WRC 6 is the official licensed game of the World Rally Championships and follows the 2016 season in all of its glory. Released on PlayStation 4 and Xbox One as well as PC, all current gen has been covered, however, previous gen has been dropped so as to concentrate on present hardware.
Kylotonn Racing have apparently spent their time improving the quality of the physics and graphics ofWRC 6 is the official licensed game of the World Rally Championships and follows the 2016 season in all of its glory. Released on PlayStation 4 and Xbox One as well as PC, all current gen has been covered, however, previous gen has been dropped so as to concentrate on present hardware.
Kylotonn Racing have apparently spent their time improving the quality of the physics and graphics of this motor racing game since their initial outing into WRC a mere 51 weeks ago, well according to Kylotonn anyway.
For me, the WRC franchise (since 4 at least) has always felt very accessible. You see, I am not actually a die-hard rally enthusiast. If I find myself flicking through TV channels I will often stop on Motors TV if they are showing a rally, but my knowledge beyond that is pretty much all made up of what my friends bark at me in late night discussions via Steam chat.
The reason I find it the most accessible of the rally games is because the learning curve, whilst still quite brutal, is less punishing than other rally games (Dirt, I am looking at you…with a judging eyebrow raised and pursed lips).
I wouldn’t dare go as far as call WRC 6 ‘arcady‘, yet I would happily call it a sim-cade. Whilst it isn’t packed full of silly events which are nothing to do with the World Rally Championship, it still has arcade like qualities and this is where it focuses it’s energies. Technically and even graphically Kylotonn are never going to be able to compete with the likes of Codemasters, so rather than go head to head with beautiful mechanics and the inclusion of more dials than the Millennium Falcon (See F1 2016 as an example), their efforts should be pressed on the aspect of fun and accessibility which is exactly what they have done.
With a Thrustmaster partnership I thought I’d have trouble with my Logitech G29 on my PS4 in WRC 6, but alas, not even a hint of trouble. Simply plug and play… and tinker with the settings if you are a tinkerer. WRC 6 offers support for over 35 wheel / pedal / shift combinations for PC, 17 for PS4 and 16 for Xbox One, including Logitech, Fanatec and Thrustmaster.
Graphically not on par with some of the bigger studios, but they are nice.
The car models are beautiful, the scenery is accurate with no distinguishable pop-in, the surface tearing when sliding around a corner or spinning your wheels wildly when stuck in the mud is lovely too, plus the 60 frames per second is consistent.
Graphically huge improvements have been made from WRC 5 to 6. Tonnes more foliage, rocks, even surfaces, both concrete and gravel have been upgraded. One downfall of WRC 5 was the sparseness of it all and the fact that it looked as though you were mostly driving on a brown rug. Gone is that rug, thank the graphical Lord. However, there is some noticeable screen tear every now and then.
5 camera modes: bumper, bonnet, cockpit and two external views. Why there are two external views is beyond me as they are so similar. But, having said that, you can adjust the external camera and cockpit camera distance in the option menu from close to very far, which is a very nice touch for those who have their preferred camera in racing games.
Various HUD options can be turned on or off too if you prefer a less cluttered screen. The HUD is improved from its predecessor yet remains simplistic and functional.
Sound FX: Co-Driver (annoying if you are focusing on it but reads pace notes well and clearly which is all you really want!) – turn your sub on and pop the cockpit mode on and you are in for a bass heavy guttural treat.
WRC 6 improves on WRC 5 in so many ways, most notably the graphics and physics, but also the inclusion of local multi-player split screen mode.
The handling is on point, with cars far less drifty than in WRC 5, yet a joy to master and when you pop a perfect slide around a hairpin you’ll be yelping with joy. Controls, both G29 steering wheel and DS4 controller feel very tight and very responsive. Clear improvements can be felt.
The WRC Career, or season, is a long one and with the Junior, WRC 2 and WRC modes all to beat there is more than enough content (as well as over 65 stages) to see you through.
I’m 100% confident that WRC 6 can outsell and outscore WRC 5 and I know I’ll be fully focused on perfecting my times on those global leaderboards and partaking in the eSport challenges when up and running.
Ultimately, WRC 6 is fun. Very, very fun.… Expand