Metascore
72

Mixed or average reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 17
  2. Negative: 0 out of 17
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  1. Feb 24, 2020
    70
    Sparklite is probably best suited for younger players and those looking for a delightful (if somewhat insubstantial) romp through a gorgeous world. It probably won’t be something I look back fondly on in a few years, but it’s entertaining and whimsical enough to be worth a purchase.
  2. Playstation Official Magazine UK
    Dec 17, 2019
    70
    Whenever you die, you are returned to the Refuge and the world resets, with the order and position of the ‘rooms’ changing. But while death means you lose any consumables you may have picked up on your adventures, you keep any Sparklite you’ve collected, taking the sting out of what could otherwise be a frustrating mechanic. And while it’s not in the realm of soulslike difficulty, there’s enough challenge for this game to feel rewarding and make you want to keep playing. [Issue#170, p.92]
  3. Dec 1, 2019
    70
    Sparklite is an appealing rouge-like action adventure that can entertain you for a few hours. If it wasn’t a bit short and if the developers gave it more development time, it could have become a AAA title and a main player in its genre.
  4. Nov 18, 2019
    70
    All in all, Sparklite is a nicely built game, if you scale your expectations to an indie title and you do not expect the bells and whistles of AAA game. There are flaws though, especially when it comes to the story. The narrative part occasionally feels neglected, Sparklite relying mainly on the thrill of exploration. Also even though it is fun, the game is rather short and offers no replayability, thus having a hard time justifying its price.
  5. 70
    Sparklite is a fun title that is born from a wealth of classic influences. However, it may test the patience of players in the latter half of the game due to it's procedurally generated world and crazy difficulty spikes that force you to grind as much as possible just to give yourself the smallest of advantages.
  6. 70
    Sparklite is, for the most part, successful at being an accessible, enjoyable roguelite. It falters in terms of pacing and, whilst the tale can sometimes feel brisk, the final area really forces you to hunker down for the last challenge. It's a fun ride that stalls towards the end but there's a good sense of progression as slice and save towards the big upgrades.
  7. 70
    Sparklite is a pretty fun game. It’s vibrant and cute and as a fan of pixel art, I admit that I may be a little biased. However, thanks to its rogue-lite elements, you can play in short spurts or sit down for a few hours at a time which is a real plus in my books.
  8. Nov 14, 2019
    70
    For fans of the Rogue-like genre, Sparklite is a cute, easy-to-learn title. If you’re looking for a single-player adventure and you don’t mind spending some time grinding in order to upgrade your character, then this is a great title for you. The controls are smooth and sleek, its characters intriguing, and its boss battles ingeniously challenging. The fun soundtrack is also worth a mention, channelling classic adventure games of the 90s. Just don’t expect much from the co-op elements of the game, and you’ll have a good time.
  9. Dec 3, 2019
    60
    There's much to love about Sparklite, and it's clearly been a passion project for the small development team, but my overall experience was a frustrating one. It's hamstrung by its half-formed and unnecessarily repetitive roguelite structure that undermines the positives of the aesthetic and challenging boss fights. A good roguelite gets better and more complex with repetition, but Sparklite just increasingly overstays its welcome.
  10. 60
    Sparklite is a safe, stock-standard rogue-lite RPG that attempts to mimic The Legend of Zelda, but never manages to emulate it. An otherwise brief journey that requires some samey exploration to prepare for late-game hurdles leaves this adventure feeling a little stale.
User Score
6.1

Mixed or average reviews- based on 17 Ratings

User score distribution:
  1. Positive: 8 out of 17
  2. Negative: 5 out of 17
  1. Nov 14, 2019
    6
    Sparklite
    in the shadows of moonlighter
    Moonlighter was one of my favorite games of 2018, so I was excited to play Sparklite, a game from
    Sparklite
    in the shadows of moonlighter
    Moonlighter was one of my favorite games of 2018, so I was excited to play Sparklite, a game from the same publisher.. yet different development team… however these games feel vastly similar to eachother…
    Much like moonlighter this is a game of venturing out, gathering currency to get better items, procedurally generated dungeons, and boss battles trying to unlock a final gate to take down the final boss…
    its an identical game hook… sadly however sparklite doesn’t quite have the same magic that moonlighter has…
    Here youll be playing as ada, who sets out to take down 5 titants mining Geodia for all of its materials,
    I started really loving this game as it initially gave me Zelda vibes, but the moment i died and ventured back out to try again I noticed something that made my heart drop.. this is a procedurally generated action adventure game….. your goal here is to collect as much currency or gadgets as you can before you die, uncover a bioms secrets, upgrade the shops and buy new gadget upgrades and plug ins to increase your strength to the point you can take down that sections boss… rinse and repeat for the entire game..
    this starts as a really addictive hook…. But by only the 2nd boss.. which is about 20% of the game… I was already tired of it… it becomes frustrating exploring the world rather than exhillerating or mysterious… I feel like all mystery lives in the first section of the game.. and afterwards its just the same thing with different enemies and colored ground.. I didn’t care to find new gadgets, I just wanted to rush through, get to the boss, and take it on…
    I was over collecting, I was over dying at the hand of random enemies.. and I was over exploring…
    your exploration incentive is killed by the lack of health drops enemys give… theyre there but maybe like 1 out of 100 enemies killed will drop any health…don’t get me wrong.. trees and chests will drop consumables to help in battle and help fill your health.. but enemies not dropping health makes it just too risky and not worth searching these areas for those cosnumables… which in turn turns this into a game of okay I died let me rush to the boss again and collect a few currency on my way… rinse and repeat until the boss is defeated…
    this is ultimately what hurts sparklight the most.. the lack of health drops… with them this okay game turns into a great game… but right now sparklight just goes from new and exciting to frustration that leads to tedium and boredom that it will be hard for you to care enough to want to finish
    I give Sparklight
    a 6/10
    Full Review »
  2. Aug 9, 2023
    9
    What a fun little game! I'm really enjoing it! I think it's way underrated!
    I love the art direction of this game, the music and the gameplay
    What a fun little game! I'm really enjoing it! I think it's way underrated!
    I love the art direction of this game, the music and the gameplay itself is so much fun!
    Full Review »
  3. Aug 26, 2020
    6
    it's cute
    very "zelda style"
    But it's just quite boring
    I don't enjoy it much