• Publisher: Capcom
  • Release Date: Jan 16, 2018
  • Also On: PC
User Score
6.5

Mixed or average reviews- based on 388 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. May 2, 2021
    7
    Okay, so I've wanted to go ahead and post a review of SF5 here in May 2021 after playing through the main story, individual stories and playing arcade mode, etc. I just finished playing MK11.

    This game deserves it's decent score of 7. Compared to the masterpiece that is MK11 Ultimate with their lifelike characters (often using real actor voices), quite impressive story mode, etc, I'd
    Okay, so I've wanted to go ahead and post a review of SF5 here in May 2021 after playing through the main story, individual stories and playing arcade mode, etc. I just finished playing MK11.

    This game deserves it's decent score of 7. Compared to the masterpiece that is MK11 Ultimate with their lifelike characters (often using real actor voices), quite impressive story mode, etc, I'd say the game is probably more along the lines of a 5. HOWEVER, it's still a decent fighting game.

    I, like many of my age, loved and obsessed about SF2 and it really "changed the game" and introduced a whole era of fighting games. I really didn't follow it too much beyond the end of Super Street Fighter 2 and really didn't play much of the whole "Ultra Street Fighter Beta Gamma Zero vs X-Men vs Anime" versions but I think Capcom has really allowed the franchise to be taken in the wrong direction.

    SF5 is a continuation in cheesy-ness (and NOT in a good way), silliness and obnoxiousness. The character models look decent, but are WAY over-exaggerated with teenage-hormones. Just watch a video of the "boob physics" of a pre-patched Chun-li and you'll see what I'm talking about. Every man has super-steroid muscles and every woman has embarrassingly big bosoms that is to the point of being offensive. Is that really what this game is about?

    The story lines, voice overs, etc are just painfully awful. I mean, it's who came up with these incoherent plots? To make matters worse, clearly no effort was made for the English version and the mouth movements don't even come close to matching the audio. It's like it all was created in Japanese and then shipped overseas for a sloppy conversion.

    Story Mode: You know that it was half-assed when you install SF5 and the Story Mode is greyed out with no instructions on what to do. Yes, you have to FIND the story in the PS store and install it. Then, you have a mess of story. Compare that with the MK11 storyline that I personally thought was better than the 2021 MK movie. In this story mode, it jumps around and scenes can last for as little as one sentence before loading and jumping to something else. The difficulty is moronically low for most of the game until it cranks it up only at the very end. Sometimes you are playing the left side and sometimes the right: no real pattern. Sometimes you're the "good guy" and sometimes the "bad guy": again, no pattern. Often, it seems like what you did was totally pointless in terms of the story. Bad and painfully bad.

    Arcade Mode. Oh okay, so they have where you can play through SF1 through 5, awesome, right? Maybe you start off with SF1 playing only as RYU and play against the original characters and only have the moves that were in the first, no powerups, no BS "no! it can't be!" lines, etc? That'd be pretty cool. Maybe make a UI screen that kinda mirrored the SF2 arcade screen, etc. NOPE. None of that. Instead, it's an afterthought. Like playing as Street Fighter 2, it has kinda a mixture of characters and the only thing authentic is an attempt to have the basic costumes and backgrounds. Pointless.

    I played Ultra Street Fighter IV (released 10+ years ago on the PS3) and frankly, it comes pretty close to the experience of V. That's pretty pathetic.

    Finally, lets talk value. MK11 Ultimate retails for $60 and contains everything. SF5 Premium Pass Bundle for $60 includes the Champion Edition + Season 5. It doesn't include: Season 3 or 4 ($30 combined) nor any of the MANY DLCs for costumes like the Pro Tour Packs (2016-2021, $10 each), etc. So... it feels like a money grab and that's TODAY and ignoring the joke that it was years ago.

    So, I mean, it's worth it if you can tolerate the silliness and idiotic plot and lines and such, but it's jsut not THAT good and not where it should be 11 years later after the release of SF4.

    NetherRealm has shown what GREAT games really can be with the Injustice games and MK11. Maybe it's just time to let the Street Fighter series die.
    Expand
  2. Jul 13, 2020
    5
    I bought vanilla SFV at launch because I'm a longtime fan. I've been trying overcome my disappointment by believing the DLC would make this game better but, so far, it hasn't. The only positive aspects are that the graphics are good and some of the new designs are beautiful. The rest is either super boring, or unfair, or simply lazily done.

    - Some characters will always overpower others
    I bought vanilla SFV at launch because I'm a longtime fan. I've been trying overcome my disappointment by believing the DLC would make this game better but, so far, it hasn't. The only positive aspects are that the graphics are good and some of the new designs are beautiful. The rest is either super boring, or unfair, or simply lazily done.

    - Some characters will always overpower others no matter what you do or how good you become at learning your favorite character.
    - Character story mode is ridiculous: a couple of awful pieces of artwork and text in between fights with a brain dead AI.
    - Many classic costumes we all love (like Dhalsim's, Balrog's and Vega's) are either DLC or only obtained through their lootbox gambling system. To make it worse, the only money you can use to gamble is Fight Money, which can only be obtained through their boring/unfair online multiplayer or by performing many "missions" (A.K.A. doing boring actions several times) that only yield a bit of FM every week.
    - At the end of Arcade Mode you get a boring comic strip of something your character does. Remember in 1991 when we got fully animated endings?
    - At the beginning of a match, there's a plane that goes left to right from one flag to another. Remember in 1991 when we got a full map?
    - Many of the new characters are uninteresting and I wonder why they would choose Falke, Ed, Necalli, Fang, and G over other many fan favorites.

    The game overall feels empty, soulless, and a huge step back from SF4.
    Expand
  3. Jan 28, 2018
    7
    The character roster, arcade mode, story, trials, and fighting mechanics are great. However, this game has a free to play model (even though I payed for it...) where future characters, costumes, and stages, are locked behind a paywall with micro transactions. For example, I don't like the default costume for Ken and prefer the SF2 version. So I beat his story to unlock his story costumeThe character roster, arcade mode, story, trials, and fighting mechanics are great. However, this game has a free to play model (even though I payed for it...) where future characters, costumes, and stages, are locked behind a paywall with micro transactions. For example, I don't like the default costume for Ken and prefer the SF2 version. So I beat his story to unlock his story costume in the store, but I still have to pay fight/real money to unlock the costume. It doesn't seem like there is a realistic way to unlock all this stuff with fight money (especially since I just want to play arcade mode, not online) and would have to pay real money. I miss the old days in SF2 and 4 where all you had to do was to beat arcade mode to unlock characters. I didn't have to pay fight/real money then. Expand
  4. Feb 10, 2018
    5
    El peor street fighter con diferencia aunque le hayan añadido por fin el modo arcade, el cual es bastante mejorable, alguno de los nuevos luchadores no tienen ningun carisma y creo que esta saga tiene que cambiar mucho para volver a ser lo que fue.
  5. Jan 21, 2018
    7
    New with AE is a more refined combat system. Each fighter feels more fluid, more tight with their abilities. The additional modes are....there and don't really add anything to the experience. Sure you get a arcade mode, but in the grand scheme of the game (and how you unlock things) arcade mode is next to pointless.

    The graphics are in the realms of good to.....did someone forget to
    New with AE is a more refined combat system. Each fighter feels more fluid, more tight with their abilities. The additional modes are....there and don't really add anything to the experience. Sure you get a arcade mode, but in the grand scheme of the game (and how you unlock things) arcade mode is next to pointless.

    The graphics are in the realms of good to.....did someone forget to turn off the smudge tool? Muddy, everyone in the game is muddy looking and this is coming from someone using a 4k t.v, they look terrible.

    I do commend Capcom for putting this update out for FREE to people that purchased the original game; I don't like that none of the unlocked roster came to them with it (discounted season pass ends up being a wash if you want those characters). Unlocking all of them is a BF2 like affair where it will take literal days of gameplay to unlock one fighter with in-game fight money. Those that have been playing for years already have them, people coming in (or back to) have little choice but to buy them. It's a catch 22 and it is not fun.

    Did AE get me back into SF? Hardcore? Never, that ship sailed years ago; not when DBFZ is out in less than a week and games like Guilty Gear Xrd revelator have been doing this type of system for years already (and frankly has done it better than SF). Good effort by Capcom, but like everything else by them--too little, too late.
    Expand
  6. Jan 17, 2018
    5
    Whats on here without the dlc is the arcade mode and the rest of the core game capcom still hasnt learned its lesson with the dlc thing im disappointed with capcom and im disappointed with the fans that defend this crap its just a season pass on a disc this! WRONG!! Complete waste...
  7. Oct 14, 2018
    5
    sf2s (9)
    sfAlphas (8)
    sf3 (7)
    sf4 (6)
    u can guess d next n a progresiv dcliv /misses d art dn creativity n a sad way
  8. Feb 15, 2019
    6
    Jogo Street Fighter desde 1990 e esse de longe é o mais fraco deles. Muito lutadores pagos, gráficos belíssimos, online de qualidade, jogabilidade meh e, principalmente, muito rage quit sem punição.
  9. Apr 12, 2018
    7
    aquí un caso de remordimiento por el fracaso de su versión anterior street fighter v sin modo arcade , solo multijugador e incompleto , lo que muestra evidentemente que capcom cuando ve el fracaso es cuando reacciona y hace las cosas mejor , jajajajajaj vaya empresa que hace las cosas bien cuando ve peligrar su contenido en todas las plataformas
  10. May 17, 2018
    7
    It is complicated to rate this game. On the one hand it is the fighting game that continues to be the best in the game mechanics. But on the other hand the Capcom DLC policies are really abusive and it is never possible to have the full experience of the game unless it is paid. This company only thinks about taking out the money to their clients and that is why I never buy a DLC.
  11. Sep 2, 2020
    5
    Ну такое
    Мне не понятен японский стильнаверное
  12. Oct 9, 2019
    6
    O jogo é bom. Está otimizado (em 2019), tem muitos modos e muitos jogadores. Só que é aí que mora o maior problema: é preciso desbloquear uns 80% dos personagens pra poder jogar, e isso custa a bagatela de 100k (fight money) cada! E vc ganha uns 50 por luta ganha, forçando a pessoa a comprar com dinheiro real.Personagens clássicos como Blanca, E-Honda, Guile, Sagat, Akuma, etc, todosO jogo é bom. Está otimizado (em 2019), tem muitos modos e muitos jogadores. Só que é aí que mora o maior problema: é preciso desbloquear uns 80% dos personagens pra poder jogar, e isso custa a bagatela de 100k (fight money) cada! E vc ganha uns 50 por luta ganha, forçando a pessoa a comprar com dinheiro real.Personagens clássicos como Blanca, E-Honda, Guile, Sagat, Akuma, etc, todos precisam ser desbloeados. Pagamos full price no jogo e ele vem com menos da metade dos lutadores. Lamentável. Expand
  13. Jun 22, 2019
    5
    What did i get for my money this time? And how many more i need to spend to play game i bought for full price when only 30% is unlocked? Its 30% of a game this time
  14. Sep 1, 2019
    7
    Por que tienen que poner todos los personajes alternos a la plantilla regular pagando? Por que capcom? Si se dijera que son personajes nuevos... pero no! Blanka, balrog, guile, sagat.... dlc de pago.... es en serio? Y a mi que me encantan los street fighters. Eso me dolio.
  15. Sep 26, 2021
    6
    I can see the appeal, but I can't bring myself to enjoy it.
    I've generally been more of an airdasher enthusiast when it comes to fighting games, but SFV has intrigued me for quite a while, so I figured I'd pick it up, and I have to say, I do completely understand the appeal it has. The footsies in this game are second to none when it comes to the current generation of fighting games, and
    I can see the appeal, but I can't bring myself to enjoy it.
    I've generally been more of an airdasher enthusiast when it comes to fighting games, but SFV has intrigued me for quite a while, so I figured I'd pick it up, and I have to say, I do completely understand the appeal it has. The footsies in this game are second to none when it comes to the current generation of fighting games, and it lends itself to a really calculating moment to moment decisionmaking process, as you navigate one another's hitboxes, and attempt to set up spacing traps for the sweet counterhit confirms. That said, the netcode is certainly issue, and markedly impacted my enjoyment of the game. There were a lot of matches that were borderline unplayable, even on a wired connection with only the best connections being accepted, which was exacerbated by the relative sluggishness of a lot of the characters. The poor netcode, combined with the input lag and the slow nature of a lot of anti-air options, made dealing with netcode jump-ins a total nightmare. It felt awful to have some games where my opponent and I were on great connections, and were able to enjoy that solid footsies core, but most of the time I was essentially guessing how many times the opponent was going to jump in, as any attempt to stuff out this barebones option was just too slow to come out on reaction. The same goes for throws. I felt as though even though I had reacted that the throw was out, a lot of times the combined input lag would be such that i'd get thrown before my tech could come out. This even happened late into some of my predictions too, not just the reactions.
    Netcode aside, I didn't really appreciate how minimal the movement options were in this game. Even the characters with less movement options felt pretty limited in terms of what they were capable of. Movement has always been a huge part of why I enjoy fighting games, hence why I'm drawn to airdashers like Melty and Gear, so to not have that wealth of options just didn't sit right with me.
    Overall, I get what the fuss is about, and I'm glad i gave the game a shot, but I think I'll stick to more fast-paced fighters for now.
    Expand
Metascore
87

Generally favorable reviews - based on 36 Critic Reviews

Critic score distribution:
  1. Positive: 35 out of 36
  2. Negative: 0 out of 36
  1. Playstation Official Magazine UK
    Feb 26, 2018
    90
    This newer, stronger, much more enjoyable Street Fighter V may well be the best entry in the whole iconic series. [March 2018, p.96]
  2. Feb 26, 2018
    70
    Judging purely on the current state of Street Fighter V, with the new additions and inclusion of the season 1 and 2 characters in the Arcade Edition, it is most certainly one of the must-own fighting games on the market right now. The arcade mode is enough to warrant anyone picking up this game, even if it has arrived far too late. The FM changes are unfortunate, but the biggest peeve is that Arcade Edition itself is an extremely limited package, since everything here, barring the previous DLC characters, are free updates for owners of the original. The least Capcom could have done is put a few extra costumes and stages in there, because otherwise, the only reason to pick this up is if you don’t already have SFV and want a cheap way of buying the game and its first two character packs. SFV will have plenty more years in it, but being so tight and not turning this release into a current ultimate edition is disappointing, even if it’s not surprising.
  3. Feb 20, 2018
    80
    While I’m glad we finally got the Arcade mode SFV players always wanted, I’m left wondering who’s going to purchase this repackaged title. Those already in possession of the game get the updates for free, and I’m guessing that anyone who wanted to be competitive already bought it long ago. Those not interested in going online now have something to chew on with Arcade, but it pales in comparison to what other, more offline-friendly titles are doing. Street Fighter V: Arcade Edition is definitely a better package than Street Fighter V was at launch, but it still feels like it has a way to go.