• Publisher: Capcom
  • Release Date: Jan 16, 2018
  • Also On: PC
User Score
6.5

Mixed or average reviews- based on 388 Ratings

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  1. Jan 16, 2018
    10
    When Street Fighter V first launched in 2016, I was among the many fans who were seriously disappointed by its bare-bones content and slim roster. But with 2 years of refinement under its black belt, plus some seriously impressive additions to its content, this Arcade Edition marks the franchise's highest point since Super Street Fighter II Turbo. The long-requested arcade mode is filledWhen Street Fighter V first launched in 2016, I was among the many fans who were seriously disappointed by its bare-bones content and slim roster. But with 2 years of refinement under its black belt, plus some seriously impressive additions to its content, this Arcade Edition marks the franchise's highest point since Super Street Fighter II Turbo. The long-requested arcade mode is filled with nostalgic detail, and it gives offline players a compelling reason to keep fighting, something that the original release was sorely lacking. New V-Triggers will undoubtedly shake up competition online, and while there are still a few classic characters missing from the roster, the selection we have at the beginning of Season 3 is still fantastic on its own merit. If you've never played Street Fighter V, this is the perfect time to jump in, and if you already own the original, there's absolutely no excuse for not downloading the free update and giving it another chance. The champ has officially made a comeback, and even in a year packed with high-profile fighting game releases, Street Fighter V Arcade Edition is strong enough to take on any contender that comes its way. Expand
  2. May 29, 2018
    2
    Two years later, this is still Scam Fighter V. Don't get fooled by the gaudy coat of paint this game got, or by the journalists that played its singleplayer modes for a couple of minutes - the core issues this game had remain the same. TWO YEARS, and all they did was to turn a broken rushed mess into a bad game that only works offline. Of course, traditional anti-airs feel more consistent,Two years later, this is still Scam Fighter V. Don't get fooled by the gaudy coat of paint this game got, or by the journalists that played its singleplayer modes for a couple of minutes - the core issues this game had remain the same. TWO YEARS, and all they did was to turn a broken rushed mess into a bad game that only works offline. Of course, traditional anti-airs feel more consistent, the ridiculous comeback mechanics have been toned down, throw loops have been fixed, and the new characters have provided the game with a wider array of playstyles, sure, but a fighting that has basic mechanics that actually work is not a miracle, it is just what should be expected from the most famous fighting game series.
    The most important gamemode - the online - remains barely functional. 70% or more of your games will have crippling lag, which makes the whole experience feel unresponsive, frustrating, and amateurish at best, forcing you to constantly blacklist most of the people you play with just to get a chance to have a decent match every once in a while. Imagine waiting 3 to 5 minutes per match, only to get unplayable sets against lag-teleporting opponents that base their strategy solely on lag-abuse. Waiting is the verb that summarizes the whole SFV experience - waiting for new characters, waiting for the patch that will make this game 'good', waiting for the new edition that will change everything. This game's whole existence is based on people waiting for the next big thing - that they will have to pay extra money for, of course - waiting for things that they should already have in the first place. SFV is a gambling game at its core, all you do is throw money and time at it, and hope for the best.
    The same could be said about its core gameplay. Even if you take the lag out of the equation, what's left is a game that lacks any spark. The turn-based flow of the combat, the overall lack of decent defense options, and the way the game balances its core mechanics creates a very shallow set-play heavy experience, where clever decision making in the neutral is often punished rather than rewarded. No matter how well you understand your opponent's every move, big risks followed by re-heated set-play will always get you further than playing interactively. Matches feel mostly like a button-mashing competition as players try every trick in the book to get a fast stun for massive damage. A simple innocent mistake can put you a disadvantage loop that can cost you a round in less than a couple of seconds, even if you played perfectly for a whole minute without taking damage and countering all of your opponent's moves. The truth is that playing random and stupid is the only way to actually get a chance to survive the way this game structures pressure and turns. As a result, winning doesn't feel that good because you know that you're just forcing 50/50s and boring mixups on your opponent over and over again without much thought, and losing feels terrible, because you know you didn't even get a fair chance to get back on your feet. Using your brain actively to solve problems and overcome challenges as they come - which is one of the greatest pleasures of fighting games - is almost forbidden in this game. When you play smart, you often find yourself waiting for your opponent to make mistakes so you can punish them, but punishing obvious bad choices achieves nothing compared to actually making a series of highly punishable moves that work because of lag (which makes even the most basic of punishes way harder than it needs to be). Even if you know how to condition your opponent, you know a random choice is evetually going to stop you on your tracks and completely reverse the momentum. It boils down to how well you can play randomly against other people playing randomly, which is a very uninspired and simplistic take on what the genre has to offer.
    SFV was already the worst big fighting game of its generation, and it's 'second chance' is shaping up to be just a symbolic improvement. With every failure to do what has to be done to fix SFV Capcom is making it harder and harder for people to actually care about the future of this game.
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  3. May 2, 2021
    7
    Okay, so I've wanted to go ahead and post a review of SF5 here in May 2021 after playing through the main story, individual stories and playing arcade mode, etc. I just finished playing MK11.

    This game deserves it's decent score of 7. Compared to the masterpiece that is MK11 Ultimate with their lifelike characters (often using real actor voices), quite impressive story mode, etc, I'd
    Okay, so I've wanted to go ahead and post a review of SF5 here in May 2021 after playing through the main story, individual stories and playing arcade mode, etc. I just finished playing MK11.

    This game deserves it's decent score of 7. Compared to the masterpiece that is MK11 Ultimate with their lifelike characters (often using real actor voices), quite impressive story mode, etc, I'd say the game is probably more along the lines of a 5. HOWEVER, it's still a decent fighting game.

    I, like many of my age, loved and obsessed about SF2 and it really "changed the game" and introduced a whole era of fighting games. I really didn't follow it too much beyond the end of Super Street Fighter 2 and really didn't play much of the whole "Ultra Street Fighter Beta Gamma Zero vs X-Men vs Anime" versions but I think Capcom has really allowed the franchise to be taken in the wrong direction.

    SF5 is a continuation in cheesy-ness (and NOT in a good way), silliness and obnoxiousness. The character models look decent, but are WAY over-exaggerated with teenage-hormones. Just watch a video of the "boob physics" of a pre-patched Chun-li and you'll see what I'm talking about. Every man has super-steroid muscles and every woman has embarrassingly big bosoms that is to the point of being offensive. Is that really what this game is about?

    The story lines, voice overs, etc are just painfully awful. I mean, it's who came up with these incoherent plots? To make matters worse, clearly no effort was made for the English version and the mouth movements don't even come close to matching the audio. It's like it all was created in Japanese and then shipped overseas for a sloppy conversion.

    Story Mode: You know that it was half-assed when you install SF5 and the Story Mode is greyed out with no instructions on what to do. Yes, you have to FIND the story in the PS store and install it. Then, you have a mess of story. Compare that with the MK11 storyline that I personally thought was better than the 2021 MK movie. In this story mode, it jumps around and scenes can last for as little as one sentence before loading and jumping to something else. The difficulty is moronically low for most of the game until it cranks it up only at the very end. Sometimes you are playing the left side and sometimes the right: no real pattern. Sometimes you're the "good guy" and sometimes the "bad guy": again, no pattern. Often, it seems like what you did was totally pointless in terms of the story. Bad and painfully bad.

    Arcade Mode. Oh okay, so they have where you can play through SF1 through 5, awesome, right? Maybe you start off with SF1 playing only as RYU and play against the original characters and only have the moves that were in the first, no powerups, no BS "no! it can't be!" lines, etc? That'd be pretty cool. Maybe make a UI screen that kinda mirrored the SF2 arcade screen, etc. NOPE. None of that. Instead, it's an afterthought. Like playing as Street Fighter 2, it has kinda a mixture of characters and the only thing authentic is an attempt to have the basic costumes and backgrounds. Pointless.

    I played Ultra Street Fighter IV (released 10+ years ago on the PS3) and frankly, it comes pretty close to the experience of V. That's pretty pathetic.

    Finally, lets talk value. MK11 Ultimate retails for $60 and contains everything. SF5 Premium Pass Bundle for $60 includes the Champion Edition + Season 5. It doesn't include: Season 3 or 4 ($30 combined) nor any of the MANY DLCs for costumes like the Pro Tour Packs (2016-2021, $10 each), etc. So... it feels like a money grab and that's TODAY and ignoring the joke that it was years ago.

    So, I mean, it's worth it if you can tolerate the silliness and idiotic plot and lines and such, but it's jsut not THAT good and not where it should be 11 years later after the release of SF4.

    NetherRealm has shown what GREAT games really can be with the Injustice games and MK11. Maybe it's just time to let the Street Fighter series die.
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  4. Jun 19, 2018
    3
    I really wanted to like Street Fighter V but there is so much to dislike about it. Gone are the days of a complete (fighting) game and SFV is leading the pack:

    What I liked: .The game is gorgeous, with amazing backgrounds, vibrant colors, SOME great character designs. .Laudable attempt at a larger story mode even if it was not the best. .V-Triggers are a nice idea. .Much more
    I really wanted to like Street Fighter V but there is so much to dislike about it. Gone are the days of a complete (fighting) game and SFV is leading the pack:

    What I liked:
    .The game is gorgeous, with amazing backgrounds, vibrant colors, SOME great character designs.
    .Laudable attempt at a larger story mode even if it was not the best.
    .V-Triggers are a nice idea.
    .Much more accessible to newer players.
    .Some great musical tracks; Rashid's is so amazing I put it on my main menu as soon as I found out I could do that.

    What I hated:
    .You want a new character? Pay us!
    .You want a new stage? Pay us!
    .You want to buy those things with fight money? Psyche we took away almost all ways of making in game money. PAY US!
    .Unlocked a new in game costume through your characters story mode? Want to use it? Hold up playa, you got pay fight money for that!
    .Those titles you used to get free in USF4? Pay Fight money!
    .Crush counters are TERRIBLE! Why? Because some characters benefit far more than others. Urien, Bison, Karin, Cammy...AKUMA!!!
    .V-Triggers are imbalanced, with some being amazing and others being laughable! Again Urien's Aegis is game changing while Zeku's V Trigger 1 is...who made this v trigger!??!

    Capcom has brought a free to play payment method into a game that is not free to play and it disgusts me! People will jump to defend it and say, "You can pay fight money!" but as of recently that is no longer viable, with fight money now being a constant grind for 50 fight money in online ranked/casual (Only on wins) or leveling up your character through matches, their story, demonstrations or trials.

    I paid full price for a fighting game but you are telling me I have to buy 4 seasons worth of content, (each separately) for 19.99 to 29.99 to get the full experience. So my 59.99 becomes a 100.00+ investment? I am baffled people are okay with such methods!

    It would be fine if you could test drive characters like some free to play games allow you to practice with them but you are buying and hoping this character is awesome. If you do not have the character unlocked you can not practice with or against them in training mode, so good luck. Akuma, Menat, Abigail, Kolin, Urien, Balrog, Blanka, Guile at one point or the other were "top tier" but also behind a pay wall of, Season Passes. I paid full price...wtf is this!?!?!?

    The Character Balance is so terrible, though this has not changed since...well Capcom made fighting games.
    I have pumped hours into this game online and offline! This is coming from a place not of hatred but disappointment. USF4 gave you EVERYTHING...where did that all go?

    The game is a decent fighting game but lack of balancing, Capcom's nickle and diming along with some questionable design choices makes this game a pass for me.
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  5. Oct 1, 2018
    10
    Capcom saved the game in this update, cant get tired of playing G, they just need to balance the game and it will be fine
  6. Oct 14, 2018
    0
    Same awful netcode, same short limbs on every character. Nothing's changed.
  7. Dec 31, 2018
    10
    Лучше, что есть в жанре 2D файтингов!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  8. Nov 15, 2018
    9
    This is really a great game, there is so much to love about it, must play for sure!
  9. Mar 17, 2020
    3
    They did it again! Capcom can't stop screwing this game franchise. I'm done. By the way, what's the point of selling a physical media of the game if, in order to access it's full content , the player have to download it with a online activation code? SF is over to me, thank you, Capcom!
  10. Jul 13, 2020
    5
    I bought vanilla SFV at launch because I'm a longtime fan. I've been trying overcome my disappointment by believing the DLC would make this game better but, so far, it hasn't. The only positive aspects are that the graphics are good and some of the new designs are beautiful. The rest is either super boring, or unfair, or simply lazily done.

    - Some characters will always overpower others
    I bought vanilla SFV at launch because I'm a longtime fan. I've been trying overcome my disappointment by believing the DLC would make this game better but, so far, it hasn't. The only positive aspects are that the graphics are good and some of the new designs are beautiful. The rest is either super boring, or unfair, or simply lazily done.

    - Some characters will always overpower others no matter what you do or how good you become at learning your favorite character.
    - Character story mode is ridiculous: a couple of awful pieces of artwork and text in between fights with a brain dead AI.
    - Many classic costumes we all love (like Dhalsim's, Balrog's and Vega's) are either DLC or only obtained through their lootbox gambling system. To make it worse, the only money you can use to gamble is Fight Money, which can only be obtained through their boring/unfair online multiplayer or by performing many "missions" (A.K.A. doing boring actions several times) that only yield a bit of FM every week.
    - At the end of Arcade Mode you get a boring comic strip of something your character does. Remember in 1991 when we got fully animated endings?
    - At the beginning of a match, there's a plane that goes left to right from one flag to another. Remember in 1991 when we got a full map?
    - Many of the new characters are uninteresting and I wonder why they would choose Falke, Ed, Necalli, Fang, and G over other many fan favorites.

    The game overall feels empty, soulless, and a huge step back from SF4.
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  11. Jan 16, 2018
    10
    Another Street Fighter game to last for years. Like it or not, this is the biggest and the best fighting game on the planet. Deep fighting game mechanics and so many unique characters make this game an instant classic for any fighting game fan. With EVO just around the corner, the hype is only starting to build up. Shoryuken!!!
  12. Jan 16, 2018
    10
    Capcom really made a comeback with the Arcade Edition, the game was bare -bones at launch but now after 2 years the game has been totally changed. The game is a free update and New players will get Season 1 and 2 pass for Free and to top it they are giving 9 costumes for free with season 3 pass or the people who have pre-ordered SFV:AE . They have added many modes to the game, Arcade modeCapcom really made a comeback with the Arcade Edition, the game was bare -bones at launch but now after 2 years the game has been totally changed. The game is a free update and New players will get Season 1 and 2 pass for Free and to top it they are giving 9 costumes for free with season 3 pass or the people who have pre-ordered SFV:AE . They have added many modes to the game, Arcade mode is Bigger and Better than ever 6 different arcade modes, Extra Battle mode, Team Battle(OFFLINE only) training mode has received some extra features, Gallery has been added to the game. There will be more than 200 endings, The UI has been revamped and 2nd V-Triggers for every character. Expand
  13. Jan 22, 2018
    4
    I might start by stating the obvious: 0 or 10 reviews are completely unhelpful, though they do tend to ultimately cancel each other out...
    As for SFV Arcade Edition, I cannot possibly give it a positive review. Although I will say there is a clear lesson to be learned from it: don’t buy Capcom games on release. As a big fan of the series, I purchased the original release. And in its
    I might start by stating the obvious: 0 or 10 reviews are completely unhelpful, though they do tend to ultimately cancel each other out...
    As for SFV Arcade Edition, I cannot possibly give it a positive review. Although I will say there is a clear lesson to be learned from it: don’t buy Capcom games on release. As a big fan of the series, I purchased the original release. And in its magnanimity, Capcom thanked me for my patronage by updating the incomplete product they sold me free of charge.
    However, it doesn’t come with all the features, most notably the seasons 1 & 2 characters. Which means that I would have to spend an amount nearly equivalent to buying the new version in order to have the same game. Oh and Capcom has also slashed the amount of in game currency gained from missions, making it even harder than before to amass enough to unlock all characters. This grind puts Korean MMOs to shame!
    As for the “well you’ve been playing it for months” argument, I would argue that I have not. The online matchmaking system is not great. And once I was done with story mode, I barely touched the game again.
    So the lesson here for gamers: if you keep playing ball and buying unfinished products or pay 2 play games that operate on micro transaction models introduced by free 2 play games, or the even worse pay 2 win model, then developers will keep making them. They would be insane not to!
    I really miss the days where there were just 3 options: buy the game, rent the game, or ignore the game. Subscription were one thing (looking at you Blizz), but this is getting out of control...
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  14. Jan 16, 2018
    10
    SFV Arcade Edition is the game how it should have been released. It's now very polished, the new UI looks great, loading times are faster. It comes with a much more varied roster with 28 characters each of them having variations (V-trigger 2) that add depth to the game. The gameplay is rock solid, simple, accessible and yet deep because you need to know how to face the 28 characters in theSFV Arcade Edition is the game how it should have been released. It's now very polished, the new UI looks great, loading times are faster. It comes with a much more varied roster with 28 characters each of them having variations (V-trigger 2) that add depth to the game. The gameplay is rock solid, simple, accessible and yet deep because you need to know how to face the 28 characters in the game and some characters allow a lot of creativity and are more technical if you get bored playing the more basic ones.

    As for solo content, there is a lot to do between all the arcade modes mimicking the previous Street Fighters (1, 2, alpha, 3, 4 and 5), survival mode, history mode that is not very deep but pleasant enough, extra battle mode to gain fight money and unlock capcom character cosplay costumes. There are lot of pictures to unlock for the completionists who are not that much into online play.

    As for online play precisely, it's too early to check if they improved the netcode further but even before arcade edition, Capcom already made a lot of improvements in that regard and it's enjoyable at least in ranked and casual matchmaking, with always plenty of people to fight thanks to the crossplay between PS4 and PC. It's too early to state about the overall balance of the game but they seem to have given characters who were lacking new tools and strength so that every single character should be a threat, and toned down the blantantly overpowered and / or braindead characters.

    All in all, SFV Aracde Edition is not as flashy as the soon to be released DBZ game, but it's more classical, and above all, very fun to play and get into, with plenty of different fighting styles to choose from. The game has matured enough to provide many more hours of fun either solo or online (and I've played already for over 700 hours the vanilla version). I played all street fighter games except the very first, and this is simply the best in my opinion.
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  15. blx
    Jan 18, 2018
    10
    Overall, a complete game in terms of content and rewards, with solid gameplay to boot. Game's not perfect, but it's a very good package
  16. Jan 16, 2018
    10
    Finalmente a capcom resolveu lançar o jogo completo esse sim é o street V que o povo queria, esse jogo está muito melhor que o Street Fighter4.
  17. Feb 10, 2018
    4
    It's obvious that this site has paid reviews, to suppress the true score of this game. SFV is terrible it's just as bad as it was when it first released, it's still like fighting under water. You will rarely find yourself outplayed, or outwitted simply out classed at character selection and out mashed by cheesy button smashing players with tactics that would get them destroyed in anyIt's obvious that this site has paid reviews, to suppress the true score of this game. SFV is terrible it's just as bad as it was when it first released, it's still like fighting under water. You will rarely find yourself outplayed, or outwitted simply out classed at character selection and out mashed by cheesy button smashing players with tactics that would get them destroyed in any decent fighter. SFV gives some characters really good moves speed and priority that are spam friendly hard to block and seriously nearly impossible to escape. If you watch the pros you will see they get caught by the same cheese spam as you do. Don't buy this game unless you just want to have mindless fun. But this is not a serious fighter and certainly not worthy of the Street Fighter moniker.
    The graphics are nice, the music is nice and the character designs are really cool. But mechanically this game is a **** show...
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  18. Feb 13, 2018
    9
    What street fighter V should have been in the first place. With the added characters, revamped ui, faster loading times, balancing, added v triggers, and finally arcade mode it now feels like a new game. It's now up there with the best fighting game this generation.
  19. Jan 28, 2018
    7
    The character roster, arcade mode, story, trials, and fighting mechanics are great. However, this game has a free to play model (even though I payed for it...) where future characters, costumes, and stages, are locked behind a paywall with micro transactions. For example, I don't like the default costume for Ken and prefer the SF2 version. So I beat his story to unlock his story costumeThe character roster, arcade mode, story, trials, and fighting mechanics are great. However, this game has a free to play model (even though I payed for it...) where future characters, costumes, and stages, are locked behind a paywall with micro transactions. For example, I don't like the default costume for Ken and prefer the SF2 version. So I beat his story to unlock his story costume in the store, but I still have to pay fight/real money to unlock the costume. It doesn't seem like there is a realistic way to unlock all this stuff with fight money (especially since I just want to play arcade mode, not online) and would have to pay real money. I miss the old days in SF2 and 4 where all you had to do was to beat arcade mode to unlock characters. I didn't have to pay fight/real money then. Expand
  20. Jul 6, 2018
    4
    I have been playing sf since sf2 and this is one of my least favourite entries in the series not because the gameplay is bad but because of the almost doa5 levels of dlc in this game. It will nickel and dime you every chance it gets fight money was nerfed you can get some stuff for free but clearly they want you to buy items with real money. It’s mobile game like approach is just awful andI have been playing sf since sf2 and this is one of my least favourite entries in the series not because the gameplay is bad but because of the almost doa5 levels of dlc in this game. It will nickel and dime you every chance it gets fight money was nerfed you can get some stuff for free but clearly they want you to buy items with real money. It’s mobile game like approach is just awful and it’s not a f2p game capcom has really messed up its not all bad the gameplay is good but with so many other options for less money why bother? Expand
  21. Jan 18, 2018
    9
    I've liked sfv game play since it came out but the lack of a lot of UX is what soured the experience for me. With Arcade edition loading times have been massively cut back, training mode has been improved and the cfn features have been made easier to use. For me these where massive changes and I'm very happy with them.
  22. Jan 20, 2018
    10
    Compared to its own predecessors, SFVAE has the best roster, best story, best visuals and animation, and fantastic gameplay that is easiest to get into AND hardest to master. No doubt, this is Street Fighter at its best - Finally!
  23. Jan 18, 2018
    8
    The final and complete version who we expected...but it had to be like that from the beginning..
    The arcade mode is very good.. but the sub-mode ''street fighter v'' should have had the '' fight your rival '' like street fighter IV and more bonus stage.
    Great graphics and excellent playability .. but we already knew that
  24. Jan 16, 2018
    10
    First of all, don’t believe anything from the aking “review” as he, she or IT is clearly a toxic and bitter fanboy who has nothing better to do than go around making an account on a website just so they can give the game a low score. It’s pathetic and embarrassing to see this.

    Now, let’s get to the heart of the review. Capcom have done wonders with the Street Fighter V, especially how
    First of all, don’t believe anything from the aking “review” as he, she or IT is clearly a toxic and bitter fanboy who has nothing better to do than go around making an account on a website just so they can give the game a low score. It’s pathetic and embarrassing to see this.

    Now, let’s get to the heart of the review. Capcom have done wonders with the Street Fighter V, especially how their continuous support over he last couple years meant that you always had something to look forward to. With this new update, it brings you all the offline (and online) content you want m, from 6 different arcade ladders, Gallery, Team Battle Mode, Extra Battle and much more. You can get all of that and season 1 + 2 characters for only $40 (£30) which is an amazing deal for those in the fence and are causal players. The most popular fighting game series ever is back and you won’t regret it.
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  25. Jan 16, 2018
    10
    When the original Street Fighter V launched, it lacked content, mostly single player modes. It also had different issues related with online multiplayer. But in terms of gameplay and visuals it was really awesome. During years they have been adding many characters, stages and game modes. Arcade Edition is a free update for existing players that adds the main pending issue they had toWhen the original Street Fighter V launched, it lacked content, mostly single player modes. It also had different issues related with online multiplayer. But in terms of gameplay and visuals it was really awesome. During years they have been adding many characters, stages and game modes. Arcade Edition is a free update for existing players that adds the main pending issue they had to solve: to add the classic Arcade Mode. In addition to add it, they included a super beefy arcade mode: with 6 paths representing each big chapter in the series and over 200 unlockable images for a new gallery and bonus stages, plus new additions like EX Battle with additional time limited challenges, the team battle versus mode, new UI, gameplay balance, new V-Trigger special move for all players and more.
    Thanks to this update that solves the main pending issues, SFV becomes a masterpiece and the best fighting game of the generation. Now it's time to go back to play the game, or to buy it if you still didn't have before, because buying SFVAE now it also includes the season 1 + season 2 DLC characters that you were also able to unlock by playing.
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  26. Jan 17, 2018
    10
    What was already a great solid fighting game became even better. With an amazing rooster, new v-triggers and a brand new arcade mode, this game is awesome! Cant wait to play Blanka and Cody!!
  27. Jan 18, 2018
    10
    Two years ago, street fighter V was released with fantastic gameplay but extremely poor content. In this new version, It`s safe to say this is one of the best fighting games of all time. Every single match is fun to play, fun to watch, don`t matter who is playing: casual or pro players. gameplay and content are finally working together in Streef Fighter V: Arcade Edition
  28. Jan 17, 2018
    10
    Amazing. New V-Trigger make various tactic and set up. but i don't like capcom's fight money policy.
  29. Jan 21, 2018
    10
    At last, this is the game, that would've killed it at sales if it were like this at launch. We have to remember that at launch there was a.) only 16 characters, b.) trashy small story mode c.) survival mode d.) no demonstrations e.) basically only survival mode which was broken and f.) mainly only online modes. As someone who was new to the genre, I spent most of my time in the trainingAt last, this is the game, that would've killed it at sales if it were like this at launch. We have to remember that at launch there was a.) only 16 characters, b.) trashy small story mode c.) survival mode d.) no demonstrations e.) basically only survival mode which was broken and f.) mainly only online modes. As someone who was new to the genre, I spent most of my time in the training mode and learned the basics of linking, canceling, frame data, etc.
    Now it's the robust game that would've been perfect as a beginner - my ONLY gripe is a small one not worth lowering the score for: where the hell are new trophies for Arcade Edition!?! Street Fighter IV had new trophies for each new edition and I was looking forward to the new trophies here that would help motivate playing all the new features and modes. This just seems like an oversight to me since trophies have become a bigger deal as the years have passed. End Rant.

    Ultimately though, this game, especially for someone who bought it barebones back in February of 2016, is like unwrapping a Christmas gift with a plethora of ways to put my new skills and characters to the test and also catch up on Street Fighter lore from the past 30 years.
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  30. Jan 19, 2018
    8
    In February of 2016, Capcom released Street Fighter V as a PS4 and PC exclusive. I hate to admit it, but this was the single reason I acquired a PS4. While it technically was not a bad game, it simply felt unfinished. Featuring a bare-bones roster, comprised of mostly new characters and only a handful of options, it seemed Street Fighter was no longer going to be able to compete with theIn February of 2016, Capcom released Street Fighter V as a PS4 and PC exclusive. I hate to admit it, but this was the single reason I acquired a PS4. While it technically was not a bad game, it simply felt unfinished. Featuring a bare-bones roster, comprised of mostly new characters and only a handful of options, it seemed Street Fighter was no longer going to be able to compete with the other fighters on the market. Over the past 2 years, Capcom has released a steady stream of content; both paid and free, to try and remedy this.

    Almost a full 2 years later, Capcom has once again released Street Fighter V, but with the Arcade Edition suffix, which they have a tendency to do. Luckily, those of us who already took the plunge are treated to most of the upgrades (sans the additional DLC characters) at no extra charge. These additions are certainly welcome, but it does feel a bit too late, as most of us who were heavily invested in the game have moved on to the stellar Injustice 2 or other more complete packages.

    Upon loading the upgraded game, you’ll find there is now a wealth of offline options. You can compete in 6 different arcade modes which are modeled after previous entries in the franchise, each featuring different rosters of characters to use or battle, with the number of bouts being based off of the entry the mode was modeled after. Completing each will treat the player with the character’s associated ending, if Street Fighter lore is your thing.

    In addition to the Arcade mode, you’ll find a few other offline options, with the highpoint being the game’s story mode; this was added a few months back as a free update to the vanilla version. This is a pretty lengthy affair and also features single character stories. You’ll also find the option for survival modes, a time trial, as well as individual challenges for each character. Most of these options will reward the player with Fight Money, the game’s virtual currency that allows you to purchase new costumes, stages, and fighters. I will commend Capcom on giving the players the option to earn the DLC opposed to having to pay real world money for it. While it is a grind, in the time I’ve had the title I’ve earned most of the classic characters free of charge.

    The online suite is acceptable and matchmaking is a breeze with the fight request option returning. You can play any mode you wish and be queued for player or ranked matches, eliminating any wasted time sitting in a lobby waiting for someone to match with you. Despite lag still being an intermittent issue, the online mode is the best feature this title has to offer. While not as addicting as other fighters out there, it’s easy to see how Street Fighter has lasted 30 years.

    The roster is still one of the most disappointing aspects of the game, with over half the roster being new characters and few of them being standout additions. Capcom has remedied this slightly with the newest season (which is not included in the base game) being rounded out by returning fighters. They all control just as well as they did previously, with few changes being implemented to the returning fighters. Ken is the most varied, as he is no longer a carbon copy of Ryu, featuring a much different move set than previous games.

    The overall presentation of the game is simply amazing. The backgrounds are eclectic and feature a number of new locations as well as reimagined versions of past levels. Each is beautifully detailed with a number of them feature unique endings if the player is knocked out in a particular area of the level.

    Street Fighter V: Arcade Edition is how the game should have been released 2 years ago. It is a perfect jumping off point for those who have not visited the entry, especially at the reduced $39.99 retail price; however, if you’ve already purchased the base game, there isn’t much here that you haven’t seen and provides little reason to revisit the title.
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Metascore
87

Generally favorable reviews - based on 36 Critic Reviews

Critic score distribution:
  1. Positive: 35 out of 36
  2. Negative: 0 out of 36
  1. Playstation Official Magazine UK
    Feb 26, 2018
    90
    This newer, stronger, much more enjoyable Street Fighter V may well be the best entry in the whole iconic series. [March 2018, p.96]
  2. Feb 26, 2018
    70
    Judging purely on the current state of Street Fighter V, with the new additions and inclusion of the season 1 and 2 characters in the Arcade Edition, it is most certainly one of the must-own fighting games on the market right now. The arcade mode is enough to warrant anyone picking up this game, even if it has arrived far too late. The FM changes are unfortunate, but the biggest peeve is that Arcade Edition itself is an extremely limited package, since everything here, barring the previous DLC characters, are free updates for owners of the original. The least Capcom could have done is put a few extra costumes and stages in there, because otherwise, the only reason to pick this up is if you don’t already have SFV and want a cheap way of buying the game and its first two character packs. SFV will have plenty more years in it, but being so tight and not turning this release into a current ultimate edition is disappointing, even if it’s not surprising.
  3. Feb 20, 2018
    80
    While I’m glad we finally got the Arcade mode SFV players always wanted, I’m left wondering who’s going to purchase this repackaged title. Those already in possession of the game get the updates for free, and I’m guessing that anyone who wanted to be competitive already bought it long ago. Those not interested in going online now have something to chew on with Arcade, but it pales in comparison to what other, more offline-friendly titles are doing. Street Fighter V: Arcade Edition is definitely a better package than Street Fighter V was at launch, but it still feels like it has a way to go.