- Publisher: Activision
- Release Date: Mar 3, 2015
- Also On: iPhone/iPad, PC, Switch, Xbox One
- Critic score
- Publication
- By date
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Jun 1, 2015If you ignore the insipid faux-noir dialogue, you’ll find that White Night is a pleasing old-school survival horror gameplay experience with a sharp visual style and an intriguing story.
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Playstation Official Magazine UKMay 20, 2015Be afraid, be very afraid (and a little infuriated, too). [May 2015, p.94]
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Apr 30, 2015White Night offers an intriguing mystery and dialog ripped from the pages of a Mickey Spillane novel and I had a good time with it, frustrations aside. That said, $15 seems a bit much for a game you’re only going to play once.
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Mar 17, 2015A unique visual style and an interesting story turn White Night into an experience that we can only recommend. You'll have to overcome the annoying checkpoint system though.
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Mar 16, 2015Its few shortcomings aren't to be overlooked, however, as its sluggish, frequently directionless, and deliberately archaic in its design. Don't come in expecting jump scares and big gore; this is a slow-burning experience with an emphasis on style and atmosphere.
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Mar 13, 2015Unlike the beauty of the game, though, its mechanics cannot make it to the end without spoiling the goodness it nurtured.
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Mar 10, 2015Beautifully Noir, White Night offers some excellent experiences mixed with punishing frustration. A dark and compelling survival horror, it is certainly worthwhile as long as you can overcome the anxiety and irritations.
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Mar 6, 2015White Night conceives of a series of brilliant ideas that are diluted in its irregular execution.
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Mar 5, 2015White Night is not very effective as a horror game, but its puzzles, lightning gameplay mechanics and creepy atmosphere work much better.
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Apr 30, 2015While it sounds great on paper, the execution varies throughout and for every moment of triumph, there are many more instances of frustration and exasperation.
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Mar 15, 2015Despite a gorgeous monochromatic art style and an intriguing mix of noir and survival horror elements, White Night allows its artistic ambition to overreach its clunky, frustrating combat.
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Mar 12, 2015There's a lot to like about White Night, if for no other reason than it genuinely is different and these is real potential for this to spin out into a franchise if the development team can do a better job of rationalising the noir elements and figuring out the solution to a frustrating Easter egg hunt in the dark. The underlying vision alone makes it worth a look, but it's not going to be quite remembered as the same innovative experience as those pioneering horror games it references back to.
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Mar 11, 2015White Night is a collection of already explored mechanics dressed in a peculiar, elegant and often uncomfortable suit. Very stylish, but too dull and punishing when it comes to actual gameplay.
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Mar 11, 2015White Night is a gorgeous and intriguing game that deserves to be played for its engrossing story and beautiful art style.
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Mar 10, 2015White Night does a lot right, delivering a great story which only dips slightly in the run up to its conclusion.
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Mar 5, 2015Possibly the scariest 12-rated game ever made, although the attractive visuals are better designed than the poorly balanced difficulty.
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Mar 5, 2015Had White Night been more of a ride, dragging you through rather than slowing things down, its subtly unsettling tone and at times nerve-shredding moments would have had a much greater impact.
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Mar 10, 2015While being in possession of some clever ideas, a good story and a superbly-realised black and white world, White Night doesn’t do enough scares to be a good horror or have inventive enough puzzles to be a decent adventure.
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Jan 18, 2016White Night is meant to be a slow-burn investigative horror story, but I grew impatient with how incompetent its mechanics are and how they combine to make the experience as irritating as possible. I'm a fan of old-school horror, but one-hit kill enemies, mazelike, hard-to-parse level design, obtuse camera angles and a punishing save system override any nostalgia I might have. I admire that it's trying to pull off a bit of an homage here, but with every good element canceled out by a misstep, I'll stick with the original stuff.
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Mar 18, 2015Its potential is crushed by the frustrating match ups with ghost AI and it’s back track laden puzzles through a roughly 5 hour long campaign consisting of only a handful of environments that, through the fault of only it’s spectacular art style, all look identical.
User score distribution:
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Positive: 34 out of 57
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Mixed: 13 out of 57
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Negative: 10 out of 57
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Mar 18, 2015
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Mar 8, 2015
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Aug 12, 2015