User Score
7.8

Generally favorable reviews- based on 12214 Ratings

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  1. May 17, 2022
    7
    I wanted to finish the game prior to writing a review and without using online guides but it proved very difficult and ended up googling some progression points to just stop roaming around aimlessly.

    To start, Elden Ring is a great game by all means and is a nifty throwback to the days when you needed to buy strategy guides and read the instruction booklets that came with games. There
    I wanted to finish the game prior to writing a review and without using online guides but it proved very difficult and ended up googling some progression points to just stop roaming around aimlessly.

    To start, Elden Ring is a great game by all means and is a nifty throwback to the days when you needed to buy strategy guides and read the instruction booklets that came with games. There is definitely some artificial difficulty here that can be more annoying than fun. Enemies obviously lack stamina gauges and many bosses will just spam you into oblivion with military level missile tracking. some enemies will spam projectiles at you that hardly ever miss and your only chance is i-frame dodging, such is the nature of Souls games. However, here is slightly different as in games past enemies would leave openings for you to exploit, good luck with that here. Most bosses I ended up "cheesing" to just get clear.

    There is a 100% pacifist playthrough that essentially exploits the AI's need to spam you even at it's own detriment. Essentially the player would lure the boss to a cliff of some sort and "assist" them on their way off. The funny thing this is seen as a "challenge" playthrough when it's actually the most efficient way to defeat the bosses as most of the time you won't be getting within 10ft of the boss without being obliterated by endless AoE attacks. So many times I resulted to spamming rot arrows at a boss from a cliff he couldn't reach (screw you Fallingstar Beast).

    Then there is the issue of easily missing critical game components. For example, Roderika is a Tarnished you will most likely find semi-early in the game but if you aren't gung-ho about harassing her for dialogue you won't get one of your first ashes AND later at the roundtable a key NPC for making ashes stronger. There is no indication that you need to speak with her multiple times in the slightest. A lot of quests in this game are just like this; easily missed UNLESS you are constantly researching with a google browser open and I feel that's a damn shame. Quests are just so disjointed and NPC's are just so vague when offering help it can be quite annoying more than fun. There are times when you find a riddle and the only way to progress is to talk to another NPC "merchant" you met early in the game and since have met about 70 other NPC since, how people figure this nonsense out is beyond me.

    Other than that, boss battles are generally fairly amazing and the lore is simply amazing. You'll have to piece the story together yourself but it's there. The world is huge and it is amazing fun finding new things constantly. There is a great deal of detail and you can see where the devs put their passion. A good game where "strategy" is key and even if the strategy is "cheesy" it's still a legit strategy. Remember everything is fair game in war.

    helpful tips:
    GET A BOW - I don't care what class you play, bows are awesome and a great tool. You can use them to snipe enemies and lure enemies out of groups and generally have a bigger range than even magic. You can pick up a long bow early from the husks at the roundtable hold for 1000 runes and buy standard arrows from most world merchants fairly cheap.

    Husk Merchant - located in the roundtable, has some very useful items for sale and inventory expands when you bring Bell Bearings back, some of the most useful ones being Smithing-Stone Miner's Bell Bearing which allows you to buy infinite 1-3 smithing stones and Iji's Bell Bearing for somber smithing stones. There are better ones and ones that allow you to buy higher smithing stones, too! the bells have no other use so make sure to always hand them over to the husk merchants.

    Exhaust NPC dialogue - just do it, speak to every NPC until they start to repeat themselves. Sometimes later, they will offer helpful advice only if you met the interact prerequisite.

    Ashes - Use them, they are great and make sure to upgrade them in the roundtable (via Roderika).

    A good Offense is sometimes the best Defense - Here it's absolutely true. sure, it's great to avoid damage but just defending WILL get you killed.

    crafting items - so many useful items to craft...namely a cure for poison (which you will be poisoned a lot). You expand your crafting abilities through cookbooks. One that comes to mind is the Armorer's cookbook [2] which you get from the coastal merchant in western Limgrave.
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  2. Feb 26, 2022
    7
    Update after 41 hours: Poor performance still not resolved and still frustrating. Further you progress in the game the more the flaws appear. Extremely repetitive open world with the same dungeons with no real variety. Worst boss encounters in any FromSoft game. Disappointed. 7/10 is an accurate score. Original: Rating after 15 hours. Unacceptable performance breaks every bit of immersionUpdate after 41 hours: Poor performance still not resolved and still frustrating. Further you progress in the game the more the flaws appear. Extremely repetitive open world with the same dungeons with no real variety. Worst boss encounters in any FromSoft game. Disappointed. 7/10 is an accurate score. Original: Rating after 15 hours. Unacceptable performance breaks every bit of immersion they are going for. Expand
  3. Mar 31, 2022
    7
    First things first, this is Dark Souls. Not Dark Souls in the way Bloodborne and Sekiro are, where they change up key gameplay elements to keep the game fresh, Elden Ring when not on a horse is just Dark Souls. I've always found that Froms gameplay evolutions in both Bloodborne and Sekiro (although I never completed Sekiro) were a lot more fun to play. They still had that challenge of DarkFirst things first, this is Dark Souls. Not Dark Souls in the way Bloodborne and Sekiro are, where they change up key gameplay elements to keep the game fresh, Elden Ring when not on a horse is just Dark Souls. I've always found that Froms gameplay evolutions in both Bloodborne and Sekiro (although I never completed Sekiro) were a lot more fun to play. They still had that challenge of Dark Souls but were just a bit more focused making the challenge a bit more amped up and harder to cheese. That said Dark Souls gameplay its still good, just not as good as other From gameplay systems for me.

    So let's take on the new elements. Chiefly the open world, it took me a while to appreciate it but it is very dense and has some really fun exploration. Although I really did miss the intricate, interconnected, world designs of older games.

    For much of the game it's a decent souls game, but when you reach end game bosses be prepared for some really boring fights. Souls bosses have often played by a rule set, like you they can't spam moves and magic because they would get tired or run out of mana. That is long gone in Elden Ring so be prepared to dodge infinite combos and magic coming your way until you get lucky and gap opens up to get in a hit and then back to rolling and dodging again. I didn't get a sense of satisfaction for beating any of the later game bosses, just merely relief. The game collapses here, where as the build up was souls with some decent exploration this end game is designed for only certain builds, If you roll a melee build be prepared for a boring/frustrating experience.

    I also don't find the lore as engaging as other From games, Demon Souls was this gothic bleak dead world and that spilled into Dark Souls that refined it, Bloodborne was an eldritch horror within a victorian city gone mad, Sekiro had an almost mystical vibe to it. Elden Ring is kind of meh, it's pretty in places and there are some awesome views but overall it failed to capture me quite as much as prior titles.

    None of these things are really bad, and are likely more down to my preferences really, but one things that is truly bad is the performance. foliage textures pop in about 20 feet in front of you, the frame rate shakes like a bobblehead on a washing machine during an earthquake, and a lot of the textures are pretty basic. Elden Ring has some great moments from it's art design, but as a technical piece its lacking considerably. (Played on PS5)

    I'm probably being a bit harsh on Elden Ring, it is a good game still, but I just preferred From's other games, and my fond memories of those titles just kept reminding me how I vastly preferred their tight interconnected faster paced games vs this slower, wider, rather loose one.
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  4. Apr 15, 2022
    7
    Elden ring just become good because it is dark soul predecessor.
    Look how empty the map is because the map is just too big. They need to add more density rather than just a forced open world.
    The movement sure is more fluid than dark soul, but it is still considered very rough. Weirdly enough that they develop sekiro which has a very great and fluid movement. It seems like just a step
    Elden ring just become good because it is dark soul predecessor.
    Look how empty the map is because the map is just too big. They need to add more density rather than just a forced open world.
    The movement sure is more fluid than dark soul, but it is still considered very rough. Weirdly enough that they develop sekiro which has a very great and fluid movement. It seems like just a step down from sekiro.
    Control is very bad that you can easily push the wrong button.
    Multiplayer is still unplayable and very confusing. They should just copy what Nioh 2's team ninja did.
    The story and lore still very bad. They too focus on gameplay that made the story very shallow. They should take the example of Hollow knight, it clearly focuses on gameplay but doesn't sacrifice lore. The story of Elden ring is not that different than Nioh 2 and Strange of paradise in terms of complexity.
    I think that Sekiro is better than this. It's not that the Elden ring is bad. But it still cannot be considered a masterpiece as it is. And now, many dark soul themes are better than Elden ring.
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  5. Mar 2, 2022
    7
    I still remember when I played Skyrim first time, it was amazing seeing that rich open world, is one of my fav games of all time. But Elden Ring, oh Elden Ring, it is another level, it raises the bar for new games. This world is vast, dense, imersive, creepy, dangerous and beautiful. I'm over 30 hrs and only killed Godrick. Its an amazing and epic world.
  6. Mar 6, 2022
    7
    I find this game is much overrated. each from software game before was better. most enemy are just ridiculous or just overpowered, nothing between. Open World is full of Nothing but the same houses, the same trees and the same graveyards. Dungeon design just got worse
  7. Jun 9, 2022
    7
    It's good, I think, but I know it's not for me. The open world helps those like myself who found previous attempts at souls games to be frustrating time wasters because of the "git gud" mentality. I really enjoyed playing it with friends online, but the mechanics designed to put players together are archaic and could have been designed by Nintendo.
  8. Feb 27, 2022
    7
    The game is boring. I can appreciate the scale but it literally is a soulsborne game in that you just have to roll around until you can attack. Sekiro is way better in every conceivable way
  9. Jan 22, 2023
    7
    Even though I don’t like the souls genre in general, I can appreciate the awesome open world. I will never like these games though because all you do is fight enemies that are overpowered. I’m 40 years old and like Nintendo games better. If I was 20 something maybe I’d have more interest in killing overpowered enemies. Lol
  10. Feb 27, 2022
    7
    Metacritic 97? How? Generic and technical 2010. 25h into the game and its super boring and overrated. How can such a old engine perform that bad on new consoles and good pcs?
  11. Mar 25, 2022
    7
    At first I liked this game. Graphics are good, but I believe From has gone down a bad road, starting with Sekiro. The From souls games were brilliant, and a lot of fun. Difficult, but enjoyable. I laughed a lot, and had fun with the coops and invasions. But this game has taken on a Nioh feel. Everything is one shot, and there is a kill switch, when you are in danger of killing aAt first I liked this game. Graphics are good, but I believe From has gone down a bad road, starting with Sekiro. The From souls games were brilliant, and a lot of fun. Difficult, but enjoyable. I laughed a lot, and had fun with the coops and invasions. But this game has taken on a Nioh feel. Everything is one shot, and there is a kill switch, when you are in danger of killing a boss. I believe the pve is overpowered. Especially when you are trying to reach an important area to advance the game. I have had to respect my character two times to advance. This is not good game design. The Fire Giant is almost impossible. You can't finish the game without beating it. There is little help, and no mimic help. Why have a mimic when you can't use it in the most important areas of the game. The blood, and bleeding is way overpowered. Invaders can one shot you. There is very little defense against the most overused builds in the game. I got sick of fighting all the bosses with blood builds. I really wanted to give the game up. Now I played Nioh, and hated the game. I even platinumed both Nioh games. Has From gone so far to cheapen their games competing with the Nioh Team? I am not sure I am going to finish Elden Ring. They dumb down good weapons that let you complete with the overpowered and unfair bosses, but not the bosses. They need to look at the way people are struggling to get through. The NPC's that help are crap. I miss the good NPC's in DS2. One good thing, the horse. I loved it. The world is too big, and coop help is too scattered around the big world. The lines are interesting, but way to long. The Alexander Jar line is ridiculous.
    Anyway, if you decide to play, good luck! i wish From would go back to the winning ways of DS and Bloodborne.
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  12. Mar 12, 2022
    7
    Вторичная игра, с пустым и ненужным открытым миром. Очень плохое техническое состояние.
  13. Mar 4, 2022
    7
    The game is fun, no doubt. The boss battles are exhilarating and there is a good variety of enemy types- each with their own distinct feel. There is an underlying story somewhere, but it is told in fragmented/disjointed parts that only the most ardent fans will actually care enough to explore. The graphics are terrible. The animations are terrible. And the game is glitchy and poorlyThe game is fun, no doubt. The boss battles are exhilarating and there is a good variety of enemy types- each with their own distinct feel. There is an underlying story somewhere, but it is told in fragmented/disjointed parts that only the most ardent fans will actually care enough to explore. The graphics are terrible. The animations are terrible. And the game is glitchy and poorly optimized. It feels like an early PS4 release title and does not have anywhere NEAR the style or the polish as other "next gen" games. With so many other great options, this is unfortunately a big miss on FromSoftware's part.

    Poorly told story, unpolished game, with fun gameplay (not necessarily good, just fun) 6.5/10
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  14. Mar 18, 2022
    7
    I really love this game. However the end game is so imbalanced that I started to have negative fun. The mob placement and mob damage is all over the place. Yet almost every boss at end game can be 1 shotted without summons or help. Up until then the experience was perfect though.
  15. Mar 9, 2022
    7
    Muy buen juego para ser el primer mundo abierto de la saga Souls. Intentaron que el juego fuera accesible para todo publico pero desgraciadamente no lo lograron. Elden sigue siendo pesado y abrumador para bastante publico. En mi caso el juego me pareció bueno, pero la trama e historia no me atrapo, y en mi caso eso es lo que me hace querer terminar el juego. Descubrir zonas con enemigosMuy buen juego para ser el primer mundo abierto de la saga Souls. Intentaron que el juego fuera accesible para todo publico pero desgraciadamente no lo lograron. Elden sigue siendo pesado y abrumador para bastante publico. En mi caso el juego me pareció bueno, pero la trama e historia no me atrapo, y en mi caso eso es lo que me hace querer terminar el juego. Descubrir zonas con enemigos nuevos y creativos no me llena. Quiero saber el porque estan ahi, que esta pasando, la historia detras de eso. El juego es muy continuista en jugabilidad pero logro entrelazar bien las zonas y el mundo para formar un verdadero monstruo de mundo, enorme y lleno de zonas hermosas, sin embargo al apostar por seguir siendo Souls, mundo obscuro y tenebroso se pierde bastante de lo que pudo haber sido. Souls es un juego de 10 para los amantes de la saga pero para todos los demas es solo un buen juego e interesante que nunca terminaremos. Expand
  16. Mar 10, 2022
    7
    An open world game must sacrifice some aspects due to the sheer size of the world they're creating. Unfortunately, much of what made the Dark Souls series so good has been lost or greatly reduced. Intricate, well thought out level design is now rare. Most of the various dungeons, castles, mines, and other environments are pretty straight forward.

    Enemy and boss design seems to have
    An open world game must sacrifice some aspects due to the sheer size of the world they're creating. Unfortunately, much of what made the Dark Souls series so good has been lost or greatly reduced. Intricate, well thought out level design is now rare. Most of the various dungeons, castles, mines, and other environments are pretty straight forward.

    Enemy and boss design seems to have suffered as well. Almost every minor boss is fought numerous times, which kills any sort of uniqueness they had.
    Also, it feels like the developers are constantly trying to one up themselves. Every major boss has to have an over the top moveset that does a million damage, particle effects, and soundtrack. I am not asking for an easy mode, but I am asking for some competent game design.

    Overall, it's fine. The first 20 hours are great, but the rest gets tedious. To see such a great developer make a game filled with baffling and outright bad design choice, makes me unable to go above a 7/10.
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  17. Feb 26, 2022
    7
    I really like the game and i dont care about the graphics argument for this game.. This game isnt focused on that but on the combat which is really good. BUT the world is so big it feels all the same to me at some point. Like when you have no story and you fight a boss over and over at some point you are like... i have seen it all.
  18. May 30, 2022
    7
    very good game but also very big world and loses focus much of the time. also, like all other FromSoftware games other than Bloodborne (and possibly Sekiro) it doesnt have the sidestep mechanic when locked onto an enemy in combat. for me that makes the combat much less fun than Bloodborne. that being said Bloodborne is clearly my favorite FS game and better than Elden Ring.
  19. Feb 20, 2023
    7
    Tras darle dos oportunidades he llegado a la conclusión de que no es un juego para mí. Veo el mundo abierto muy vacío, y el juego se deja llevar demasiado por lo que es la esencia de la nada de Dark Souls. No me parece un mal título, pero en absoluto creo que sea la obra maestra que muchos dicen
  20. Mar 18, 2022
    7
    EDITED after 108 hours of play time: Besides some little performance issues on PS5 which are now fixed, I'd say that this game is okish: exploring is rewarding even thou the enemies are repeated too often, some sub bosses are fun but they are the same ones you already faced over and over in the game...Yes, it's fun to roam around and discover new things but after a while youìve seen itEDITED after 108 hours of play time: Besides some little performance issues on PS5 which are now fixed, I'd say that this game is okish: exploring is rewarding even thou the enemies are repeated too often, some sub bosses are fun but they are the same ones you already faced over and over in the game...Yes, it's fun to roam around and discover new things but after a while youìve seen it all. Regarding the"real" bosses of the game, some are ok but others are utterly broken: bad hit boxes, their damage is just insane no matter how "good" or protected you are, oh and they can be easily broken by using a magic build with comet Azur + mimic ash +10. It is a dark souls 3 with some open world mechanics, programmed in the same engine of few years ago. 7,5/10 is my final score. Expand
  21. Mar 8, 2022
    7
    Totally overrated but good game. Nice fight system but empty world + trivial npcs. Not special Music.
  22. Oct 3, 2022
    7
    The game was made with such a poor engine, I think if From Software continue to use this kind of outdated engine for their next soul game, game reviewer would not be so kind.
  23. Mar 17, 2023
    7
    My reviews are always based on fun and I did like the game but it is very confusing and very big. It is a massive open-world souls game with a lot of ways to play but you have to grind a lot to level up and there is virtually zero direction. The game runs well and is beautiful on PS5, loading times are almost zero it loads really quickly. However, I felt totally lost after a couple ofMy reviews are always based on fun and I did like the game but it is very confusing and very big. It is a massive open-world souls game with a lot of ways to play but you have to grind a lot to level up and there is virtually zero direction. The game runs well and is beautiful on PS5, loading times are almost zero it loads really quickly. However, I felt totally lost after a couple of hours but continued exploring, grinding, rinse, and repeat. Eventually, I managed to get to the Academy after 40 hours but I spent almost double the hours trying to kill "Rennala, Queen of the Full Moon". There is only so much a person can take doing the same thing over and over again and getting zero results. This game is not as much fun as I had hoped as all your doing is the same rinse and repeat which becomes tedious. If you want a game that doesn't overwhelm you try Bloodborne. Expand
  24. Mar 19, 2022
    7
    I finished the game twice and have no clue what the story is, new game plus is a joke. Most bosses feel and look a like with their attacks unlike darksouls 3 where you had a lot of varitiy. The open world works and it also doesn't at the same time. Give me smaller area's over overcomplicated and empty area's any day. A 7 seems fair also melena and the godskin duo are unfair bosses thatI finished the game twice and have no clue what the story is, new game plus is a joke. Most bosses feel and look a like with their attacks unlike darksouls 3 where you had a lot of varitiy. The open world works and it also doesn't at the same time. Give me smaller area's over overcomplicated and empty area's any day. A 7 seems fair also melena and the godskin duo are unfair bosses that need to be redesigned. Expand
  25. May 9, 2022
    7
    This is the weakest souls game in my opinion. Yes, its the biggest of them all...and yes it is...well that is probably all. The size of the game means you will run from place to place longer, but that does not make it any more interesting as game does not reward you for your exploration. You will find hidden dungeons
    and caves, but the rewards of completing them are meaningless and most
    This is the weakest souls game in my opinion. Yes, its the biggest of them all...and yes it is...well that is probably all. The size of the game means you will run from place to place longer, but that does not make it any more interesting as game does not reward you for your exploration. You will find hidden dungeons
    and caves, but the rewards of completing them are meaningless and most of the time useless. Items you receive in early game are superior to items from later areas. Balance is appoling. Spells you get with a starting character are better than 90 percent of all the spells you will find in the game later. Weapon upgrades make no sense as to upgrade regular weapon is more expensive and tedious than boss/exotic weapons. Game is buggy. Lost millions of souls because the game decided to bug out on me. Enemies hitting you through the walls, game favours particular style of playing (bleeding, sorcery etc.). Boss fights are designed poorly by all difficulty being almost non existing windows when you can hit npc. Weapons have combos what you will never gonna use on boss as there won't be window big enough to finish it.
    However, it is still better game than most of crap that was released in the last few years. That says a lot about gaming industry.
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  26. Jul 1, 2022
    7
    OK. I never thought I was going to give this game any score below 9, but I am. Hear me out.
    I have the platinum for all FS games, and I got the one from Elden Ring. I can safely make a review and tell you the good and bad. In a nutshell, there are various innovations, but also a myriad of features that were recycled, unpolished, and repetitive. Bing objective, buy the game, is amazing BUT
    OK. I never thought I was going to give this game any score below 9, but I am. Hear me out.
    I have the platinum for all FS games, and I got the one from Elden Ring. I can safely make a review and tell you the good and bad. In a nutshell, there are various innovations, but also a myriad of features that were recycled, unpolished, and repetitive. Bing objective, buy the game, is amazing BUT be aware of what I list below.

    There are numerous positive sides:
    1) There are numerous beautiful places that are an eye feast. 2) The multiplayer changed, which I liked. Now, you can only be invaded if you already started a multiplayer section (i.e., summoned a co-op). Thus, it feels fairer, since before you could get invaded and mobed by the invader and the monsters. 3) Boss fights are epic. 4) Faith build FINALLY is good and viable for TRUE combat. Now faith builds have multiple options for attacks and heavy blows, not just some boosts and healing. 5) Amazing choices for unique weapons with unique attacks. 6) The world is absurdly big. To fully explore everything (and do some grinding) it took me around 130h in a single playthrough. 7) A lot of things to randomly do and explore in the open field. 8) You do have an absurdly amount of choices of possible builds. Like..a lot. 9) Crafting: now you can craft things instead of just buying them or looting, great. 10) 'Rune" mechanics is way better than "humanity", you will see. 11) Possibility of concocting your own custom potion for special effects. 12) Leveling takes fewer "souls" per level. 13) Way more charges for your HP/Mana recharge. 14) The game is full of bosses, not just major ones. 15) Overall fun and addictive. 16) Multiple chances of respecting your stats to try new builds!

    The negative:
    1) Unbalanced fights. You will feel like you are always behind the game. You will NEED to grind some levels. You will be 20 levels above the game area, and you will have powerful weapons for the area, but you will fight a boss and feel that you are just slowly chopping down a tree. Some bosses have an absurd amount of health. I rarely called co-operators in DS1-3, Demon Souls, and Bloodborne. I rellied a lot in co-ops in Elden Ring. 2) I felt that the AI is not polished. It is not about AI like the other FS games, it is about taking insane amounts of damage and infinite chains of combos. I counted, some "elite enemies" can make a 12-15 hit chain. It is like all enemies are Hunters from Bloodborne. 3) Monster looks like it wights 50000 Kg? It will be fast. Does Knight use heavy armor and a massive sword? He will be fast. The enemy is not fast? He will have fast projectiles. 4) Being sincere, the graphics are not better than DS3. However, this is a PS5 game, and the graphic did not change. It doe snot bother me, but you expect differently. 5) You have hundreds of choices of builds, but you will eventually choose one with bloodloss because bloodloss is just broken in Elden Ring. Combine bloodloss and frostbite and you will be playing the game as easier as it gets. 6) Some regions are just too frustrating. I am not kidding, some regions of the game will just not be enjoyable at any level - neither visually, nor in terms of loot, nor it will be cool to fight enemies; 7) Numerous enemies and bosses have recycled moves from other FS games. I understand devs doing that, but man, it is a lot of recycling. At some points you just make this face (-.-). 8) They screwed up the quests. In any other FS game, you get attached to some NPCs, you want to know more about their stories, and more importantly, you can follow their story and kinda know what you need to do or where to go. Now, you just don't care. You will care for 5-6 NPCs in the game (from dozens), and the rest is just irrelevant. You will skip most quests because you will either not find the NPC while exploring, or you will just not know what to do. I think that I finished like 5 quests, from the dozens of quests available. For most of them, I did even know what to do, or what they wanted. Likewise, they generally give something irrelevant in the end. 9) Low replay value. Before, you wanted to go to NG+ for new weapons, build improvements, etc. Now, you can basically do everything in one playthrough. You will do more just for the other endings.

    Overall, it is a great game, but it is not a 10, or ultra innovative like they sell to you. It is an enjoyable game, a great FS title, fun, addicting, with tons of features/fights/lands that you will love, but it has some bumps on the road that will get under your skin sometimes.
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  27. Feb 27, 2022
    7
    I don't get the hype behind this game. The whole self torture thing aside it is boring, meh graphics (PS5 4K TV), and poor controls. A 7 may be a little generous.
  28. Feb 26, 2022
    7
    Horrible optimization in PS5. Popping, 40-60 fps oscilated. The game is good, but bad optimization and not good experience...
  29. Nov 4, 2022
    7
    Elden Ring has received much praise and critical acclaim elsewhere, so in my review I'd actually like to tackle some controversies and areas where I took exception to Elden Ring, despite enjoying it for nearly 70 hours.

    The graphics are the best that the Souls genre has to offer and at present are being added to via patches to make them even more stable. My main gripe with them was the
    Elden Ring has received much praise and critical acclaim elsewhere, so in my review I'd actually like to tackle some controversies and areas where I took exception to Elden Ring, despite enjoying it for nearly 70 hours.

    The graphics are the best that the Souls genre has to offer and at present are being added to via patches to make them even more stable. My main gripe with them was the framerate dipping sometimes but this was not often or harsh enough to hinder my enjoyment.

    Elden Ring on one hand is possibly the most accessible Souls game so far, but on the other hand it could easily be a complete nightmare if it's your first Souls game One or two of the early bosses are clearly designed for you to pass and come back to later when you are stronger, however non-Souls players won't know this and could easily be frustrated.

    The biggest gripe I have with ER and Souls games in general is that an online guide is an essential if you want to progress without constantly hitting barriers. This is doubly evident in ER where we are advertised an open-world, but in reality you will be crushed quickly if you wander too far off the expected path. The game is more like a series of smaller open areas which then become a huge open world by the end, which isn't really a problem as each area gives you plenty to do and explore.

    Another issue I take note of in ER in particular is this seems to be the Souls game with the cheapest enemies, bosses in particular. I noticed that when enemies do a combo there always seems to be one or two additional attacks that are less intuitive, as if designed to simply catch you off-guard. Added to this was the fact that I ran the tankiest strength build I could conceive of (without going through complex guides) and many later enemies were doing serious damage still, so it makes me hesitant to play as any other build.

    This brings me to another issue I had with ER. It's simply too big and too long. When I was on hour 69 and beating the final boss I breathed a sigh of relief rather than satisfaction, glad that it was finally over. This doesn't inspire me to replay the game and amazingly I still didn't complete some additional quests and optional bosses as I'd simply become fatigued of the game by this point, especially as the harder optional bosses such as Melania are simply cheap two-stage bosses.

    Many fans lord over the quests in Souls games but these are one of my most hated areas of the game. They are obfuscated by design, intentionally not giving you obvious or clear instructions. I find it quite bizarre that Fromsoftware would barricade some of their best content and make it very easy to miss - many quests are time or context specific so you can miss an opportunity to complete them altogether. Again, some fans love this but I'm not one of them and disagree with this design.

    On that note, I'll also give my two cents on another hot topic - difficulty. I fully believe Souls games should have adjustable difficulty levels. Again it baffles me that Fromsoftware would barricade the game itself away from potential fans, although judging by recent sales they don't need to worry about that as much. I just believe that in general we should identify where barriers exist in games and look at whether they need adjusting, and this is already something From is aware of as they have nerfed some weapons and bosses already.

    Tied to the quests we also have the overall story. Elden Ring is probably the most coherent of the Souls games I've played in terms of story, but again leaves a lot of it in the backseat in favour of gameplay. This is one thing I am in favour of, as I found that when cut-scenes did happen I was much more interested and engaged.

    Despite my criticisms above, Elden Ring is in the top-tier of games I have played throughout my life and will likely remain a favourite as it shows exactly how an open-world can be done, throwing a gauntlet in the face of games such as Assassins' Creed and Far Cry. It baffles me that developers look at Elden Ring's success and still insist on their exploitative live services.

    One final thing I have to say is that I actually regret buying ER day one as there is still a lot of updating and patches being brought out by Fromsoftware, so I would actually recommend waiting a few months or for the inevitable GOTY edition as DLC is sure to follow also. This is one game you cannot afford to miss.
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  30. Mar 3, 2022
    7
    30 hours in and there is lots to like about this game. It is visually stunning and the creativity/world building is 10/10. The whole experience is not perfect though. The game play is nowhere near as enjoyable as God of War or Ghosts of Tsushima. It feels laborious - more like going to work than taking time off. It is a game built for masochists - those who love extreme challenge - both in30 hours in and there is lots to like about this game. It is visually stunning and the creativity/world building is 10/10. The whole experience is not perfect though. The game play is nowhere near as enjoyable as God of War or Ghosts of Tsushima. It feels laborious - more like going to work than taking time off. It is a game built for masochists - those who love extreme challenge - both in skill and in solving puzzles. I'm not sure a casual gamer (without a guide or some Google searches) could get through this game. I can see why professional gamers and reviewers love this game, but anyone who can't commit full time will not.
    I am not against the difficulty (I don't agree with not having a story mode) but a creator can do as they like, it is their world. It does take away from the experience though for many, including myself. I don't want to spend an hour unable to beat a boss only to give up and go farm runes for another couple of hours so my characters level matches my ability. The feeling of success is not worth it for me.
    I am also dismayed at the little character customization that is available. I played the astrologer character. I would love more options for my weapons and gear, in 30 hours I've gotten two outfits that I can't make any meaningful customization too and I had to go find a mid game staff in some poisonous swamp to have any chance against bosses. Looking up astrologer outfits, the first cool one is about mid game which I'm guessing I will never see. If you like weapon and outfit choice, choose a melee character with lots of strength and endurance.
    I beat both God of War and Ghosts of Tsushima - in both games I felt god-like. I felt strong and able. I do not feel this way with Elden Ring. I feel stressed, and overworked. The bit of a rush I got beating Pumpkin head or Margit was not worth the time I put in to do so.
    The experience is worth seeing but unless you are a committed gamer, I'd suggest waiting for God of War Ragnarok. If you really want to try this game, give Bloodborne a quick try to see what playing at this type of difficulty feels like. I know for a fact that many will feel disappointment after buying this game without reading reviews.
    The feeling when you beat a hard boss is great, but it is also awful if it ends the game for you because you simply cannot. Great game, that is not for the casual gamer. With GoW and GoT offering story modes/difficulty options, I am disappointed that this is not offered with Elden Ring considering how much money and time was put into this game.
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  31. Mar 31, 2022
    7
    I enjoyed it for the most part but there are several things that let it down.
    1. The framerate is not good on PS5 and it gets worse in certain areas.
    2. A lot of copy and paste dungeons similar to Dragon Age 2. 3. The game runs out of steam after 70 or so hours and just throws empty areas and annoying enemies at you. In Conclusion, this is the Dragon Age 2 of 'Souls' games. It's fun at
    I enjoyed it for the most part but there are several things that let it down.
    1. The framerate is not good on PS5 and it gets worse in certain areas.
    2. A lot of copy and paste dungeons similar to Dragon Age 2.
    3. The game runs out of steam after 70 or so hours and just throws empty areas and annoying enemies at you.
    In Conclusion, this is the Dragon Age 2 of 'Souls' games. It's fun at times and is not a bad game but it maybe needed a bit more refinement.
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  32. May 19, 2022
    7
    My review is for people who knows and likes FS games.
    Elden Ring is the first game I've preorded.
    The most important reason why I was hunting for PS5. I'm fun of FromSoftware games. All parts of Souls , Sekiro, BB were finished with big joy. Elden Ring was the game that I was very waiting for. And it's the fist Miyazaki game I've dropped after 65-70% completing. To me: open world for
    My review is for people who knows and likes FS games.
    Elden Ring is the first game I've preorded.
    The most important reason why I was hunting for PS5.
    I'm fun of FromSoftware games. All parts of Souls , Sekiro, BB were finished with big joy.
    Elden Ring was the game that I was very waiting for.
    And it's the fist Miyazaki game I've dropped after 65-70% completing.
    To me: open world for souls game didnt worked . In this time. in Elden Ring I mean.

    - One of the resaons why I love Souls games it's very good elaboration of locations.
    it's was always inetersting to expore them. It's like a surviving adventure.
    But not this time ..Half time of gaming in Elden I'm just moving on "horse" throw the big areas.
    I can just pass throw a lot of enemies. it's not making fun for me.
    Still I really like some locations like Castles, and Undeground in Capital -> thats a part that reminds me good BB&Souls game with perfect eleboration. And I enjoy them so much. but good locations are limited in quantity.
    - Some bossess are really nice and hard but they are repeating quite usuall
    - Due to openworld, extra abilitites and many magical stuff effects on other very imprtant part of the games – *balance* ! And unfortinatly the balance meshed up in ER.
    It's not broken but it's not as good as usual in FromSoftware games.
    - And Last thing which is not so important for me still the graphics looks out of date a little.
    Some locations are good but in general the game looks slightly old fashioned I think it's beacuse of Souls-graphics engine
    ..
    Still 60 fps and 4K are ok
    So to me: Elden Ring is defently overated by Critics.
    They are some founduemntal things that have to be improved to get reall: 9/10.
    it's not Zelda BofW (which is one of the best open worlds games) It's not RDR 2.
    And It's not so interesting as Sekiro / BB / or DS3

    Still if you are the player who likes Miyazaki games you will find what them like in Elden Ring
    but to me it's mixed up fillings. it's not a best project of this great studio but its the biggest.
    It's good but not perfect as the Mestacritic ratings.
    to me it's maximum: 7/10
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  33. Nov 15, 2022
    7
    Elden RIng é um jogo incrivel mas é um caos em vários aspectos técnico que vai de frame rate dropando a gagueira , as texturas são bem abaixo pra Jogo de 2022 , A versão de PS5 tem inumeros problemas e tive que optar em desistalar e instalar a versão do PS4 .
    os pontos positivos do jogo vão ao mundo aberto projetado para impactar os jogadores a descobrir o que os seus olhos veem ,
    Elden RIng é um jogo incrivel mas é um caos em vários aspectos técnico que vai de frame rate dropando a gagueira , as texturas são bem abaixo pra Jogo de 2022 , A versão de PS5 tem inumeros problemas e tive que optar em desistalar e instalar a versão do PS4 .
    os pontos positivos do jogo vão ao mundo aberto projetado para impactar os jogadores a descobrir o que os seus olhos veem , variedade de inimigos , ambientação e conteudo ingame .
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  34. Mar 13, 2022
    7
    The only gripe I have with this game is the input lag; dodging and blocking are not as responsive as other from software games. The mechanics is a downgrade from the likes of Bloodborne and Sekiro. Overall it's still a great game only held back by mediocore mechanics.
  35. Mar 1, 2022
    7
    This Game really is amazing. But playing it on PC makes it hard to fall in love with it. In every moment it just gives you the feeling that they dont really cared about the PC port. Not having Widescreen support in 2022 is just one of the smaller problems.
  36. Mar 17, 2022
    7
    Seems metacritic won't let me post a 3k character review. I'm getting tired of this. Easiest From game ever. Made to pander to casuals. Released unfinished. Lots of laziness and copypasting of content.
  37. Jun 7, 2022
    7
    Все хорошо, кроме производительности и большому повторению боссов.
    Для такой формулы как Souls. открытый мир считаю недостатком.
    Любимая часть souls - Demon souls.
  38. Apr 9, 2022
    7
    Character design 7
    Originality 5
    Gameplay 7
    Story 7
    Sound and music 7
    Visual fidelty 6
    Mechanics ancient except for the jump
    Frame pacing is ugly ..2022 games should feel as premium as demon souls at least
  39. Mar 11, 2022
    7
    It's a good game, but it deserved more polish, more care. We have works that are so well finished today and with less than this title, this is very unfair. We have to demand quality!
  40. Feb 27, 2022
    7
    Spoiler free

    Ps5 Performance mode Digital, 73 euro PSN store Prior experience: Completed DS 1, 3, platinumed Bloodborne Abandoned DS2 Elden ring is the latest title from software, known for a series called “Dark souls”. Dark souls is an RPG with super tight level design built to test the player’s skill while providing a fantastic atmosphere and a unique way to tell a story
    Spoiler free

    Ps5
    Performance mode
    Digital, 73 euro PSN store

    Prior experience:
    Completed DS 1, 3, platinumed Bloodborne
    Abandoned DS2

    Elden ring is the latest title from software, known for a series called “Dark souls”. Dark souls is an RPG with super tight level design built to test the player’s skill while providing a fantastic atmosphere and a unique way to tell a story through item descriptions and vague NPC interactions. So successful that it has spawned its own genre named “souls-like”.Elden ring, is an open world spiritual successor, taking place in an open world made by none other than G.R.R Martin, the author of game of thrones.

    The idea of combining an open world with the unique souls-like genre by the legends themselves sounds too good to be true. The hype leading up to this game has been beyond comprehensible with the metacritic’s critic score currently being a 97 - among the highest scores ever.

    The world of “the in between” is beautiful. It uses elevated and vertical space to truly capture stunning visuals. The graphics themselves is varying on a scale of “Okay” to “Good”, it lacks small things like plant physics and great looking textures, but it manages to for the most part run at a solid 60 fps, with a few exceptions dropping below but never below 40-50 and never so bad it stutters.

    Sadly, the world itself isn’t very fun to explore due to feeling “copy pasted”. The ruins all look the same, a handful of ruined buildings, a handful of enemies, and sometimes a tomb leading down to a tomb with a chest or a boss. The chapel often contains a key item, and a checkpoint that doubles as a fast travel point. The enemy camps vary in size and contain a few chests and a few enemies. Castles, caves, and mines are often the more exciting ones, often ending with a boss and some sweet loot to enhance your weapons. They often reward an item called Gold runes, which when used gives you a currency that The game, which heavily focuses on exploration, does not automatically track what you’ve explored and if you’ve missed something, making it extremely confusing if you miss or don't remember where you found something.

    The open world also comes with a few drawbacks. Mainly, in terms of difficulty. The souls games are known for their difficulty, often being fair and equipping the player by slowly ramping up the already hard difficulty. Elden ring, however, is a lot more open, which can lead players being lost and easily getting too much water over their head, leading to frustration as the game’s only vague hint is to “find the castle” , and your only means of doing so is to follow the vague direction you get when you visit a check point. The “Legacy dungeons” are the only parts of the game that truly has the old fantastic level design of the other games, making them a treat and the overworld feel rather boring to traverse. You always have fun in the dungeons, but you only have fun less than half the time you’re in the overworld, which is most of the game, which makes me miss the old formula.

    To make traveling less of a hassle, they add a jump button, a mount, fast travel, and a much welcome “checkpoint” before most bosses. The controls are a bit clumsy and takes a while to get the hang of, and sometimes requires you to think twice which can be frustrating when you’re always in danger of dying. The buffer system seems milder than previous entries, but can still occasionally get you killed if you press too many buttons too fast causing you to lose control of your character.

    The music in souls-like games are often just white noise such as birds, wind, and movement, which fits the atmosphere they’re trying to create. But once a boss appears, the music does a 180 and pumps out some great boss music making bosses truly feel special and magnificent.

    Combat varies from great to not very enjoyable. You can customise your character just the way you like to play, with a huge arsenal of weapons, magic spells, and new to the series - special weapon abilities, which can be customised with your favourite weapon, creating quite a large number of styles. The game also speeds up the game with faster stamina regeneration (although making stamina less important), and a fast way to counter attack with your shield, making defensive play a lot faster.

    It introduces Mounted combat, which ends up being jousting, or a game of cat and mouse, which changes and removes the deep satisfying combat into a…”run around the boss and swing until they do a big stomp and repeat”, which feels very underwhelming for a series with such a history with deep and satisfying combat.

    Overall, I think the game takes 4 steps to the side, but also two steps back. It experiments with the open world, but it feels like it’s missing the “from software polish” because it’s so big and vast instead of small, focused and concise.

    6.5/10
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  41. Jun 28, 2022
    7
    Obtained platinum trophy in ~170 hours at lvl 192. Not interested in co-op/PvP, played offline.

    The wondrous and massive world of the Lands Between is literally awesome, the lore intriguing and captivating. Exploring the castles and wilderness, caves and catacombs quickly became an addiction. There are some performance issues but I'm not that bothered by them. Still, the performance
    Obtained platinum trophy in ~170 hours at lvl 192. Not interested in co-op/PvP, played offline.

    The wondrous and massive world of the Lands Between is literally awesome, the lore intriguing and captivating. Exploring the castles and wilderness, caves and catacombs quickly became an addiction. There are some performance issues but I'm not that bothered by them. Still, the performance isn't anything to write home about. There also aren't any DualSense features on PS5.

    Since Elden Ring has been widely praised, my review focuses on criticism.

    My biggest complaint is that many of the enemies and bosses feel disappointingly unbalanced, which is a big issue when a game centers around combat. A band of towering giants with flaming swords? Who cares, bring it on! But see those rats sniffing about? You better run or die in a ditch. Many basic enemies, like dogs, deal more damage than the bosses. How is that intentional?

    There are bosses that offer a fair and fun challenge, but many (or even the majority) of them are just ridiculous. Either they're too strong, tanky and fast or total pushovers. Who's going to die in two hits, me or the boss? When the hard ones aren't already hard enough they come in pairs (yay...) and the weak ones die to a couple of swings (that's it?).

    When so many of the bosses fall into these two extremities, it means that many of the fights aren't particularly fun nor memorable. They feel repetitive or anticlimactic. The hard bosses are prone to extremely delayed attacks, likely to throw off souls veterans. Their AoE attacks and combos deal massive damage. Even if you survive one with a sliver of HP left, the bosses are often scripted to attack when you heal, so a lot of the challenge boils down to making zero mistakes. Add spirit summons, one of the major additions to the series, to the mix and many of the fights feel like they have almost random odds of victory.

    Many boss fights have clearly been designed with spirit summons (what the gatekeepers refer to as "easy mode") in mind so they're definitely part of the intended gameplay. I still wish more bosses had been designed solely for single-player (no spirit/NPC summons) like in the previous games. I shudder to wonder how big a pain in the ass a spiritless run would be.

    FromSoftware had already perfected the "souls-like boss" in their previous games. Elden Ring proves that these games work better in a more focused and linear setting. Don't get me wrong, I'm absolutely enjoying the game (plenty of bosses included), but it doesn't strike me as FromSoft's greatest work yet. The gameplay feels oddly dissatisfying during certain fights.

    A handful of other complaints:
    Considering how vast Elden Ring is, it's baffling how vague and directionless the NPC quests are, to say the least. Trying to figure out where an NPC has moved requires more blind luck than anything else. I don't need the exact location on the map, but I'd prefer a few hints to Fextralife.

    Item/magic quick select feels quite old-fashioned. They should've implemented something more modern (similar to e.g. TLOU or Dishonored). L3 as the sneak/dismount button is frustrating, to put it mildly, but I haven't suffered accidental dismounts since switching L3 and ↓, allowing me to change items easily while walking. The map markers feel lacking, there should be more options or different colors. Can't compare the equipment in the shop menu. Fall damage feels inconsistent. Most items seem almost redundant.

    The best content in Elden Ring are the legacy dungeons, like the Stormveil Castle or the Volcano Manor. The peerless level design makes the exploration so damn satisfying and fun. Character design and art direction are thoroughly superb, even breathtaking at times. Elden Ring has improved many aspects of the "soulsborne experience", but for me, it doesn't reach the heights of Bloodborne, Dark Souls or Sekiro. I would still recommend it to anyone interested in challenging action RPGs and open-world games, however, if the next FromSoft game turns out to be yet another Dark Souls, I'll pass.
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  42. Mar 6, 2022
    7
    Elden ring is a great game with amazing exploration and it was overall a good experience. There was lot of times where the boss AI would break and freeze or just stop attacking etc which was a bit odd and the only reason I am giving a 7 and not a 8 is because of some game breaking bugs which made me go back many hours on a 50 hour save file because of a soft lock bug which was knownElden ring is a great game with amazing exploration and it was overall a good experience. There was lot of times where the boss AI would break and freeze or just stop attacking etc which was a bit odd and the only reason I am giving a 7 and not a 8 is because of some game breaking bugs which made me go back many hours on a 50 hour save file because of a soft lock bug which was known throughout the community. Great game overall. Expand
  43. Nov 14, 2022
    7
    The game is mediocre and mainstream media outlets once again proved that they are irrelevant and trash.

    One of the things that Sekiro did the best for souls games was adding posture and finishers which made the bosses 10 times more epic than Dark Souls and Bloodborne. Now all of a sudden they just scrapped that and downgraded it to the first souls game. You kill those mediocre bosses
    The game is mediocre and mainstream media outlets once again proved that they are irrelevant and trash.

    One of the things that Sekiro did the best for souls games was adding posture and finishers which made the bosses 10 times more epic than Dark Souls and Bloodborne. Now all of a sudden they just scrapped that and downgraded it to the first souls game. You kill those mediocre bosses and they just vanish that's it, nothing special. Yea there's some kind of a posture still in Elden Ring but it's nowhere near as good.

    Another thing is the fantastic storytelling which Sekiro had and all of a sudden they felt that they need to not make a story and give us text as a lore. You should sit on your chair and read text... uninteresting af. Yea there's some cutscenes here and there but again, it's not nowhere near as good as Sekiro.

    Graphics and animations are PS3 or mid PS4 level, even Bloodborne which is a 2015 game has better graphics than Elden Ring 2022.

    Uninspiring map, level design and bosses which are the same as previous FromSoftware games with no innovation and improvements, basically more the same.

    They just milking the formula. Mediocrity on every bit of the game.
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  44. Feb 26, 2022
    7
    A maior vergonha da história dos vídeos games foi a "mídia especializada" atribuir nota 97 para um game com tantos problemas. Cadê as correções prometida pela FromSoftware? Um tapa na cara dos fanboys que aceitam qualquer coisa quem vem dessa desenvolvedora.
  45. Mar 23, 2022
    7
    Eh, I don't know what Kool Aid everyone's been drinking, but it clearly didn't work on me. This is an above-average open world game, but it isn't without its faults. Particularly notable are the repetitious use of dungeons and enemies that really start to wear on you during the second half of the game. The combat also is unrefined, with many bosses glitching out, one particular battleEh, I don't know what Kool Aid everyone's been drinking, but it clearly didn't work on me. This is an above-average open world game, but it isn't without its faults. Particularly notable are the repetitious use of dungeons and enemies that really start to wear on you during the second half of the game. The combat also is unrefined, with many bosses glitching out, one particular battle saw a formidable opponent getting stuck in a tree and spontaneously combusting. Moreover, as melee class, battle is entirely dependent on i-frames, there's a lack of responsiveness to the process of combat, that sees luck play more of a role than skill in that sense. Stranger of Paradise surprisingly does combat much better than this game. While I would recommend it, and I don't consider it too hard for the average player, I can't do so without at least acknowledging that it runs out of ideas in the later parts of the quest. Expand
  46. Feb 26, 2022
    7
    Classic Soulslike, nothing new. Weird to collect flowers in a souls game. Optimization issues. 7 is fine.
  47. Mar 9, 2022
    7
    Elden Ring is a good game, but it has its share of problems. While playing 100+ hours I've experienced some outstanding highs and lows. I don't think its Fromsoftware's best title but I think its worth a play. Random ramblings to follow:

    - art direction is awesome but graphically the engine is really showing its age which is a shame. there is only a single directional light for
    Elden Ring is a good game, but it has its share of problems. While playing 100+ hours I've experienced some outstanding highs and lows. I don't think its Fromsoftware's best title but I think its worth a play. Random ramblings to follow:

    - art direction is awesome but graphically the engine is really showing its age which is a shame. there is only a single directional light for shadows (usually the sun) and the lighting model is no where near the bar for todays next gen games

    - speaking about the engine, it suffers from performance problems where frame rate tanks during load ins and poor pop in where you can see things like grass and other details be placed in the world spread out over a few frames

    - design wise the open world mixed with dungeons is a new take which I enjoyed. It was something new. I still prefer the original Dark Souls design as I think it was the purist design but this is something new and I am ok with it.

    - the first half of the game things are exciting and interesting, but like most open world games, things get repetitive after that. it becomes a repeat of the same dungeons, the same bosses over and over. by then your character is also pretty much setup so there is little reason to continue. the story is nonsense so that is not a motivator

    - there are real, real problems with how this design has influenced multiplayer. Coop is fine, but invasions are completely broken. They are essentially 3 vs 1 gank squads where the invader has a near zero chance at winning. To win, the invader needs to rely on cheap tactics, luck, or play against someone not very good at the game. When the invader does win it never feels satisfying. Gone are the intense PVP battles from other titles, or the adrenalin rush when someone invades your game. This game played it very safe when it comes to multiplayer and loses one of the core things that make souls games exciting which is very unfortunate. PVP is also very unbalanced, but I don't think really any of Fromsoftware's titles have been so this is not a shocker. But this one does feel the worst as magic and art of war skills are extremely OP.

    - boss battles are very much a mixed bag. They are better than other titles where you simply try to get behind an enemy and wack its ankles over and over but there are some choices that really do take away from the enjoyment. Every boss has extra delays in the attack animations put in purposely to throw you off. I get it, and I think that is ok for some, but its like that in every fight. Bosses will take to the air in and arial attack and defy gravity for a split second just to make it more difficult. Too much anime for my taste.

    - Combat suffers from a general lack of polish and laziness from Fromsoftware. Enemies will attack straight through walls as if they don't exist. Many times, you might not even be able to see an attack coming because it was through a pillar. Its feels incredibly lazy not to add a line of sight check and creates an unfair bad feeling. Bad feeling moments crops up in many places throughout the game. For example, during one boss fight due to a bug with the character movement code, I kept getting stuck on a tiny step in the environment while trying to run or roll that would allow the boss to kill me (it only takes 1-2 hits from a boss to kill you which is another thing). There is a bunch of jank that should have been found and fixed in QA or by now being how many games Fromsoftware has made in this style by now. The player should feel like they lost due to a mistake they made, not due to lack of polish in the game's systems or a bug. As a game developer myself, I am surprised with how much Fromsoftware can get away with. This is essentially the same combat and physics system they had dating back to the original Demon Souls.

    Anyway, its still a good game but I am slightly disappointed. The sense of scale and exploration is awesome but these issues tarnish a really good game. The mishandling of the PVP design was the nail in the coffin for me. Without a solid PVP design I have little motivation to put in anymore time in to this game.
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  48. Nov 16, 2022
    7
    This was my first Souls game so I needed to play a good amount of hours to understand most of the mechanics and how the game works...
    In the beginning I was very frustrated for some reasons, I just wanna play but I needed to create my character... For one side I really appreciate the amount of things you can do to edit your character but it's so complicated that I just skipped even not
    This was my first Souls game so I needed to play a good amount of hours to understand most of the mechanics and how the game works...
    In the beginning I was very frustrated for some reasons, I just wanna play but I needed to create my character... For one side I really appreciate the amount of things you can do to edit your character but it's so complicated that I just skipped even not liking the standard ones. I later found out that you can't barely see him in your playthrough...
    The graphics aren't what I was expecting, especially for your character and NPCs and the lack of lip sync make it worst. The landscapes are good but I didn't feel impacted by them as I feel I should. For a PS5 game I was expecting another level in graphics and environment.
    One of the worst things about this game is the story driven or the lack of it.... I almost finished the game and don't know what I'm doing and why I'm doing. NPCs are randomly in the map and you can miss them very easy if you don't explore.
    The exploration part of the game is the best thing about this game along with the amount of weapons, spells and incantations you can use. The dungeons are fun but can be very similar though.
    Talking about the combat system, I feel like it's very frustrating at some times since you are punished for pressing a button in the wrong time and the inputs can have a delay to be executed or not to be executed at all... Enemies can hit you though walls... You'll be hit in the back by an enemy that has no sound... Also the lock system can be a pain for large enemies.
    You need to manage the equipment you carry as it can impact the speed of dodging and your attributes are important as well, mechanics that can be advanced for casual players.
    I got a lot of frame drops during my playthrough... even 7 months after it's release not all bugs and issues were fixed.
    Elden Ring is a good game at the end of the day but it's not for everyone. It's a evolution for the Souls games but nothing revolutionary for the game industry. The combat is fun at times but it's unbalanced bosses and some annoying enemies can ruin your mood to play it specially in the late game.
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  49. Feb 27, 2022
    7
    Estou com 36 horas de jogo e posso dizer q o gráfico não surpreende é um bom gráfico deixa a desejar na física em relação a interação com objetos e as quedas de fps em batalhas e possível perceber mas num todo é um jogo de mundo aberto com mapa grande e com batalhas dinâmica com muitos boss e recompensas uma inovação se comparado aos jogos Dark souls
  50. Feb 27, 2022
    7
    Few hours into the game and I really like it, I love how it looks and feels like a Dark Souls 3 successor, however, the game has technical issues that should have been addressed before lunch, that's why I'm giving it a 7 instead of 8.
  51. Feb 27, 2022
    7
    why fromsoftware don't warn that the gameplay was design with the summons ?
    for me its a lie,its not like dark souls or sekiro epic 1v1,you have to use summons
    the end game is stupidly difficult,boss are amazing but the gameplay is slow to slow i prefer combat in dark souls 3 or sekiro
  52. Feb 26, 2022
    7
    Joguei algumas horas e parei, muito mal otimizado no PS5, quedas de frames entre outros bugs, assim que sair alguns patchs volto a jogar, nota 7 só pra aprenderem a lançar um jogo bem otimizado, já é hora dos estúdios parar de lançar games em fase beta.
  53. Jun 14, 2022
    7
    The Game looks very good, the mechanics is Dark Souls typical with some new features like the Horse or the ability to jump. The Open World is quite big (for my Taste way to big). Open World and Dark Souls is a new concept which i was a little sceptical about because for me, Open World isnt a Feature i need in every Game, it needs to fit to the Type of Game. As example, a open World in aThe Game looks very good, the mechanics is Dark Souls typical with some new features like the Horse or the ability to jump. The Open World is quite big (for my Taste way to big). Open World and Dark Souls is a new concept which i was a little sceptical about because for me, Open World isnt a Feature i need in every Game, it needs to fit to the Type of Game. As example, a open World in a Fallout Game is absolutely great. For a Dark Sousish Game, i dont know if a huge World is needed.

    What was quite annoying to me is the fact that you need to craft a Medicin to be able to play with others. Why da Hell should this be a good feature? It would have been way better if it would have been a permanent Item. I can imagine especially for new Players, its going to get more than frustrating,
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  54. Oct 9, 2022
    7
    Its a good game, not the greatest game, or maybe its just not my thing. The game gets a little repetitive, and boring. People complained about the Breath of the Wild shrines, well these mini dungeons are even worse. Not to mention they keep using the same enemies over and over again.

    PS: I hate Malenia
  55. Apr 5, 2022
    7
    so finally I managed to jump in Elden Ring, had it already on release day, but Forbidden West and another round of Zero Dawn took time....tough to go into that world when you come out of Horizon, which is much more beautiful, colorful and a driven story based game....so the first hours were really tough and I thought of quitting and putting it aside first, but no, I liked Demon Souls, Iso finally I managed to jump in Elden Ring, had it already on release day, but Forbidden West and another round of Zero Dawn took time....tough to go into that world when you come out of Horizon, which is much more beautiful, colorful and a driven story based game....so the first hours were really tough and I thought of quitting and putting it aside first, but no, I liked Demon Souls, I liked Dark Souls so I waited for that trigger to keep me playing, and there it was, now I am stuck in this world ;) it is all the best from DS3 and Demon Souls...the more you get into that the more you like it! graphic wise it cannot challenge Horizon, not even Zero Dawn, but it still looks pretty good sometimes. the enemies are awesome, Lord of the Rings feeling!
    The best improvements compared to prev Souls games: Refill of the healing drinks during open world travels, fair save points in the encounters, challenging, but fair.
    The worst: No quest log, I don`t know what the idea behind is, but it is impossible to remember every NPC quest...there is no sense at all I find not to have a questlog...for this alone minus 2 points....why do I need to google first what I have to do in castle Morone for example first. the other minus is for the performance on the PS5, in Horizon which is much more detailed and beautiful it is smooth as hot butter, but in Elden Ring I find myself with lags....annoying sometimes.
    All in all great game, but I never would rate it as high as it is in all the magazines. I will be lost in this world for a couple of hours I guess :)
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  56. Mar 19, 2022
    7
    Immaculate, well built, and rewards curiosity, but it's unfortunately not fun, overstays its welcome, and seems to get more of a kick torturing you with some fights / mechanics than creating something enjoyable. Far from the perfect game, but too interesting not to experience yourself.
  57. Mar 19, 2022
    7
    Too many repeated bosses, late game is kinda boring, ashes of war are so weak and pathetic in comparison with unique weapons, performance problems... Ilike a lot in the begining but now is kinda sad, I love Radahn but I hate fighting with the same enemies over and over again
  58. Feb 26, 2022
    7
    A little bit disappointed,they gave us a ps3 graphic level game at the ps5 generation though gameplay is still good and unique artistic style of soul series,and the open world is kind of boring,boss fights are good as they made previously
  59. Sep 29, 2022
    7
    Played it at release on PS5, got the Platinum in one month or so (playing slowly and steadily), but writing my thoughts just now. Elden Ring is a very good game, but not the masterpiece that the mainstream media made it look like.

    First, the lore. It's the same poor storytelling inherited from the Souls franchise, with very few NPCs and lore based on item descriptions. While this was
    Played it at release on PS5, got the Platinum in one month or so (playing slowly and steadily), but writing my thoughts just now. Elden Ring is a very good game, but not the masterpiece that the mainstream media made it look like.

    First, the lore. It's the same poor storytelling inherited from the Souls franchise, with very few NPCs and lore based on item descriptions. While this was never a problem with Dark Souls, this time they marketed a lot that partnership with GRRM, so I was expecting the best of the two worlds, and it never happened. It felt like a waste of potential.

    As an open world game, From did a soiid job but it did not set the bar higher in the genre. In fact, there are quite a few bugs that don't break the gameplay but harm the immersion. On that aspect (immersion), the first 10 hours or so are a huge WOW, but as the ending approaches the experience is already getting dull, with many bosses and sub-bosses repeating themselves needlessly. The final boss, by the way, was the most anti-climax enemy I've seen in a long time.

    The endgame is weak, there's little reason to go for the NG+. I actually enjoyed the experience overall, but I'd be lying if I said that I'll remember it for a long time. When the credits started rollling I was like "so, that was it?".

    Let's be fair: it's a must play, but still inferior to Sekiro. My problem with Elden Ring is not what it is, but what it could have been.
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  60. Mar 7, 2022
    7
    I wish I hadn't seen any reviews prior to playing the game, as I think it has left me disappointed.

    The reviews got me to expect a transcendence. Like going from Final Fantasy 6 to 7, or Fallout 2 to 3. What I found was a good game. Better than average to be sure, but not what I was hoping for. I am lacking in fun. Right now the drive to beat it keeping me going, but I am not finding
    I wish I hadn't seen any reviews prior to playing the game, as I think it has left me disappointed.

    The reviews got me to expect a transcendence. Like going from Final Fantasy 6 to 7, or Fallout 2 to 3. What I found was a good game. Better than average to be sure, but not what I was hoping for. I am lacking in fun. Right now the drive to beat it keeping me going, but I am not finding myself going, "Wow that was fun." There are many things the game does well, and I think it is fantastic for the souls community, but I think it lack appeal to the non-souls community.

    I don't regret buying it, and I think I will beat it, but if you are on the fence, I may hold off. If you enjoy Souls, you are in for a treat.
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  61. Apr 16, 2022
    7
    An excellent game overall but too many issues to be compared with some of their best work such as bloodborne and DS3
  62. Feb 27, 2022
    7
    Universe is inspired and the creative designers did a really good job. Sadly, what made the from software games what they are is lacking. Boss fights are unrewarding and feel like a chore to complete. Having completed all the souls game it is by far the worst entry in terms of boss fight. For about 90% of them Im falling asleep with my controller on my lap mechanically spamming the dodgeUniverse is inspired and the creative designers did a really good job. Sadly, what made the from software games what they are is lacking. Boss fights are unrewarding and feel like a chore to complete. Having completed all the souls game it is by far the worst entry in terms of boss fight. For about 90% of them Im falling asleep with my controller on my lap mechanically spamming the dodge button waiting for the 700 lbs guy to finish his acrobatic routine so that I can finally get a single hit in and then immediatly back away (rince and repeat about 20 times until he is dead). Gaming journalist need to stop taking from software as the holy grail of gaming, this game is good but giving it a 97% is false advertisement. User’s score is a lot more fair and reflecting of it. Ideas are good but execution is lacking.Overall it feels like everyone that worked on this game loved making it and was passionate about it except for the people in charge of the combat. Those guys where in it for a paycheck. Expand
  63. Feb 27, 2022
    7
    Клянусь вам что это просто Дарк Соулс 4 в открытом мире с графикой уровня ДС 3(если не хуже) и не более!!!
  64. Mar 26, 2022
    7
    I think the press got carried away with the hype of the game.
    It is a good game but it has a VERY improvable performance. Apart from the fact that the dungeons are very repeated, apart from the fact that basic enemies or bosses are repeated more than I would like.

    If this is the level of the game of the year, this is going to be a fairly regular year
  65. Mar 25, 2022
    7
    Elden Ring is a good game, make no mistake, but it's overhyped to the extreme. If you like Souls titles, you're going to enjoy it, but it does little to change the formula and suffers from a rushed second half. The talk of it being 'the greatest game of all time' is, in my view, quite silly.
  66. Nov 8, 2022
    7
    O jogo como um todo está longe de ser ruim, mas infelizmente ele é genérico.
    Inserir Soulslikes dentro de um mundo aberto sempre foi algo pedido, porém essa foi a única mudança relevante.
    O primeiro mapa (Lingrave) é simplesmente perfeito, tudo é bem detalhado lindo, se todas as áreas fossem únicas como ela iríamos ter o jogo do ano, mas aquilo que tornava ela única só foi sendo
    O jogo como um todo está longe de ser ruim, mas infelizmente ele é genérico.
    Inserir Soulslikes dentro de um mundo aberto sempre foi algo pedido, porém essa foi a única mudança relevante.
    O primeiro mapa (Lingrave) é simplesmente perfeito, tudo é bem detalhado lindo, se todas as áreas fossem únicas como ela iríamos ter o jogo do ano, mas aquilo que tornava ela única só foi sendo reutilizada em TODOS os mapas seguintes.
    O desining dos inimigos, Bosses, as músicas, me parece que tudo foi muito inferior aos apresentados em jogos antepassados da desenvolvedora, além de utilizar as mecânicas de outros jogos de maneira muito inferior (tirando o powerstance do Dark Souls 2, esse sim foi melhorado, mesmo eu achando mais condizente o do 2), agora o stealth e postura do Sekiro poderiam ter sido muito melhores.
    Mas onde o jogo errou completamente sem sombra de dúvida foi na repetição, TODAS as dungeons são idênticas, raramente uma possui mecânica diferentes e seus mais de 200 Bosses são na verdade 50 repetidos diversas vezes, chegando ao ridículo de até Bosses de suma importância para a lor do mundo serem utilizados como se fossem uma versão criada pela força de StarWars, 2 exemplos são Godrick e Godfrey, respectivamente.
    Um jogo incrível, mas infelizmente muito superestimado e decepcionante, sou um fã da saga Souls, em especial os games da saga original e sem dúvidas gastar meu dinheiro neste jogo não foi o mais triste, mas sim ter platinado ele só para completar mais um dos meus games, diferentemente de seus antecessores onde eu tive de farmar pactos (mecânica que sinceramente odeio) e não me senti estressado ou com preguiça, já em Elden Ring, me senti realizando uma tarefa de escola.
    Espero que o próximo jogo da saga seja o que eu havia interpretado a alguns anos quando veio seu anúncio " Nosso maior projeto, tanto da Fromsoftware, quando da Bandai" o game que não será "finalizado" com algo que nenhum outro Souls fez com tanta força que foram a pressa e falta de criatividade.
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  67. Mar 4, 2022
    7
    Eh... its okay. If you like Souls games it's amazing... if you don't play Souls games you'll struggle. For me the game play loop isn't great... explore, die, repeat. Ugh. I will say it is far more approachable for me this time vs other Souls games... but I still find it rather tedious and boring. It's certainly not a 97. But hey...
  68. Mar 8, 2022
    7
    This game is not a masterpiece this game is not a 10 out of 10. The one thing that this game is definitively is overhyped. I have spent about 60 hrs playing and I will say I have enjoyed myself a good majority of that time, but there are a lot of glaring issues that are present in Elden Ring. I understand that some people really did not like the linearity of the souls archetype of games,This game is not a masterpiece this game is not a 10 out of 10. The one thing that this game is definitively is overhyped. I have spent about 60 hrs playing and I will say I have enjoyed myself a good majority of that time, but there are a lot of glaring issues that are present in Elden Ring. I understand that some people really did not like the linearity of the souls archetype of games, and when meeting a hard boss it was more frustrating than fun to beat your head against the wall until something gave. To circumvent that issue they implemented open world which means you can go somewhere else and come back at any given point in time which is cool on paper! This would be fine IF the world itself didn't feel empty for the most part. Sure you have some cool locations scattered throughout the world that are really awesome experiences, but at some point you forgo exploring for just finding the nearest grace and teleporting around because you instinctively realize that there isn't much to do between point A and B unless you consider collecting another erdleaf a grand time. The biggest problem that I personally have with the game is that the sense of achievement is largely dulled when it comes to defeating a hard boss. You fight so many bosses at every twist and turn and sure some of them are harder than others, but they are so littered throughout every point in the game that eventually it just becomes a slog to get through. You want to get to this checkpoint, well here fight this boss first, you want to get to a new area, Well F you take this boss instead! There's no build up no tension it just becomes routine. When you get to a main area with a main boss thats where the game to me really takes over and shines. In those moments I really found myself having a real joy, but sadly due to open world aspect of the game the developers focused on making the world cohesive instead of the experience of being in the actual main areas itself. Overall it's a good game It has some moments that really make you enjoy it all but sadly mired with a rather mediocre open world and plague of bosses that make you feel more tired than exhilarated once defeating them. Expand
  69. Mar 3, 2022
    7
    Really so good? I have been playing it a couple of hours and i cant say that game is so insane. Dark Souls is smaller, but consist of more interesting things. I cannot find any fun in riding horse 3/4 of gameplay
  70. Mar 27, 2022
    7
    This review contains spoilers, click expand to view. Pros-
    Exploration for the first 30ish hours

    Build verity- There are a lot of ways to play this game, but that makes it incredibly difficult to balance

    Lore. I think the lore is pretty interesting

    Cons-
    Bosses. Sorry but it’s not fun to fight an enemy that spams combos, deals a ton of damage, has multiple AOEs, and has very small windows of vulnerability. And that’s most of the bosses in the late games. Just not enjoyable to me

    Pacing. For the first 3/4 of the game, the pacing is fine. But after you get to Malekith, it’s just a boss rush with like 4 difficult bosses in a row with nothing left to explore.

    Final thoughts. I honestly don’t understand how reviewers gave this game 10/10 across the board. It’s good, but it is massively frustrating and has really big drop off in quality in the late game
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  71. bk1
    Mar 6, 2022
    7
    Overrated, DS3 in open world. Horizon FB released the same month makes is more inpressive. Of courses totally different type of game but overall is better prepared.
  72. May 7, 2022
    7
    The good game in fromsaftor good an gaming ..
    ...............................
  73. Mar 27, 2022
    7
    This review contains spoilers, click expand to view. This game is definitely not perfect but it’s still a fun experience. The fun comes from exploring and trying new builds. That said this game is a big step back for boss fights which has been the big appeal for fromsoft games in the past. A game with 80+ bosses only has a handful of actually enjoyable fights. The final boss while beautiful will almost certainly be known in the future as one of fromsofts worst bosses. And not get me started on the fire giant. Overal good game but not amazing Expand
  74. May 12, 2022
    7
    Elden Ring is a great game and the open world definitely brings a new sense of adventure to the souls formula.
    That being said. As someone who has played all soulsborne games. I'm pretty neutral towards Elden Ring.
    The game is good and the open world, especially on the first playthrough, is breathtaking and freeing. But with the open world the challenge and carefully crafted skillcurve
    Elden Ring is a great game and the open world definitely brings a new sense of adventure to the souls formula.
    That being said. As someone who has played all soulsborne games. I'm pretty neutral towards Elden Ring.
    The game is good and the open world, especially on the first playthrough, is breathtaking and freeing.
    But with the open world the challenge and carefully crafted skillcurve has completely vanished.
    The game starts hard, becomes extremely easy, and gets unfairly hard at the end.
    I've beaten the game 5 times now and spent more than 200 hours with the game, so you'll definitely get your value.
    But as a package this game feels to me like the weakest of all Soulsborne games.
    Please fix the skillcurve or go back to linearity again.

    Pros:
    - Sense of adventure
    - Big world
    - Many bosses
    - So many gameplay choices!
    - Horsey
    - Pot Friend
    - Great questlines and legacy dungeons (including their bosses)

    Cons:
    - Underwhelming overworld bosses
    - Horrible skillcurve
    - So many dungeons not worth exploring
    - Godskin Duo can suck it
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  75. Mar 19, 2022
    7
    It's a good game, but it has a ton of issues. The bosses, the visuals the atmosphere are all great as usual, very distinct very interesting, combat is fun as always, the rpg elements are expanded greatly and there are some great quality of life improvements as well.

    But the open world is a huge miss in my experience it's great in theory and sometimes it really WOWs you, but it's also
    It's a good game, but it has a ton of issues. The bosses, the visuals the atmosphere are all great as usual, very distinct very interesting, combat is fun as always, the rpg elements are expanded greatly and there are some great quality of life improvements as well.

    But the open world is a huge miss in my experience it's great in theory and sometimes it really WOWs you, but it's also full of emptyness, copy paste dungeons and many more bugs than usual. It also causes this weird dynamic where you have to guess if you're the right level for each given encounter even on the main path which causes a very weird difficulty curve. The game also has pretty long walk and loadtimes on death. These 2 together waste so much time, you either commit to practicing the boss with sometimes minutes of downtime between attempts or you go and grind on the side. It's not difficult, it's tedious. The game also gives you a ton of tools to help you deal with bosses like summons upon summons, crazy spells, ashes and weapons etc which makes the game feel even less consistant in difficulty. There are also technical issues like bosses freezing up, constant stuttering, floor disappearing, map not loading, very long loadtimes, hit detection issues, crashes, dying upon reloading your save etc.

    I feel like fromsoft games started going in the right direction with bloodborne and sekiro, but elden ring takes a very different angle. It feels like where bloodborne and sekiro cut fat off and refined the formula, elden ring just put it back 2 fold. It's still a good game and it's going to entertain both souls fans and people new to these games, but I think the issues are pretty big and warrant a high-mixed review.
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  76. Oct 21, 2022
    7
    Es un gran juego, pero abusa de reciclaje de bosses, las texturas le cuesta de cargar y la dificultad oscila de forma un tanto errática y sobretodo las quest son horrorosas de seguir y sin sentido, aun así, horas de entretenimiento aseguradas
  77. Feb 27, 2022
    7
    Old gen graphic style, inconsistent frame rate, ... 9.7/10???? Impossible!!!
  78. Feb 27, 2022
    7
    Unfortunately Elden Ring is poorly optimized, in 2022 they still release games with this problem?! PS3/XB360 graphics, absurd, I don't know how he received 97 from the "experts", shame!!!
  79. Mar 3, 2022
    7
    I was never a fan of the souls game series. And even after completing the ps5 remake of demon souls I am still not fond of the series. I would give demon souls a 8.5 because I really enjoyed it and I never played anything like it but the slow paced constant death gameplay is not my cup of tea. Elden ring combines souls combat with a very dense and detailed open world and a decent story inI was never a fan of the souls game series. And even after completing the ps5 remake of demon souls I am still not fond of the series. I would give demon souls a 8.5 because I really enjoyed it and I never played anything like it but the slow paced constant death gameplay is not my cup of tea. Elden ring combines souls combat with a very dense and detailed open world and a decent story in my opinion. I haven't finished the game yet but I have watched gameplays and review and though I do see why many regard this game as the game of the year. In my personal opinion I find souls combat repetitive and somewhat boring. Don't get me wrong the open world is amazing, in fact most of the hours I put onto the game are me just exploring what the world has to offer. If you are into souls games give this a try. If you are not into souls games then this won't change your thoughts on the saga. 7/10 not my cup of tea, demon souls was better in my opinion, boring outdated combat, bad performance, okay story. What carries this game is the open world. Expand
  80. Mar 8, 2022
    7
    as much as I'm sick of open world games Elden ring did it well its a interesting world with cool looking enemies but sadly that's all it has. the bosses are super easy i was under leveled for all of them and it never took me more then 5 tries to beat them. There are to many sites of grace. i never lost any runes because i was always a 20 second walk away from where I died. overall its aas much as I'm sick of open world games Elden ring did it well its a interesting world with cool looking enemies but sadly that's all it has. the bosses are super easy i was under leveled for all of them and it never took me more then 5 tries to beat them. There are to many sites of grace. i never lost any runes because i was always a 20 second walk away from where I died. overall its a fun game but with the hype and the underwhelming fights it falls short. Expand
  81. Mar 8, 2022
    7
    Great game, but lots of technical issues (frame-drops, bugs, etc.) and a pretty awful UI/UX design hinders it.

    The open world works, but I still prefer the more tighter experiences from previous FS games, such as BB.

    If you are fan of FF's games (especially the Dark Souls games), you will like this.
  82. Mar 8, 2022
    7
    This is my first souls game ever, and I'm loving it! I haven't beat the game yet but I've put about 30 hours in and I'm very far into the game. The reason I've given it a 7/10 is because of the performance issues. Framerate is extremely unstable on the PS5 version and the pop-in is a nightmare. While the game is still playable, it feels extremely unpolished on a technical level and makesThis is my first souls game ever, and I'm loving it! I haven't beat the game yet but I've put about 30 hours in and I'm very far into the game. The reason I've given it a 7/10 is because of the performance issues. Framerate is extremely unstable on the PS5 version and the pop-in is a nightmare. While the game is still playable, it feels extremely unpolished on a technical level and makes me wonder how they thought it was okay to release in this condition. I know many others are having the same issues and if you're wanting more information on what I mean, watch the Digital Foundry video that analyzes the game's performance on consoles. If the game did not have so many technical issues, I'd probably give it a 9/10, but I have to score it based on how it performs now, not how it may perform after 2-3 more patches. Expand
  83. Feb 26, 2022
    7
    Jogo interessante! Muito desafiador! E muitos bugs tmbm...Não acredito que seja o goty 2022!
  84. May 29, 2022
    7
    There are a lot of bug ! The game Is beautiful but the graphics Is old and not Is beautiful
  85. Mar 1, 2022
    7
    I have been playing since the release date. Initially, I enjoyed exploring the open world; it was thrilling, and I appreciated the creativity. But after some time, it feels lonely and repetitive, and you don't know where to go. And the cherry on top, the same cat boss three times in three different dungeons. Come on from-software have some creativity in different bosses: very confusingI have been playing since the release date. Initially, I enjoyed exploring the open world; it was thrilling, and I appreciated the creativity. But after some time, it feels lonely and repetitive, and you don't know where to go. And the cherry on top, the same cat boss three times in three different dungeons. Come on from-software have some creativity in different bosses: very confusing upgrade mechanics and no information about the recommended level to defeat an enemy or boss.

    The story is fragmented and feels like TLOR modified to encompass into the game—disappointed with G.R.R.M. However, I might finish the game once the guide is available.
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  86. Feb 26, 2022
    7
    Good game and enjoy the open world. Not a huge soils fan as I don’t enjoy dying endlessly. I play games to have fun and I didn’t find souls games fun. The first few hours of this game are good. The bosses are just as difficult as souls games though and require multiple tries for some of them. The one good thing is you can just leave a boss fight and go do other things. Great explorationGood game and enjoy the open world. Not a huge soils fan as I don’t enjoy dying endlessly. I play games to have fun and I didn’t find souls games fun. The first few hours of this game are good. The bosses are just as difficult as souls games though and require multiple tries for some of them. The one good thing is you can just leave a boss fight and go do other things. Great exploration and I’m sure I’m missing a ton of things. The combat is a bit clunky. Overall not necessarily my game of the year but I am enjoying parts of it. Prefer horizon though. Expand
  87. Feb 26, 2022
    7
    Boss fight is interesting. Open world is just so so. Optimization is bad. There is a lot of room for improvement.
  88. Feb 26, 2022
    7
    To start this off, I am not a fan of the Soulsborne formula and if you feel the same way than this game most likely is not for you.

    After the overwhelmingly positive reviews of the media, with Elden Ring being called "Genre defining and a Masterpiece", I really wanted to give the game a chance and experience it for myself. First and foremost the only genre that it is defining is the
    To start this off, I am not a fan of the Soulsborne formula and if you feel the same way than this game most likely is not for you.

    After the overwhelmingly positive reviews of the media, with Elden Ring being called "Genre defining and a Masterpiece", I really wanted to give the game a chance and experience it for myself.

    First and foremost the only genre that it is defining is the Soulsborne genre and I think they made a very good transition from an very linear game design to an open world game. So job well done. Soulsborne fans pretty much have to love it. That is also why I give it a 7.

    But thats actually it ... there is nothing new in here and nothing that it does better than other well known open world games ... actually it does many things worse. Feels at times really hollow, empty and slow. The graphics are ok, but really nothing to praise, the animations are also pretty okish but look like something from 5 - 10 years ago. Interaction with the world, as in plants that move when you run through them, is non existent ... they just clip through your body.

    Can't say much about the performance on my PC it ran well.

    So to cut this down -> you like Soulsborne games? Get it right now
    Soulsborne games are not your thing? -> maybe give it a try on steam and if you really don't like it ... refund it.
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  89. Feb 26, 2022
    7
    Buen videojuego, precioso artísticamente el sistema de combate es el típico de un souls a veces se me hacen medio lentos, tiene algunos tironsillos de FPS pero por lo general va muy bien, sus físicas no están muy pulidas como otros títulos actuales, tiene un toque parecido a BOTW en el sentido de la exploración, en cuanto a el mundo es gigantezco y variado me parece muy bien por losBuen videojuego, precioso artísticamente el sistema de combate es el típico de un souls a veces se me hacen medio lentos, tiene algunos tironsillos de FPS pero por lo general va muy bien, sus físicas no están muy pulidas como otros títulos actuales, tiene un toque parecido a BOTW en el sentido de la exploración, en cuanto a el mundo es gigantezco y variado me parece muy bien por los detalle que se pueden encontrar en fin es un buen videojuego, más si te gustan los souls, en mi opinión es un portento gráfico un mundo basto para explorar y muchos bosses aunque si no estás acostumbrado a este tipo de juegos podrías terminar dejándolo por su dificultad, en fin está muy bien desarollado pero no aporta nada que no hallamos visto ya en otros videojuegos. Expand
  90. Feb 27, 2022
    7
    Never played any darksouls .so to me this feels like dragons dogma. mechanics took a bit of getting used to. its not as difficult as players say, if you plan the fights and dont just run in swinging. My only issue is the game has that " outward" style let you loose and figure it out to explore with minimal npc interactions or questlines.definalty worth playing if you like open world exploration
  91. Feb 27, 2022
    7
    It's fine but it's just another souls game with many recycled asset and animations

    It's cool and i'm enjoying it but it's nothing new or innovative
  92. Nov 29, 2022
    7
    This game is definitely awesome, but has many flaws that ruin it. The boss fights are next level, the soundtrack is incredible, and the art style/ atmosphere really is a sight to behold. Even though these things are great there are tons of issues. The content in the world is copy pasted with not that much liveliness to it, (excluding the occasional dungeon in regards to copy and pasted).This game is definitely awesome, but has many flaws that ruin it. The boss fights are next level, the soundtrack is incredible, and the art style/ atmosphere really is a sight to behold. Even though these things are great there are tons of issues. The content in the world is copy pasted with not that much liveliness to it, (excluding the occasional dungeon in regards to copy and pasted). The world just feels dead overall. The issues with the framerate on the current gen consoles is also frustrating. As for mechanics of the game there is nothing that makes it feel like it has been perfected or gotten better in any way. The combat and movement is still pretty clunky and janky. The tutorials are not helpful enough especially for players who are newcomers to the "Souls" type series. The menu and crafting system, and item use can be confusing as far as what the items do and what the purpose is. Compared to Sekiro's combat it feels like it is missing something. Also, sadly a lot of the same combat animations are used from Dark Souls 3. It just feels like the 10/10 ratings are all hype. I would say it is more likely in the 6/10 - 7/10 range. Although, that is just my opinion. The game just feels the exact same as all of the older FromSoftware titles including the older ones. If it is not broke don't fix it I guess, but there needs to be exciting new features and mechanics added. Expand
  93. Feb 27, 2022
    7
    The game is definitely good but it’s just good. The ratings overhyped the game and now I’m just a bit disappointed Bc I expected such a top tier game. I’ve had more fun with other games but def a GOOD game. I loved the exploration aspect but you can also get lost with your next objective. Just last night I tried to join my friend but it would not work! It was so frustrating. It definitelyThe game is definitely good but it’s just good. The ratings overhyped the game and now I’m just a bit disappointed Bc I expected such a top tier game. I’ve had more fun with other games but def a GOOD game. I loved the exploration aspect but you can also get lost with your next objective. Just last night I tried to join my friend but it would not work! It was so frustrating. It definitely ruined my night. People have been controversial on this but the graphics of the game are mid. It’s almost like they forgot that grass moves when you walk by it, or that capes don’t go through your body Expand
  94. Mar 4, 2022
    7
    It's open world Dark Souls 3 if you like it you'll like it horse riding feels clunky and even your character animations are the same it's the game where they just put together what people liked and is it me or the graphics are almost the same as Dark Souls 3 which was released in 2016
  95. Feb 27, 2022
    7
    Très bon jeu, mais la version PS5 n'est clairement pas au niveau, surtout l'optimisation
  96. Feb 27, 2022
    7
    no arabic language how can I understand the story without Arabic language please add it please
  97. Feb 28, 2022
    7
    Buen juego...
    pero no para 10. from software lleva intentado con varias formulas diferente pero la formula ya es como un dark souls 4.0
    Repito buen juego pero no para un 10
  98. Feb 28, 2022
    7
    The game is good, it has great scenarios, enemies with a flashy appearance, however, the game performance is horrible, even more running on ps 5.
  99. Feb 28, 2022
    7
    Siamo onesti. Se lo confrontiamo con i giochi from, è effettivamente un gioco da 9. Anche confrontandolo con i giochi from non darei 10 perché a mio avviso bloodborn era ancora più ispirato, non che elden ring non lo sia.
    Detto ciò, essendo che nel mondo video ludico non ci sono solo i giochi From la valutazione deve essere differente. Soprattutto considerando l’enorme mole di giochi open
    Siamo onesti. Se lo confrontiamo con i giochi from, è effettivamente un gioco da 9. Anche confrontandolo con i giochi from non darei 10 perché a mio avviso bloodborn era ancora più ispirato, non che elden ring non lo sia.
    Detto ciò, essendo che nel mondo video ludico non ci sono solo i giochi From la valutazione deve essere differente. Soprattutto considerando l’enorme mole di giochi open world disponibili.
    Il mondo è estremamente statico, nemmeno la vegetazione reagisce minimamente al passaggio del PG, cosa non da PlayStation 4 ma da PlayStation 3. Il mondo se non per la presenza di mostri (a volte molto ispirati e comunque presenti in grande varietà) è totalmente morto e vuoto. Tecnicamente parlando siamo di fronte a un gioco a inizio generazione PlayStation 4, non ci passo sopra “perché è From”, sopratutto considerando il frame rate instabile in un gioco di questo tipo.
    Tralasciando il reparto tecnico insufficiente, ci sono state belle innovazioni nel combattimento come ceneri e il salto. Ma si tira dietro i classici problemi della saga. Hitbox imprecise, animazioni legnose e imprecise. Con animazioni imprecise intendo che per fare un parry l’unica cosa da fare è imparare a memoria il tempismo andando a tentativi. Perché in base al nemico il tempismo cambia ma non segue l’animazione. Quindi abbiamo un sistema di combattimento difficile NON per una AI particolarmente efficace e per un combattimento estremamente tecnico e profondo, ma semplicemente perché non è fatto come si deve. Anche perché è un sistema di combattimento abbastanza basilare.

    Reparto creativo eccellente, bellissimo a livello artistico. E per chi piace, ottima anche la “narrativa”. In sostanza, come gioco From gioco da 9, come gioco nel mondo reale dove esiste la concorrenza e le altre case di sviluppo, oltre al 7 questo titolo non merita.
    Expand
Metascore
96

Universal acclaim - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 86 out of 86
  2. Mixed: 0 out of 86
  3. Negative: 0 out of 86
  1. LEVEL (Czech Republic)
    Jan 30, 2024
    100
    Elden Ring is simply a game that the player naturally adapts to their own style of play. Challenging at times, vicious at others, but mostly incredibly fun. The enjoyable pace makes the hours of play pass by like water, and each path opens up a few more, only to come together again after a fair amount of exploration before the next big reveal. [Issue#318]
  2. Jun 2, 2023
    90
    Elden Ring serves as a testament to open world video game design. There is a true sense of accomplishment once that rock-hard enemy has been slain and, something that compels a player to relentlessly do it over and over again until they succeed is truly rewarding. The world is humongous and an epitome of how exploration should be encouraged, by intriguing players to see what is over the hill. Elden Ring is an unmissable, must-play, gaming experience with surprises galore.
  3. Aug 11, 2022
    80
    Elden Ring's engaging combat, mythology and dynamite orchestral soundtrack goes a long way to overshadow an aggressive open world that punishes exploration from the beaten path. Fans of the Souls genre are in for a treat, while newcomers will need to persist to reap the benefits.