User Score
7.2

Mixed or average reviews- based on 23 Ratings

User score distribution:
  1. Positive: 15 out of 23
  2. Negative: 5 out of 23
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jan 30, 2019
    8
    This may be biased given that I am a fan of Musou/Warriors games, but Spirit of Sanada is comfortably the best entry in the franchise for me, and I am trying to remove myself from my fan status to write this! It is set apart from other entries in the depth of its story and character development. I never expected to feel emotionally connected to this game, given that the others tend toThis may be biased given that I am a fan of Musou/Warriors games, but Spirit of Sanada is comfortably the best entry in the franchise for me, and I am trying to remove myself from my fan status to write this! It is set apart from other entries in the depth of its story and character development. I never expected to feel emotionally connected to this game, given that the others tend to introduce characters, let you play as them, and then move on. By focusing on the exploits of the likable Sanada clan, everything is seen from a different perspective. Each victory and defeat means so much more in this format, and the introduction of other characters makes sense.

    Gameplay-wise, there's nothing new in the combat system but the 1 vs. 1000 hack-and-slash system is refined to perfection, with the usual versatile light, power, hyper, special and musou attack combos. With 50+ characters to play as (divided into story-relevant and peripheral), each with unique styles, special moves and strengths, it has never been more fun to smash through hundreds of petty soldiers with ludicrous weapons. The tactical depth of gameplay is at an all-time high too with the introduction of the Stratagem/Feat system. By performing Feats in previous stages (e.g. taking out a specific enemy, capturing all bases, or allowing a specific ally to survive), you unlock extra Stratagems in the next stage. These turn the tide of the battles immensely by uncovering map information, weakening bosses or speeding up player movement. Add to this the necessity to play as two characters and strategically command your partner to accomplish tasks at opposite ends of the map, and I loved every single battle. AI is generally quite good when given instruction, but occasionally allies can die at other ends of the map, ending the mission, when up against seemingly fair opposition, so be careful.

    The story is reasonably historically accurate (albeit exaggerated and perhaps adapted to a Sanada focus). Most characters are true to their historic motivations and major events in Japanese Sengoku history are all here (the Battle of Sekigahara, the two Sieges of Osaka etc). I truly learned something playing this and I can say that despite the same setting, SoS tells the story SO much better than Nioh (this isn't saying anything about their relative gameplays, mind). Furthermore, once a character has been encountered in the story, they are unlocked to play in Free Mode - you can play any stage you want with any character you want from the base camp Libraries. You can even 'buy' non-story characters from the mid-game onwards with items acquired through gameplay. It's so satisfying to see every single character across all of the SW entries available for play!

    My main criticisms of the game would be the necessary uninteresting 'skirmishes' where you roam around non-battle environments completing monotonous tasks between missions, collecting upgrade materials. They absolutely stall the pace. I can see the purpose of these, but the endless trawling around castle maps followed by 4 end-to-end skirmishes took the shine off the 'exploration' focus. The upgrade system for weapons didn't feel very relevant either, and the loot/gold system felt a bit shallow. Adding extra EXP to officers was available but almost impossible to use. I perhaps upped 10 levels in total across ALL playable characters using this feature. It seems broken. Finally, the camera drove me crazy sometimes. When entering Rage state, the camera swirls and zooms to your character dramatically (cool effect) but often moves the camera wildly away from the action, leaving you exposed, I died a couple of times due to this which is massively frustrating.

    Overall, I hate to see the way Warriors games are shunned when the amount of love and attention shown by Koei to Spirit of Sanada is evident at every turn. The greatest stress relieving game of all time, which I encourage other to pick up, learn some history, experience the most OTT samurai costumes ever, and destroy legions of puny enemies. What a blast!
    Expand
Metascore
74

Mixed or average reviews - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 31
  2. Negative: 0 out of 31
  1. Jul 26, 2017
    75
    Samurai Warriors: Spirit of Sanada works best as a companion piece to the main game that released a few years ago. The focus on one family of fighters is perfect, since it gives the team time to develop a real story instead of using a larger cast for broader tales. The core action remains just as good as before, but the new minigames and exploration sections fail to elicit the same type of excitement, especially with some of the caveats in play for the secondary characters you pick up along the way. For fans of the series looking for more story, Spirit of Sanada works, but only if you play it after an entry in the main series.
  2. Jul 24, 2017
    75
    It is a game that will appeal to lovers of the genre and offers a deeper look than usual on the protagonists of the epic of feudal Japan.
  3. Jul 13, 2017
    80
    For those who might be tired of the traditional Musou hack and slash format, Spirit of Sanada offers up enough changes to make the series feel fresh while retaining the traditional 1 vs. 1000 hack and slash gameplay that the series is known and loved for.