User Score
7.9

Generally favorable reviews- based on 55 Ratings

User score distribution:
  1. Positive: 42 out of 55
  2. Negative: 11 out of 55

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  1. Mar 27, 2020
    2
    I was just extremely bored the whole time. I’ve played games similar to this but it just wasn’t didn’t think it was well made.
  2. May 16, 2020
    3
    It all boils down to it being a brick breaker and not a fun one either. Always wanting the ball to go somewhere else and it’s such a struggle. Please just HIT THE LAST BLOCK FOR THE LOVE OF GOD JUST HIT IT!!! HIT THE BLOCK ITS RIGHT THERE!!!! HIT IT!!! HIT ITTT! PLEASE!!!!

    Yeah, that’s this game.
  3. May 19, 2020
    3
    Shatter it ain't. Twin Breaker is a pure exercise in tedium and frustration for the sake of frustration. The game exhibits piss poor level design to the point where it isn't uncommon for your ball to spend more time floating in empty space then it will actually hitting anything. Most of the time you're completely reliant on sporadic power-ups to meet the required quota for Intel orShatter it ain't. Twin Breaker is a pure exercise in tedium and frustration for the sake of frustration. The game exhibits piss poor level design to the point where it isn't uncommon for your ball to spend more time floating in empty space then it will actually hitting anything. Most of the time you're completely reliant on sporadic power-ups to meet the required quota for Intel or S-ranks. The paddles constantly feel sluggish resulting in a lot of missed balls as the game sporadically ramps up speed.

    The whole game feels inconsistent. Some levels are decent. Others just made me want to throw my Vita across the room as I was most of the time left waiting for one last block to be destroyed as the ball drifted aimlessly through large patches of empty space. It all just feels cheap. Also the story is nothing to write home about. Unless you're a hardcore fan of Colin's, it certainly won't keep you invested. Which further makes the 40 level grind even more of a slog on top of the already piss poor level design.

    The developer should go and take a look at Shatter and see how a good brick breaker is done. Twin Breaker is largely just an exercise in tedium and needless frustration. Better luck next time.
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  4. Mar 24, 2020
    4
    Just unnecessarily hard. Very inaccessible when you get to the four paddle levels. No way to lower difficulty and getting the S ranks for some levels just doesn’t respect my time. Highly disappointed if they do another brick breaker.
  5. May 22, 2023
    3
    There are some genuine good moments, but overall this game is more a test of patience than skill and it's more frustrating than fun. I love all lillymo games, but this one is a pretty big flop. Controls and expectations are ridiculously unfair and tedious for the sake of it.
  6. Jul 18, 2020
    3
    It's a brick-breaker with a predictable and conceptually plagiarized story. You may be asking yourself why does a brick-break need a story? Well, I asked that too and after playing this through I came up with an answer.. it doesn't. In fact, this game needs a story only slightly more than the world needs another brick breaker. Other than the story there is nothing to set this one apartIt's a brick-breaker with a predictable and conceptually plagiarized story. You may be asking yourself why does a brick-break need a story? Well, I asked that too and after playing this through I came up with an answer.. it doesn't. In fact, this game needs a story only slightly more than the world needs another brick breaker. Other than the story there is nothing to set this one apart from all of it's contemporaries in the genre except that it was released this year, and on PS4. No one asked for this game, well no one except the tragically self-involved creator. If you really want this game go ahead and buy it but I can't give you a good reason to. The mechanics are just boring, the concept is tired and the fact that this game comes on a physical disc and was ported to Vita just makes me shake my head. It's pretentious and under-delivers. Expand
Metascore
69

Mixed or average reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 7
  2. Negative: 0 out of 7
  1. Apr 2, 2020
    70
    On the whole I enjoyed Twin Breaker: A Sacred Symbols Adventure. I am not normally a fan of this type of game but the old-school presentation and interesting story made it enjoyable. I am happy I got to play it. Plus you get 2 versions for the price of one, what's not to like.
  2. Mar 27, 2020
    74
    Despite some flaws, Twin Breaker: A Sacred Symbols Adventure is a sincere homage to an underrated sub-genre. It captures what made classics like Arkanoid and Breakout beloved while putting its own special spin on the formula. The result is brick-breaking bliss that I would recommend to most lovers of arcade indies.
  3. Mar 23, 2020
    75
    With Twin Breaker, the team at Lillymo, along with Moriarty and Maldenado, have constructed a wonderful take on a time-honoured genre that has been woefully underserved in recent years.