- Publisher: Polytron Corp.
- Release Date: Oct 10, 2016
- Also On: PC
- Critic score
- Publication
- By date
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Oct 17, 2016It’s not quite a must have game, but it perfectly encompasses the VR experience in a concise and accessible package. As much as I want to play it again and again, I also find no real desire to play it at all, a bizarre schism that perfectly echoes the disparity of the simple complexity present in SuperHyperCube.
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Oct 5, 2016SuperHyperCube spices things up with the occasional rotating wall or gimmick, but you're just chasing the score dragon with leaderboards until you get bored of doing it. If you stared at Super Hexagon for hours on end, mesmerized by the visualizations within in your attempt to set a world record, have at it. Otherwise, spread your PlayStation VR launch fund cash elsewhere.
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Edge MagazineDec 14, 2016A slick production, but its rewards can feel outstripped by the effort required to play it. [Christmas 2016, p.118]
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Playstation Official Magazine UKNov 21, 2016Elegance and simplicity is the intent, but in (virtual) reality, it soon gets old. [Dec 2016, p.94]
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Nov 8, 2016SuperHyperCube is a cute and fun puzzle game, but the lack of content could make the game boring too soon.
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Oct 5, 2016There comes a point when it feels futile to push yourself to play over and over again in the hopes that you'll somehow learn new tactics in the face of such limited options.
User score distribution:
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Positive: 11 out of 21
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Mixed: 2 out of 21
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Negative: 8 out of 21
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Dec 5, 2016