Metascore
72

Mixed or average reviews - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 16 out of 31
  2. Negative: 0 out of 31
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  1. Mar 21, 2017
    84
    There is a lot to love: The level design in this stealth gem is beautiful, the challenge level is high, the main character is a cynical bastard. Unfortunately in later levels the balancing is not as convincing.
  2. Mar 21, 2017
    83
    Depending on what you’re looking for in your next third person stealth game, Styx may fit the bill. It gets a lot right and is a noticeable improvement from the first game, which itself was pretty good to begin with. It may not carry the history or prestige of some of stealth’s bigger franchises, but if you like the genre at all, Cyanide Studios’ latest effort deserves your attention.
  3. Mar 20, 2017
    80
    The Goblinthief Styx steals the show again in Styx Shards of Darkness. While the game gets difficult, it keeps you entertained till the end. Styx introduces you to a fantasy world full of mysteries to solve.
  4. Mar 20, 2017
    80
    The second Styx game plays it safe, but still manages to improve upon its obscure predecessor in significant ways. Recommended!
  5. Mar 14, 2017
    80
    Since it's first adventure, Styx has grown and now offers quite complex infiltration mechanics, along with a very well done level design that allows for a lot of replayability. The only drawback is the crappy humor and appalling punchlines. A pretty good game overall.
  6. Mar 14, 2017
    80
    The game mechanics are on par with some of the better known stealth titles out there, and taking place in a massive and beautiful fantasy world only enhances the experience. The typical stealth elements such as hiding in the shadows and hanging off building ledges mix well with the more unique abilities such as invisibility and having a clone run amok to take the focus off of Styx.
  7. Mar 14, 2017
    80
    What it may lack in narrative development, Styx: Shards of Darkness more than makes up for in its near-faultless gameplay that stands out as a prime example of stealth design done right.
  8. Mar 14, 2017
    78
    It presents an interesting world to explore but wastes its potential by recycling environments from early missions late in the game. Co-op mode is fun, too, but only selectively as some stealth-only missions seem far more manageable on one's own.
  9. Mar 16, 2017
    77
    Styx comes back with a satisfying adventure that feels like a big step forward compared to the previous one. It's not one of the best stealth-based games, but still very enjoyable.
  10. Jul 11, 2017
    75
    In the end, Styx: Shards of Darkness is a solid stealth title. The lack of real combat puts your ability to go undetected to the test, and the breadth of each level means that your solutions to each problem are wide open, giving you some flexibility to your approach. While your abilities are fun to use, it would've been nice to see them make a difference, especially since the game reuses some environments instead of going for new ones. Shards of Darkness is an improvement over the first game, and it's worth checking out if you're a stealth fan.
  11. Mar 24, 2017
    75
    Styx: Shards of Darkness improves on the original just enough to be interesting when it comes to gameplay mechanics, but much more in the plot aspect and character quality. Its main selling point is Styx's highly sarcastic sense of humour, but the game is not really lengthy, which weighs down the final result. A game to keep an eye on for the moment it is on sale.
  12. Mar 16, 2017
    75
    Shards of Darkness is a fine sequel to the unexpected and great Master of Shadows. It’s more ambitious, but this results in some other aspects not feeling as polished as they should.
  13. Mar 15, 2017
    75
    Styx: Shards of Darkness is a safe sequel. The developers have prepared more of the same elements that were praised in the original game. The gameplay is pretty much the same with minor improvements. All of that makes second Styx a good game, but not as surprising as the first one. Still, it's a tasty morcel for fans of stealth games.
  14. 75
    Styx: Shards of Darkness improves on its predecessor significantly without having to steer away from its core attributes. Everything from its visuals and dialogue to its gameplay and story have been upgraded and polished to an impressive sheen. It’s still far from being perfect and its style of stealth and combat might not be for everyone, but it’s definitely a challenging and enjoyable experience that sometimes forces you to think hard first before acting.
  15. 75
    Overwhelming in size and overflowing with freedom with which to tackle its sprawling campaign, Styx: Shards of Darkness is an unapologetically pure stealth title that might struggle to expand its hardcore appeal beyond the die-hard fans of the genre.
  16. Mar 14, 2017
    75
    Styx: Shards of Darkness is an evolution of the franchise, and an improvement over a game stealth enthusiasts will greatly enjoy. Don’t expect to run around, daggers raised, and succeed in this one. If a high-quality stealth title is right up your alley, you won’t do wrong with Styx… just turn down the volume in-between deaths.
  17. Mar 27, 2017
    74
    A stealth game that sticks to its core values and offers some excellent level design, Styx: Shards of Darkness is a solid sequel. It is not without some presentation issues and could really benefit from some better controls on the more delicate maneuvers. If you can get past the crassness of the main character there is much to like.
  18. Mar 16, 2017
    72
    Despite being so similar compared to Master of Shadows in terms of gameplay, Shards of Darkness improves in visuals and level design, but still has deficiencies in terms of AI and narrative.
  19. Playstation Official Magazine Australia
    Jul 7, 2017
    70
    It can be a little frustrating, but thankfully these flaws are not so insurmountable that Shards of Darkness stops being a diverting and fun misadventure [June 2017, p81]
  20. Games Master UK
    Jun 6, 2017
    70
    If you can look past its ugly mug and terrible tongue, Styx may just throw up some unexpected treasures. [May 2017, p.78]
  21. Playstation Official Magazine UK
    May 29, 2017
    70
    A creative stealth game that improves on its predecessor, though remains a little rough around the edges. Styx remains a deeply unpleasant character. [May 2017, p.93]
  22. 70
    Styx: Shards of Darkness continues the series with as much enthusiasm as its predecessor, and builds upon what made Master of Shadows work so well - the stealth aspect. The fact that Cyanide Studio didn't pay attention to the negative reports on the combat, and kept the mechanic the same as before is practically the only thing that lets the side down in terms of playability. If you want to have to think about getting from point A to point B, and don't mind getting frustrated at times, then this is easily the best way to spend 15-20 hours.
  23. Mar 14, 2017
    70
    A decent stealth experience, but the AI tends to sour the experience, as does the occasional camera angle issue.
  24. Mar 14, 2017
    70
    Styx: Shards of Darkness is an enormous improvement over its predecessor. The gameplay has seen a large amount of refinement to the point where it's actually a fun game to play, and Styx himself steals the show with his charismatic performance. It's not without its own set of returning and new defects, but Styx's second adventure is something we can confidently recommend. This is everything the first game should have been.
  25. Mar 14, 2017
    68
    By no means a perfect game, Styx: Shards of Darkness is still an improvement on the first. As the series continues to progress we can hope to see some better storytelling, world building and crisper graphics and sound, but for now at least we have an enjoyable experience with some interesting ideas to experiment with.
  26. Apr 10, 2017
    65
    Amid an overcrowded season full of newly launched triple-A titles, Shards of Darkness, at its very best, works as an inconsistent but serviceable stealth experience.
  27. games(TM)
    Jun 14, 2017
    60
    A dated yet enjoyable stealth affair. [Issue#186, p.78]
  28. Jun 1, 2017
    60
    A dark, challenging stealth game undermined by an unimaginative and rambling story littered with crude gags and lazy pop culture references.
  29. Mar 14, 2017
    60
    Shards of Darkness could have been a big step forward for the series, giving you a more rounded set of gameplay possibilities, alongside the better looking environments and other areas. Alas it’s not as big an improvement as I’d hoped and is let down by bugs and inconsistencies. It’s a stealth game with one foot stuck in the past, and that remains both a blessing and a curse.
  30. Mar 14, 2017
    60
    Styx: Shards of Darkness had the potential to be a really fun and clever stealth game in a high-fantasy setting with a memorable and witty protagonist. Unfortunately, it never progresses beyond being a moderately functional game with low-fantasy aspirations and an irredeemable main character that would be pretty forgettable if he wasn’t so damn annoying.
  31. Mar 15, 2017
    58
    Styx: Shards of Darkness is a promising stealth experience with massive stages and an interesting blend of genres. However, its frequently frustrating and tedious gameplay make playing it often feel like a chore.
User Score
7.2

Mixed or average reviews- based on 66 Ratings

User score distribution:
  1. Positive: 41 out of 66
  2. Negative: 13 out of 66
  1. Mar 14, 2017
    7
    Styx Shards of Darkness
    More of a Half Step than a Sequel
    Shards of Darkness is the Sequel to Master of Shadows… But with its own self
    Styx Shards of Darkness
    More of a Half Step than a Sequel
    Shards of Darkness is the Sequel to Master of Shadows…
    But with its own self contained story, so you don’t need to play any of the past games to be able to hop right in…
    This is more of Master of Shadows, but at the same time almost completely different…
    Theres are 9 missions total here.. but these missions are half the length of the first game..
    Taking me anywhere from an hr to an hr and a half to complete… the game took me about 12 hours to complete…
    But its much less about mastering the shadows here…
    All of the basic assassinations you had to unlock in the past game are unlocked from the start with a new set of skills to master…
    And while Shards of Darkness Improves in many areas Master of Shadows struggled… It also fails in areas Master of Shadows had down perfect…
    Much like the last game, Shards of Darkness puts you in an open level with a dagger and some potions, and its up to you to make to the different task locations and then make it back to your hide out…
    But things are much more casual and straight forward this time…
    You still have your sand to throw at torches, but they never felt useful here…
    You now also have to gather materials to craft items and potions instead of refill at base..
    Sounds like a good idea… but materials are way to rare here.. really testing your stealth skills..
    Im horrible at stealth, so I found it to be a bit annoying…
    And you can call in a clone, but gone are the clone puzzles and distracting.. and because of that the clone turns into a consumable skill like turning invisable…
    This time however youre able to create or become a perfect clone in an online co op mode…
    As a perfect clone you have all of your skills and items, but you cant pary in combat and you die in one hit… and if either you or your partner dies you can brign the other back to life by sacrificing half of your health….
    And speaking of combat, they somehow managed to make it worse…
    They got rid of the auto locking which is great.. youre free to run which was the thing that held the original games experience down so much… but because of this.. .parrying can be awakward, as youll a lot of the time be too close to parry while the enemy can still damage you…pretty annoying…
    But don’t worry.. besides the first few levels.. pretty much every enemy is invulnerable….
    So youre not gonna be needing those darggers too much…
    The game over all and the levels here at first feel polished and a nice change of pace…
    But by level 3 you realze they all look and feel the same…
    They feel like a broom closet compared to the shoe closet master of shadows was…
    Theyre small and compact and feel copy and paste rather than hand crafted and grand …
    They even went as far as reusing levels for 3 of the final missions.
    A massive disappointment, as the level design was one of my favorite things about this series…
    Its still fun though.. sneaking through vents..
    Dealing with new annoying enemies like dwarves that can smell you.. making hiding useless…
    Plus theyre invulnerable… even worse…
    And some of your favorite annoying enemies making a return like the beatles that spit at you.. thankfully youre able to kill them like regular guards this time…
    And the mission structure has improved greatly… they’ll have you retracing your steps as youre running around to sabotage or assassinate a target…
    it isn’t just getting from point a to b..
    there are even some boss battles in here.. that if youre wondering if theyre as bad as the maste of shadows ends boss..im pleased to say that these 2 boss battles were 2 of the most memorable moments in the game…
    And of coruse the jokes and game rfereences are all over here both in game and at your death screen…
    Which is another improvmement.. load times… they still need work but are miles better than they were…
    Sahrds of Darkness is a mixed bag of emotions.. I love the change in combat, the fact that we have real skills available from the start, improved mission structure, less grindy story,faster load times, better bosses, but the forced do not get detected sections of the game, the lack of materials to actually craft with the crafting system, the amount of invulnerable enemeies, the tiny repetitive maps…
    it stops this game from surpassing the first…
    It felt more of a rush through stealth game than a calculating, pick your targets, take them out one by one, im goblin batman, like I came to love from the original game…
    I was doing more avoiding enemies and the world than I was engaging with it…
    I give Styx: Shards of Darkness
    a 7/10
    Full Review »
  2. Oct 21, 2017
    2
    You have to be kidding me, these high reviews are ridiculous. This game is complete crap in my opinion and I am a fan and avid player ofYou have to be kidding me, these high reviews are ridiculous. This game is complete crap in my opinion and I am a fan and avid player of stealth games. Here is a list of what I absolutely HATED about this game:

    1. The camera is jittery and choppy, they put no smoothing as you look around the stage, leads to choppy gameplay and just feels very very cheap.
    2. Way too many enemies, some areas are just littered with guards (upwards 10 at once is not uncommon) so if you are detected (which its quire nearly impossible not to be) you have a crap ton of guards coming after you with no way to defend against it.
    3. Guards are waaaaaaaaaay to aware of your presence. Even on the easiest level they will easily detect you. This game needs a quick reload option with the ability to quick save because you will literally be restarting hundreds of times per level during the later parts of the game.
    4. The game is about stealth, yet many of the 'stealth' moves don't work. For example if you put out a torch at a distance with sand (one of the main moves in the game) and the guard sees the torch went out its an automatic failure for mission objectives that require you to remain undetected. I have never played a stealth game where noticing a torch is out counts as a detection.
    5. Opening but not being able to close doors. This is astonishingly stupid and frustrating...if you are going to build in AI that detects a door is open that shouldn't be, then allow the player to close the door behind them. WHAT KIND OF PROGRAMMING IS THIS?
    6. Automatic hits from enemies. So again I point at poor programming (as a game developer I feel I have a fairly keen sense of when a team either sucks or is lazy with their programming) for another major annoyance. If you aggro a guard, and trust me you will, their attacks cannot miss. There is no physical hit box detection between their blade/arrows and your character model, they merely put a radius around the enemy when they strike that counts as a giant hitbox and if you're standing in it, you get hit. In other words if I am behind and enemy who swings forward at thin air, if I am within maybe 5 feet on any side of him it will hit me. Ditto the arrows, you will see the graphic go buzzing by your head but it automatically hit you for damage well before the arrow even gets close to you. Complete crap.
    7. The AI is obnoxious, i have no idea what these other reviewers are talking about with stupid AI. I can't sneak 5 feet without 10 people being notified and instantly finding my position no matter where they were when I made the sound. Hide in a barrel or under a table you say? Oh that would be cool except they check inside every darn time and pull you out of the barrel and cause massive damage.

    This game sucks, don't buy it. I only gave it a 2 because the graphics are nice. (Music sucks too btw)
    Full Review »
  3. Mar 23, 2017
    7
    Desgraciadamente esta secuela parece más una expansión del título anterior que un juego nuevo.

    ¿Es eso algo malo? Pues ni si ni no, a los
    Desgraciadamente esta secuela parece más una expansión del título anterior que un juego nuevo.

    ¿Es eso algo malo? Pues ni si ni no, a los fans de la primera les gustará esta entretenida aunque poco innovadora segunda parte.

    En cambio si la primera no te dijo nada no tienes ningún motivo para probar este juego, ya que es muy continuista.

    Aun con todo lo malo (su olvidable historia y su pésima inteligencia artificial), tenemos un juego muy divertido y exigente, que exige paciencia y pensar muy bien nuestros movimientos. Con un gran diseño de escenarios que gustará a los amantes del sigilo o del mundo de de "Of orcs and men".
    Full Review »