Metascore
68

Mixed or average reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 27
  2. Negative: 1 out of 27
  1. Playstation Official Magazine UK
    May 23, 2014
    80
    The theatre of destruction around your ship will leave you in awe. [June 2014, p.90]
  2. Apr 15, 2014
    80
    Sure, it has some flaws, namely its reliance on the same mechanics that never really change over the course of its 10 hour campaign. But even so, Strike Suit Zero: Director’s Cut still manages to pull off a fun experience that blends action-arcade and simulation just enough to please both crowds.
  3. Apr 8, 2014
    80
    Strike Suit Zero is a wonderful reintroduction. Though its obviously-not-AAA budget is betrayed by the lo-fi storytelling device of dishing out exposition via radio chatter, and it has an obsession with making you take out turrets on things, it’s pretty fantastic, and one of the best titles on next-gen right now.
  4. Apr 7, 2014
    80
    A solid space shooter that offers a well-crafted balance between arcade blasting and tactical challenge. Unless you’re a fan of dog-fights and sci-fi, you’re unlikely to give Born Ready’s console port a second glance, but if you’re after a user-friendly blaster with a decent lifespan and enough variety to stave off the tedium often inherent in the genre, then this comes heartily recommended.
  5. Apr 23, 2014
    75
    Where did the space shooters go? Well, Strike Suit Zero brings them back. If you don't mind the story being boring, the lack of checkpoints a bit frustrating and the absence of decent voice acting annoying, you'll be fine.
  6. Apr 14, 2014
    75
    Strike Suit Zero: Director's Cut is a good space shooter and will appeal those who twenty years ago loved Wing Commander and X-Wing. It certainly does not reach the same quality levels, but the new missions are interesting and the graphics, despite some loss of tone, are not bad at all.
User Score
6.5

Mixed or average reviews- based on 61 Ratings

User score distribution:
  1. Positive: 27 out of 61
  2. Negative: 11 out of 61
  1. Mar 15, 2015
    5
    *Sigh.*

    Mash the buttons! Screen fills with so many special effects you can't see 2 feet in front of you. Mash more buttons. You are
    *Sigh.*

    Mash the buttons! Screen fills with so many special effects you can't see 2 feet in front of you. Mash more buttons. You are surrounded by action that is so ridiculously fast, tactics are as impossible as they are pointless. Hold down a button for minute...then mash it. At least the incessant yammering of poorly-written dialogue never stops streaming. More button-mashing. Then you realize: this game is not tense and engaging...it's just chaotic and messy. It's "fun" in the same way a frenetic teenager calls spinning around in a circle and screaming "fun".

    Basically, the game backtracks across the time-honored tropes of the space combat genre, accelerating everything to a wholly unrealistic speed and removing any sense of meaningful gameplay. Your chosen armaments, your angle-of-attack, your wingmen, the arrangement of capital ships that are present...mean...absolutely nothing. They're just filler. This is a basic, twitch shooter that has roughly the same level of complexity as a 1980's-1990's video arcade coin-op: 4-way joystick, attack button, and afterburner button. That's. It.

    Only, Strike Suit tries to pretend that it's a deep and meaningful universe full of characters that you care about. Except, you don't. At all. I've played for nearly 10 hours now, and I honestly don't remember MY character's (the protagonist's) name.

    Mission structure is annoyingly simplistic and predictable. Game mechanics like prioritizing specific ships, torpedoes, etc. are exercises in frustration since you can't simply cycle through targets. You take virtually no damage from one enemy, then the next one will almost one-shot you. Special effects white-out your screen EVERY SINGLE TIME you are hit by so much as a slow-moving pebble. Nearby explosions also blind you and add over-the-top camera shaking. And every single enemy in the game will ignore all other targets and focus on you. If you don't suffer from a seizure, you'll still have absolutely no idea what's going on. What a joy. And when will game developers finally get it through their heads: players do NOT want to be interrupted every 30 seconds to watch a flippin' cutscene! (I believe I counted 12 cutscenes in one mission that lasted about 15 minutes. That's right, almost one cutscene every minute.)

    The game is just poor. It's a fun diversion for about 30 minutes at a time. For maybe 2 hours total. Even the game's selling point -- transforming into a "Strike Suit" ala Gundam -- just lets you...attack even faster. No game-changing mechanics. No unique powers or weapons. No memorable moments. Just fire bigger cannons and launch missiles in salvos. I tried to at least finish it, but I really can't be bothered. It's pretty enough to look at, though nothing amazing. And virtually every aspect of its gameplay has been done better by about 20 other titles.

    Very hard to recommend, even to dedicated action gamers.
    Full Review »
  2. Apr 8, 2014
    7
    This review contains spoilers, click full review link to view. Fun but short, that sums up this game. it's not as bad as MGS ground zeroes, but this game on PSN for $20 has about 13 main story missions and about 8 extra bonus missions. (mild spoiler warnings ahead)

    The game is about a war between the colonies, and Earth. Earth forces get obliterated by a new super weapon and you basically have to help your few remaining ships strike back at the super weapon.

    you get to pilot a new ship, called the strike suit. it's a fighter than can transform to a mech looking thing, which lets it fire at multiple enemies. there is also other ships, fighters/ interceptors and even a bomber.

    Honestly I enjoy the game but it's just so darn short. I played for 3 hours today (release day) and I am done about 6 missions already so I am 45% done the main story 3 hours in, meaning anyone who plays will be done in less than a week. for $20 I expect 1/3rd a game. which should be 20 hours of play minimum. this game, sadly seems to be leaning more toward a 10 hours of play at most.

    I am not sure if it is worth replaying yet, so far, meh. so it isn't looking good. so overall

    Fun 8/10 value 4/10 meaning this gets a 5/10.
    Full Review »
  3. Jan 27, 2015
    0
    Guns have no weight to them, graphics are early PS3/ 360. Missions are a rinse and repeat structure w no change in pace. Overall just a dryGuns have no weight to them, graphics are early PS3/ 360. Missions are a rinse and repeat structure w no change in pace. Overall just a dry experience, the audio story is lost to the action (radio story telling is just a nope) and and any joy which is derived from gameplay is consumed by the terrible controls. F - Do better next time. Shout out to DREADNOUGHT, I got nothing to do w it but if you're reading this review you're probably keen on that kinda game.

    Overall the game is just not fun, and if the game ain't fun it's not worth playing.
    Full Review »