Metascore
86

Generally favorable reviews - based on 83 Critic Reviews

Critic score distribution:
  1. Positive: 78 out of 83
  2. Negative: 1 out of 83
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  1. Mar 30, 2024
    30
    Dragon’s Dogma 2 is outwardly hostile to its audience, embracing everything that made the original such a hassle to enjoy. A game designed with the purpose of wasting a player’s time, which makes Capcom’s “time saver” microtransactions all the more sickening. It’s a glorified xerox that you will adore if you believe Dragon’s Dogma was literally perfect when it released in 2012 and absolutely none of the progress within games development in the past twelve years meant one fucking thing. Indeed, if your idea of a good time is having a terrible time, you’ll love this malignant resurrection of ideas and implementations that should have stayed long dead.
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  1. Mar 22, 2024
    Dragon's Dogma 2 doesn't always feel like a modern, polished open-world game, but it has all the weight of one. If, like me, you're okay with some bugs, some goofs, and some randomly punishing difficulty in service of a big, impressive adventure, I think it's worth the pain. Destiny calls you toward the dragon, but the real victories are the goblins we toss along the way.
  2. Mar 20, 2024
    If you’ve played the original, you know exactly what you’re getting here. If you haven’t—why haven’t you?! [Review in Progress]
  3. Mar 20, 2024
    Dragon's Dogma 2 offers an incredible Fantasy adventure with some of the most engaging open-world exploration I've experienced.
  4. Mar 20, 2024
    Crucially, my experience with the game is incomplete, and everyone else’s will be, too. It’s built for replayability, but it’s also built for collective mapping and interpretation. I can’t begin to comprehend on my own how many variables and alternative outcomes are at play here, especially given the game’s intentionally restrictive save options (one save slot, limited manual saving; when you make a decision, you need to stand by it). One particular mechanic I don’t believe I saw at all: “dragonsplague,” a disease pawns can contract as they pass through various game worlds that, supposedly, has cataclysmic effects if left unattended. I still don’t know what dragonsplague does, because I played Dragon’s Dogma 2 pre-release, and not many of the available pawns were player-made. (Big ups, though, to the few people who did hire Skroat. He and I both appreciated it.)
  5. Malditos Nerds
    Mar 20, 2024
    Dragon’s Dogma 2 is a sequel that stays true to its roots, but in the best way possible. It recaptures what made the original unique and enhances it with new vocations to choose from and dozens of skills to master. It's an adventure across two gigantic continents to explore, brimming with mysteries and treasures, and a strong presence of mythological beasts to defeat. [Review in Progress]
  6. Apr 8, 2024
    Dragon’s Dogma 2 is the best video game adventure I’ve experienced since Elden Ring, a far more approachable open-world game that has no doubt colored how players perceive this year’s big fantasy RPG. (It certainly did for me.) But like another FromSoftware game, the original Demon’s Souls, I found that once I had accepted Dragon’s Dogma 2’s peculiarities and deciphered what it was asking of me, I fell deeply in love. Dragon’s Dogma 2 awakens those old feelings of learning to overcome my expectations of what a game should be, then discovering new types of experiences along the way. That’s the best kind of journey. [Polygon Recommends]
  7. Mar 20, 2024
    Dragon's Dogma 2 is an absolute masterpiece in terms of offering a true sense of adventure. Fans of the first game shouldn't even begin to hesitate; this is everything that Dragon's Dogma wanted to be back in 2012, and it's utterly glorious at its best. But even if you're newly Arisen, this sequel stands alongside some of the greatest open world journeys in gaming — an unruly frame rate its only disappointing blemish. [Review in Progress]
  8. Mar 20, 2024
    No one who plays Dragon’s Dogma 2 for more than half an hour could deny that it’s a messy game. It inherits many of its predecessor’s flaws, along with its strengths—most notably its writing, which, even when applied to characters who aren’t the deliberately personality-deficient Pawns, can be hollow, stilted, and dull. And it can never quite shake the feeling that its gigantic, complex world is teetering right on the edge of this engine’s ability to render it convincingly. Even so, it’s the mess of almost limitless, nigh-arrogant ambition, a game willing to frustrate, confuse, or stress out its players in pursuit of a deeper emotional connection with its vast, hostile world. It fundamentally refuses to follow any tune but its own—which inevitably means it can go places, and accomplish things, that the player is unlikely to expect.