I feel really bad for whoever is playing the Switch version, as that is very clearly affecting the score ratio for what is otherwise a fairly enjoyable game.
I actually got this game for $3.99 on sale on the PSN, and based on the first three championships, I'd say this game is easily worth much more than that. This kind of mimics the experience I had buying XGIII for the same price whenI feel really bad for whoever is playing the Switch version, as that is very clearly affecting the score ratio for what is otherwise a fairly enjoyable game.
I actually got this game for $3.99 on sale on the PSN, and based on the first three championships, I'd say this game is easily worth much more than that. This kind of mimics the experience I had buying XGIII for the same price when I was a teenager; A surprisingly good game for a surprisingly cheap purchase. I wouldn't recommend picking up on the PSN at full price, though, as the hard copy is $20 compared to $40 on the PSN.
I could do a pros and cons list, but honestly this game is pretty straightforward; It's all about drifting.
The game operates on a dynamic of building up turbo boosts from drifting, which keeps the pace engaging and gets me trying really hard, making brash moves to push myself to catch up if I'm behind.
As of writing this review, the PS4 version has been patched up multiple times with added vehicles and tracks, as well as some very notable differences from what I read in the other user reviews on here. Actually...
I haven't had any issues with controller responsiveness other than maybe once or twice it didn't catch when I tried changing directions on a drift (which I adjusted my technique to consistently avoid after not long). Personally, I had zero issues getting used to turning in this game, given all racing games take a little adjustment to get used to tight turns on a track.
I haven't noticed a bad frame rate, I can definitely see the turn indicators on the track, and you constantly have a mini-map in the corner to confirm your distance from where you should start drifting.
I barely noticed the announcer's voice. He'll literally say like 1-3 words maybe a quarter-to-half of the time you pass someone out or hit something.
Very random, but the Italian accent that only comes up when you win is kind of funny to me. ^.^;
If the other reviews were actually accurate, they definitely listened and fixed it, as far as I can tell.
I only have two particular complaints: 1. The time-out challenges can be unforgiving on the first marker.
2. The enemy AI occasionally sabotages you if you're not careful. It can get ridiculous, but it only happens a small fraction of the time.
So overall, would recommend, especially considering how the developers aren't exactly giants in the industry.
Follow-up edit: Beat the main game after 4 days.
I really have to admit that reading the professional reviews has me convinced none of these people actually know how the controls work. x.x It's not hard!
Instructions for you all: Hit the gas. On an average turn, tap R2 and control your drift, which is adjustable in the garage, along with all sorts of other typical variables like handling, acceleration, etc... The only time you really need to lay off the gas is on tight turns. If you start and stop, THAT is why it seems difficult, as you can DEFINITELY maintain your speed around corners if you execute a mix of the normal slide (tap R2) and the handbrake (tap X repeatedly/as necessary to adjust while minimizing speed loss.) Then there's a boost button... that's it! Obviously if someone can't turn at the right moment and ram their car into a wall over and over again, it'd be pretty cheap to not penalize them for that, because you're not supposed to keep hitting the wall! Obviously!
I have not once had my car reach max damage more than once in a race.
You folks really need to try harder. -.-… Expand