User Score
8.1

Generally favorable reviews- based on 405 Ratings

User score distribution:
  1. Negative: 49 out of 405

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  1. May 16, 2023
    0
    This game blows. I usually go into full detail, bu the entire thing is just so bad. Glad I got it in the sale for around £0.89. Would have been more angry if it was more than that.

    Avoid There's so many better DS clones out there.
  2. May 11, 2023
    9
    Definitely a love letter to DarkSouls.
    Everyhting from boss fights to the world feels like a world built with love for the Souls series.
    Graphics - 4/5. Gameplay - 4.5/5. Sometimes the controls are wonky. But feels just as a souls series. Dodge wrong or not close enough and you'll pay for it. Environment/story 5/5 - Feels dark, just as a souls game would feel. Replayability 5/5 - Take
    Definitely a love letter to DarkSouls.
    Everyhting from boss fights to the world feels like a world built with love for the Souls series.

    Graphics - 4/5.
    Gameplay - 4.5/5. Sometimes the controls are wonky. But feels just as a souls series. Dodge wrong or not close enough and you'll pay for it.
    Environment/story 5/5 - Feels dark, just as a souls game would feel.
    Replayability 5/5 - Take your levels and experience into the game again after you beat it and find yourself a new way to complete your journey, along with 2 different endings.

    Overall, fantastic game and a fantastic journey. I look forward to playing Salt and Sacrifice later on.
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  3. Jan 1, 2023
    3
    It's addictive, I'll give it that, but its ultimately a huge waste of time. You'll find that the challenge is often superficial. It's not the bosses, its the poor AI enemies that get their challenge from simply bumping damage output. Add some of the worst attempts at platforming in recent history and you're left with an empty experience
  4. Dec 10, 2022
    9
    maybe, for a single player it is an 8 but since it comes with a great co-op mode, i have to add a point!
    gameplay is demanding but rewarding. many different approaches, classes and equipment. Lovely game design, what more is there to say?! great game if you are into souls like games in 2D
  5. Aug 17, 2022
    6
    You know what I love about souls clones? Nothing ….I love nothing about souls clones because they all suck !!!including this horribly overrated pile of poop. I did play it I did platinum it and I did get a little enjoyment out of it. I also rated it a generous 6. That said…. If you are going to make a platforming souls make sure the jump button responds every time not 75 % of the time.You know what I love about souls clones? Nothing ….I love nothing about souls clones because they all suck !!!including this horribly overrated pile of poop. I did play it I did platinum it and I did get a little enjoyment out of it. I also rated it a generous 6. That said…. If you are going to make a platforming souls make sure the jump button responds every time not 75 % of the time. That end game disappearing platforms section is genius but when the game doesn’t respond to me pressing the jump button…. well it is just annoying. Expand
  6. Aug 12, 2022
    7
    For some reason Metacritic has stopped accepting my full reviews but will accept these few words.
  7. Jul 17, 2022
    8
    There is no getting away from the fact that Salt and Sanctuary 'borrows' heavily from the Dark Souls series but it has enough ideas of its own and, most importantly, it is designed well enough to still make a great game in its own right. Add in a co-op partner (offline only at this point) on top and you have one of the best titles, 2d or otherwise, available on the PS4.
  8. Jun 28, 2022
    3
    It amazes me to no end people still don’t understand why Dark Souls is so incredible. It is not the combination of individual mechanics like parrying, stamina management, rolling set in a difficult game but the refinement and perfectionism of each and every feature of the game to bring an experience unparalleled. Salt and Sanctuary never asked anything in the Souls translation to a 2DIt amazes me to no end people still don’t understand why Dark Souls is so incredible. It is not the combination of individual mechanics like parrying, stamina management, rolling set in a difficult game but the refinement and perfectionism of each and every feature of the game to bring an experience unparalleled. Salt and Sanctuary never asked anything in the Souls translation to a 2D environment half-assing every feature that makes that series so great.

    Combat is boring and unidimensional as f*ck. Yes, Dark Souls is all about dodge rolling, positioning and attack but the 3D environment offers many options for you and the enemies making most encounters really engaging; this didn’t translate well enough when you can only go left or right and the fights become very limited. As a result, the “git gud” process doesn’t happen and by the third boss or so the player is already good enough to beat the game. Instead of looking to the vast catalogue of side-scrollers, the developers thought the combat was good enough since they were so hell bent in the stubborn quest for making an ipsis litteris copy of Dark Souls.

    The metroidvania-esque elements were right there but they chose to put the Air Dash move as the last power-up; the only obtainable mechanic that is useful in combat is received in the final portion of the game, un-freaking-believable!

    Dark Souls has no map so Salt and Sanctuary doesn’t have one either. However, the world is very different and each area recognizable with remarkable landmarks on the former opposed to 70% of the game composed of dark hallways and catacombs on the latter. “Oh I got this thing that let me jump on cloud surfaces, which of the 30 thousand dark corridors have one of those? I can’t remember, let me check the map…oh” this is basically the entire game. Not only the Vania progression power-ups are barebones the backtracking is impossible to remember (unless you take print screens of the whole game).

    The world building also sucks, it relies way too much on the “this door doesn’t open from this side” to connect the areas; but it happens so much and they are so samey there is no way in h*ll you gonna remember each one. The game is also very dark (I swear half of the game need the f*cking torch lit and it’s still a pain to see) which adds to the frustration. At the end of the day you can only distinguish areas by: outside and catacomb ones.

    The game is extremely unbalanced. Everything is considered op, from Greatswords and Great Axes to f*cking Shields (that are basically unpunishable); stamina management is very mild and you can mash attack at will given the opportunity… imagine the methodic and precise nature of a soulslike combined with a beat-em up style; the leveling up cost difference is low (at end game it goes from 22k to 23k per level with each enemy giving you roughly 900 salt). The solution? Put some bullsh*t! Bad platforming (ledge grabbing only works when it feels like it), logs coming from the sky leading you to abyss, enemies that one shot you (unicorns in Pitchwoods one of the worst areas of the game) and the mother of cheapness: the fatigue mechanic. Each time you get hit your max HP diminishes, so by the time you are two or three heals left chances are your max HP is halved already. Game is still easy though

    The bosses all coble together in some sort of generic big dudes. The “hardest” ones rely on the almost ohko tactics like Disemboweled Husk shotgun and the infamous Witch of the Lake, a Megaman boss in a soulslike. If she combos the slow magic ball into the DBZ signature energy ball barrage you’re dead; it requires skill to dodge the first one but you just can’t escape the second while in mid-air; she is by far the most bullsh*t boss of the game.

    Salt and Sanctuary is not a 2D Dark Souls, but rather a 2D Code Vein or a 2D Lord of the Fallen or any other awful soulslike that fail to understand why From games are so magnificent.
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  9. May 26, 2022
    6
    Sadly this is not a sequel that Salt & Sacrifice deserves. There is things that I like about this game and lot of things that I would like to like. My two main issuses is

    1. No map. It was one and (maybe) only issue for me on first one. Its not making game any more fun to play. Tryng to platform to some place that might have been somewhere that direction. Maybe. What works on 3D does
    Sadly this is not a sequel that Salt & Sacrifice deserves. There is things that I like about this game and lot of things that I would like to like. My two main issuses is

    1. No map. It was one and (maybe) only issue for me on first one. Its not making game any more fun to play. Tryng to platform to some place that might have been somewhere that direction. Maybe. What works on 3D does not work on 2D when every screen looks the same.

    2. Combat. Now, there is lot of good about it but man, the boss fights. It really feels like you beat the boss if game wants you to beat the boss, not if you play well. Why? Sometimes (manytimes) bosses get weird rage mode and start to attack endlessly when only choices is to roll endlessly untill your stamina goes down and then they hit you few times and only thing you can do is watch how you get up, try to roll away from impossible hit and get killed.

    So yeah, this game get very frustrating very quickly. Take any soul game. Dying to hard boss you always feel like "ok, I did that mistake and thats why I get downed" but on this one, it really don't feel like that.

    I don't say this is bad game. But most of the time it's not fun to play either. And even if it got some addicting elements, good graphics and nice atmosphere, sadly its not enoght to bring this game to even close to that goodnes what Salt & Sacrifice was.
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  10. Mar 13, 2022
    8
    The game is pretty good. A game that gives you the feeling of discovery to the fullest. If you can't get the Elder Ring when it's out or your computer can't handle it, get it and play. The game is too hard, I think it's harder than dark souls, so I gave it an 8. Some level 2 flat creatures are stronger than bosses. For example, there are white knights in some places, they never lower theirThe game is pretty good. A game that gives you the feeling of discovery to the fullest. If you can't get the Elder Ring when it's out or your computer can't handle it, get it and play. The game is too hard, I think it's harder than dark souls, so I gave it an 8. Some level 2 flat creatures are stronger than bosses. For example, there are white knights in some places, they never lower their shield and you hit their shield once, it is very difficult to cut. Expand
  11. Jan 16, 2022
    9
    Souls like Sidescroller. Difficult, fast and lots of Fun. What I like the most here is that the offline Coop Mode is Really amazing. It is brutal But the animations are Kind of cute anyway. I wish one Fax we get a way to Play the other Souls Games with sich a great offline Mode.
  12. Jun 8, 2021
    10
    literally bought a random cheap account and it was on that account.this game out of nowhere became my favorite game and finished it and got all the achievements Funny thing: im not into soul games but its perfect
    I enjoyed every boss fight
    My favorite moment in my gaming history is the moment that i beat the first boss that you are supposed to die to him (unspeakable deep)
  13. Feb 9, 2021
    7
    I'm really conflicted about this game. It's one of many games which translates the souls formula to 2d, and one thing the game excels in is its themes and atmosphere. It's a lot darker than many similarly inspired games, and there's a lot more blood too. However, gameplay-wise, the game is quite imbalanced and messy, and hardly a stand-out for the genre.

    The game isn't very hard,
    I'm really conflicted about this game. It's one of many games which translates the souls formula to 2d, and one thing the game excels in is its themes and atmosphere. It's a lot darker than many similarly inspired games, and there's a lot more blood too. However, gameplay-wise, the game is quite imbalanced and messy, and hardly a stand-out for the genre.

    The game isn't very hard, especially when compared to the similarly inspired Hollow Knight, but the game is so incredibly inconsistent that it becomes a lot more frustrating than the latter. Magic builds break the game, and the difficulty steadily decreases as you progress, but some enemies will still one shot you out of nowhere. Sometimes. When they feel like it. The game is VERY poorly balanced, but these are things than can be fixed in patches, so maybe this criticism will be redundant soon.

    The game feels great to play, but I doubt I'll be replaying it anytime soon. Overall I recommend it if you're a fan of the souls series. I commend the team of two people for their impressive work, but I didn't like it nearly as much as I wanted to.
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  14. Jan 13, 2021
    9
    Premier pas dans le monde des jeux 2D, l'enrobage Darksoulsien m'a fait me lancer dans l'univers de Salt&Sanctuary. Et franchement, difficile de trouver a redire. La richesse du jeu est incroyable et son gameplay génial. Merci à l'équipe de SKa!
  15. Jan 2, 2021
    6
    Kudos to the developers for a decent 2D Dark Souls imitation. The art style is interesting, and combat feels solid and weighty. I enjoyed and appreciated weapon variety too.

    However, the Souls/Castlevania mashup has some fatal flaws. Imagine all of the difficulty and frustration of Souls. Now add in TONS of platforming. Can you make that jump? Not sure? Well go ahead and try it, and if
    Kudos to the developers for a decent 2D Dark Souls imitation. The art style is interesting, and combat feels solid and weighty. I enjoyed and appreciated weapon variety too.

    However, the Souls/Castlevania mashup has some fatal flaws. Imagine all of the difficulty and frustration of Souls. Now add in TONS of platforming. Can you make that jump? Not sure? Well go ahead and try it, and if you miss, look forward to having to kill 20 difficult enemies again as you restart from the last sanctuary.

    Souls can work without a map because levels are linear enough, and 3D landmarks help you find your way. But without a map in this game, I was frequently lost, and constantly wondering which of the many dark, dingy hallways I was in this time.

    And combat can feel very uneven, particularly when some bosses and enemies just knock you down and hit you over and over again before you can get back up.
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  16. Nov 8, 2020
    3
    This game has enough potential that I'd be optimistic about a sequel, but its many flaws drag it down quite a bit. It has an interesting visual style, but often makes it difficult to see. It has an extensive skill tree, but even late into the game your character feels frustratingly underdeveloped. It has a myriad of distinct areas and bosses, but little connective tissue to make themThis game has enough potential that I'd be optimistic about a sequel, but its many flaws drag it down quite a bit. It has an interesting visual style, but often makes it difficult to see. It has an extensive skill tree, but even late into the game your character feels frustratingly underdeveloped. It has a myriad of distinct areas and bosses, but little connective tissue to make them memorable.

    A decent 2D Souls-like if you can find it on sale, but none but the most stalwart should push through to the end.
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  17. Jul 31, 2020
    10
    Everybody likes to reduce this game to a "dark souls in 2d".
    Whether you like Dark Souls or not, this game is AMAZING. It is incredibly rewarding, the art is spetacular and the sound is truly immersive.
    This game has such enormous replay value, as you can quickly try new builds with new characters without the many hours of investment that you would need for a game like Dark Souls. I
    Everybody likes to reduce this game to a "dark souls in 2d".
    Whether you like Dark Souls or not, this game is AMAZING. It is incredibly rewarding, the art is spetacular and the sound is truly immersive.
    This game has such enormous replay value, as you can quickly try new builds with new characters without the many hours of investment that you would need for a game like Dark Souls.
    I never found a game that could replace this one, the closest I found was Hollow Knight, and even that one was not as good as this one.
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  18. Jul 24, 2020
    7
    Great game! Especially for 8 €. The main problem was the lack of the map (u will lost several times and try to figure out how to get to the next point) and the grim graphics. The combat feels very good and enjoyable.
    A must have for the challenging players
  19. Jan 9, 2020
    9
    Castlevania decidiu dar um rolê com Dark Souls. No fim da noite, eles beberam demais, fizeram o que não deviam, e dessa relação saiu Salt and Sanctuary. Este jogo consegue reproduzir perfeitamente o que ambos os jogos tem de melhor. A exploração é dinâmica e muito satisfatória, a variedade de inimigos é absurda e o combate é nada menos que incrível, sendo, nesse sentido, um dos melhoresCastlevania decidiu dar um rolê com Dark Souls. No fim da noite, eles beberam demais, fizeram o que não deviam, e dessa relação saiu Salt and Sanctuary. Este jogo consegue reproduzir perfeitamente o que ambos os jogos tem de melhor. A exploração é dinâmica e muito satisfatória, a variedade de inimigos é absurda e o combate é nada menos que incrível, sendo, nesse sentido, um dos melhores Souls-Like que se tem notícia. As boss fight, por mais que não impressionem, de forma alguma decepcionam. O universo, por mais que em muito se inspire no jogo da Fromsoftware, consegue criar uma identidade própria. No geral, afirmo sem medo que este é um dos melhores jogos que eu já tive o prazer de jogar. Expand
  20. Jul 10, 2019
    10
    Masochistic. The only side scrolling rpg you will ever want. Do yourself a favor and go to their website to support them more by buying a T-shirt and signed poster.
  21. Nov 15, 2018
    10
    A Masterpiece, loved everything about this game, it is definitely a must play!
  22. Aug 14, 2018
    10
    An absolute gem!

    Everything you love about a great Souls game channeled into one of the most fun 2D platformers I've ever played. A game with Soulslike "depth" created by a team of only two, Salt and Sanctuary scratched that subtle itch I had wanting more from the genre. Fun and responsive combat. Branching world Plenty of class choices and weapon variety Tons of replayability
    An absolute gem!

    Everything you love about a great Souls game channeled into one of the most fun 2D platformers I've ever played.

    A game with Soulslike "depth" created by a team of only two, Salt and Sanctuary scratched that subtle itch I had wanting more from the genre.

    Fun and responsive combat.
    Branching world
    Plenty of class choices and weapon variety
    Tons of replayability

    A must have!
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  23. Jul 5, 2018
    9
    Sure Salt & Sanctuary has that Dark Souls vibe, but it actually plays more like Castlevania. It's deep, pretty, intriguing and tough, but not over the top tough like Dark Souls. I'd love to see more like this one. Definitely a hidden gem that is worth a play.
  24. Oct 30, 2017
    10
    I hardly give any game a 10 but this one deserves it since it is best indie's game I've ever played in my life. Salt and Sanctuary makes everything right from beginning to the end. Surely, it has huge inspiration from Dark Soul's series but I don't see it as a problem since the game was made so well. I have completed the game 2 times now with the different characters. I like level's designI hardly give any game a 10 but this one deserves it since it is best indie's game I've ever played in my life. Salt and Sanctuary makes everything right from beginning to the end. Surely, it has huge inspiration from Dark Soul's series but I don't see it as a problem since the game was made so well. I have completed the game 2 times now with the different characters. I like level's design a lot, They are very cleverly designed and have many freedom to go. Game mechanic is perfect. Music is also great as well. I have nothing major to criticize although I think the difficulty is a bit too easy towards the end game if you build your character right.

    In brief, If you like challenging game, if you like dark souls, this game is a must buy. 20 dollars is very good price for what you will get. I also have heard that this game was developed by only 2 persons, I kudos them for that. It is truly masterpiece for indies game, and I hope there will more indies like this in the future.
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  25. Jul 26, 2017
    9
    Excellent, lightning fast, souls saga combined with some bloodborne elements. Also Metroid/Castlevania comes to mind. As with the aforementioned, you will develop a love/hate relationship with this amazing game.
    Almost completed the first run as a mage, and impatient to start as a rogue or heavy knight...
    Graphics Being a 2D side scroller the graphic department did an excellent job
    Excellent, lightning fast, souls saga combined with some bloodborne elements. Also Metroid/Castlevania comes to mind. As with the aforementioned, you will develop a love/hate relationship with this amazing game.
    Almost completed the first run as a mage, and impatient to start as a rogue or heavy knight...

    Graphics

    Being a 2D side scroller the graphic department did an excellent job depicting every scenario, while there are heavily detailed environments like starry skies and fogged out villages in the background there also dimly lit caves to explore torch in hand whilst defending yourself from the lurking dangers.
    Character creation and details are simple, and a little rough on the aesthetics for some, but... keeping it real? you won't be admiring your character face while playing, either because you are wearing a helmet or because you are busy trying to stay alive.

    Music and Sound effects

    If you have played the dark souls saga, or bloodborne, this game will bring some nostalgic sound effects, simple yet characteristic effects to the metal clashing and magic casting effects.
    You will get the feeling that the background music gives it a distinct touch that outshines DS, hearing electric guitar mildly buzzing around frightening villages and water drops and echo in dark caves.

    Gameplay

    Moving around is a breeze, swift as the wind and nimble as a deer, the game lets you move how you see fit to, delivering freedom and excellent control to your character. Around 10 and more weapon types, where you can specialize in whichever you want to, fancy yourself a heavy armored knight with a huge hammer? You got it! Mind trying a full fledged mage to invoke lightning and fire (Found like 15 to 20 spells) ? Knock yourself out!

    Difficulty

    From 1 to Dark Souls, depending on your character build, decisions and playstyle this can be a hellish trip, constantly seeing the wanna be "You died" screen, or it can be just tough to crack. Dying, learning, and keep trying will be the key to success. On the final third of the game, a full specialized mage is able to finish most bosses on the second try which is kind of let down, expecting it to be harder.
    I would not recommend this game to: Little impatient kids (Unless that was my son, so as to build some character and persistence), persons that don't learn from their mistakes, or easily anger/stressed persons.

    Story

    The story is interesting, not fascinating nor captivating but it will accomplish the task of getting you on the tracks of the first levels and then you will treat the story as a third dish... yes, you read it right! Third dish, because the focus and fun comes from exploring, fighting, surviving, dying, learning and improving and also the huge specialization tree that you want to fulfill to be better at doing all the stuff mentioned before!

    Originality

    Obviously not the pioneer of originalty. S&S Takes good chunks of ideas out of other games, and personally I think that is great. You take the good stuff, mix it with your own and make something different. For some it will be ripoff and disappointing, and for others it will be refreshing and entertaining.

    Replayability

    -Will complete this once I have finished my run.
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  26. Jul 14, 2017
    10
    I absolutely loved this game. Metroidvanias are my favorite kind of games, and I also love the Souls series and Bloodborne, so this game seemed right up my alley. I was a bit worried that it would just be a souls rip-off with light Metroidvania elements, but it's not at all. It's just as satisfying as a Souls game, probably not as hard, but still a decent challenge, which is rare inI absolutely loved this game. Metroidvanias are my favorite kind of games, and I also love the Souls series and Bloodborne, so this game seemed right up my alley. I was a bit worried that it would just be a souls rip-off with light Metroidvania elements, but it's not at all. It's just as satisfying as a Souls game, probably not as hard, but still a decent challenge, which is rare in Metroidvania games these days. But the real surprise is that it is also a great Metroidvania game. It follows all the rules: One big unified map, areas locked behind new abilities and locked doors, backtracking, shortcuts, all of that with the combat and leveling system find in the souls game translated beautifully to a 2D platform game.

    The combat has that Souls heft, and weapons really do work differently. Just like Souls, you can create your heavy armored mage, or light armored heavy hammer fighter, etc... New Game + is part of the deal as well. The main game is quite long too, especially generous considering this is a game made by a small indie studio and retails for 17.99. A bargain if you asked me, because it offers really great value for that price. I know I will be revisiting this game often and it's now part of a select group of games that are for me part of the pinnacle of the Metroidvania genre: Symphony of the Night, Super Metroid, Guacamelee!, Metroid Fusion, Order of Ecclesia, and Dawn/Aria of Sorrow.
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  27. Apr 29, 2017
    8
    If you are fan of Dark Souls & Metroidvania then you will enjoy this game . .
  28. Mar 31, 2017
    9
    Salt and Sanctuary
    2D Dark Souls
    Salt and Sanctuary is quite literally a 2d version of dark souls... you start out customizing your character and choosing your class... And you’re set off into a world of hurt... And it’s brilliant… There are weapons and other loot around the world that you can do combos with and certain items will slow your character down… You’re slicing through
    Salt and Sanctuary
    2D Dark Souls
    Salt and Sanctuary is quite literally a 2d version of dark souls... you start out customizing your character and choosing your class...
    And you’re set off into a world of hurt...
    And it’s brilliant…
    There are weapons and other loot around the world that you can do combos with and certain items will slow your character down…
    You’re slicing through enemies to pick up salt instead of souls...
    Managing your stamina much like nioh…
    And taking that salt back to a sanctuary to level up your character and unlock slots in your skill tree…
    And of course each level needs more salt..
    So you have to carefully balance exploration and banking in your collected salt...
    The game does a decent job of not making you ever feel overwhelmed
    That doesn’t mean this game is easy though
    it will test your patience...
    but you always feel like you could’ve made it past where you died if you try just one more time…
    going back, recollecting your salt..
    Grinding if you choose... and making your way towards a boss…
    These boss battles are brutal, nearly 20 in total…
    And again like the combat// can feel frustrating at times…
    but you eventually learn them…
    You can roll, block, used ranged weapons...
    there’s such a great variety of weapons and items here to fit every type of players game style…
    But this game is hard…
    you probably won’t beat it..
    But if you do manage it will take you around 15 hours to do so
    This is one of my favorite 2d games I’ve ever played…
    If you’re a glutton for punishment, and love that sense of discovery, searching for better loot as giant blobs of goo fall on your head or a wolf gnaws at your neck
    don’t miss out on one of the most satisfyingly challenging 2d games on the market
    I give Salt and Sanctuary
    a 9/10
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  29. Mar 19, 2017
    10
    Just get it.

    Ignore the middle of the road reviews complaining about 'game identity' and other such nonsense. Anyone who says this game is a Souls rip off clearly has their eyes closed and brain lobotomised.

    S+S has its own identity; which is being thest Metroidvania since Aria of Sorrow.

    Notice how that sentence does not mention anything about Dark Souls.
  30. Mar 17, 2017
    8
    An excellent 2d platform souls like game. i like the combat as much as the platforming! The world is huge with good level design, enemy variety and bosses.... i only finished the game once as a pure mage and love every minute of it. you get a few new jumping abilities by progressing the game and you can revisit previous levels using new ability to access secret places, i like this game design.
Metascore
84

Generally favorable reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 51 out of 56
  2. Negative: 0 out of 56
  1. Aug 1, 2018
    86
    You could call Salt and Sanctuary a 2D mashup of Dark Souls and Castlevania, and you'd be right. But such a simple pronouncement would be a disservice to the tremendous amount of thought that's gone into Salt and Sanctuary, whether it's in the graphic style that evokes horror through the style of comic strips or in the intricate web of dungeons and castles serves as it map.
  2. CD-Action
    Jun 29, 2016
    60
    A tribute to Dark Souls done with a deep understanding of the original game, but ugly and derivative as hell. [06/2016, p.61]
  3. Edge Magazine
    Jun 7, 2016
    60
    Salt & Sanctuary can be brilliant, but it's held back by undersized visual design, both in UI and open play, making playing it from distance a pain. [June 2016, p.122]