Metascore
58

Mixed or average reviews - based on 67 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 67
  2. Negative: 8 out of 67
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  1. Games Master UK
    Sep 6, 2016
    48
    A lacklustre offering in a long-running series of great games. A huge shame. [Sept 2016, p.80]
  2. Jul 21, 2016
    45
    Overall, Star Ocean Integrity and Faithlessness is not a good game. It’s plagued with a bland narrative, generic characters, repetitive gameplay, unskippable custcenes with sparse savepoints, unbalanced battle system, dumb AI, a jarring camera, inconsistent visuals and performance and an unsatisfying ending.
  3. Aug 22, 2016
    40
    This game tries to hitch a ride on the nostalgia train without paying the due fees first. For hardcore Star Ocean fans only.
  4. Jul 28, 2016
    40
    Woefully inadequate AI makes boring combat frustrating.
  5. Jul 25, 2016
    40
    Star Oean: Integrity & Faithlessness does not try anything new, but it builds on JRPG stereotypes that we have experienced too often. It's simply too cliche.
  6. 40
    Old school to a fault, the worst thing about this Japanese role-player is it doesn’t seem to have any idea just how clichéd and outdated it really is.
  7. 30
    Star Ocean: Integrity and Faithlessness is a microcosm of everything wrong with modern JRPGs, from its slapdash presentation to its trope-filled narrative. Worst of all, it's seen fit to cram in everything that genre aficionados hate: unskippable cutscenes, greyed-out save points and painfully poor AI are just a few of the hurdles you'll face on your way to fun.
  8. Pelit (Finland)
    Oct 12, 2016
    20
    A washout. Somebody let the vampire in at Tri-Ace and it sucked all the life and personality from the once weird and funny JRPG series. Bring EDGE MAVERICK back. [Sept 2016]
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  1. Jul 19, 2016
    Integrity And Faithlessness resembles some of the worst of Star Trek. While the game shares some plot elements with Star Trek: First Contact, it only achieves the writing quality of Star Trek: The Motion Picture. It’s got the ambition of being as flashy and action-packed as J.J. Abrams’ Star Trek, but the rough battle system can make it as awkward as watching a Vulcan martial arts lesson on Enterprise.
User Score
6.3

Mixed or average reviews- based on 287 Ratings

User score distribution:
  1. Negative: 86 out of 287
  1. Jun 28, 2016
    4
    The game is actually good. Yes it may not be the kind of RPG everyone could enjoy like FF VII, the Witcher or Xenoblade but it's worth it.The game is actually good. Yes it may not be the kind of RPG everyone could enjoy like FF VII, the Witcher or Xenoblade but it's worth it. Critics have been too harsh Full Review »
  2. Jun 28, 2016
    4
    This game is a hazard buy even if you are a fan of the series it was as if the creators are slowly turning this game into an mmo from the lackThis game is a hazard buy even if you are a fan of the series it was as if the creators are slowly turning this game into an mmo from the lack of narrative and cutscenes to the insane battle system. The story is uninteresting and the maps are big but lifeless and empty. Enemy placement is predictable and missions are mostly fetch quests that are tedious and boring. The only good i could see was building up my characters skills and abilities my own way. Full Review »
  3. Jun 29, 2016
    9
    The first question you have to ask yourself before buying SO: I&F is, "Do I like old school RPGs?" And when I say old school I meanThe first question you have to ask yourself before buying SO: I&F is, "Do I like old school RPGs?" And when I say old school I mean unskippable cut scenes, areas that exist specifically for encounters and fights, standard progression, and limited save points. Because those are the biggest things people are complaining about.

    Star Ocean Integrity and Faithlessness is a classic wrapper that has a new food inside it. Things look very similar to previous games, but there's been a lot of gameplay tweaks since the last good Star Ocean game. Combat and cut scenes are now integrated into the game. When you bump into enemies on the map your characters pull out their weapons and the fight begins with no transitions. The same for a lot of the story, people simply start speaking. It doesn't cut to dialogue boxes or a scene, in most cases. Naturally there are going to be some scenes that aren't in game at some points.

    On top of removing transitions, SO has changed up how the mechanics of the gameplay. The rock paper scissors of previous titles is very prominent and easy to understand and works probably the best I have ever seen. I did an entire boss fight with counter attacks, which would have been difficult to judge in previous entries. Atop that skills have an upgrade system and a mastery system, as well as the game having a new system for learning skills instead of simply leveling up. They have also introduced AI altering "roles" which can be purchased with SP (which is used for buying skills of various types). Roles not only affect how the AI acts but give bonuses relating to the role, like increased damage to certain enemy types or extra stats.

    The crafting system is back and it's more fine tuned than SO3. You see the materials you need, and when you gather them up you can make the item. However, what items you can make are limited by your specialties, sort of passive skills that let you craft items or gather materials for crafting (in the early parts).

    Of course in an RPG we can't neglect the story and characters. Which, I'll admit, are rather dry. Around an hour in I had already predicted the big twist of the game (It's Star Ocean, of course it had something to do with space invaders.) But naturally the characters had to go through the phase of "OH WOW! WE WOULD HAVE NEVER GUESSED!" which is pretty annoying. As for the characters themselves, I feel like I've become jaded by college courses on how to write because none of them are particularly interesting. None of them are horribly offensive and annoying (Like half the cast in a Tales of series game, or completely lacking any depth like most Western RPG characters) but the game does feel kind of sped up.

    What does help in both of those regards is the PA system, which has returned. Private Actions are chats with your party where you often get to make a choice that raises or lowers their affections, and in previous games altered the ending for your protagonist. PA's are usually short scenes that add more depth to a character or situation and they're welcome as the main plot focuses less on the characters you're adventuring with and more on the action (a faux pas of professional writing. The characters and their reactions should be what's interesting, not wondering what the next set piece of the game is. I should care about the characters)

    Overall, Star Ocean: Integrity and Faithlessness gets a 9/10 from me. It's a classic shell with new content and I've been craving an RPG since Fallout 4 let me down. The writing could have been better, but the combat is sweet and rewarding, the exploration is simple but the areas are visually stimulating and lovely. I think if Square had made this a PS4 exclusive (the game came out on PS3 in Japan) then it could have been a 10/10 easily with better textures and more development time. Unfortunately it's held back by the previous generation of consoles in some regards, but it's still a blast to play. The people who say they cleared it in under 30 hours are either playing on easy mode or ignored the side quests and are lying about that. I spent over a half an hour in the first exploration zone after spending fifteen minutes in the tutorial town. These are people trying to make it look bad by speeding through so they can **** out day one reviews.
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