and is god awful. honestly a game like balon wonderworld is better then this. this games graffics are god awful i mean flash isaac looks better then this. dont but this game its a complete and utter waste of money!
  24. Apr 12, 2022
    10
    This is my first Souls like game and I can't describe how great it is. It keeps on giving and giving. 11/10! It’s incredibly addictive :)
  25. Apr 12, 2022
    3
    i seriously just made an account so i can rant over this crap game. i‘m sorry i have to give it such a bad rating but i feel from my heart that somebody needs to lower it’s score. don’t get me wrong, i played demons, ds 3, sekiro etc. but man do i hate this game and everything it stands for. spare your fn time - don’t buy it. so here starts my rant:

    i played like 140hrs and this game is
    i seriously just made an account so i can rant over this crap game. i‘m sorry i have to give it such a bad rating but i feel from my heart that somebody needs to lower it’s score. don’t get me wrong, i played demons, ds 3, sekiro etc. but man do i hate this game and everything it stands for. spare your fn time - don’t buy it. so here starts my rant:

    i played like 140hrs and this game is just not coming to an end. like in a bad way. it’s tedious. after all that time i‘m doing all the same crap like at the start, there is literally NO development in any case. it’s just fighting over and over and over and over and over and over again. which could be OK, but the highly appraised combat system is like the same sh*t like EVER. with all it’s flaws like 15 years ago. camera? super crap. hitboxes? super crap. movement? super irresponsive crap. what, theres a crappy endboss which is totally unfair cause he just spams 5 super range attacks in a row that one hit kills you over 50m? we‘ll just copy that boss later on and DOUBLE him. wow. what exceptional GAME DESIGN. now i know some virgins are gonna come up with git gut: why should i waste my fn time memorizing a tedious unfair boss by battling it 20 times? it’s just a waste of time. and the thing with difficulty is: i don’t mind difficult games. i played through returnal with six deaths, which is pretty ok i think. some say it’s the over all harder game. but you know what? it’s responsive. every button you press is immediately carried out on screen. returnal is a fn gaming heaven with hard but fair combat and the smoothest controls ever made. elden ring on the other hand is just so sluggish and lame and slow and sloppy and SO. FN. UNPRECISE. every hit i take, i‘ve 100% foreseen and pressed the damn block or roll button but the game is just so slow and badly designed… i have no words. i swear to god if my character ONCE more stumbles around like an idiot after a hit and not lifting up his shield like i tell him to, i‘ll fn break the controller in half. ITS JUST BAD GAME DESIGN. ok if the combat is bad and irresponsive, maybe roaming and exploring is cool. just two words: open world. just ride or walk 5000km to see… whatever copied ruin or magic tower or dungeon. it’s just typical open world BS. you could compress it into a nice 80hrs and it would be okish but that… which brings me to my next two points:

    the music fn sucks. it’s like 5 tracks made of annoyingly undesdinctive ambient crap music which KILLS your ears already in limgrave after a good 10 hrs. it’s so annoying i turned the music off. for the first time in my 25yrs gaming history. the atmosphere could be a plus. but whats that? everything ruined. dark. broken, bla bla bla. it’s the same fn stuff youve heard like 10 times in a row with every from soft game. i cant stand it anymore. but worse: the storytelling is STILL AS SH*TTY AS IT HAS EVER BEEN. don’t get me wrong, you don’t have to explain everything for a good story, i‘m in the filmbizz, i know that. but that crap is just so random undefined snot, i have no fn clue who i am, the people around me, the world and places and especially what i am doing. all atmosphere gets so compromised by this non-storytelling, i could not care less about ANYTHING in this game. who am i fighting right now? why? where am i? why has he a lion on his back or breaks the reality?.. plus: you have such unsatisfying choices all over this game it makes me angry. why give me the choice to change ANYTHING, when i have NO FKN clue for whom, why and what for i make the choices. spoiler free example: i could tell you you have to make a life changing decision RIGHT NOW by saying either PIDGEON or YELLOW. you have to choose. so you choose just out of random with no fn clue why and what for. thats how EVERY decision in this game feels. you just give up to care. it’s just REALLY BAD GAME DESIGN. in the end it’s just a repetitive, unresponsive, unfair, tedious, badly designed game with bad music and even worse storytelling. i‘m so done with it. it’s so boring me out i cant even comprehend. maybe it’s fun a few hours but after all this time i couldnt care less about anything that happens randomly and screams in my face: I‘M SO BADASS WITH MY BADLY DESIGNED COMBAT AND BOSSES WHICH YOU HAVE TO STUDY 50 TIMES WHILE DYING WITHOUT YOUR FAULT BECAUSE I SPAM A RANGE ATTACK WHICH YOU’D HAVE PROBABLY AVOIDED IF I DID ANYTHING YOU PRESSED IN TIME. if you want a soulslike play ds3. its shorter, more tense and pretty much the same crap, but less crappier. OR play returnal: the epidome of good game design, responsive controls, hard but fair combat and great music and superb (still cryptic) storytelling. where returnal is a bright shining star on the night sky, elden ring is an old sh*tstain on the side of a portable potty on the most disgusting construction site of the third world. 3/10 bussi baba
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  26. Apr 12, 2022
    10
    This is a masterpiece just like most of FromSoftwares titles. The satisfaction of making progress in these challenging games is unmatched. Even though I prefer a more linear but interconnected experience, this open world experience never gets boring. The world is filled with things to do without cluttering the in-game map. The game wants you to get lost and customize your own adventure onThis is a masterpiece just like most of FromSoftwares titles. The satisfaction of making progress in these challenging games is unmatched. Even though I prefer a more linear but interconnected experience, this open world experience never gets boring. The world is filled with things to do without cluttering the in-game map. The game wants you to get lost and customize your own adventure on your own terms and there’s very little handholding from the beginning until the end. This is my perfect gaming experience and will undoubtedly be my game of the year. Expand
  27. Apr 12, 2022
    10
    Literally best open world game ever made in 2022. It's one of the most immersive not in term of realistic, but the superb design in the details, the world, the story and the mechanics. Fromsoft has leveraged their identity as soulborne game in this newest title Elden Ring, this is their milestone of achievement. Worth every penny.
  28. Apr 12, 2022
    10
    Un juego increible, una historia maravillosa y un sistema de juego pulido lo convierten en una obra de arte. 117 horas de juego y sigue sumando.
    Bravo Miyazaki
  29. Apr 12, 2022
    10
    Dieses Spiel hat mich seit dem ersten Tag gefesselt und trotz weniger Infos wie quest Marker, quest log oder ähnlichem nicht enttäuscht. Man kann fast alle side quests ohne Probleme finden und spielen welche durchaus Spaß machen und nicht daraus bestehen npc 1 zu folgen oder dem anderen einen Gegenstand von a nach b zu bringen. Keine Quest ist wie die andere und das Spiel hält immerDieses Spiel hat mich seit dem ersten Tag gefesselt und trotz weniger Infos wie quest Marker, quest log oder ähnlichem nicht enttäuscht. Man kann fast alle side quests ohne Probleme finden und spielen welche durchaus Spaß machen und nicht daraus bestehen npc 1 zu folgen oder dem anderen einen Gegenstand von a nach b zu bringen. Keine Quest ist wie die andere und das Spiel hält immer Überraschungen bereit. Ich habe jetzt 180 Stunden Spielzeit und immer noch nicht fertig weil ich alles genieße und nichts verpassen will und das auch trotz Arbeit, einem 12 Stunden Tag und und und.
    Wer sagt das Kampfsystem ist ihm zu komplex dafür hab ich keine Zeit der ist mit einem Nintendo DS wohl besser bedient. Absolute Kaufempfehlung!!
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  30. Apr 11, 2022
    4
    Honestly tried to like the game because I did like the atmosphere and general world. But it soon became more frustrating than enjoyable. The game is grindy, repeats bosses, glitches out in frame rate during boss encounters (looking at you tree sentinel), and there is such a lack of any story which is funny because they attached George R Martin to this. Did he not bother to finish thisHonestly tried to like the game because I did like the atmosphere and general world. But it soon became more frustrating than enjoyable. The game is grindy, repeats bosses, glitches out in frame rate during boss encounters (looking at you tree sentinel), and there is such a lack of any story which is funny because they attached George R Martin to this. Did he not bother to finish this story either ? Like what really happened here? This game is FAR from a 10/10. This souls game is hard just for the sack of being hard with little to no reward. Such trash and will NEVER give into hype again. Expand
Metascore
96

Universal acclaim - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 86 out of 86
  2. Mixed: 0 out of 86
  3. Negative: 0 out of 86
  1. LEVEL (Czech Republic)
    Jan 30, 2024
    100
    Elden Ring is simply a game that the player naturally adapts to their own style of play. Challenging at times, vicious at others, but mostly incredibly fun. The enjoyable pace makes the hours of play pass by like water, and each path opens up a few more, only to come together again after a fair amount of exploration before the next big reveal. [Issue#318]
  2. Jun 2, 2023
    90
    Elden Ring serves as a testament to open world video game design. There is a true sense of accomplishment once that rock-hard enemy has been slain and, something that compels a player to relentlessly do it over and over again until they succeed is truly rewarding. The world is humongous and an epitome of how exploration should be encouraged, by intriguing players to see what is over the hill. Elden Ring is an unmissable, must-play, gaming experience with surprises galore.
  3. Aug 11, 2022
    80
    Elden Ring's engaging combat, mythology and dynamite orchestral soundtrack goes a long way to overshadow an aggressive open world that punishes exploration from the beaten path. Fans of the Souls genre are in for a treat, while newcomers will need to persist to reap the benefits.