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1.7

Overwhelming dislike- based on 8873 Ratings

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  1. Nov 25, 2017
    4
    First off - the graphics are pretty great on ps4. The story is ok when you are playing as Versio (think Italian family drama in space), it falls down when you get janked into some hero and their poorly inserted and written side quest.

    It's pretty disappointing to see a game that could obviously have been great fail so hard at it - 8 for graphics, 7 for sound, 6 for story but the thing
    First off - the graphics are pretty great on ps4. The story is ok when you are playing as Versio (think Italian family drama in space), it falls down when you get janked into some hero and their poorly inserted and written side quest.

    It's pretty disappointing to see a game that could obviously have been great fail so hard at it - 8 for graphics, 7 for sound, 6 for story but the thing that kills it all are the combat mechanics. You run around as a jerky meat puppet, easily felled by a stray blaster shot. Enemies get mowed down similarly easy - all those storm troopers might as well wear bikinis for all that their armor is worth.

    This makes the game feel utterly unrealistic, and walking through multiplayer as well as story missions feels more like avoiding random deaths then a test of skill and acquired powers.

    it doesn't help that every mission and character comes with a different button layout.

    Overall, I expected a lot more, and I am not even upset about the stupid micro transactions.
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  2. Dec 26, 2017
    4
    This game is a lesson on how to take the great world of Star Wars and make it complete crap. That being said... I still bought it. So EA has my money. So did they win? Probably.

    The development and subsequent finished product of this game is a cross between an unruly donkey and a Barbie. Looks good on the outside but nothing but frustration on the inside. If you love Star Wars with
    This game is a lesson on how to take the great world of Star Wars and make it complete crap. That being said... I still bought it. So EA has my money. So did they win? Probably.

    The development and subsequent finished product of this game is a cross between an unruly donkey and a Barbie. Looks good on the outside but nothing but frustration on the inside.

    If you love Star Wars with all of your soul like I do then when it's on sale buy it for the single player story only. You can skip the rest.
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  3. Nov 15, 2017
    4
    Unbelievable. I knew this game would have a negative response over the lootboxes, but I never thought thousands of people would give this game a 0 or 1 out of 10. I will play it, just to see what it’s like, despite the lootboxes
    However, I still hate EA. Closing down Visceral and mucking up with games like this one and FIFA.
  4. Sep 14, 2018
    4
    If EA didn't screw up by adding the massive grind wall or P2W elements, then this game would be getting a 8 from me, but instead they'll be getting 4 points taken from that 8 score the game would of gotten due to the grind and pay-2-win bullcrap. So yeah SWBF2 gets a 4 from me.
  5. Jun 5, 2018
    4
    Gmaeplay feels like it was made for brain dead children.. no wonder they thought they could get away with pay to win microtransaction, like they think only dumb kids play star wars games.. they lack vision and understanding.. Greed will only lead to the downfall of any creation.. EA and disney better make their minds up.. The best part of Battlefront 2 are the visuals and sound.. but inGmaeplay feels like it was made for brain dead children.. no wonder they thought they could get away with pay to win microtransaction, like they think only dumb kids play star wars games.. they lack vision and understanding.. Greed will only lead to the downfall of any creation.. EA and disney better make their minds up.. The best part of Battlefront 2 are the visuals and sound.. but in all honestly.. this was just copied from what was already made.. this is very obviously an empty shell of a game trying to make money out of something that was created by someone with vision but now it's being milked by others who bought it to fill their pockets.. Only creations out of passion and integrity shall strive.. may all creation of greed be brought to dust. Expand
  6. Aug 13, 2020
    4
    Battlefront 2 no tiene la mejor campaña de DICE, aunque tampoco es que brillen por ellas
    es un tiro al plato, fan service descafeinado y soso
    han metido todos los personajes que han podido en un sinsentido

    la IA deja muchísimo que desear, animaciones e innumerables detalles poco cuidados
    un paso atrás, y un desarrollador en total declive
  7. Sep 2, 2019
    4
    Star Wars Battlefront II allows players to experience the untold story of an Imperial elite special forces soldier in an all-new single player campaign.
  8. Dec 25, 2017
    4
    This is a great game hampered by exploitative and game balance-compromising loot box systems. The core game play is fun and responsive. The campaigns storytelling is enjoyable, yet short. Graphics and Sound are absolutely phenomenal, pleasure to look at and listen to. The multiplayer is enjoyable, but the trooper maps are poorly designed maps with their choke-point gameplay. If it weren'tThis is a great game hampered by exploitative and game balance-compromising loot box systems. The core game play is fun and responsive. The campaigns storytelling is enjoyable, yet short. Graphics and Sound are absolutely phenomenal, pleasure to look at and listen to. The multiplayer is enjoyable, but the trooper maps are poorly designed maps with their choke-point gameplay. If it weren't for the loot boxes, and the cards inside them that allow players to have objective advantages in combat (Rather than access to wider variety of tools, each with their own compromise), the game would be fantastic. Rather, company profit has been put in front of an enjoyable game, and severely exploited the experience Expand
  9. Nov 20, 2017
    4
    I want to like this game, its an amazing game I love half of the gameplay, but there are so many things wrong with it specifically with hit detection and how unbalanced some of the guns are, my biggest problem is that anyone with a light saber has a massive health bar, its sick and too easy to cut down people, even when I play as a jedi i feel too unstoppable most of the time. im soI want to like this game, its an amazing game I love half of the gameplay, but there are so many things wrong with it specifically with hit detection and how unbalanced some of the guns are, my biggest problem is that anyone with a light saber has a massive health bar, its sick and too easy to cut down people, even when I play as a jedi i feel too unstoppable most of the time. im so disappointed in quite a few other things, i don't want to get into it, but for starters when im getting shot behind cover i'd like to crouch without waiting 2 seconds by holding down the button it gets me killed and the movement speed and controls are a bit **** Expand
  10. Dec 16, 2017
    4
    Excluding the egregious use of microtransactions and the exploitative nature of many of the practices surrounding this game, Star Wars Battlefront II is a mediocre shooter game, with occasional set pieces which keep it from failing in the same ways Star Wars Battlefront did. The story does a good job getting me to care about the characters, however there were moments that felt like theyExcluding the egregious use of microtransactions and the exploitative nature of many of the practices surrounding this game, Star Wars Battlefront II is a mediocre shooter game, with occasional set pieces which keep it from failing in the same ways Star Wars Battlefront did. The story does a good job getting me to care about the characters, however there were moments that felt like they were missing due to how the story constantly shifts between character perspectives and emotions. Iden Of course, the visuals and audio are both stunning, and as a result, Battlefront II feels like a very authentic Star Wars experience. At points, the aesthetics were able to sell moments in which mechanics were very unimpressive, which can only be achieved through some top-notch design. However there were certain moments when even they failed to keep my interest, for example in the beginning of the campaign. In my opinion, this is one of Battlefront II's weakest moments. The first few minutes of a game are some of its most important, and should demonstrate to the player exactly how the rest of the game is going to play out. For example, take a look at how Bloodborne handles its first moments of gameplay. After grabbing basic weapons, the player is immediately forced into a fight against an extremely aggressive enemy. This not only teaches what is important about the game, (the combat), but also teaches the way enemies will fight and how they as the player will have to retaliate if they're going to survive this grueling experience. The first minutes of Battlefront II have the player flying a droid around a ship, which is a mechanic which never resurfaces in later chapters. This lasts for five minutes, after which the player is encouraged to use stealth, which is not a viable strategy in later chapters due to the positioning of enemies. These beginning moments are boring, disconnected, and do a terrible job establishing the rest of the game. The flying mechanics introduced in Chapter 2 are more involved than the first game, however the controls feel slightly clunky which resulted in a few deaths that I thought weren't entirely my fault. The game doesn't demonstrate what it does best until Chapter 3. This chapter and the others like it do a good job putting a unique spin on the mechanics typically used in these games, and as a result there are some moments that are unique to only this game, which fixes one of my biggest complaints about the first Star Wars Battlefront reboot. These sections do get a bit too disconnected at times, Chapter 12 feels extremely out of place, but as a whole they are a very positive addition to the game. Unfortunately, their inclusion means that no mission with Iden stands out in my mind. They weren't technically bad, however they're all very interchangeable, bland, and basic, mostly due to the fact that they're all very linear. There are a few collectibles to pick up along the way, however there are no branching paths to explore, and only a few of the gun battles have an interesting layout. They almost entirely take place on flat ground with cover strewn evenly throughout the arena, as opposed to something like Uncharted 4, which not only had a unique style due to how the hide-and-seek mechanics worked, but also had sections of level that could be grappled, there were slides, and there was some depth to the levels not present in Battlefront II. The abilities somewhat address this issue, but none of them are expanded upon enough or necessary enough to be excusable. The final campaign mission is also interesting because it's interconnected, and is the only stage to actually have a boss during its finale. Admittedly, the boss is very underwhelming and the mechanics are never anything more than the ship combat used in the rest of the game but it was more than I was expecting, which is a sentiment that can be applied to most of this game. It may not be great in any way, however it's enough of an improvement for its existence to be justified in my opinion. The microtransactions are obviously manipulative, and the multiplayer may not be worth playing with them, and the campaign overall felt lackluster and disappointing. So I'm going to give Star Wars Battlefront II a 4 out of 10. Expand
  11. Nov 14, 2017
    4
    Невероятно отвратительная система монетизации, вкупе с pay-to-win. Крупнейший провал года, даже shadow of war на фоне этого дерьма выглядит куда лучше. Надеюсь разработчики одумаются и решат, что геймеры это не стадо баранов.
  12. Nov 14, 2017
    4
    Пока мы не начнём жаловаться на донат, да и если мы его попросту схаваем EA будет засирать очередную годную игру. 4/10 DICE за игру, а донат убогий
  13. Sep 9, 2018
    4
    What do you need to know about Battlefront, just that it is pay to win game for 60$... Even Shadow of Mordor did not go that far with their transactions. Only thing I can say- buy game if you a huge fan of Star Wars and if in future you want to be an idiot who is going to pay 60$ for pay to win games. The only thing that makes me feel a beat better that you do nit need to pay for DLCS,What do you need to know about Battlefront, just that it is pay to win game for 60$... Even Shadow of Mordor did not go that far with their transactions. Only thing I can say- buy game if you a huge fan of Star Wars and if in future you want to be an idiot who is going to pay 60$ for pay to win games. The only thing that makes me feel a beat better that you do nit need to pay for DLCS, finally....
    Graphics and sound- 4/4 points
    Multiplayer- 2.5/3 points
    Single- 1.5/3
    -5 points for pay to win
    +1 for free DLC
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  14. Nov 14, 2017
    4
    This review contains spoilers, click expand to view. Battlefront 2 Electric Boogaloo

    Campaign

    -Writing

    Campaign was a boring lazily written mess that tries to tie the loose knot that’s is the post Return of the Jedi era to the new The Force Awakens era I expected a lot perhaps too much out of the story since it’s writer was the same writer behind the brilliant “Spec Ops: The Line” but writing wise this game is a huge disappointment.

    -Protagonist

    This game tried to implement a new character into the Star Wars timeline by the name of Iden Versio and it FAILED. The inferno squad as a whole is a great addition to the Star Wars timeline but Iden Versio just feels boring. I’m sorry, but the beats you expect her to hit...she hits and it feels like the writing team didn’t spend much time on making her a great character. Disappointed that they sucked the life out of what could’ve been an awesome female role. I don’t blame the actress I blame what she had to work with.

    -Story

    You know recently I replayed Star Wars the force unleashed 2 and I actually had more fun on there than I did with this story. Guys lighten up a bit have fun with the universe a little. So yes Story is once again B O R I N G. I feel that if more time was spent on this campaign it would’ve been better but the short campaign was a disappointment in fact the only short campaign of recent years that I loved was Titanfall 2’s campaign.

    Graphics

    Duh, you know they’re good.

    Gameplay

    Gameplay needs a bit of tweaking because although it has improvements that make it slightly different from Battlefront (2015) (that’s a good thing) it still feels a bit amateurish and lacking in depth. I hope this can be rectified with future updates or in later sequels.

    Multiplayer

    -LOOTBOXES (Stay away from the game until they fix this)

    Ah yes the backbone of this game the reason the majority of players are buying this game. Well it’s disappointing, see I feel like leveling up is a hell of a grind that kind of forces you to buy lootboxes , once again you don’t have to, but leveling up feels somewhat slow so I understand the public’s concern with this game especially in the lootbox department. It’s a thing that no matter how much it’s tweaked it’s built into the pillar of this game, it’s tied directly into the leveling up system. I feel like if they removed any and all star cards from the crates and purely input cosmetic items in there all would be good and dandy but considering how closely it’s tied into the leveling up system it’s going to be a problem until they remove cards, weapons, and anything that will grant the player with advantages from crates.

    -Modes

    Modes are lacking but they’re decent, they’re all basic copies of modes you’ve seen before in games like Battlefield or Call of Duty, the great exception to this is hero vs villains which is great in my opinion.

    -Maps

    Maps are well made from what I can tell but the community has its concerns with a few maps that feel unbalanced in gameplay and I’ll leave that up to the developers to fix.

    Overall

    Overall Battlefront 2 has a monotonous story mode campaign that contains one of the most boring people in the Star Wars galaxy and I wish her drone was the main character instead of her, it looks good and certain sections of it are fun especially the Kylo section. I’d rate campaign a 2/10 such a huge disappointment from what I anticipated to be one of the most well written campaigns in such a long time. Multiplayer has a lack of modes and maps (which will soon get fixed with its free dlc) two stand out modes being “Starfighter Assault” and “Heroes Vs Villains” and the other modes are completely boring. Gunplay feels amateurish. Lootboxes are a problem. Overall for multiplayer I have to rate it a 4/10 I expect better work from Dice considering their fantastic work on the battlefield series.
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  15. Nov 23, 2017
    4
    Я хочу задать лишь один вопрос. Зачем нужно было менять сюжет к выходу игры? Все возможные косметические предметы, которые можно приобрести за Иден Версио доказывают лишь тот факт, что этот персонаж — абсолютно верный имперским идеалам офицер. Неужели издатель думал, что игра, где главный герой которой будет играть за «плохишей» (то есть за империю, а затем за Первый Орден), не окупится?Я хочу задать лишь один вопрос. Зачем нужно было менять сюжет к выходу игры? Все возможные косметические предметы, которые можно приобрести за Иден Версио доказывают лишь тот факт, что этот персонаж — абсолютно верный имперским идеалам офицер. Неужели издатель думал, что игра, где главный герой которой будет играть за «плохишей» (то есть за империю, а затем за Первый Орден), не окупится?
  16. Nov 14, 2017
    4
    I don't mind progression in a game that i have paid for! But there is no doubt that this progression isn't for my enjoyment of the game, if at any point i feel like i should or need to pay more to progress then the system i have already paid for has failed! I didn't Pay for a Grind
  17. Nov 15, 2017
    4
    I'm giving this game a 4 because DICE made a good game but was ruined by EA's micro transactions. It's a terrible thing that EA's greed made a very good game SUCK with its micro transactions star card pay2win BS!
  18. Nov 16, 2017
    4
    This review contains spoilers, click expand to view. Battlefront II has an interesting single-player story spanning from the Battle of Endor up until the events of The Force Awakens, with more of the single-player campaign that will become unlocked with the coming of The Last Jedi and the DLC 'season' associated with it. While it's entertaining and gives you a new look at events occurring behind the scenes of the Star Wars universe, it doesn't feel like it truly tells a new story from the side of the Empire. While there is future free DLC expanding on the story, the core campaign itself feels a bit short. Even playing on the hardest difficulty available, completing the story only took 5 hours. This probably would have even taken less time if it weren't for the fact that they included side-story missions that allowed you to play as different heroes, fleshing out how it all meshes into the Star Wars timeline.

    Unarguably, the graphics are top-notch, especially on the Xbox One X, and when matched with the authentic sounds of blaster fire and random stormtrooper chatter.. it really gives you chance to pretend you're fighting in the Star Wars universe. That's enough to look past the occasional texture graphic load-in bug that make things unplayable and have to leave a match.

    Though the loot crate mechanic implementation is terribly flawed, the gameplay itself seems fairly polished. There's doesn't seem to be much difference from Battlefront (2015) in terms of gunplay. The main difference seems to be in the way Star Cards are implemented and what they effect as well as heroes. No more camping a power-up to take to the skies in your TIE or X-wing or becoming a hero.. those now require battle points to earn the right to use during a match. That's a positive change. However, class rank-ups now seem completely arbitrary and based upon what Star Card you manage to draw. Paying for quick access to higher-leveled cards and greater card use terribly imbalances gameplay, especially during the early life-cycle of the game. It also handicaps new players later on once the playerbase obtains a greater share of power. While improved matchmaking may alleviate this, at a certain point, that won't really help. What's worse is that you're not even rewarded for good performance, generally netting you the same share of credits as everyone else. While EA says they want players to feel a sense of accomplishment, they're really just rewarding you for your participation.

    End-of-match accolades also seem to be an afterthought, as often times the same player is recognized for different achievements in a match. This feels like a terrible step back, especially compared to games like Battlefield 1 that would recognize different players for performance in different classes and offering a sort of tiered recognition where the same player wouldn't be recognized multiple times.

    Then comes monetization: loot boxes. Any implementation that affects core gameplay is bad. It feels like in an attempt to improve profit margins, the developers/publishers forgot their audience. Star Wars is a popular brand, and while you could almost do anything to it and make a profit, you still have to keep things fair for your customers. Everyone paid for the product, but you shouldn't give people who have greater disposable income an advantage just for throwing more money at you. That's disrespectful to your base audience. While one aspect was improved with the launch patch in terms of heroes.. the loot box implementation in this case was misguided because it completely disregarded one of the things players like most: player customization.

    Gone are your choices of what to look like in Battlefront 2. You spawn in as a random gender. There's no variety of faces, either. Only a select few heroes have alternate appearances that you can unlock with a loot box drop.

    Why they would decide to affect gameplay instead of targeting non-existent player customization in Battlefront 2 is beyond me.. if you want to make money, you can always have more cosmetic customizations without offending anyone.

    Considering things a bit further, I have to ask myself: Is this game even finished yet? The developers let us know that the player customization system isn't complete yet. There's no toggle for group privacy.. all groups are private. Even if you make a group, is there really a point? They're marked on your map, but you're not spawning with them. Group spawning should be a base feature. Even the music is a toggle when there's a third option listed right in the option description. if it weren't for the core gameplay mechanics being complete and the audio-visual luster.. there are enough points to make one seriously consider that the game isn't ready yet but is being pushed out the door to release before The Last Jedi.

    All in all, Battlefront 2 is a great game and a wonderful Star Wars experience dragged through the mud by poorly thought-out monetization mechanics of EA's toxic philosophy that runs counter to gamers.
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  19. Nov 16, 2017
    4
    This review contains spoilers, click expand to view. Although the campaign of the game is good and enjoyable, the multiplayer has been ruined by EA's almost pay2win system. A loot-box system with micro-transactions are OK if the game was free-to-play, however you are paying at least € 64,99 for a standard edition, and € 89,99 for a deluxe edition. When you buy a full prised game, there should not be things locked that can be bought with real money, that not "pride and accomplishment". The gameplay is fun but is is just ruined by EA's stupid economic decisions and their greed, I feel sorry for the developers of the game and that they have their game ruined by the worst company ever. Expand
  20. Nov 16, 2017
    4
    DICE did a great job. The game has that nice "AAA" polish that is expected from a large publisher like this, but I cannot forgive the P2W system. I don't hate loot boxes, but if they directly affect gameplay, that causes an issue.

    First of all, the card level system is desperate. players should be able to upgrade their star cards without having to own a certain amount of cards. This is
    DICE did a great job. The game has that nice "AAA" polish that is expected from a large publisher like this, but I cannot forgive the P2W system. I don't hate loot boxes, but if they directly affect gameplay, that causes an issue.

    First of all, the card level system is desperate. players should be able to upgrade their star cards without having to own a certain amount of cards. This is a clear incentive to coerce players into having to buy more loot boxes. With this system, the amount of loot boxes you open directly affects your performance. This is wrong.

    Secondly, loot boxes should never hand out in game advantages. Loot boxes that only contain aesthetic loot already prey on players that are susceptible to gambling addictions. Adding the factor of in-game advantages makes that much worse. A better system would be to have all starcards unlocked at the start of the game, at the basic level. Upgrading the star card could happen through completing challenges in game (similar to the perk system in Call of Duty: Modern Warfare 2). Due to the promise of free DLC, I understand that microtransactions may be necessary. Loot boxes can be used for aesthetic items only. If you make your community happy with a good game, they will be happy to continue to support the dev team.

    Lastly, the fact that unlocking heroes and buying loot crates use the same currency and both are expensive, I find myself either not buying crates for a long time because I'm saving up for a hero, or the opposite. Either unlock all heroes or reward loot crates in a different way (perhaps as a reward for ranking up like Overwatch).

    Thank you.
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  21. Dec 22, 2017
    4
    What could have been a great game has been riddled with a pay to win scheme in order for EA to make a quick buck. Having to pay for a full price Triple A game while having it built like a mobile game is insulting to the consumer. I can't recommend this when there are so many better games out there offering free updates and great experiences like Arms or Splatoon 2. It's sad this is whatWhat could have been a great game has been riddled with a pay to win scheme in order for EA to make a quick buck. Having to pay for a full price Triple A game while having it built like a mobile game is insulting to the consumer. I can't recommend this when there are so many better games out there offering free updates and great experiences like Arms or Splatoon 2. It's sad this is what gaming has come too. Yes it does look nice in the graphic department. In the end it just comes down to a company being greedy. Expand
  22. Nov 27, 2017
    4
    There is a general confusion running through all aspects of the game. Instead of presenting objectives in intuitive ways it will usually take you several play-throughs to really understand what you are supposed to do. For as good as some aspects of the game are they are often lost amid a lot of very odd choices that don't add much to the experience, but instead take away. You will forThere is a general confusion running through all aspects of the game. Instead of presenting objectives in intuitive ways it will usually take you several play-throughs to really understand what you are supposed to do. For as good as some aspects of the game are they are often lost amid a lot of very odd choices that don't add much to the experience, but instead take away. You will for sure find enjoyment if you are desperate for a Star Wars game, but everything is delivered in such a way where it feels like there's a definite lack of polish to the game. I went in with super low expectations given all the negative press this has been getting, and for the most part I will say I have enjoyed what I've played. I don't think the time it takes to unlock things is too bad, the main issue is you kind of start not caring about unlocking anything. You get almost no excitement no matter what loot you get or what hero you finally unlocked. Which really leaves, the gameplay. Which I'd say only a third of what's available I think gets past middling. And only half of what's left I'd consider great. Expand
  23. Jun 18, 2020
    4
    Disney Star Wars sucks. A Disney cada vez mais vem piorando e deatruindo Star Wars e Battlefront II não escapa, com um roteiro selo Disney de final clichê de má qualidade, demostra o caminho de destruição que a saga passou com a Disney.
  24. Dec 22, 2017
    4
    I was eagerly awaiting the release of this game, I'd bought it months in advance. My online mates had too and everything we had been playing had turned stale as we focused on the November release date. We'd enjoyed the beta, at the time, the game graphically was miles ahead of the first installment that we had spent months hammering.

    Then the game was released and i was immediately
    I was eagerly awaiting the release of this game, I'd bought it months in advance. My online mates had too and everything we had been playing had turned stale as we focused on the November release date. We'd enjoyed the beta, at the time, the game graphically was miles ahead of the first installment that we had spent months hammering.

    Then the game was released and i was immediately disappointed. Whilst some parts of the game had clearly been improved, too much had been taken away. No character customization AT ALL, fewer multiplayer game modes, I was no longer able to select which map I wanted to play and most unforgivable of all, no Mace Windu or even a Chirrut Îmwe. Even the game modes that were still in Battlefront II had been altered, in my opinion, for the worse. Hero Battle, probably my favorite mode previously had been turned into a three on three button mash up.

    Then there's the micro transaction and pay to win issue, enough has been said about that so all I'll ad is that nothing grates me more than being screwed over by the man. A lot of gamer's feel the same way. Ask Microsoft.
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  25. Jan 3, 2018
    4
    The microtransaction issue is a straw man. With that said, the game still has glaring issues that cause it to regress from its predecessors.

    - Where DICE's first Battlefront felt deliberate in its design, the new game design in general feels arbitrary, whether we are talking about the unbalanced implementation of "classes" or the awkward and indistinct map design. - Multiplayer
    The microtransaction issue is a straw man. With that said, the game still has glaring issues that cause it to regress from its predecessors.

    - Where DICE's first Battlefront felt deliberate in its design, the new game design in general feels arbitrary, whether we are talking about the unbalanced implementation of "classes" or the awkward and indistinct map design.
    - Multiplayer strategy suffers from the ham-fisted implementation of player bounds which have poor visual feedback (until it's too late and you've already left the play area), and often change throughout the course of a match.
    - Maps are clearly slanted in either defender or attackers favour but lack "table turning" dynamics that games like TF2 and Overwatch possesses. This is crucial since seniority plays so much of a role in what equipment players possess.
    - The player experience is consistent in bad surprises. The environment collision is absurdly inhibiting of player movement, from tree roots to low hanging tree branches. Placing turrets as an officer is incredibly frustrating as valid placement surfaces are few, far between and unpredictable.
    - Nothing about the mechanics feels good. The jump action only serves to frustrate players as most ledges are too high to scale. The gunplay feels like a chore at all sensitivities. Even placing turrets as an officer unit feels sticky and sluggish.
    - I don't want to get started on the progression imbalance, but it bears mentioning that In single matches better players are awarded with opportunities to use better units. This means that the outcome of the match is often determined upon matching, which by the way:
    - If there is a skill based team matching and balancing implementation it's virtually undetectable. Most likely because Star Cards would slant the algorithm.

    ... And this is my shortlist.

    What about the awaited single player campaign? It's great if you're a Star Wars fan. It's arcady and has its Star Wars moments. But its level design suffers in some areas, mostly in arbitrary enemy spawning which subverts players' ability to develop strategies for a wave by simply spawning enemies outside of the player's camera field of view. (Yes, sometimes even in the same, deadend room as the player).

    Everything great or acceptable is largely aesthetic.
    - Rendering is still beautiful, although I feel like the art assets are not as polished this time around.
    - The look and feel is deserving of the Star Wars branding.
    - The voice acting and cinematics in campaign mode are excellent.
    - The variation in settings from each film is a fun addition.

    In the end, some improvements were made in giving players their single player campaign and more Star Wars scenarios but at what seems to be the cost of the last installment's solid multiplayer gameplay.

    All this would get the title a solid 5; but the now-somewhat-overblown microtransaction controversy warranted another demerit in that it shows how little EA cares about the player experience. This is kind of a slap in the face to both the customers and Disney-Lucasfilm as the latter seems to regard their customers highly in the grand schemes of their business models.
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  26. Jan 11, 2018
    4
    To say you the truth

    i’m done of there games… you pay a huge amount of money for 4 or 5 hours of solo campaign ? At this rate it’s no more a game with a story like a good uncharted or a good batman arkam ( that star wars deserve ). No it’s just a multiplayer game that you pay almost the same price ( or higher let’s say it ) than a the Witcher… And, the only part of the game that you
    To say you the truth

    i’m done of there games… you pay a huge amount of money for 4 or 5 hours of solo campaign ? At this rate it’s no more a game with a story like a good uncharted or a good batman arkam ( that star wars deserve ). No it’s just a multiplayer game that you pay almost the same price ( or higher let’s say it ) than a the Witcher…
    And, the only part of the game that you really pay ( the Multiplayer part ) is a “Bandit manchot” where you win by spending more money ?
    When did you have fun with something like that ?

    Anyway, so much talking for a big NO for me … I won’t pay this game… and I won’t spend almost 200 ( more than 4500 hours for thoosewhoo wont spend money to play at a competitive levl ) days tryharding the game to play with Vador or Luke … no thanks !

    The note i more for the effort put in the game it self, but the Pay to Win system is just to much to have the average or more.
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  27. Jan 28, 2018
    4
    - Lagg , stuttering , long loading times and bugs still in the game after 3 months
    - The progression is extremely slow
    - No map selection - No squad play - unbalanced ( OP wookies , weak heroes etc. ) -Very shallow gameplay In the end this game has given me more frustration than fun and i really want my 60 euros back . Don't buy now , the game is in a very bad state , wait until
    - Lagg , stuttering , long loading times and bugs still in the game after 3 months
    - The progression is extremely slow
    - No map selection
    - No squad play
    - unbalanced ( OP wookies , weak heroes etc. )
    -Very shallow gameplay

    In the end this game has given me more frustration than fun and i really want my 60 euros back . Don't buy now , the game is in a very bad state , wait until summer or late spring , by then they should have fixed the major problems this game has
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  28. Jul 11, 2020
    4
    The singleplayer campaign is somewhat okay. The story and the characters are ok. The graphics are fine.
    That's probably all good about it. The aiming is so bad and clunky. Youl'll often find yourself shooting walls due to badly designed camera. There's also a 1st person view which is useless. Why have a hud crosshair? Why not a normal camera with a sight on the gun? It's pointless. The
    The singleplayer campaign is somewhat okay. The story and the characters are ok. The graphics are fine.
    That's probably all good about it. The aiming is so bad and clunky. Youl'll often find yourself shooting walls due to badly designed camera. There's also a 1st person view which is useless. Why have a hud crosshair? Why not a normal camera with a sight on the gun? It's pointless. The NPCs have a weird bug when they're entering and leaving cover. It looks like they're tea-bagging. It occurs so many times, you can't miss it. The enemy AI clips through ground and falls off edges. Just awful. And this game is almost 3yo.
    About the multiplayer: you'll have far more fun with Fornite.
    I'm not a SW fan and I got this game thanks to PS+. Reverse these sentences and I'd've given this "game" a 0/10.
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  29. Apr 19, 2018
    4
    I think that the online is garbage. I missed drop zone (or whatever it was called) so much. The only thing that I liked about it was the single player mode, and the split-screen mode. that was great. other than that, it was just, bad.
  30. Jun 17, 2020
    4
    Game has potential but matchmaking is the worse thing ever.
    I've been getting lvl 1-20 team vs lvl 150+ team. In what world is this a balanced matchmaking? It's basically inexperienced vs experienced players which kills the fun for the new players that wants to join this game. The game is mostly one-sided in matchmaking and you rarely get to see a balanced equal game. I've been on both
    Game has potential but matchmaking is the worse thing ever.
    I've been getting lvl 1-20 team vs lvl 150+ team. In what world is this a balanced matchmaking? It's basically inexperienced vs experienced players which kills the fun for the new players that wants to join this game. The game is mostly one-sided in matchmaking and you rarely get to see a balanced equal game. I've been on both sides of this and it's no fun.
    Game does have potential to be fun if there was better matchmaking.
    Graphics and gameplay style are decent though.
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Metascore
68

Mixed or average reviews - based on 62 Critic Reviews

Critic score distribution:
  1. Positive: 23 out of 62
  2. Negative: 3 out of 62
  1. Playstation Official Magazine UK
    Feb 6, 2018
    70
    Excellent online action offers hours of Stormtooper-shooting fun, but the so-so campaign stumbles, while cynical loot crates leave a sour taste. [Jan 2017, p.83]
  2. Jan 21, 2018
    75
    Star Wars Battlefront II provides a greater ambition than the previous installment. It has powerful war scenes, a brand new single player mode, and shows a much more magnificent Star Wars Universe. But just like the Jedi should be ware of the dark side of the Force, this game also meets some similar situations, such as beleaguered microtransaction elements and character growth problems. The first 10 hours of this game is full of surprises; however, the further you play this game, the more disappointed you will get.
  3. Dec 29, 2017
    70
    Although game has huge problems with p2w microtransactions, it is still a good and fun gameplay experience with stunning visuals.