User Score
5.7

Mixed or average reviews- based on 98 Ratings

User score distribution:
  1. Positive: 41 out of 98
  2. Negative: 38 out of 98
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 27, 2017
    9
    It's a great game, don't listen to people saying "Not good because it's not like Chronicles''. It's a great spin-off and many more DLC will be released this year
  2. Jun 27, 2017
    10
    Dont let the haters misdirect you.

    Very solid Action Rpg, a flawest depart from the archaic turn based mess that was the previous installments that also lacked in character customization depth.
  3. Oct 30, 2017
    10
    Disclaimer:
    Only giving it a 10 to bring the aggregate score up closer to what I feel it should be. About an 8.
    My history with the franchise. Let me start off by saying that I'm not a "true" fan of this series that has played VC 1, 2, and 3. I only just recently played VC 1(remastered) a few months ago but I liked it. However, I can say that the combat pacing for me was slow, and
    Disclaimer:
    Only giving it a 10 to bring the aggregate score up closer to what I feel it should be. About an 8.

    My history with the franchise.
    Let me start off by saying that I'm not a "true" fan of this series that has played VC 1, 2, and 3. I only just recently played VC 1(remastered) a few months ago but I liked it. However, I can say that the combat pacing for me was slow, and especially so with trying to go for the platinum which I did achieve. The story for the game was decent and had an emotional touch to it which made it beautiful.

    Gameplay.
    Then I saw that they were making this game and it was more action/fast paced with a less strategic direction. I can understand that strategy fans would be disappointed in the direction of this game's gameplay but I'd say fans of games like Dynasty Warriors wouldn't mind it at all. Now, starting off, the combat is really simplistic 1 button press to win type game and I believe many were immediately turned off by that. However, as you continue and begin upgrading the character's weapons, you get more access to different magic/secondary weapons and then it starts getting fun. I loved the amount of ways you could take out a platoon of enemies by the end of the game with flashy animations and powerful magic. I honestly might make a youtube video of my endgame level 70 characters with max weapons/magic. From that statement, yes, I just achieved the platinum for this game as well and immediately came to my computer to write this review.

    Story.
    All I have to say is that the effort that went into the storytelling is absolutely amazing. This game's story completely outdoes VC1's story in my opinion. The point of view that it is being told from is after everything has already happened( about 100 years into the future). It has a similar premise with VC1, where a small country ends up defying/destroying a much bigger nation. The story's strength isn't in its originality or plot twists or anything. The strength is in how its meticulously told from practically every point of view, from allies & enemies alike. It won't make you feel like there are any plot holes at all throughout your playthrough, but it managed to have 1 or 2, involving the Valkyria & the princess unless I missed something. And then there are the emotional touches to it accompanied by such an amazing soundtrack, I couldn't bring myself to criticize/hate the developers effort, despite the lackluster body/facial movement animations. (And it's disappointing because if they definitely put more budget in getting that right, then everything about the story would be perfect, in my opinion). Everyone seems to complain about the long cutscenes (due to some to most being poorly animated) but that is woefully subjective, because I loved them and found a few like-minded souls that like them as well, so consider that anecdotal evidence. I guess you can say I tolerated them because I was loving the overall story and wanted to see it through to the end.

    Difficulty
    The game only has 2 difficulties on the first playthrough; Easy & Normal. The people complaining about how easy the game is might've been on Easy or never played past chapter 4 or 5 on Normal( which you can actually tell from the trophy achievement list. The 2nd story trophy which is literally in the beginning (about Chapter 1 or 2 I believe) has 91.2% of achieving it. But then the 3rd one (out of 5 story trophies total) only has a 20.6% achieved percentage that is acquired in Chapter 6 or 7. That's a massive 70% drop off of players.
    Anyway, the game does start off piss easy with little variation but it's crazy how the story spikes from chapter 6 onward. I found the bosses annoyingly satisfying because you had to go through a whole stage first fighting enemies without saving, while conserving your items/ammo/mana, and then take on the boss which at times I found myself running out of ammo and items to replenish my mana.

    Characters
    The game has less overall characters than VC1 but the character development for each one was really good for me. However, they didn't put any(or very few) of the quirky get-to-know-your-characters development scenes in the actual story or else it would have been even longer.
    Those scenes were reserved for the free fully voiced DLC they slowly released over the course of a few weeks. Some of them actually did have really good body/facial animations and others still suffered from lack thereof but the voice actors did a great job with them though. However, they did have some some non-voiced group sessions (officially called "Circles") where your characters talked about various things like love, patriotism, art, family, weapons, childhood, fashion, jobs, food, and books. I'm not lying when I say that I really knew the characters by the end of my first playthrough. And in a way, they make you have to use all of the characters because that's the only way to get the secret ending :-)
    Expand
  4. Jun 28, 2017
    8
    Lots of story sequence makes for a slow start and Im betting thats where a lot of the low review scores are coming from. Once you get into the meat of the game its a good SRPG/ARPG hybrid that takes some risks to be a little bit different from the pack. Some of those risks dont pay off but most of them do.

    If lots of long story driven cut scenes bother you, maybe look elsewhere but
    Lots of story sequence makes for a slow start and Im betting thats where a lot of the low review scores are coming from. Once you get into the meat of the game its a good SRPG/ARPG hybrid that takes some risks to be a little bit different from the pack. Some of those risks dont pay off but most of them do.

    If lots of long story driven cut scenes bother you, maybe look elsewhere but otherwise give it a shot and you will likely be pleasantly surprised.
    Expand
  5. Jun 30, 2017
    10
    Solo por la banda sonora magistral, y salir a precio reducido, merece un 10. Y la critica en castellano, por todos los castellanoparlantes que entramos en metacritic y merecemos que se considere nuestro idioma también.
  6. Jun 30, 2017
    8
    Underestimate this game is a big mistake!
    True, cute-scenes are long BUT you'll never get tired of them.
    OST is magnificent!
    The game works, it's fun!
  7. May 23, 2018
    8
    This game is very good tactical action RPG with a good variety of customizable choices.
    Very very good story telling. Absolutely love it. Story and characters are ok by my stands. Music is good. Visual is very crude. Good design, but balance is a big problem.
    Combat Unfortunately it really does suffer from a problem of having to mash x repeatedly, though it is more or less by habit.
    This game is very good tactical action RPG with a good variety of customizable choices.
    Very very good story telling. Absolutely love it. Story and characters are ok by my stands. Music is good. Visual is very crude. Good design, but balance is a big problem.

    Combat

    Unfortunately it really does suffer from a problem of having to mash x repeatedly, though it is more or less by habit. Though in reality you only need to mash x for normal attack every few seconds since pressing the x button once automatically does a 3 attack combo unless you get interrupted by been hit by a heavy attack among others. This seem to be the most efficient way to attack since alchemy skill costs too much to use repeatedly and the enemy has very high hp. - however, i have to mention that i didnt spend the time to grind after mid game. I gave up. Its just too much. In one battle i took 51 minutes to win because im a bad player, AI is horrifyingly bad, gets killed all the time so i have to go and revive them and my weapons doesnt produce much damage and the enemy's attack is strong and attacks very frequently. I had to dodge most of the time and the time its open to attack when it will actually take damage, the window is very very small. You'll probably fare better if you have higher stats and just soak the damage from the boss for some at tacks. I have to also admit I didnt opt for a party with efficient configuration for damage. I just chose characters I like and I wasnt able to configure the AI very well so its mostly single character dealing damage - me. jumping between characters is also not very easy because the action gauge.

    Alchemy skills for some reason freeze time when you are casting. I disagree with this treatment but it does make things alot easier.

    Equipment & Skills

    Gear - (Jacket, gloves, etc...) interesting system but dont it feels like effect is very limited. You can use materials to order new gear using 3 materials. Each material you use provides an effect. the gear itself has no other effects. It feels almost useless. There is an RNG system to the value of the effects that makes things very annoying and grindy if you want better gear.

    There are 4 classes, 11 characters each with a different weapon and weapon upgrade tree for skill rank and other buffs. The skill trees are large, expensive to upgrade. Combined with a total of 11 characters it makes the game incredibly grindy and only 2 or 3 missions for you to grind which can get really boring. You will want to get through it as efficiently as possible.

    You can sprint - with incredible speed or absolutely insane speed if you have a speed buff.
    You can dodge.
    You attack by using normal attack, pressing x. Using secondary weapons you get choice of two to carry with you, each has ammo limits. Then there's alchemy skills which you obtain by drops - enemies have a chance to drop a quartz or crystal called ragnite. There are many many different ragnites. Unfortunately there arent that many varieties compared to sheer quantity. There are 4 main classes - fire, earth, water, wind and a special class for special skills for the main characters - only 3 skills all together, 2 is unlocked early for one character. the other is unlocked just before the very last stage of the game. For the main skill classes, each ragnite has a rank value and may have special buffs(boons) attached. Depending on the buff(boon) and rank, the exp it provides when used to enhance the weapon of your character is different. The values are too low and the difference between what different ragnites offers is way too low. This makes upgrading weapon and selecting a huge pain. This is particularly a problem when the upgrade tree is so large, cost feels high and there are so many characters.

    Ragnites have tiers separated by rank. The different tiered ragnites have a different name but essentially the same skill, the skills that provides a buff gets an added buff and higher values. The attack skills just provides higher values. The difference in values between the ranks and tiers are quiet small but it still does makes a difference once there's a large gap between the ranks. The numbers should really be reworked.

    is possible to get through the game without using very much of it. So the lazy people ignore it and dont bother to learn the game and just mash their way through. Basically for those people you need to raise the difficulty level and force tactical choices. The game is still very enjoyable to play though.

    Missions should be of moderate length with more rewards and less repetitive requirement. Would prefer a bigger map option in the missions.

    Story telling technique is very good. Good details and background. Music is well done. Good gameplay system, a step towards real time combat but the opponents needs to be a bit smarter.

    I was a fan of the anime, watched a friend play the original series thought it was ok. I am now a fan of the series and will be following it.
    Expand
  8. Jan 20, 2018
    10
    The complaints about this game are completely unjusitified. The story is truely amazing. If i had to compare it to something it would be persona 5. It has a similiar feeling of 5 people manipulating things behind the scenes to get justice. Except in this game it also has a world war 1 feeling to it. The story telling is not for most. It is very long spoken. But if you like a good storyThe complaints about this game are completely unjusitified. The story is truely amazing. If i had to compare it to something it would be persona 5. It has a similiar feeling of 5 people manipulating things behind the scenes to get justice. Except in this game it also has a world war 1 feeling to it. The story telling is not for most. It is very long spoken. But if you like a good story
    You realise how good that actually is. Its phenomenal story telling and presentation. Along with combat that quite frankly improves upon the slow paced nature of the previous games. All in all. It is a grest package. I loved it
    Expand
Metascore
54

Mixed or average reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 56
  2. Negative: 16 out of 56
  1. Playstation Official Magazine Australia
    Feb 8, 2018
    40
    For all its many faults, the script does at least make a valiant effort of recognising and explaining the politics of war and propaganda. That doesn’t change the fact that there’s an army of games more worthy of your money. [October 2017, p75]
  2. Oct 17, 2017
    60
    I can’t praise Valkyria Revolution‘s story enough. It’s a clear-eyed meditation on the horrors of war – even, perhaps especially, justified war. If the developers had found a way to make the dreary, repetitive combat as worthwhile as the story that frames it, this would have been an incredible game.
  3. CD-Action
    Sep 25, 2017
    20
    Ladies and gentlemen, we present you “The Worst of jRPG”. [09/2017, p.57]