Metascore
85

Generally favorable reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
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  1. Oct 10, 2017
    91
    It's awesome. It perfectly nails how progression should be incorporated in video games and its gameplay is an addictive marriage of mining, exploration, platforming, and combat.
  2. 90
    Another great achievement from Image & Form. SteamWorld Dig 2 takes everything that made the first game good and ups the ante in every way. Easily a must-buy game.
  3. Oct 5, 2017
    85
    SteamWorld Dig 2 is adorable, polished, smart, and basically nails everything that counts. It’s a joy to spend time with work like this, and all I can say to Image & Form is…. Well done!
  4. Nov 7, 2017
    80
    Where the first title came up short because it was over so quickly and the monotony could set in, SteamWorld Dig 2 goes the extra mile by introducing a ton of fun new abilities that open up the world in all directions, putting platforming skills to the test throughout a greater range of diverse locations.
  5. Oct 4, 2017
    80
    SteamWorld Dig 2 is just about as competent a Metroidvania game as you’re likely to find in 2017. Its platforming and combat is solid, and its exploration is always a joy. What this fun sequel lacks in ambition, it makes up for in polish and charm.
User Score
7.1

Mixed or average reviews- based on 45 Ratings

User score distribution:
  1. Positive: 30 out of 45
  2. Negative: 9 out of 45
  1. Oct 3, 2017
    10
    Steamworld DIg was my favorite indie game, and I'm happy to say this game doesn't disappoint, and builds upon the first game in every singleSteamworld DIg was my favorite indie game, and I'm happy to say this game doesn't disappoint, and builds upon the first game in every single way. This time it's handcrafted so it's even better. The platforming is top- notch, every cave is different with a unique theme, and the fact that you have to find the cave in the first place to then complete it, to then get the rewards make it ultra satisfying. Back tracking into the caves after getting new abilities to find hidden items is ultra satisfying. Looking for hidden areas after exploring and hearing that jingle just to get more cogs never gets boring to me, ultra satisfying. The main theme of the game digging underground with an axe to get to next objective while also mining for resources to upgrade your weapons is ULTRA satisfying and ADDICTING. Mining for resources is soooo addicting and everytime there is a tile with resources I never hestitate to go take a detour and hack away just to get $3. The world is also very colorful and fun to look at. The story while takes a back seat to gameplay builds around the mystery of the main character from the first game, so to me it's fine (since gameplay is so addicting). It took me 12 hours for one playthrough, but to others it might only be 6-8. To end, I love this game, love this series, it's not for everyone but to me it's a must play. Addicting mining/gameplay and top-notch platforming. Full Review »
  2. Oct 9, 2017
    8
    The upgrades in this game drastically change how you play. It's pretty cool and ends up kinda becoming a metroidvania as a result. I like theThe upgrades in this game drastically change how you play. It's pretty cool and ends up kinda becoming a metroidvania as a result. I like the tone of the game but the characters aren't as memorable as Steamworld Heist especially the towns people. Story is simple, I think one more plot point would have made it feel like a complete arch. Exploring the mines though is where it's at. Digging around trying to find a path to your objective and making sure to get loot on the way is the core of the game. There is combat but it's a side dish. I do want to point out that I think the light mechanic is unnecessary. So, you have a lantern and fuel runs out pretty quick usually before you even have a full bag of loot to sell. What happens when it runs out is that the surrounding area gets really dark. It's cumbersome but you could power through it if you want. Or just go back to town. There's really no purpose in watching your fuel meter because the punishment for running out is so minimum. If they made it so you couldn't survive long without light and forced you to make sure you were near a checkpoint (tube back to town) while running low that could have been an interesting mechanic. What's funny is that this whole mechanic only exists in the early game because eventually you can get an upgrade so your fuel never runs out. So, what was the point in having it in at all? Idk. Minor gripe. Also the end was super frustrating! But I did feel really good after beating it. Good game. Recommended 7.5/10 Full Review »
  3. Mar 23, 2020
    5
    As an old man who got tired of these types of games long ago, and who wasn't very impressed with Bloodstained, I'm not exactly the targetAs an old man who got tired of these types of games long ago, and who wasn't very impressed with Bloodstained, I'm not exactly the target audience. But I was lured in by the recent sale price and this being perfect for my kids, who will likely play it within the next two years.

    It's a short game at under 13 hours for me. I explored every area of the world, but did not find all of the hidden items.

    I didn't play the first Steamworld Dig, but had no issues understanding the story in this second installment. Your goal in this game is simply to find your friend, who was lost underground in the first game. The story and characters are simple, but well-written (no noticeable plot holes). The characters have genuinely interesting and useful things to say. The story and character believability is actually higher than in Bloodstained, due to the lack of conspiracies and magical nonsense happening. There's no deep themes or ideas to explore, but it's entertaining for kids and believable (within its world) for adults.

    The gameplay is fun enough. It's nice to see a mixture of digging and metroidvania mechanics. It nails the metroidvania components, although slightly simplifies them. Digging is fun enough, but is greatly simplified when compared to Terraria or Minecraft. Though different block types, including ones that come back after a few seconds, add to the puzzling aspect of the game.

    Puzzles in the game are good. There's a few traditional puzzles, such as moving things around to hit switches at the right time. Then there's breakable wall/platform puzzles, where when you hit one part of the wall, it starts to slowly break away and you must run along it or jump up it while it's breaking to access areas. And then there's rooms where you must use your available equipment, such as your hook shot and jet pack, to progress.

    Some of the optional puzzles seemed too hard, requiring precision jumping and ability usage. But when I came back with more abilities later, they were a breeze.

    Upgrading your gear is relatively fun. You level up your pick axe, backpack, water tank (used for bombs), and other gear by spending money, which you get from mining ore and gems. You can then add various bonuses to these items (such as more damage, longer reach, extra health/water/money when killing things) by using cogs, which are primarily found in secret areas. Those secret areas are tiny and spread about the main map, but are also in small separate dungeons, where most of the puzzling takes place.

    There are a few bosses in the game, but they're fairly easy and can be brute-forced, with very little move-learning. The last boss is the most difficult, but they give you plenty of health items to get through the battle.

    So it's a decent game with no real flaws besides its length, world size, and that its target audience is kids. Though it is great for kids and likely anyone else who's looking for a fun and easy metroidvania game.
    Full Review »