User Score
8.4

Generally favorable reviews- based on 880 Ratings

User score distribution:
  1. Negative: 46 out of 880
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  1. May 8, 2017
    8
    This review contains spoilers, click expand to view. [Condensed]

    Edith Finch very much finds itself fixated with the prospect of death and yet it also proves that there is always something to live for. It is a very interesting and unique take on the human condition in more ways than one and even livens up the otherwise tried and tired concept of walking around a house or other mostly linear area and reveling in your exploration a la Gone Home and Firewatch. Rather than merely be a carbon copy of all things done in the past, E.F. makes its own strides work and pushes far beyond what we’ve seen thus far.

    There is still the detailed way in which you must inevitably uncover clues and progress the plot, however the mere way the text is represented and narrated as you watch the words shift and fold onto the screen and on objects of interest makes things interesting enough. As you search the house and come across items belonging to lost relatives or objects of interest the creative ways in which the smoky text scrawl onto the screen and off of it when your perspective shifts are always engaging and imaginative. Although you are playing as the last Finch and the titular Edith, it’s also interesting to note that you’ll be literally living through the morbid ways in which your relatives bit the dust as well through reenactment and reading.

    There is an attention to detail in both the narrative and housing situation that constantly wowed me in ways that the admittedly bland games that have come before have not. Edith Finch looks graphically amazing and it also adds a believable amount of clutter to its main setting in ways that Gone Home and Firewatch and other similar title have not managed to do. At its root it is essentially the same type of game and yet with its variety of established characters and rich story it feels radically different as well. Although you will find yourself listening to just as many narrations and dialogues as any other exploration game in the same vein, the way it dynamically draws players in is both admirable and thoroughly worth the investment of a few short hours.

    What Remains of Edith Finch is both an experience grounded in reality and one that offers a sublime and surreal quality not before seen in the genre of late. Adventure games are very much making a comeback and in my mind Edith Finch is leading the charge as of right now. There is an ironic sense of childish fantasy overlapping with discussion of adult subjects and overall mortality and morality which is something that remains engaging throughout the morose and macabre environments you’ll explore. The game does a great job of balancing the lighter and darker elements and sometimes they’re quite difficult to distinguish from each other a well.

    Although there is a degree of linearity particularly in how each segment where you “play” as another family member pans out, it’s interesting to note that there are still those little instances of openness and ambiguity offered to the player in how you approach situations that eventually lead to the same inevitable conclusion. In some ways it operates as the Telltale brand of interactive storytelling does, albeit without the same level of choice in terms of alteration to the overall narrative. The text-driven narration and the general environments themselves often mesh together in ways that draw your attention from one thing to the next and never leave you feeling out of the action or bored for a moment- something that even excellent AAA games could learn from lengthy audio tapes and collectibles.

    There is a certain degree of ambiguity to the game’s eventual conclusion despite the premise being relatively straightforward and to simply ascertain what has lead to the demise of your relatives. That is your main goal and an easily accomplished one, however part way through the story it also becomes clear that something darker and more sinister is also afoot. Although there are hints as to how and why your relatives have been lead like lambs to the slaughter, it’s left ultimately up to players to mostly infer why and how. The saddest thing of all is that this information is purportedly available to you however circumstance dictates time and time again that you’re denied the full revelation and as such culminates in a slightly disappointing finish to an otherwise brilliant title.

    Graphics: The game is artistic and beautiful and constantly shifts between realistic and surreal at the flick of a switch. It conveys the tone and the mood throughout the narrative and often reflects what is being said as well as what is being felt in a believable manner.

    Sound: At times the voice-work can be quite mesmerizing and is certainly one of the higher points for the game. The sound work is also respectable and shifts to suit the tone of the moment being played out.

    Replay Value: Low.
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  2. Jul 15, 2020
    8
    I've been playing my back catalogue of games since we all have more time and Edith Finch drew me in and I played it in one sitting. I really appreciate the way they told this story and the ending was something I didn't see coming. You can miss so much in this game and that's what makes the exploration and attention to detail is so great!
  3. May 15, 2018
    8
    The story isn't perfect, some of the writing and mini stories could have been better. However, it's still has an engaging story with good writing and unique game-play situations.
  4. Jul 16, 2017
    8
    This review contains spoilers, click expand to view. While the 'walking-sim' genre is not for everyone, I can say that 'What Remains of Edith Finch' is one of the best the genre has to offer. The game is packed full of tiny details that make the immersion so much more weighty. The gameplay is livened up by some truly imaginative moments that I've never seen done in a video game before - with the comic strip sequence being my personal favourite. While I didn't find the story to be anything more than a vessel for the gameplay, overall it's a very well constructed game that deserves to be recommended to others on account of its originality. Expand
  5. Feb 17, 2019
    8
    Gameplay/Mechanics: 9
    Sound/Music: 9
    Graphics/Art: 8.5
    Story/Atmosphere: 9
    OVERALL: 8.9/10
  6. Jan 9, 2018
    8
    Good:
    - Going into the game thinking it was just going to be another walking simulator, I was very happy with what the game actually turned out to be
    - Every story was extremely strong, unique, and fun to experience - The story replay feature is a nice touch - The story ended strongly - Overall it was a solid length and didn’t over stay its welcome - The overarching story was
    Good:
    - Going into the game thinking it was just going to be another walking simulator, I was very happy with what the game actually turned out to be
    - Every story was extremely strong, unique, and fun to experience
    - The story replay feature is a nice touch
    - The story ended strongly
    - Overall it was a solid length and didn’t over stay its welcome
    - The overarching story was captivating and unique
    - The Unfinished Swan easter egg was a neat nod to the developer’s past project

    Mixed:
    - The house and overall environments looked nice and were brimming with great details, but walking from story to story was weak the weakest part of the game, especially when compared to the what the mini games had to offer

    Bad:
    - There were a couple of unnecessary, ham fisted hints that try to guide players through the story
    - Technical hiccups throughout
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  7. Apr 25, 2017
    8
    A fresh and rewarding adventure. What Remains of Edith Finch will delight those looking for a story well told. It successfully captures each tale with surprisingly tailor made game mechanics that offer both diversity and emotional resonance. It was a pleasure to play and explore the history of this mysterious family.
  8. Mar 6, 2020
    8
    I think it is an amazing short game in its own category, a quite touching story! :) 2 hours gameplay max?
  9. Jun 12, 2019
    8
    What Remains of Edith Finch is mostly a narrative experience, though it does have some interaction too. Its main strengths are definitely the atmosphere and storytelling; the idea that imagination may become deadly is brilliant and very well conveyed in the game.
  10. Apr 28, 2017
    8
    The story is beautifully told, it's not quite the epic tale that some of the 10/10 scores would suggest but it's quite touching in places. Don't expect a mystery (or a resolution), the story is about the various lives/journeys rather than it leading you through the normal start, middle & end.

    I did wish more of it could be interacted with. Gone Home nailed the "explore an empty house"
    The story is beautifully told, it's not quite the epic tale that some of the 10/10 scores would suggest but it's quite touching in places. Don't expect a mystery (or a resolution), the story is about the various lives/journeys rather than it leading you through the normal start, middle & end.

    I did wish more of it could be interacted with. Gone Home nailed the "explore an empty house" slightly better in that regard but it told a simpler story as well.

    It's not great value in terms of hours for your money but it's quite special in its own way and will stick with you longer than the time you spend playing it.
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  11. May 5, 2017
    8
    Ce jeu est une experience narrative réussie de bout en bout, que ce soit dans les visuels, la bande originale ou le scénario. Mais au délà de ces aspects que l’on a l’habitude d’analyser et de critiquer, le studio a été plus loin. Giant Sparrow a cherché à créer de nouvelles idées à partir de rien, de nouvelles experiences qui foutent en l’air les idées préconçues que l’on peut avoir surCe jeu est une experience narrative réussie de bout en bout, que ce soit dans les visuels, la bande originale ou le scénario. Mais au délà de ces aspects que l’on a l’habitude d’analyser et de critiquer, le studio a été plus loin. Giant Sparrow a cherché à créer de nouvelles idées à partir de rien, de nouvelles experiences qui foutent en l’air les idées préconçues que l’on peut avoir sur le jeu d’aventure.

    Ce jeu est avant tout une experience à vivre, je ne dévoilerai donc rien sur l’histoire ici.

    Il n’est toutefois pas exempt de tous reproches. Le jeu est court, bien trop court et d’un dirigisme extreme. Vous voilà prévenu, mais franchement, malgré cela, ça vaut carrément le coup.
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  12. Jun 3, 2019
    8
    Hmm, a difficult game to review due to its nature and uniqueness. 3-4 hours gameplay seems small for a game nowadays, but it doesn't tie itself up with that, fortunately. You explore a house, you don't really solve puxxles apart from the odd key hunt or navigating where to go next. You unlock all the stories of the Finch family who tragically died in all sorts of ways to discover whatHmm, a difficult game to review due to its nature and uniqueness. 3-4 hours gameplay seems small for a game nowadays, but it doesn't tie itself up with that, fortunately. You explore a house, you don't really solve puxxles apart from the odd key hunt or navigating where to go next. You unlock all the stories of the Finch family who tragically died in all sorts of ways to discover what happened to Edith Finch, the narrator and last surviving member of the finch family. It's very easy going, and you almost have to relax playing it despite the tragedy and brutal emotional stories that the game rolls out. It doesn't really tax you much to work out how to play each story through flashbacks but you just have to go with it, which is one of the moral metaphors the games holds.

    The control is as good as it needs to be and the graphics are detailed throughout. Some scenes are very moving and elements of mystery and wonder are brought to you as you search through all the belongings of what these characters' lives held. The soundtrack is well placed and the intruiging outcomes keep you interested until the end. Overall its a very well put together piece of interactive art. Not much replay value though as the impact wouldn't hold up a second time.
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  13. May 16, 2019
    8
    I have to admit I am in two minds about this game. On the one hand, there wasn't much to do, but on the other hand it was awesome.

    It's basically a walking game - at every point, you have very few options. On the other hand, when you do need to do something, it's not just a stupid quicktime event to keep the story moving, nor click X nor hammer square, it's actually something
    I have to admit I am in two minds about this game. On the one hand, there wasn't much to do, but on the other hand it was awesome.

    It's basically a walking game - at every point, you have very few options. On the other hand, when you do need to do something, it's not just a stupid quicktime event to keep the story moving, nor click X nor hammer square, it's actually something interesting. I very much appreciate the design that went into the minigames.

    So I am torn because I was simply told a story. On the other hand, it was a great story. I guess what I need to tell you is, play this game.
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  14. Aug 15, 2018
    8
    Edith Finch is a great game, though I didn't care much for the first half. The second half of the game, however, was very moving, with characters that are interesting and scenes that are compelling. The game nails its atmosphere, making everything feel delightfully magical, yet sad at the same time.
  15. Jun 2, 2019
    8
    Good 2-3 hour story. Very atmospheric. That is all I can say about it. I recommend to everyone.
  16. Aug 30, 2019
    8
    The game is really beautiful and unique, and each story has its own charm. It's one of the first so-called "walking simulator" games I've played, but I thoroughly enjoyed it. I totally recommend giving a try, even though the only con I find is the duration of it (it takes about 2-3 hours to complete a full playthrough).
  17. May 16, 2019
    8
    Heartbreaking, terrifying and beautiful. I wish it was a bit longer. Loved all the little mini-games, especially the one where you are chopping the fish but at the same time being a character in your fantasy. Very unique experience overall.
  18. May 18, 2019
    8
    it interesting game …. or not (I mean its not a "game" its interactive story what u sink by playing it). It kinda short but on my mind it not a weakness it strong part of this story (or story collections of mystery family called Finch).
  19. Jun 14, 2019
    8
    This game is one of the better games I've played on the PS4. It's short and sweet and the perfect length for a walking simulator like this one.

    The stories told by each family member are very cute and are told using a very fitting art style and great narration from each family member. The only gripe I have about the voice acting is during Barbra's story, where the comic book had some
    This game is one of the better games I've played on the PS4. It's short and sweet and the perfect length for a walking simulator like this one.

    The stories told by each family member are very cute and are told using a very fitting art style and great narration from each family member. The only gripe I have about the voice acting is during Barbra's story, where the comic book had some laughable voice acting.

    I would visit this story again, it was cute and overall a very nice presentation told in a very fitting way.
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  20. Jul 22, 2019
    8
    This is an excellent achievement for indie games. The story of the Finch family is beautifully told by the creative ways of introducing each character's tale by exploring the family house. Exploring the house itself is very enjoyable - it's as if you have actually come to this mysterious house and are exploring it yourself, finding each hidden contraption by yourself. The plot isThis is an excellent achievement for indie games. The story of the Finch family is beautifully told by the creative ways of introducing each character's tale by exploring the family house. Exploring the house itself is very enjoyable - it's as if you have actually come to this mysterious house and are exploring it yourself, finding each hidden contraption by yourself. The plot is beautifully told and at a pacing that's appropriate to match your exploration speed.

    I highly recommend this for a good 2 hour ride.
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  21. May 7, 2022
    8
    What remains of Edith Finch is magnificent.
    Developers from Giant Sparrow have done an incredible job to mixing up Visual Novel and Action Adventure game elements, and combining them into one unforgettable experience.
    The plot tells us about a pregnant woman Edith Finch whose goal is to create a diary for her child about her siblings and parents, and every time before you interact with
    What remains of Edith Finch is magnificent.
    Developers from Giant Sparrow have done an incredible job to mixing up Visual Novel and Action Adventure game elements, and combining them into one unforgettable experience.
    The plot tells us about a pregnant woman Edith Finch whose goal is to create a diary for her child about her siblings and parents, and every time before you interact with the memory to write to your diary you see a unique story of every family member and what happened to them ( what killed or caused death ), and I’ve gotta admit that every story of her relatives is very interesting and visually done at great level.But from every story my favorite is Lewises story, that shows his mental issues and it has the best direction and visual design amongst all the stories.
    Soundtrack is good but I’ve only remembered main theme of the game, but still soundtrack completes atmosphere of locations and sometimes it can be really dramatic, and just hide the fright of situation ( like in Gregoris story ).
    8/10
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  22. Jun 29, 2020
    8
    Gioco bello e coinvolgente anche se praticamente privo di un vero gameplay. L'ho giocato senza alcuna pausa spinto dall'interesse di scoprire tutti i segreti che riguardavano la famiglia Finch. L'esperienza è sicuramente valsa l'impegno ed il tempo impiegato. Consigliato
  23. Oct 27, 2020
    8
    Simple, yet great, for what it is i'm very glad I played it. Was just an amazing short story that is totally worth playing.
  24. May 15, 2021
    8
    The story 10/10, gameplay 10/10, soundtrack 7/10, characters 8/10, world 7/10, atmosphere 9/10.
    It is very short but the gameplay and the story are very good.
    Hours played: 5
  25. Aug 16, 2020
    8
    لست خير من يقدم مراجعات لكن الموقع لا يحفظ التققيم دون كتابة مراجعة
  26. Mar 20, 2022
    8
    8分,流程太短了,虽然是独立游戏但是也过于太短,还没有很多手游流程长,2小时就可以结束整个故事。如果每个故事都可以像Molly和Babara的故事那样丰富饱满就好了。
    游戏感觉更像一本家族史名著的极简版,每个章节介绍家里的一个人。
    喜欢游戏里的字幕,有一定的引导性,如果中文字体再特别一点就更好了。互动效果挺好的,会有真的在翻书开门的感觉,如果有更多物品可以互动就好了。 总体感觉这个游戏更像一个半成品,除了部分故事比较饱满,很多部分都点到为止。
    8分,流程太短了,虽然是独立游戏但是也过于太短,还没有很多手游流程长,2小时就可以结束整个故事。如果每个故事都可以像Molly和Babara的故事那样丰富饱满就好了。
    游戏感觉更像一本家族史名著的极简版,每个章节介绍家里的一个人。
    喜欢游戏里的字幕,有一定的引导性,如果中文字体再特别一点就更好了。互动效果挺好的,会有真的在翻书开门的感觉,如果有更多物品可以互动就好了。
    总体感觉这个游戏更像一个半成品,除了部分故事比较饱满,很多部分都点到为止。
  27. Jan 15, 2021
    8
    The game is just pure story which is very nice really movie or book like and it makes it really nice. Short nice story good gameplay as for free in ps+ is a very fair option
  28. Nov 12, 2021
    8
    Está muy cuidado, jugablemente no es nada, pero la historia te embauca, gozada.
  29. Jan 18, 2021
    8
    Morale della favola? Non mandare a letto senza cena i bambini, non viziarli e non illuderli, non mettere altalene in posti pericolosi, non andare a caccia di cervi, non lasciare i neonati a fare il bagnetto da soli, non avere una sega elettrica in casa, non lavorare in fabbriche di pesci in scatola... Insomma avere una vita sana e socialmente normale basta e avanza per non fare una brutta fine.
  30. Apr 12, 2021
    8
    Fresh direction shines. The static but immersive way of telling the story isn't boring. But that's all.
    It might be enough for a game like this.
  31. Apr 21, 2022
    8
    *7.5*

    What remains of Edith Finch - a great story packed in a short captivating game.
  32. Dec 27, 2021
    8
    Ein kurzes, aber berührendes Indie Game. Die Geschichte wird wirklich gut erzählt und es gibt viel Interpretationsspielraum. Hier wird das Potenzial des Erzählens durch Spiele fast vollständig genutzt (8/10).
  33. Apr 6, 2023
    8
    If you're into that type of games you will probably give it a 9 or a 10, but honestly I don't play this type of games a lot but even tho, I give it an 8. the gameplay is simple you will use joysticks and another button only. We know that the story in these games is the most important, so the story is very beautiful, every one have a story behind and deep meanings and the way they tell youIf you're into that type of games you will probably give it a 9 or a 10, but honestly I don't play this type of games a lot but even tho, I give it an 8. the gameplay is simple you will use joysticks and another button only. We know that the story in these games is the most important, so the story is very beautiful, every one have a story behind and deep meanings and the way they tell you their story is absolutely amazing, I was about to cry many times, So like I said before if you are into that type of games, it is worth buying and you will give it like a 9 or 10 Expand
  34. Sep 12, 2022
    8
    Really Good game with an original way of telling a story. Everyone should give it a try.
  35. Feb 7, 2023
    8
    Um jogo de walking simulator em primeira pessoa com foco na narrativa e alguns puzzle durante a jornada.
    Você joga na pele de Edith uma jovem adulta que retorna a majestosa casa de sua familia Finch, de origem norueguesa, em busca de respostas sobre a vida de seus antepassados.
    Explorando a casa e adentrando os comodos, que são elaborados labirintos criados por seus avô, você vai aos
    Um jogo de walking simulator em primeira pessoa com foco na narrativa e alguns puzzle durante a jornada.
    Você joga na pele de Edith uma jovem adulta que retorna a majestosa casa de sua familia Finch, de origem norueguesa, em busca de respostas sobre a vida de seus antepassados.
    Explorando a casa e adentrando os comodos, que são elaborados labirintos criados por seus avô, você vai aos poucos conhecendo pouco a pouco sobre as historias e o fim que cada familiar teve em sua vida.
    Apesar de tratar de assuntos morbidos como mortes muitas vezes trágicas, o jogo trata isso através de minigames de uma maneira ludica, intuitiva, bela e quase infantil transformando a mecanica simples do jogo em uma forma unica de contar a história.
    O que torna um assunto pesado sendo contado de fundo uma forma gostosa de ser experienciado.
    Esse é mais um daqueles jogos que conta uma boa história inserindo o jogador dentro dela através da interatividade.
    Algo que só games podem fazer. Ele entra em mais um daqueles games como Gris, Undertale, Nier, Hellblade, The Witness, The Talos Principle e o que joguei recentemente Outer Wilds.
    Jogos que te colocam não como um player mas como alguem que está inserido na historia. Que ta fazem sentir e se emocionar.
    É até injusto chama-lo de um jogo, seria muito mais parecido com um livro interativo daqueles da decada de 90 (inclusive referenciado dentro do game).
    Uma bela história contada em apenas 2 horinhas de gameplay!
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  36. Dec 30, 2019
    7
    It's an okay game: I'm glad it was included with psn because if I bought it I would want a refund right away, and not because it's bad but because it's less than 3 hours long and frankly I didn't get it.

    WRoEF is, in few words, a walking simulator where you discover the story of Edith Finch in her journey back to her old house 7 years after she left it: here she will discover the past
    It's an okay game: I'm glad it was included with psn because if I bought it I would want a refund right away, and not because it's bad but because it's less than 3 hours long and frankly I didn't get it.

    WRoEF is, in few words, a walking simulator where you discover the story of Edith Finch in her journey back to her old house 7 years after she left it: here she will discover the past of her family and the presumed "curse" of it, where all of her family members seemed to slowly disappear in a way or another and her job is to discover the reason behind it and why by delving into the large house and eventually figure out why or if there is a curse.

    The game is, as you expected, set into the large house of the Finches and since there's no running you'll be slowly - SLOWLY - walk around without the chance to even increase the pace. I'm not blaming the game to be slow but I wish I could get a little faster in some areas, alas this is not the case. The house is well detailed, very nicely done and I really enjoyed exploring it and see the past of the family members of the Finches, until the very end.

    Now credits where credits due, the presentation is well done and I really like how the dialogue written in a way you don't have to look down on the bottom of the screen. Add a well-written dialogue that is a bit campy at times but it does its job, I overall enjoyed the story and I felt satisfied with the ending as well.

    Still...I don't get it...am I supposed to feel sad? I mean yeah, it was sad to see people dying but that's pretty obvious, but what about showing more about the characters that weren't a few lines and just a short section of them? there was barely enough material for me to care about the family members, maybe some had a few more but there was just not enough. I know show don't tell is a vital rule but sometimes telling me more wouldn't hurt either, especially when it feels the game was deliberately omitting details for some reason!

    If the game doesn't care enough to show me more about the characters, why should I?

    Perhaps I'm too biased against it so let me say this way: if you're into a mystery driven story about the disappearance of family members then this game is for you.

    If not save your money: I don't think it's worth more than 5 bucks, especially when it's so short and not really replayable either.
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  37. May 3, 2020
    7
    Through her journal we see Edith recount her last visit to her old family home, and find out about the lives and deaths of the family members that lived there.

    The writing, and the way the stories of each family member are shown through unique flashbacks, is very well done and in around three hours developers Giant Sparrow are able to tell a deeply personal and emotional story. Of
    Through her journal we see Edith recount her last visit to her old family home, and find out about the lives and deaths of the family members that lived there.

    The writing, and the way the stories of each family member are shown through unique flashbacks, is very well done and in around three hours developers Giant Sparrow are able to tell a deeply personal and emotional story. Of course, if you’re not a fan of these games which offer little in the way of traditional gameplay Edith Finch will probably do little to change your mind, but for anyone else this is one of the best examples of the genre.
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  38. May 4, 2017
    7
    Unique and interesting game. The visuals were very well done and I enjoyed exploring the house with all the cool secret passages and attention to detail. Overall though, I didn't feel satisfied with the story in the end.
  39. May 3, 2017
    7
    Bioshock Infinite's combat. Did we need it? I would say no, at least, not how it was. That's not to say it was bad. By the time i beat the game, I still felt i hadn't had enough of the vibrant, yet overly gory killing(because fighting is fun, even in the great Spec Ops:The Line, especially after hitting 'x' in the Force Unleashed) But after a brief analyzing of it,(also real-time as I wasBioshock Infinite's combat. Did we need it? I would say no, at least, not how it was. That's not to say it was bad. By the time i beat the game, I still felt i hadn't had enough of the vibrant, yet overly gory killing(because fighting is fun, even in the great Spec Ops:The Line, especially after hitting 'x' in the Force Unleashed) But after a brief analyzing of it,(also real-time as I was playing it) I realized that was the least interesting part. It's certainly not what drew me to it. The incredible world and it's reputation for the ultimate twist was the real reason. But without it's main feature, the whole game probably would've been too short and maybe i couldn't have related to Booker. How? Shooting. It's the most familiar thing in modern video games.The whole game would have to be re-worked. Ken Levine and Irrational would have to find a way to make it all engaging enough. So, the point is;Is Edith Finch(yes, I did not misplace a Bioshock Infinite review) the next and right path for Ken Levine and more broadly, traditional shooters with show-stealing narrative? Taking that question to its
    full, 100% conclusion,no. Edith Finch and even The Vanishing of Ethan Carter bare-bones approach to the heart of active narrative(is this my coined, ludo-narrative dissonance term?) is definitely a successful move. Yet both games left bad impressions immediately after finishing them. This is due to the lasting feel of the narrative but that doesn't mean there wasn't something missing. Looking at the dim yet shining architecture of the factory sequence, I thought if this focused, pure approach was the way the creators of Bioshock should adopt and or if a good deal more of these games should be made. But I couldn't fully say yes. As with most broad questions, what the answer entails is a measured, borrowed resolution. Take inspiration of Edith Finch's true gameplay sections with the narrative being the largest part of the game but still fitted with a lower amount of combat for example and I think we will get the complete, true modern "game".
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  40. Apr 26, 2018
    7
    Story was unique. Feels like u were having the same emotions with the Finches. 2-3 hours gameplay and its over. Weekend game before going out. Don't expect much. Still cool tho.
  41. Dec 9, 2020
    7
    Love the storytelling of this game. Each character has its own story with its own style and the addition of all the substories really ads well up. The game is short. Maybe some more depth here and there could have been beneficial. But on average, the story really quickly catches the player’s (and viewer’s) attention thanks to epic ambiance, storytelling, mystery and music.

    Apart from
    Love the storytelling of this game. Each character has its own story with its own style and the addition of all the substories really ads well up. The game is short. Maybe some more depth here and there could have been beneficial. But on average, the story really quickly catches the player’s (and viewer’s) attention thanks to epic ambiance, storytelling, mystery and music.

    Apart from length, the downsides of this game lay in its technical quality. The frames per second are super low on PS4 and it hinders the immersion of the game several times. Simplicity is also another trait of this game that can be seen as negative depending on what the player wants this type of game to be.

    That said, the experience that this game offers is enjoyable unique and therefore you should not hesitate to give it a go.
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  42. May 31, 2019
    7
    The game is a collection of short stories. Each of those stories focuses on the death of a different Finch family member and each is meant to look and feel different from the others, the way no two people in any family are alike.
  43. May 1, 2017
    7
    What Remains of Edith Finch is undoubtedly one of the more interesting and creatively unique games I have ever played. However, despite its aesthetic appeal, I believe the high-rating is a bit misguided. Unfortunately, there are those who see something unconventional and immediately proclaim it as a masterpiece. The game is quite short, only lasting around 3 hours and the gameplay itselfWhat Remains of Edith Finch is undoubtedly one of the more interesting and creatively unique games I have ever played. However, despite its aesthetic appeal, I believe the high-rating is a bit misguided. Unfortunately, there are those who see something unconventional and immediately proclaim it as a masterpiece. The game is quite short, only lasting around 3 hours and the gameplay itself is quite limited. In fact other than walking through the labyrinth and secret passageways of the Finch household there isn't much to offer from this stand point. Indeed this a highly story motivated endeavor. The story is refreshing and essentially a compilation of several short tales regarding how each member of the Finch family died (this is not a spoiler btw). Each story is different and told in a separate style from the others. In this sense, the game never feels repetitive yet at the same time, lacks fluidity. The structure of the story is not too smooth, and in this sense, the big picture feels much smaller than it should be. For example, in the beginning, the game feels expansive and boundless, but by the end, you get a sense that something is missing. In fact, in regard to the ending, I was unsatisfied to the point that I almost regretted playing the game. All in all, however, it was a special experience and considering it was 20 dollars a pretty good buy as well. I recommend it, but if you are not into story or aesthetic based games I'd advise against it. Expand
  44. Apr 25, 2017
    7
    A wonderful story, experienced in a tight linear fashion, full of simple yet imaginative gameplay segments. I thoroughly enjoyed the 2-3 hours I spent with the Finch family, but with little incentive to replay I can't help but feel it's overpriced.
  45. Jul 29, 2017
    7
    Unique explorative intriguing linear game that's very limited in terms of gameplay mechanics. If you're in the mood for a relatively short storytelling experience with beautiful visuals, you have to check this out. Otherwise, pass on this one or wait until it's on sale below it's current retail price of $19.99.
  46. Nov 1, 2020
    7
    What Remains of Edith Finch is an interesting collection of stories about the deaths of the members of Edith's family.

    It's a short 2 hour game and it manages to pack a lot of variety into that runtime. The stories are all presented in different ways and all play differently. There's a couple of standout moments that are really worth experiencing for yourself, including the fish cannery
    What Remains of Edith Finch is an interesting collection of stories about the deaths of the members of Edith's family.

    It's a short 2 hour game and it manages to pack a lot of variety into that runtime. The stories are all presented in different ways and all play differently. There's a couple of standout moments that are really worth experiencing for yourself, including the fish cannery scene and the bathtub scene. The cannery scene in particular is brilliant in its depiction of the monotony of a dull life and it's effects on a young man. It's a fascinating, powerful part of the game that benefits from the interactivity of the medium. Although some stories are better than others, they're all worthwhile.

    On the gameplay side of things, this is more involved than you might expect from a walking simulator. As the player, you have enough to do beyond watching and listening to keep you invested in the game which also helps further connect you with the characters.

    The game flirts with different styles and tones, and graphically this game does look pretty good. The performance isn't totally stable but it's not much of an issue in a game like this.

    I don't really have a lot to critique or discuss for What Remains of Edith Finch because it's one of those games that's worth just experiencing for yourself, and I don't want to spoil all of the specifics. It's a strong title, and one that triumphs on the narrative front. It's a compelling journey exploring the huge Finch house and discovering the tragic fates of its inhabitants. It's not a totally consistent journey, but it's highs are excellent. Overall, I enjoyed the game but it didn't blow me away.
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  47. Dec 19, 2020
    7
    Oyunun farklı bir kafası var. Oyundan çok farklı bir deneyim bence denenmeli.
  48. Jan 16, 2020
    7
    Is more like a movie where you need to move main character. You watch many well-drawn stories and locations, some of them interesting, other boring. Visuals are strong side of that "game". Unfortunately gamer has nothing to do here. You cannot make any choices, cannot save anyone or at least unravel mystery. Ending is very disappointing. Game is short what here becomes a plus. I didn'tIs more like a movie where you need to move main character. You watch many well-drawn stories and locations, some of them interesting, other boring. Visuals are strong side of that "game". Unfortunately gamer has nothing to do here. You cannot make any choices, cannot save anyone or at least unravel mystery. Ending is very disappointing. Game is short what here becomes a plus. I didn't want to play it more. Expand
  49. Dec 26, 2019
    7
    What Remains of Edith Finch is a quite interesting game. The story is beautifully told, but still, it is not very touching.
  50. Oct 30, 2021
    7
    Ничего непонятно, но жутко интересно. В общем, увидев финальные титры, у вас скорее всего останутся вопросы о чем собственно игра и неужели никакой развязки не будет. Увы, возможно у Вас будет другая концовка, но у меня игра оборвалась и остались вопросы. В целом графика приятная, музыкальное сопровождение тоже, проходится за вечер. 7/10Ничего непонятно, но жутко интересно. В общем, увидев финальные титры, у вас скорее всего останутся вопросы о чем собственно игра и неужели никакой развязки не будет. Увы, возможно у Вас будет другая концовка, но у меня игра оборвалась и остались вопросы. В целом графика приятная, музыкальное сопровождение тоже, проходится за вечер. 7/10
  51. Jun 29, 2020
    7
    What remains of Edith Finch is certainly impressive in terms of its visual style and execution, with each chapter sporting a different overall style, from playing a comic book to chopping fish while exploring an imaginary world. The story overall goes for a sed melancholic tone, and while the story is very good, it isn't a masterpiece by any means. Visually the game is rather impressive,What remains of Edith Finch is certainly impressive in terms of its visual style and execution, with each chapter sporting a different overall style, from playing a comic book to chopping fish while exploring an imaginary world. The story overall goes for a sed melancholic tone, and while the story is very good, it isn't a masterpiece by any means. Visually the game is rather impressive, but while some areas of the game are stunning, e.g the lobby of the house and the route leading to the house, some areas like the comic book section look rather rushed. Attention to detail is quite good, every room genuinely feels different, and are all packed with items that exasperate the feel of the room. However, with its very linear 2-hour playtime the game sadly isn't worth a re-play unless you miss something major. Expand
  52. Jul 5, 2021
    7
    I played this game without knowing what to expect, and it's basic if you want to enjoy it how the developers intended you to do. This is a game to end in a day, think about it a couple days and forget it so you can replay it in a couple years and reminisce the feelings.
  53. Aug 9, 2021
    7
    As a pure exercise to demonstrate in how many different ways a videogame can make use of different narrative techniques this is a master piece. As a videogame it's just a mediocre walking simulator with clunky controls, predictable ending and weird tone.
  54. Mar 7, 2023
    7
    Non un vero e proprio videogame, quanto più un racconto di un paio d'ore.
    Ottima narrazione, molto onirica.
    Racconto piacevole che affronta temi molto adulti.
  55. Aug 21, 2022
    7
    An immersive story that engages in compelling storytelling and narrative. However, some of the stories of the characters told here are lackluster, and there are moments where boredom sets in and the game becomes somewhat of a drag. Overall it's a strong game with a cool and unique concept but it doesn't always execute its concept to its full potential.
  56. Apr 30, 2017
    6
    I don't really know why I didn't 'get' this one as much as I have other similar games. The premise was super interesting but the movement felt clunky and awkward and the narration was pretty dry. Some of the stories went on for too long and the level of interactivity was low even for a walking simulator. Too many of the stories were non-events and it was hard to be able to empathise withI don't really know why I didn't 'get' this one as much as I have other similar games. The premise was super interesting but the movement felt clunky and awkward and the narration was pretty dry. Some of the stories went on for too long and the level of interactivity was low even for a walking simulator. Too many of the stories were non-events and it was hard to be able to empathise with many of them, Walter and Gregory's were probably the two most poignant; but Gus's and Calvin's were pretty meh, with wonky controls making some sequences jarring. A REALLY great concept that deserved much more in my opinion Expand
  57. Mar 18, 2023
    6
    Another walking simulator that you don’t even use the buttons other than the left stick, but this time with a great story behind.
  58. Aug 21, 2019
    6
    Ожидал большего. В игре, в которой есть миллион способов как увлечь игрока, пользуемся одним- двумя. В итоге история проявляется как факт - "Все умерли", а не превращается в красочное эмоциональное незабываемое приключение.Ожидал большего. В игре, в которой есть миллион способов как увлечь игрока, пользуемся одним- двумя. В итоге история проявляется как факт - "Все умерли", а не превращается в красочное эмоциональное незабываемое приключение.
  59. Aug 21, 2019
    6
    This is a story driven walking simulator. Its good points is that the narrative is very immersive and one of the best at telling a story. For me, personally, the story itself was not that great thou. I got the game for free and for the time I spent with it it was worth the time, however, my personal recommendation would be to get this game during a sale.
  60. Apr 30, 2017
    6
    Personally, the story is really disappointing.

    It's pure fiction and doesn't rely on dramatic depth, but rather on a touching sentimental plot twist. I truly REALLY loved the hunting part with the camera. This memory, this moment could've been the answer to a good story. But it's ended up being an anecdote. All the other characters' death are made ambiguous and, in the end, nothing
    Personally, the story is really disappointing.

    It's pure fiction and doesn't rely on dramatic depth, but rather on a touching sentimental plot twist.

    I truly REALLY loved the hunting part with the camera. This memory, this moment could've been the answer to a good story. But it's ended up being an anecdote. All the other characters' death are made ambiguous and, in the end, nothing feels truly grounded in reality for me to care about the stories.

    One died of this, another died of that, the child died of this... I mean, c'mon. Life doesn't rely on such cheap determinism. If it was a curse, it's not interesting. If it's about mental illness, it's still not interesting because life can't be reduced to a series of cause and effect between generations..

    What remains of edith finch is a conventional story treated with sentiments and that relies on its ending to make it seem like the trip was worth it, but it was not. The ending was somewhat predictable (because that kind of twist has already been used for countless of games. Like Silent Hill Shattered Memories). But the game is extremely well made. The sound is excellent, atmosphere, graphics - everything is top notch. I wouldn't have cared about the price if the story truly delivered something profound, but, heh, it didn't. So yeah. Overpriced.
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  61. Jan 6, 2018
    6
    I've heard so many people say that What remains of Edith Finch is so much more than a walking simulator, so i gave it a try.
    Unfortunately i discovered that in fact IT IS JUST A WALKING simulator, and a really short one at that.
    You get 2 hours of gameplay (that you will never want to re-experience because the game is incredibly linear) for $20, which quite expensive. Gameplay feels
    I've heard so many people say that What remains of Edith Finch is so much more than a walking simulator, so i gave it a try.
    Unfortunately i discovered that in fact IT IS JUST A WALKING simulator, and a really short one at that.
    You get 2 hours of gameplay (that you will never want to re-experience because the game is incredibly linear) for $20, which quite expensive.
    Gameplay feels clunky (escpecially movement).
    The story presents itself in very unique chapters, each with their own visual style and way of storytelling. However i'm not really that fond of the story itself either. It's good, don't get me wrong, but definitely not a masterpiece or must see. In fact it has a few problems, so without getting into spoilers let's just say that:
    1. I have no idea what tone they were going for, the overall story seems to be rather sad and melancholic, but then there are (supposedly tragic?) moments that are just hilarious and silly.
    2. Also has to do with 1. but in general the story lacked weight in my opinion. That has to do with tone issues but also with the fact that this feels more like a colorful book rather than a game. Most of the story is just being told to you. Other games make so much more use of their medium by having you experience a story through interaction and gameplay. I have a hunch that this could have easily just been a book or 60 minute movie (except that reviews then propably wouldn't have been so kind).

    All in all:
    Good enough story 8/10
    Gameplay/controls sucks 2/10
    Decent graphics with very unique presentation for different chapters 8/10
    Too short for 20 bucks
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  62. Dec 22, 2019
    6
    Generally pointless and the view point is so bad that causes sickness. However, there where one or two stories mildly interesting. In the end, the stories made them a family and the same stories kills them. Forever reason, the way stories reaches their conclusions are always forced, so in that sense not recommend to whoever wishing for a coherent story, but the general narrative is alright.
  63. Jun 10, 2019
    6
    I love walking sims, my favourites being Gone Home and Everybody's Gone to the Rapture but this one just didn't do it for me. Gone Home is actually quite close to Edith Finch in approach: a big house you slowly unlock doors in to uncover a story told to the player. I was quite excited to play this game considering the glowing reviews so imagine my surprise if, after 4 hours of ... well,I love walking sims, my favourites being Gone Home and Everybody's Gone to the Rapture but this one just didn't do it for me. Gone Home is actually quite close to Edith Finch in approach: a big house you slowly unlock doors in to uncover a story told to the player. I was quite excited to play this game considering the glowing reviews so imagine my surprise if, after 4 hours of ... well, walking ... the game ends and I'm left feeling "meh".

    Gone Home was a masterful example of how to drip a story to the player - you get to know a girl and slowly get emotionally engaged, reading about her good and bad times and in the end you really care what happens to her.

    WRoEF takes a very different approach. You wander through a house, not getting to know anyone but several generations of your own family ... superficially. Very superficially. It all revolves around a family with a curse where most family members die really early in life (not a spoiler by the way - on the main menu you can see a family tree with all the dates which gives it away from the start) and the whole game you basically uncover how each family member died.

    It sounds cool but you quickly discover that most of these stories and characters are not that interesting. You got an army kid, a hunter, a kid who loves space, a kid actress, etc. It adds variation but since the game doesn't actually let you connect to these characters, they fall flat when it comes to engagement so it all stands or falls on the merits of the stories themselves and out of a dozen, perhaps 3 are actually good. The game often lets you play a kind of mini-game while exploring these stories but not even that can save what feels like a dozen disconnected stories.

    In the end, I expected there to be some grand reveal that ties it all together but ... no. There is a bit of a twist but nothing grand and again, because you don't really get to know anyone, it doesn't quite work.

    Now, when it comes to how it treats its characters, it's a lot more like Everybody's Gone to the Rapture - that game had a ton of characters you didn't learn much about but the entire game didn't revolve around an emotional connection but rather around solving a mystery. Here in WRoEF, the mystery never gets answered so it leaves you hanging.

    On top of that, the game was impossible to play during day time: it was WAY too dark for no reason at all. Even turning up the brightness, I had to wait till the late afternoon before I could even see half the stuff on my screen.

    If you can get it for free or for €1-2, I'd say give it a go. It only takes 4 hours to "complete" and has zero replay value so the price of a second hand book seems about OK.
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  64. Dec 15, 2020
    6
    Slow paced walk-sim. The main story is actually quite interesting. The game's premise sounds good too: here is this huge, abandoned mansion, explore it, and learn about the family's dark history.
    The truth is a bit further away. The exploration is extremely coordinated, and the game lets you (accidentally) skip parts - but you can never go back.
    Some of the sub-stories are way too short.
    Slow paced walk-sim. The main story is actually quite interesting. The game's premise sounds good too: here is this huge, abandoned mansion, explore it, and learn about the family's dark history.
    The truth is a bit further away. The exploration is extremely coordinated, and the game lets you (accidentally) skip parts - but you can never go back.
    Some of the sub-stories are way too short. There is a great variety in the storytelling: but it's quite a hit or miss. I really enjoyed the part where I was a cat, the end of the sub-mission really made me have goosebumps. And then there is the one when you are playing on a swing...

    Sometimes there is actual 3d interaction with the surroundings, other times you are reading a letter, or skimming through a comic book.

    Anyway... it's a "press X, and read" game for the most part.

    I don't regret buying this game. Is it on sale, and you don't have it yet? Go for it. But I will not fire it up again to see the parts I missed the first time I played.
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  65. Mar 20, 2023
    6
    What remains of Edith Finch is a pretty walking simulator that tells the story of the Finch family. Impersonate Edith, coming back to your empty family house after several years, explore it, and learn its secrets. You'll discover what happened to your relatives, and you'll be able to make your own reasoning behind the story of this family.

    The game is artistically well done, the house
    What remains of Edith Finch is a pretty walking simulator that tells the story of the Finch family. Impersonate Edith, coming back to your empty family house after several years, explore it, and learn its secrets. You'll discover what happened to your relatives, and you'll be able to make your own reasoning behind the story of this family.

    The game is artistically well done, the house is interesting and the story flows smoothly. By visiting the house, you'll unlock several separate game section which will tell you the story of one of your relatives. These sections are imaginative and always different, so you will be entertained and you won't know what to expect next.

    The game is completely linear and there is no difficulty, you just need to walk and follow the story. It takes around two hours to be ended and don't really have any replayability, unless you want to go for achievements, which will add one hour at the most. While the plot is interesting, it's just a little, dark and cryptic story around a family that will certainly make you think, but I feel that it isn't so deep and don't convey any particular message.

    I played this game for "free" through the Playstation Extra subscription, and I was positevely entertained for the short time needed to play it, but I wouldn't be so happy about it if I had to pay real money, so I believe that whoever is interested in playing this needs to consider that it's super short and that you mostly watch the game and move in a linear path, but in case you are still interested, you will probably enjoy the experience!
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  66. Nov 21, 2021
    6
    Intriguing storyline told in highly creative ways. However, being a video game, of a medium drawing (one of) its (most important) strength(s) from interaction, a walking simulator never achieves that particular feeling which makes the games great. Worth to mention that there are mini-game mechanics in every chapter but mainly you are left with the feeling of walking while observing around.Intriguing storyline told in highly creative ways. However, being a video game, of a medium drawing (one of) its (most important) strength(s) from interaction, a walking simulator never achieves that particular feeling which makes the games great. Worth to mention that there are mini-game mechanics in every chapter but mainly you are left with the feeling of walking while observing around. For anyone with mental-health issues running in the family (especially the ones transmitted genetically), the story of the game can give them another point of view, help them take some distance to see the overview and better yet, a lot of hope.
    Note that for me 6/10 is not a "bad" rating. The game sufficiently scores above the average, and it will not be a waste of time or money for anyone. But unless its gameplay mechanics or story is a personal preference for the player, it does not achieve that extra something which can make it a solid "good" (7/10) game. Though I don't think it ever aims to achieve that, and it's completely OK because I think creating an artistic indie game is not about aiming for the top quality game-development goals in every aspect. Long story in short, neither this game is bad or underachieving, nor my rating is unfair.
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  67. May 25, 2019
    5
    It's a walking sim so its all about the story. It's not bad but it's a bit short and it didn't keep me massively invested. It does have some good moments but also some pretty silly gameplay elements
  68. Jun 24, 2021
    5
    It's the Vanishing of Ethan Carter but more whimsical and less satisfying. It's a storybook. You get a dozen little vignettes. The game sets up what you think might be a mystery or some sort of thread between stories, but really they're completely unrelated and there are no answers. I'm fine with that; I like art games. I just wouldn't have been so disappointed if the game didn't heavilyIt's the Vanishing of Ethan Carter but more whimsical and less satisfying. It's a storybook. You get a dozen little vignettes. The game sets up what you think might be a mystery or some sort of thread between stories, but really they're completely unrelated and there are no answers. I'm fine with that; I like art games. I just wouldn't have been so disappointed if the game didn't heavily imply there was some sort of mystery at the bottom of all of it. Like throughout the game you see these missing person posters about your brother and how your Mom never believed he was dead. You eventually find his room and you get NO information about how or if he died. I would mark this as a spoiler, but it's actually a complete non-spoiler because there's no information revealed in the game, so it has no effect on the plot.
    I feel like Firewatch, Gone Home, and Ethan Carter have decent stories. This game, Unfinished Swan, and Everybody's Gone To The Rapture are walking Sims that convey a place and time, but lack the story to really hold the experience together. Maybe that's just me, but I think a walking sim needs a strong satisfying narrative to work.
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  69. May 28, 2019
    5
    una buena historia atrapada en un walking simulator

    jugabilidad pobre y problemas de framerate completan un apartado técnico bastante mejorable

    personajes interesantes, minijuegos divertidos, buena banda sonora
    para lo corto que es, en algún momento se hace hasta largo
  70. Aug 31, 2019
    5
    So angry that people gave this game a 10. That is such a ridiculous notion. I want to give it a 0 to bring down the inflated score but it’s an average game so I’m giving it what it deserves. A 5. This game is the absolute low bar for games worth playing and it’s quite possibly THE MOST OVERRATED GAME I HAVE EVER PLAYED. This game should be free, It’s a couple hours long and doesn’t runSo angry that people gave this game a 10. That is such a ridiculous notion. I want to give it a 0 to bring down the inflated score but it’s an average game so I’m giving it what it deserves. A 5. This game is the absolute low bar for games worth playing and it’s quite possibly THE MOST OVERRATED GAME I HAVE EVER PLAYED. This game should be free, It’s a couple hours long and doesn’t run smoothly. It’s painfully boring 90 percent of the time and the frame rate dropping every few seconds is pretty much the icing on the **** cake. Absolute waste of money. Expand
  71. Jun 11, 2022
    5
    Den Hype um die "ach so tolle" Erzählung von What remains of Edith Finch kann ich nicht wirklich teilen. Mir geht ein wenig ab, wo der Titel jetzt so berührend sein soll. Die kleinen Psychogramme die die Erzählung aufstellt, sind sehr erwartbar, weil durchsetzt mit Stereotypen. Wenig überrascht oder irritiert einen letztlich wirklich, deshalb scheinen mir die Episoden auch zu wenigDen Hype um die "ach so tolle" Erzählung von What remains of Edith Finch kann ich nicht wirklich teilen. Mir geht ein wenig ab, wo der Titel jetzt so berührend sein soll. Die kleinen Psychogramme die die Erzählung aufstellt, sind sehr erwartbar, weil durchsetzt mit Stereotypen. Wenig überrascht oder irritiert einen letztlich wirklich, deshalb scheinen mir die Episoden auch zu wenig übertragbar. Wenn man schon ein Spiel entwickelt, das primär erzählen will, dann sollte dies tatsächlich subtiler, auch mit mehr Dissonanz stattfinden. What remains of Edith Finch leidet aber leider an Unterkomplexität. Sehr schade, weil ich mir von dem Spiel deutlich mehr erhofft hatte. Die wenigen Gameplay Elemente, die mal gut, mal weniger gut funktionieren, helfen dem Projekt leider auch kaum über die Mittelmäßigkeit. Also, viel Hype um Nichts. Selbst populäre Teenie Adventures wie Life is Strange bieten da komplexere Psychologie und Spieltiefe. Expand
  72. Dec 8, 2020
    5
    I didn't really care for this game at all. I didn't feel the story was very cohesive or compelling, It's a walking simulator/art gallery with set-pieces to me, nothing more. Story was meh.
  73. Oct 21, 2019
    4
    I played this with my wife and I guess pretended to enjoy it for her sake but really, found it boring and just wanted it to end. In saying that, the story is nice (in a tragic kind of way) but the gameplay, while creative & unorthodox, just had me playing through it for the sake of it, without finding it fun. Can see arty types & casuals loving it tho, just not for me.
  74. Sep 9, 2019
    3
    This review contains spoilers, click expand to view. After finishing this game within 1.5 hours I was left with a sense of disappointment. The whole narrative is built around this "curse" that's killing off members of the Finch family and as you play through the story you very quickly see that there is no curse at work here but instead more of unfortunate events.

    A little girl that doesn't get fed properly and eats whatever she can find which causes her death. There is some speculation as to whether she ate poisonous berries or choked to death but if she was allowed to have dinner then this would have been avoided.

    A baby drowns in the tub after being left alone. I knew how this event was going to unfold the second the story for this child began as I noticed a lack of supervision. Supervise the child and the baby lives.

    Another child plays on a swing. A gust of wind later he finds himself soaring over the edge of the cliff. Don't place a swing anywhere near a ledge and this problem doesn't occur.

    A child perishes while playing with his kite during a storm. The rest of the family took shelter but the kid that just gave his father the finger stays outside to play. Maybe if Dad or anyone else present would've made sure everyone made it inside (or discipline the child that just gave you the finger!) then this tragedy would've been avoided.

    Milton disappears so there is a mystery there which I was kind of hoping the game would elaborate on but... it doesn't.

    Then there's Barbara and her significant other. We're left believing that her fans killed her and all that was found was her ear. A chilling tale that leaves us wanting to know more.

    A father that goes hunting and after his daughter shoots a deer he poses with it after his daughter states that the deer is still twitching. The deer knocks him off of a ledge. Solution... Always check to make sure what you shot is dead. I thought that was something most people did after they shot something. I always do.

    One guy gets hit by a train, another drowns, one is under the influence of drugs and eventually commits suicide, one dies of drinking alcohol with medication, and another dies from an unknown illness.

    The only one I had already read about prior to playing was Edith's death which occurs while giving birth (at least that's what I was lead to believe).

    Some of these contain something of a mystery like Barbara (killed or disappeared), Milton (missing), Dawn (unknown illness), and maybe Edith since I don't believe that dying giving birth is very common even though it is still possible.

    Many of these stories can easily be explained and several of them could have been prevented. It didn't take long for me to see that there wasn't a curse at work and I was left hoping that one of those unexplained deaths/disappearances would work their way into the current story to prove that a curse was at play or something more interesting.

    After finishing this game I got 2 trophies and looked at the others as I thought that I might go collect the others but replaying the death of children just seemed kind of sick. Especially the baby. This game has no replay value. I understand that many people enjoyed the change of style that this game brought to the table and it could've been a great story but in the end it just wasn't. It definitely needs a solid mystery that unfolds. Let player's solve the puzzle or do something besides walk and listen.

    This game is unique but just because it's unique does NOT mean that it is good. I got it for free and I wouldn't recommend that anyone even play it for free. It isn't worth the time. Most reviews I've read people put up to 3 hours into and I was baffled. I put just under 1.5 hours into it and can't imagine wasting any more time on it. It could've been a great game. But there just isn't anything in this game to really pull you in especially when you realize that the next death is most likely an easily avoidable one.
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  75. Sep 27, 2022
    3
    The amount of animal cruelty in this game is striking. It's never questioned, or commented on; it's just there.

    Most people will be numb to it, but the lack of empathy (towards non-human animals) on display is significant. "I want you to be amazed that any of us ever had a chance to be here at all." If that's the message the developers want to convey, their portrayal of
    The amount of animal cruelty in this game is striking. It's never questioned, or commented on; it's just there.

    Most people will be numb to it, but the lack of empathy (towards non-human animals) on display is significant.

    "I want you to be amazed that any of us ever had a chance to be here at all."

    If that's the message the developers want to convey, their portrayal of unquestioned violence does it a disservice. If the above is true, surely all life would have value, and people would choose not to cause suffering.

    As such, I can't imagine the developers made a conscious choice depicting this amount of gratuitous brutality.
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  76. Apr 27, 2023
    3
    All style. Very little substance. Overrated. Definition of oscar-bate for a """"game""""". No wonder it got such "high prise". It's an ideal product for a pretentious critic who wants to think about herself/himself as an art critic connoisseur.

    Actually pretty dumb. All that creativity could have been something great if someone had an actual direction for these people instead o
    All style. Very little substance. Overrated. Definition of oscar-bate for a """"game""""". No wonder it got such "high prise". It's an ideal product for a pretentious critic who wants to think about herself/himself as an art critic connoisseur.

    Actually pretty dumb. All that creativity could have been something great if someone had an actual direction for these people instead o everything everywhere at once and "every idea must be used" tossed into a blender. Surface level artsy-fartsy for people who think of themself as "open-minded".

    If this game was a person it would be a person that just talks a lot, doesn't bring anything into the end, and is not able to control it's own emotions, just without any consistency or self-control jumps from subject to subject on a whim, while also being addicted to self-adoration and in need of validation. Like a borderline or something. Maybe it actually is a game for borderline or something. For such high prise that this game got it was one of the blandest GAMING experiences, I had in the last few years. If not for the high prise the game it would be 5 not 3. That is all.
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  77. Feb 6, 2020
    2
    An anti-game, an ungame. A 2-hour's worth of an interactive non-entertaining piece of entertainment that won't let you play it as a game and a movie that won't let you watch itself.
  78. Nov 18, 2022
    1
    A Morbid, cynical and death-glorifying "game" for suicidal mfs. The gameplay revolves around committing suicide and watching people (mostly children) die.

    Every brainlet would say something very like this "ABSOLUTE AND UNMISSABLE MASTERPIECE, MOVING AND INCREDIBLY IMMERSIVE." Yet, the game is a walking simulator with a "commit suicide" button, the stories about characters' deaths are
    A Morbid, cynical and death-glorifying "game" for suicidal mfs. The gameplay revolves around committing suicide and watching people (mostly children) die.

    Every brainlet would say something very like this "ABSOLUTE AND UNMISSABLE MASTERPIECE, MOVING AND INCREDIBLY IMMERSIVE." Yet, the game is a walking simulator with a "commit suicide" button, the stories about characters' deaths are very bizarre, easily avoidable and glorified by the narration.
    The game is a two hour long emetic experience made by immoral sick bucks. There are games that tell dead people's stories without repulsive elements. Kena Bridge of Spirits.

    And on the top of that you play as 20 weeks pregnant 17yo girl.
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  79. Nov 23, 2017
    0
    A slow and boring interactive story, where the user walks around a house as the narrator delivers on the grotesquely absurd tragic demise of the Finch family. There is absolutely no point to the story, there is no interesting or thought provoking ending that might justify the pain of having to sit through it. You just finish the game with the sensation that you just wasted 3 hours of yourA slow and boring interactive story, where the user walks around a house as the narrator delivers on the grotesquely absurd tragic demise of the Finch family. There is absolutely no point to the story, there is no interesting or thought provoking ending that might justify the pain of having to sit through it. You just finish the game with the sensation that you just wasted 3 hours of your time walking painfully slowly through someone's house. I found FIrewatch far more interesting, and I would easily recommend it above and beyond this game. This is a truly laughable, pointless, time-wasting experience, that tries hard to tear jerk you and eventually fails even at that. Expand
  80. Apr 29, 2017
    0
    This review contains spoilers, click expand to view. I couldn't be more disappointed with this game. What the trailer presented and what the game turned out to be were completely different things. I wish I could get a refund of my time and money. I like walking simulators. I like graphic novels with a great story. And therein lies the problem with this game. The visuals are top of the line. Beautiful and realistic graphics. Well designed controls. The sound is without any faults. The story? Not so much. It centers around a teenage girl who comes back to her creepy and mysterious family home after being suddenly forced to leave years ago. She enters the house where all the rooms had been sealed by her mother years ago, and finds her way inside. There she finds journals and documents that explain the family "curse" if you can call it that.Everyone, dating back several decades, is dead. And all of them died disturbing and bizarre deaths. Reading the documents transports you into the final moments of each deceased member of her family. The first, a demented little girl who thinks that a sea monster killed her. A teen former child star whose grim and morbid ending plays out in what I can only describe as a scene stolen directly from Tales of the Crypt. Where she's murdered by...Halloween monsters? A giggling monster with a high pitched voice laughs his way through her story, and at the end, jokes about the only thing left of her being her severed ear. A little boy who kills himself by jumping off a swing in a scene that's over in less than 5 minutes. A toddler who kill himself by drowning in the tub in another 5 minute scene. The scenes are all mostly a few minutes in length, and then you crawl through secret passages into the next hidden room with a new morbid story. The problem is not that it's short. It's the story or stories. You finish the game and learn what happened to the protagonist- which is predictable- and you're still several stories short of what happened to several distant family members. But I couldn't care less. The brief several minute long glimpses into each family member's morbid and disturbing deaths feel short, empty, and pointless. Yes, the deaths are tragedies. But many of them aren't even based in reality, and you learn virtually nothing about each character. Except a short bio and then how they died. In the end everything is perfect...except for the story. If you think you'd enjoy a story about a girl who searches a house and finds journals that has 5 minute playable death scenes, then feel free to spend your time and money. I wish I hadn't. If not? Get Firewatch instead. Expand
  81. May 27, 2018
    0
    Really bad game. One of the dullest experiences since NMS. The only creative thing are subtitles. Doesn't worth the price, even for free it does not worth playing. It adds nothing substantial at all. Dear Esther had more story and depth.
  82. Apr 6, 2020
    0
    Boring and has some bugs in thophies. A huge waste of time. At least i got it at psn plus.
  83. Jul 10, 2021
    0
    Honestly the worst game I ever played. Super overrated. Everyone loves the story, I dont. And the gameplay is objectibely horrible
  84. Nov 20, 2021
    0
    If you're going to write a book, write a book. If you're going to make a movie, make a movie. If you're going to make a video game, please, for the love of God, make it interactive.
    I just sat through a three hour movie that forced me to hold a controller the entire time for no reason. But hey, I actually played through it, unlike 99% of the reviewers here who are sniffing their own farts
    If you're going to write a book, write a book. If you're going to make a movie, make a movie. If you're going to make a video game, please, for the love of God, make it interactive.
    I just sat through a three hour movie that forced me to hold a controller the entire time for no reason. But hey, I actually played through it, unlike 99% of the reviewers here who are sniffing their own farts after watching a trailer.
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Metascore
88

Generally favorable reviews - based on 65 Critic Reviews

Critic score distribution:
  1. Positive: 61 out of 65
  2. Negative: 0 out of 65
  1. Playstation Official Magazine UK
    Jun 24, 2017
    90
    It may have little in the way of a challenge and takes around two hours to beat, but this is a masterpiece in storytelling and a game that will punch your feels in their feels. [July 2016, p.97]
  2. games(TM)
    Jun 23, 2017
    90
    A tender exploration of memory, death, and mystery. [Issue#188, p.85]
  3. Games Master UK
    Jun 20, 2017
    90
    An exploration of death and memory, Edith's narration makes the family come alive again. [June 2017, p.79]