The game suffers from design flaws.
Most players stick to AI mode, because in modes where you're pitted against other players, such as standard mode, ranked battles, and arena battles, you're not only stuck dealing with cluttered maps and teammates who get in your way, screw up your gameplay, and take points away from you (which is most of the worst you have to deal with in AI mode),The game suffers from design flaws.
Most players stick to AI mode, because in modes where you're pitted against other players, such as standard mode, ranked battles, and arena battles, you're not only stuck dealing with cluttered maps and teammates who get in your way, screw up your gameplay, and take points away from you (which is most of the worst you have to deal with in AI mode), but you're stuck dealing mostly with opponents who just want to sit and hide behind islands and take shots at the few who are bold enough to get out and try to make SOMETHING happen other than everyone sitting hiding. The first indication of this is the long wait times for standard, ranked and arena battles, whereas AI battles mostly load quickly (within 30 seconds). Long wait times do not fit with trying to put in many battles to rack up ship XP and credits, which sucks because AI battles reward considerably less ship XP and credits than standard, ranked and arena battles.
Many maps brings variety, but all too often the variety is in breadth of your degree of being pissed off, leaving narrow the breadth of your degree of having fun. Many battles feel too confined, too many islands cluttering the map, too many teammates getting in the way or you getting in their way, so many things to run into while you're zoomed in on enemy ships shooting them. Running into things translates into messing up your shots, screwing you over on point intake, when you're already fighting your teammates for points, and even getting you dead, which also screws up your point intake.
The fact that you have to split a limited number of enemy points up between you and your 8 teammates, and it largely comes down to who gets to the high damage targets (battleships/carriers) first, such that you're all fighting each other over scraps if you're unable to get to those high damage targets (like if you're stuck in a slow moving battleship or just happen to be chased by 3 or 4 enemies while one or two of your teammates run off seeking out the enemy carrier and leaving you alone to face fire from several directions), severely slows your game progress in the mid and upper ship tiers (3-7). It's a mixed blessing when a teammate goes inactive or chooses to sit and do nothing- you may get a bit more points but you face fire from more enemies since they don't have to divide their attention as much.
What the game really needs is an AI mode where you alone, or perhaps you and one or two other players in a division, go seek out enemy ships, taking on a couple or few at a time, patching yourself up (if you've got health patch available) before seeking out and reaching the next couple or few ships, wash and repeat, lasting through as many of these as you're able to, racking up points based on your skill, the skill of your teammate(s) in the division, and your combined skill as a team, and THIS forms the basis for advancing in the ship tech tree, so you're able to rack up points without an excess of teammates taking them all before you can get enough points to matter or otherwise screwing up your game (like running into you or blocking your torpedos). Competitive play should not be mixed with getting points for getting your ships and upgrading them. You should be able to do what you need to do without having to compete and frequently risk ending up with nothing but scraps.
Graphics. The sea, sky, land, they look good, definitely not the crisp, clear and vivid one could want to see in these days of high def graphics, but good compared to 1990's-2000ish graphics. The man-made structures (buildings, etc)- horrible- should be deleted if not reworked to not be obnoxious color and to be realistic. The ships themselves, they're not high def, it would be good if they were, at least the in-port views should be reworked to be high def, I mean, that's where you get to look over the ship and its equipment in detail, it should be in high def. Also, I'd rather see crisp clean vivid ship structure, equipment and components, with crisp clean color, preferably the color i choose for the hull, than the sloppy paint and rust that currently is so viewable in the in-port viewing. At least give me the option to, let others choose how they want to see their own ships but let me choose how i see mine.
In-fight graphics are fine the way they are, things happen too fast in-fight to pay attention to fine detail of graphics.… Expand