User Score
7.7

Generally favorable reviews- based on 128 Ratings

User score distribution:
  1. Positive: 85 out of 128
  2. Negative: 11 out of 128

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  1. Sep 8, 2018
    9
    Great game, and if I had more than a 10 point system, I would probably say 8.5 honestly, but it leans higher so I will go with a 9. Be warned, this game starts off dreadfully uninviting. They immediately dive into confusing conversations, imagining that you 'read all the books already' to the game's lore, which don't exist. It is a major turn-off, but I'd highly suggest that the first timeGreat game, and if I had more than a 10 point system, I would probably say 8.5 honestly, but it leans higher so I will go with a 9. Be warned, this game starts off dreadfully uninviting. They immediately dive into confusing conversations, imagining that you 'read all the books already' to the game's lore, which don't exist. It is a major turn-off, but I'd highly suggest that the first time you start the game, commit to 2-3 hours out of the gate. Once the battle system begins, you'll never look back.

    With a great and enjoyable cast of eccentric and beloved or hated characters, and a punishing system of choice where each simple caraven choice has the potential to deal you great damage, and one of the most enjoyable and addicting battle systems I've ever played, Banner Saga is an underrated gem in my opinion. For an indie kickstarter game, you get 10 or so hours of gameplay on 1 run, and there is never a dull moment for 5 minutes where you don't feel like a choice, a character upgrade, or a battle move is unimportant. There is replay value, but that's not usually something I go for. Great music, and an impressive art style that keeps the game above the 2D, sucky-graphics-are-retro indie look we see so often now, and did I mention the complex, fully-baked, strategy-heavy battle system? The main drawback is a lack of regular voice acting and.... well... I guess a slow start? Overall this is a superb game.
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  2. Jan 25, 2019
    8
    Other than being utterly beautiful, the Banner Saga ticks many of my strategy needs for the PS4. I'm a fan of turn based combat thanks to years of playing CiV games, and Xcom from PS3 /PS4 (Xcom2) ... what the Banner Saga adds to this is a story that actually does bend on constant decision making, which in my initial play though I found overwhelming and I was playing with constantOther than being utterly beautiful, the Banner Saga ticks many of my strategy needs for the PS4. I'm a fan of turn based combat thanks to years of playing CiV games, and Xcom from PS3 /PS4 (Xcom2) ... what the Banner Saga adds to this is a story that actually does bend on constant decision making, which in my initial play though I found overwhelming and I was playing with constant regrets.

    I picked this up in sale at £3.99, which is an amazing price for what you're getting. I felt I could of picked up the trilogy in the sale, but wanted a try out first. I've been aware of this game for years, and was hoping it was very much as it is, so I'm not disappointed.

    However.

    It's hard. Really hard. I started playing on the hardest setting because I wanted the Platinum, which I instantly got upset about as died of frustration, so went down to Normal - which is still, really really hard work. It's the combat. It's not like Xcom frustration whereby you have an 88% chance of hitting the target and somehow still miss and scream with frustration, in fact, you rarely miss or have a hit deflected at all - what makes it hard is human error. A 20 minute battle can turn after a single character makes a bad move (obviously a bad decision by me) and then I find myself going from an almost injury free win, to a scrapped by win with 2-3 injuries at best.
    It's also frustrating that you win a battle and then get a chance to either regroup, or, chase the fleeing enemies off - which basically means without healing or regaining special moves, you just have a handful of new enemies to fight - this seems pretty random to me, as sometimes I'm doing well and get 1 or 2 new enemies enter who I quickly clean up, sometimes I've had 4 new enemies and just about managed a "win" but with everyone almost injured at the end. The prize for doing this is usually a pretty mediocre piece of equipment.

    I'm still early game after a good 30hrs + put into the Banner Saga. I kind of **** at myself whilst playing, but I'm addicted to it and feel it's a great strategy. I refuse to play on the easier setting, but I would like to get my tactics homed and start seeing real wins.

    It's easy to recommend this to any Xcom fan, any fan of strategy generally that has a spare £5-£10 ... it's not new, but thanks to its art style, it's timeless anyhow - enjoy!
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  3. Nel
    Jul 18, 2017
    8
    Very fun and delightful RPG game. The game makes your choices really matter which is a nice for a change. It has nice mechanics and it has a simple battle system which also can be complex. The game is a treat to play.
  4. Feb 3, 2019
    8
    The Banner Saga is remarkable example of humble game that knows its limits and thus provide a consistent gameplay that shines at every presented aspect. Is this a BioWare experience or something else but Stoic Studio managed to create THE only game that worths more than Kickstarter crowd has invested in it.

    TBS tells us the first part of trilogy about ‘End Times’. Set in fantasy Norse
    The Banner Saga is remarkable example of humble game that knows its limits and thus provide a consistent gameplay that shines at every presented aspect. Is this a BioWare experience or something else but Stoic Studio managed to create THE only game that worths more than Kickstarter crowd has invested in it.

    TBS tells us the first part of trilogy about ‘End Times’. Set in fantasy Norse world, we follow the journey of two characters as they travel across the continent. On the west, Varl Vognir and his troupe escort human prince to the capital to make an alliance between races. The Varl are horned battle-hardened giants that are slowly dying out. On the west, huntsman Rook leading his villagers away from the horde of dredge, another race, that for unknown reason commenced a large-scaled assault on varl and humans.
    All and all story of the Banner Saga is gorgeous and elegant. It does not try to be pretentious and yet it build a fabulous realistic epic full of mystery and lore. But this is subjective. What is objective is that TBS knows the measure. It does not flood you with oceans of text pouring from any edifice. Dialogues are short and meaningful merging perfectly with ongoing events.
    The visuals are adding up to this effect. Well, sure, it is a mostly text-based game: you will be watching the caravan movement from portrait view and reading event texts and dialogues, sometimes accompanied with closeup view. But the drawing is beautiful and stylish. At certain degree it delivers more pleasure than another 3D world with its limitations. What does NOT deliver me any pleasure is the lack of voice acting. At first, the silence of closeup dialogues was even getting on my nerves, somehow.

    Gameplay is split between caravan-story mode and tactical turn-based combat. Caravan mode is a survival text-adventure with emphasis on choices-consequences. The player is watching the caravan movement and observe the state of three parameters: morale, population, and supplies. Each day the caravan consumes supplies. If supplies run out people will start to die. Morale decreases with time and improves on resting (if people not starving). It affects events and willpower in combat. To tell the truth, population does not affect gameplay much. You can let your clansmen die and it won’t hinder your walkthrough. But nevertheless I label the caravan management good because it entertaining purely by itself. It fits with into the story so nicely that you just starting to care about these non-existing countrymen as the game progresses.
    But the gem of the caravan mode is events. Regularly you, as leader, will have to deal with numerous kinds of situation that occur during travels. The treasure wagon is falling down a cliff and your faithful bodyguard is the only force pulling it back. Let go? Help him? Believe in him? Think of other solution? Let me tell you: the choices are very ambiguous. In fact, sometimes they are so ambiguous that outcomes may look artificial, and thus - frustrating. But still, TBS choice and consequence event system is the best implementation out there, far superior than, say, precursor the Walking Dead. It is because it is realistic and genuine. It rewards prudent actions with goodness and shortsighted - with meaningness.
    The foundation of combat is armor-strength(health) system. You can hit strength but damage number will be reduced by armor value. One interesting detail that strength servers both as attack value and health value. Experience is called renown and goes into leveling up, which gives points for distribution. Renown is earned via combat and events. It also serves as currency to buy supplies and artifacts. Ah! Who are heroes? Heroes are various companions who can join you as playable NPCs. Each hero has unique active ability and class, which provides a common passive ability and define a general role.
    The system was outlined. Is it good? Yes. The “strength is both attack and health” adds incredible depth to the combat. The fight are well designed. There are (almost) no cheesy tactics. There are many heroes so there are many team setups. Some of them are completely opposite in playstyle, none of them are OP. There are no useless skills. The AI has incredibly good implementation of “general” actions. It all (especially first clause) results in fun, enjoyable and challenging combat. But there are downsides too. Firstly, AI does not take into computation skill effects and items at all. It can be exploited heavily. Secondly, there are very few types of enemies. Thirdly: round-robin. Specifically in TBS it turn the end of the battles into total mess.

    The Banner Saga is fresh experience, made with care and passion. It based upon existing devices but, at the same, time remains independent and proud. But the most remarkable achievement of Stoic Studio is ability to cross off: they don’t tell you nothing about nothing, they only tell you the truth.

    8/10
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  5. Mar 8, 2016
    8
    Here's everything you need to know:

    This is a strategy game in the same genre as Fire Emblem or XCOM. You manage a squad of members as you trek away from impending doom as a result of the sun suddenly stopping in the sky. You fight battles with up to 6 members at a time as you try to balance good leadership decisions with maintaining food for the caravan and what to do with the
    Here's everything you need to know:

    This is a strategy game in the same genre as Fire Emblem or XCOM. You manage a squad of members as you trek away from impending doom as a result of the sun suddenly stopping in the sky.

    You fight battles with up to 6 members at a time as you try to balance good leadership decisions with maintaining food for the caravan and what to do with the strays and thieves you discover en-route.

    The only perma-death you encounter is solely reliant on the text choices you make (they cannot die in battle), which would make the combat feel empty if it wasn't for the ranking system. You need to reach kill milestones in order to allow your characters to level up, and each person can hold one item. The strategy and the depth that occurs just from those two elements becomes complex if you're a person looking to maximize efficiency and spend an extra handful of hours to plan out how to best utilize your characters.

    While there is no perma-death, if a teammate dies in combat they will have a health penalty if they are not fully healed before the next battle. The rate of the healing process is defined by the difficulty level you choose.

    I have two complaints: the game is short and there are too few battles. There are 7 chapters, but the first two are basically tutorials that mix explaining lore with explaining the game mechanics, and also briefly covers the consequences of your choices. Chapters 3-5 is the bulk of the game, and 6-7 involves the building up of the climax. Personally I found the ending to be too open-ended. But it didn't feel unsatisfactory due to a lack of plot, it just feels like the story was built to handle more information. It's presumably the end of the world, and the game leaves you and your caravan at its most vulnerable state. The dreariness has a feel of "there's something coming," and that atmosphere still lingers after credits. I was ready to take on more.

    Depending on how you play, there is only about 10-20 battles in the entire game. I appreciate games like this that don't implement cheap ways of keeping gamers busy or lengthening the game with ridiculous mechanics, but I was hoping for a more fleshed out, in-depth game that naturally lasts longer than this game did.

    TLDR: Buy this game if you are itching for a re-playable and appealing RPG strategy game, as long as you can overlook its less-appealing attributes (very short, less combat than expected, loose plot dynamics). The charm alone is what convinced me to play, and for some that's all you need. But for most, be prepared to buy the sequel for closure.
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  6. Jan 25, 2016
    9
    I absolutely love this game... I'll go so far as to say its one of my all time favorites. I've played through this game a few times now and replaying a game is something I never do (except Tomb Raider, man I love that game), and to be honest that actually says a lot about this game. The tactical combat is addicting and story tears me every time. Plus, if lore is your thing then there'sI absolutely love this game... I'll go so far as to say its one of my all time favorites. I've played through this game a few times now and replaying a game is something I never do (except Tomb Raider, man I love that game), and to be honest that actually says a lot about this game. The tactical combat is addicting and story tears me every time. Plus, if lore is your thing then there's plenty of it. The thing however that I love the most is the Viking theme that is very central to this game.

    In my opinion this game is a perfect 10 but the reason I'm giving it a 9 is because this PS4 port sucks, not that it's bad or anything but this game is meant to be played on a PC. It's a tactical game and playing it with a controller doesn't feel right. Just go play this on a PC... even the **** PC's can run this.
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  7. Jul 24, 2016
    8
    The Banner Saga 2 è il perfetto seguito del primo e fortunato capitolo della trilogia progettata da Stoic. Non sono riuscito a trovare imperfezioni tali da rendere questo gioco meno appetibile del primo. Anzi, ho trovato TBS2 ancor più curato e piacevole, grazie anche ai moltissimi feedback che Stoic ha ricevuto attraverso i due anni che ci separano dal primo. La trama, il sistema diThe Banner Saga 2 è il perfetto seguito del primo e fortunato capitolo della trilogia progettata da Stoic. Non sono riuscito a trovare imperfezioni tali da rendere questo gioco meno appetibile del primo. Anzi, ho trovato TBS2 ancor più curato e piacevole, grazie anche ai moltissimi feedback che Stoic ha ricevuto attraverso i due anni che ci separano dal primo. La trama, il sistema di combattimento, il comparto grafico, la colonna sonora sono miscelate assieme ancora una volta per rendere anche questo secondo capitolo un piccolo capolavoro nel suo genere. La conversione per console non ha fatto perdere assolutamente niente al titolo, a parte il dover prendere confidenza con i comandi attraverso il pad. Ma in poco tempo anche questa differenza viene riassorbita dalle epiche vicende di questa avventura.
    Sicuramente a me, oltre che a divertirmi ed appassionarmi, ha fatto venire ancor più l'acquolina in bocca nell'attesa del terzo (conclusivo?) capitolo di questa Saga!
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  8. Oct 15, 2021
    10
    A remarkable game. It is a mixture of a strategic RPG and survival management. The mixture of this made a challenging gameplay with lot of hard decision. Also the art style, soundtrack and graphics are unique and enhance the immersion. The world is inspired by Nordic aka Viking culture and mythology. Story: The goddess Loom Mother created the humans by learning to weave life into theA remarkable game. It is a mixture of a strategic RPG and survival management. The mixture of this made a challenging gameplay with lot of hard decision. Also the art style, soundtrack and graphics are unique and enhance the immersion. The world is inspired by Nordic aka Viking culture and mythology. Story: The goddess Loom Mother created the humans by learning to weave life into the world. The other gods wanted to do this too but had often not the skills or patience. Some imitated this by creating other races like the Varl (Giants) or Horseborn (Centaurs). One angry god however created the Dredge who are living humanoids out of stone to destroy the other races. He was punished by the Loom Mother but this ended accidentally with his dead to every gods shock as they thought themselves to be immortal. The gods then fought and killed themselves or are in hiding but there is no evidence for the last. Meanwhile the before fighting Varl and Humans made peace to repel the Dredge. They won and the Dredge seem to be gone. However many years later the sun stopped at the sky and the Dredge seem to return in numbers unlike before. This will be a struggle for survival. I like the story and the dread. You feel the menace and the harsh battle for survival. Together with the well done characters it is an immersive and enjoyable adventure. Game play: Firstly the strategic RPG parts. It is turn based but not with a speed attribute. You are in control of up to 6 characters per battle. Each side has alternating turns no mater the numbers except one is down to the last man standing. Example you have 6 characters so after 12 turns it is your same characters turn again. When the enemy has 8 it will be 16 before the same characters turn. Be careful! This is dangerous when you have spared the most powerful enemies until the end. You have an armor and health rating. Health is also attack power and this is an interesting concept. Lets say attack power 9 against armor 7 with 10 health. This is 9-7 = 2 damage and with this health is 10-2= 8. The possible damage output is lowered from also 10 to 8 for the damaged character. You can attack the armor instead but this is a separated lower value. You do at least 1 damage no mater the armor but with high differences the hit percentage is lower and lower. You have also willpower that can be added. You have a stock and a value for max adding. The value will be added to the result. Lets take the above example and use 2 willpower. Damage 9-7=2+2=4. Useful in many situation as it can also be used to increase moving range. The character level up with enough kills but you must pay the level up with more and more renown (See below) for this and it is not much status increase per level. Also you can equip better artifacts (only 1 per character) and each 2 levels your willpower based special skills get better but also more expensive. A simpler but really enjoyable system with some depth. Then there is the survival part. Some say it is similar to the classic “The Oregon Trail” but I think this is not familiar anymore. You are the leader of a caravan and must protect its people. You travel through the lands with them and must get food and this is also bought with renown points. You get those for defeating enemies and some events. It is harsh decision making between level up and buying more food. Starvation is a thing and more people need more food. There is a moral rating system and this will be also with benefits and penalties. There are random and scripted events where you have to made decisions. Your decisions mostly have consequences and you can gain or lose heroes, food, moral and people too. It is a cruel situation and as leader you have to make harsh decisions or let others pay the price. I forgot that defeated heroes need recovery time except on easy difficulty (And more on hard). You can still use them but they are really weakened. Resting improves moral, heals wounded heroes but it takes time and consumes food. I think this is a good set up and the rest is easy to learn. The game worked really well with its story, characters and challenges. Even normal gets really hard later on when you want to be noble leader and safe as many lives as possible. Then there is the graphics. It looks hand-drawn and the world and characters look amazing. Another game where I would buy an artbook. The soundtrack is truly good and I was amazed that they used artist I already cherish like Malukah, Peter Hollens and Taylor Davis. They have good YouTube channels by the way. With this the game is a masterpiece for me. Overall a good game creates emotion and has an addicting gameplay. This is true for the Banner saga and the mixture is worth 10/10 for me. Expand
  9. Aug 31, 2016
    8
    Likeable characters and a great Nordic themed story and world and add in some very fine turn based combat that is challenging but not to the point were it becomes frustrating, you feel like you have accomplished something during combat, also add to the management of supplies and upgrading your key party members and you have a very good game.
  10. Jan 18, 2016
    9
    Impressive!
    The Banner Saga is a tactics RPG with an incredible art style. The game starts off slow, but once you have a full party of characters, it gets good. Think of it as a more engaging Fire Emblem. The story is very good, and throughout the game, you'll have a series of tough decisions to make that can either give you a reward, or a major penalty. You also have to manage
    Impressive!
    The Banner Saga is a tactics RPG with an incredible art style. The game starts off slow, but once you have a full party of characters, it gets good. Think of it as a more engaging Fire Emblem. The story is very good, and throughout the game, you'll have a series of tough decisions to make that can either give you a reward, or a major penalty. You also have to manage resources, such as supplies and morale. The combat is great; it has a unique armor feature that effects your character's strength. Sure, it's not as flashy as other games, but it's still very fun, and takes some thinking to it. It's a solid game overall, and it should not be overlooked.

    The Banner Saga gets an 8/10.

    Also, don't tell the developers of Candy Crush Saga.
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  11. Sep 30, 2016
    8
    The Banner Saga is a very well crafted and extremely atmospheric RTS developed by former Dragon Age/Bioware Members that Features not only one of the best 2D Artwork this Gen has seen so far, it Shocks you with consequences and draws you in with its fantastic narrative and addicting combat System - by all means, this game is far from being overly complex or strategic - its simple yetThe Banner Saga is a very well crafted and extremely atmospheric RTS developed by former Dragon Age/Bioware Members that Features not only one of the best 2D Artwork this Gen has seen so far, it Shocks you with consequences and draws you in with its fantastic narrative and addicting combat System - by all means, this game is far from being overly complex or strategic - its simple yet challenging. The only downside I could think of is that the game itself has a Kind of slow apporoach as most dialogue is text only. It pretty text-heavy and lenghty, but the Story and dialogue are exceptionell well written. If you like round based strategy games like Disgaea, Final Fantasy Tactics or Fire Emblem, then this should be on your top priority list right now - especially since part two just came out some ago and a third one will be released as well. Im sure the Banner Saga will be one of those Sagas that will stay in our minds for years to come. Expand
  12. May 26, 2016
    10
    I remember the feeble whispers travel through the vast quiet, creating a tender melody in their wake. I remember the ravenous night basking in aged candles’ shimmers as I walked to the wing chairs in front of the fireplace. I remember the person next me wearing an earnest expression as I silently sat down. After a few moments had past, he turned and asked me if I would like to hear aboutI remember the feeble whispers travel through the vast quiet, creating a tender melody in their wake. I remember the ravenous night basking in aged candles’ shimmers as I walked to the wing chairs in front of the fireplace. I remember the person next me wearing an earnest expression as I silently sat down. After a few moments had past, he turned and asked me if I would like to hear about legends of yore. I tacitly nodded in agreement and he went on to speak of humble men who traveled and fought across the lands to protect those dear to them, of heroes who sacrificed sweat and blood to stand against peril, of harsh choices to be made and crippling losses to endure, of faint hope and the distant promise of salvation.
    His voice, somber and heartfelt, as if he was recalling from memory. I remember hearing the sound of the burning timbers, watching the sparks engage in an intricate dance, and falling into reverie.
    This was my journey with the Banner Saga; a grand epic of all that is human, a masterful representation of our struggles with the world and our own emotions, a true testament that video games can accomplish more than any other medium. It is worthy of the greatest praise and approbation for achieving such feats. I expectantly await as the rest of this spectacular odyssey unfolds.
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  13. Jul 27, 2020
    10
    Aquí está un juego de estrategia que no es muy complejo tiene excelente historia, música y gameplay.
  14. Jul 16, 2020
    10
    Оцениваю всю трилогию. Лучшие пошаговые бои сделанные в книжном стиле. Сюжет шикарен, драма, игра напоминает фильм Игру престолов. Любой персонаж может умереть и действие которое вы сделали или не сделали в первой части, в третей части будут иметь последствия. Несколько концовок. Игра уникальна. Совет - проходить всю трилогию перенося сохранения то у вас получится самое офигенное чувствоОцениваю всю трилогию. Лучшие пошаговые бои сделанные в книжном стиле. Сюжет шикарен, драма, игра напоминает фильм Игру престолов. Любой персонаж может умереть и действие которое вы сделали или не сделали в первой части, в третей части будут иметь последствия. Несколько концовок. Игра уникальна. Совет - проходить всю трилогию перенося сохранения то у вас получится самое офигенное чувство масштаба происходящего. Если вы проходите игру по отдельности каждую часть, начиная новую игру, персонажи которые у вас погибли по сюжету будут живы, а это поверьте не так интересно Expand
  15. Jun 20, 2023
    9
    A hidden gem of PS4,i love this tactic game,love the battles ,OST and amazing art style.
    Very fun Tactic RPG
Metascore
79

Generally favorable reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 21
  2. Negative: 0 out of 21
  1. Playstation Official Magazine UK
    Mar 7, 2016
    80
    Newly fashioned turn-by-turn combat elements, meaningful narrative choices and glorious bears make this Scandi strategy title an exciting breath of fresh air. [March 2016, p.94]
  2. Feb 26, 2016
    80
    The Banner Saga can be unforgiving at times but it is worth all the effort.
  3. Feb 8, 2016
    80
    The Banner Saga's strong narrative, exquisite visual design and distinctive thematic approach to RPGs coupled with its insistence on making every decision and conversation have an impact on player experience make it a must-buy for Strategy-RPG fans.