- Publisher: Ska Studios
- Release Date: Mar 15, 2016
- Also On: PC, PlayStation Vita, Switch, Xbox One
- Critic score
- Publication
- By date
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Game World Navigator MagazineApr 21, 2016Alas, developers were way too eager to copy FromSoftware’s ideas, so Salt and Sanctuary never became anything more than “2D Dark Souls”. Nice concept, but a forgettable experience. [Issue#208, p.73]
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Apr 29, 2016Salt and Sanctuary is a good 2D conversion of the Souls formula, but its experimental nature invites more than a few flaws. If you don’t mind difficult-to-see graphics and sometimes cheap combat, then you’ll happily come back for more.
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Mar 29, 2016Albeit some polishing issues and some questionable design choices, Salt and Sanctuary is a nice, bidimensional variation of the "souls-like" formula, with influences from Hidetaka Miyazaki and from the metroidvania genre. If you like a challenging, punishing yet rewarding experience, you should definitely give it a try.
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CD-ActionJun 29, 2016A tribute to Dark Souls done with a deep understanding of the original game, but ugly and derivative as hell. [06/2016, p.61]
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Edge MagazineJun 7, 2016Salt & Sanctuary can be brilliant, but it's held back by undersized visual design, both in UI and open play, making playing it from distance a pain. [June 2016, p.122]
Awards & Rankings
User score distribution:
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Positive: 317 out of 405
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Mixed: 39 out of 405
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Negative: 49 out of 405
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Mar 15, 2016
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Mar 15, 2016
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Mar 15, 2016